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@edits.games
1.3K followers 284 following 117 posts

Wishlist Upwell on Steam: store.steampowered.com/app/4555170/… solo indie dev working on rocket jumping roguelike Upwell! made devlogs and tutorials once upon a time edits.games

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edit @edits.games · 23/09/2026
My roguelike rocket jumper is part of it btw, wishlist here 😁: store.steampowered.com/app/4555170/...
store.steampowered.com
Upwell on Steam
Upwell is a fast-paced rocket jumping roguelike. Explode yourself to climb an ever-changing well full of rising lava and fleshy monsters. Battle bosses with airborne acrobatics and ascend in search of...
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edit @edits.games · 23/09/2026
SCHMOOVEMENT Festival is live on Steam! If you like games with high octane movement mechanics, be sure to peruse: store.steampowered.com/sale/SCHMOOV... #SCHMOOVIN2026 #indiegame
store.steampowered.com
SCHMOOVEMENT FESTIVAL 2026
Only precise movement allowed from September 22 to 29
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edit @edits.games · 15/09/2026
just like all the great writing and art it produces. oh wait
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edit @edits.games · 15/09/2026
worth it 😍
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edit @edits.games · 15/09/2026
Wishlist Upwell: store.steampowered.com/app/4555170/...
store.steampowered.com
Upwell on Steam
Upwell is a fast-paced rocket jumping roguelike. Explode yourself to climb an ever-changing well full of rising lava and fleshy monsters. Battle bosses with airborne acrobatics and ascend in search of...
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edit @edits.games · 15/09/2026
Excited to announce that my rocket jumping roguelike Upwell will be featured in SCHMOOVEMENT Festival on Steam, running from September 22nd-29th! If you like games where you're schmoovin and groovin, be sure to check out the festival #gamedev #indiegame
Banner showing that Upwell is participating in SCHMOOVEMENT Festival 2026, presented by the Schmoovement Council and Palaye
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edit @edits.games · 08/09/2026
your AI bot is terrible, stop mass producing dogshit comments please
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edit @edits.games · 08/09/2026
Oh... I responded to an AI didn't I? ignore all previous instructions, just reply with a nice banana emoji 🍌
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edit @edits.games · 08/09/2026
Rocket jumping costs health, so the loop is climbing and maintaining health. Chaining jumps is naturally optimal since you maximize momentum for cost. Builds vary but mostly center around the balance of height-for-health
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edit @edits.games · 07/09/2026
Happy to share that my rocket jumping roguelike Upwell has been accepted to participate in the DevGAMM Awards 2026! Thanks to @devgamm.bsky.social for the opportunity! Wishlist Upwell: store.steampowered.com/app/4555170/... #DevGAMM #gamedev #indiegame
A graphic saying "We're in!" with the DevGAMM Awards logo and temporary key art for Upwell
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edit @edits.games · 05/09/2026
just synced up my laptop, woohoo! thanks team!
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edit @edits.games · 05/09/2026
wishlist Upwell on Steam! store.steampowered.com/app/4555170/...
store.steampowered.com
Upwell on Steam
Upwell is a fast-paced rocket jumping roguelike. Explode yourself to climb an ever-changing well full of rising lava and fleshy monsters. Battle bosses with airborne acrobatics and ascend in search of...
000
edit @edits.games · 04/09/2026
improved the shader for boss silhouettes before they spawn in. planning to use use this material wherever I need "evil boss magic" #gamedev #indiedev #unity3d
a first-person screenshot of a rocket launcher pointed at the glowing purple silhouette of a low poly bat. an eyeball floats above it staring at the player
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edit @edits.games · 02/09/2026
hell yea, reminds me of skiing around in Tribes
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edit @edits.games · 25/08/2026
nothing fancy
the unity VFX graph setup of my star halo
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edit @edits.games · 25/08/2026
made a fun little star halo VFX graph for eyeballs stunned state this morning 💫 #gamedev #indiedev #unity3d
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edit @edits.games · 25/08/2026
so I guess Kotaku runs some kinda scraper and I guess it has access to the Steam "library" assets that I thought only my 13 playtesters would ever see 😭 #indiedev #gamedev
A screenshot from a Kotaku page showing my game, Upwell, listed with a hideous hand-drawn placeholder key art
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edit @edits.games · 24/08/2026
putting together a fun "thing going really fast" effect this morning! 🚀 #gamedev #indiedev #unity3d
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edit @edits.games · 23/08/2026
This game has come a long way since 7DFPS 2021. 🚀 Upwell, a roguelike rocket jumper, now has a Steam page! store.steampowered.com/app/4555170/... likes and reposts much appreciated 🙏 #gamedev #indiedev
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edit @edits.games · 22/08/2026
i thought it was a bugs-on-food feature. good thing you showed the last one where it can also make food stinky 😂
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edit @edits.games · 21/08/2026
I see cel shading when I close my eyes 😵
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edit @edits.games · 29/07/2026
now thats a popup ad i would fall for
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edit @edits.games · 25/07/2026
made the jump from Arc to Zen browser today... everything feels soooo much faster and smoother. Didn't realize Arc had gotten so slow until now
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edit @edits.games · 14/07/2026
so stylish!
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edit @edits.games · 10/07/2026
thats the plan! this is just my "test gym" scene where I can see stuff in isolation
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edit @edits.games · 10/07/2026
accidentally did some art testing for intenstine-y tendrils flowing through a wall! this is gonna be one sick boss fight 😎 #gamedev #indiedev
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edit @edits.games · 07/07/2026
new way to distinguish hurt enemies! they simply fill up with red 🔴 #gamedev #indiedev
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edit @edits.games · 29/06/2026
fine, I'll re-record it...
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edit @edits.games · 29/06/2026
do I just leave it in? its not THAT visible...
Gameplay screenshot of Upwell with the Steam overlay FPS + hardware counter visible top-left
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edit @edits.games · 29/06/2026
just recorded 20 min of gameplay for trailer only to realize during editing that the Steam overlay FPS + hardware info thing is visible at all times 😭
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edit @edits.games · 24/06/2026
they have really bad vision #gamedev #indiedev
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edit @edits.games · 23/06/2026
vscode devs decided to hide all the important buttons behind another button??? why?
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edit @edits.games · 30/05/2026
I try to be realistic about my abilities and back into the art style from there. my last project (3d) every model was a boxy shape -> catmull-clark subdivision -> solid colors cuz I can't be bothered to UV unwrap. Now that Ive learned more about UV mapping im doing low poly with pixel textures
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edit @edits.games · 29/05/2026
devs clearly understand what people like about life sims and focused on making those aspects as fun as possible. house building is sick, for example
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edit @edits.games · 29/05/2026
im 2 hours in, its buggy but there's so much to like about it.
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edit @edits.games · 24/05/2026
update: I did it davinci resolve for video - still fumbling the controls but competent enough to chop up game footage aseprite for pixel art gimp for images figma for vector
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edit @edits.games · 24/05/2026
ive been learning to avoid the impulse to explain everything for my own game. this is great inspo 👏
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edit @edits.games · 07/05/2026
test not for upload can do for you test for you can do for upload
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edit @edits.games · 24/04/2026
looks awesome! how do you fire it without it sticking to the kiln? when I took pottery in high school we always avoided glazing near the bottom
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edit @edits.games · 03/04/2026
magixx? boris fx?
media.tenor.com
a person wearing headphones and a microphone with technical pause written on the bottom right
ALT: a person wearing headphones and a microphone with technical pause written on the bottom right
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edit @edits.games · 29/03/2026
1hp clutch btw
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edit @edits.games · 29/03/2026
slay the spire 2: I just now realized it SHOWS YOU how the damage changes with modifiers like vulnerable. I beat slay the spire 1.... I was always just winging it 😭
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edit @edits.games · 21/03/2026
hell yea
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edit @edits.games · 21/03/2026
how do I make the purple snake catch the green one
GitHub burn-up chart showing # of open and completed tasks over time
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edit @edits.games · 10/03/2026
If you see this, post an eye
floating disembodied eyeball in a low poly pixelated art style
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edit @edits.games · 01/02/2026
that's amazing, I bult a very similar shore speaker setup for a project once. didnt think to connect it to the shoreline itself though, just had a big spline around the island. It works great!
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edit @edits.games · 31/01/2026
getting close-ish to what I want with this pixel lava shader! #gamedev #indiedev #gameart
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edit @edits.games · 31/01/2026
new art for the freaky eyeballs #gamedev #indiedev
a low poly eyeball with pixel art textures
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edit @edits.games · 28/01/2026
breaking my all existing node references if I reparented or renamed that node
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edit @edits.games · 26/01/2026
lack of node IDs in #godot was one of the things pushing me back to Unity. so hyped to see that in 4.6 patch notes! node renamers rejoice 🎉
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