echillag.bsky.social @echillag.bsky.social · 06/08/2026Glyphstone conferring upgrade effect #indiegamedev 061
echillag.bsky.social @echillag.bsky.social · 13/01/2026Added more systems #gamedev #indiegame #indiegamedev #3d #scifi 0153
echillag.bsky.social @echillag.bsky.social · 28/04/2025reworked an older sculpt...Prof Oak based on Toshihiro Onos comic #Pokemon #Zbrush #3D #sculpt 040
echillag.bsky.social @echillag.bsky.social · 08/04/2025built on this a little more. I'm trying to keep it as light as possible for mobile, so all matcaps and emissive shaders, no lighting. No collisions yet. #Godot #indiegamedev #mobilegame 061
echillag.bsky.social @echillag.bsky.social · 07/04/2025made a prototype for a tube surfing mobile game today, with a track creation tool. Since the larger game I'm working on keeps kicking my ass, I'm wondering what 's the simplest game I could make until I get some epiphanies related to the massive scope game 🤕. #Godot #indiegamedev 0101
echillag.bsky.social @echillag.bsky.social · 01/04/2025passenger vehicle concept for basin empire #indiegamedev #conceptart 2201
echillag.bsky.social @echillag.bsky.social · 31/03/2025I just tried out this character animation library made by @quaternius.bsky.social and it's incredible! It's really made learning the godot animation blend tree less intimidating, having all these smooth animations ready to go. I highly recommend it #Godot #indiegamedev #3D 0102
echillag.bsky.social @echillag.bsky.social · 29/03/2025Today I added pbr textures to this condo and tweaked the raindrop ground shader(vertical surfaces). Look like I'll have to hide it wherever there is cover, and not render the rain particles for interiors. wonder if i can give all npcs headlights without fps dropping #indiegamedev #godot #3D 072
echillag.bsky.social @echillag.bsky.social · 28/03/2025did a redesign(left), and for some reason the lower poly car (right) looks a bit better, not sure why.... working on traffic and npcs avoiding collision now, figuring things out one step at a time #godot #indiegame #3D 1151
echillag.bsky.social @echillag.bsky.social · 26/03/2025working on a traffic system for flying cars #Godot #indiegamedev #3D #scifi @godotengine.org #indiegame 3162
echillag.bsky.social @echillag.bsky.social · 18/03/2025i cannot stop messing around with SSS settings this is becoming a problem #3D #pokemon #rendering #blastoise #characterart #zbrush 010
echillag.bsky.social @echillag.bsky.social · 17/03/2025working on a hexagon impact effect in UE5 #gamedev #shaders #indie 0134
echillag.bsky.social @echillag.bsky.social · 14/03/2025added a touge track. It's super frustrating hitting the guard rails lol #Godot #drifting #JDM #indiegame #drivingsim 0162
echillag.bsky.social @echillag.bsky.social · 13/03/2025My attempt at making drifting physics in #Godot. Still has a long way to go but it's kinda fun. The Mazda RX7(initialD) model is by @Myedsu on Sketchfab #gamedev #indiegame #drifting #car #gamephysics 1214
echillag.bsky.social @echillag.bsky.social · 07/03/2025block-in sculpt for a DnD centaur assassin/thief (LOL). #3D #zbrush #characterart 050
echillag.bsky.social @echillag.bsky.social · 06/03/2025more fun with Godot particles 👻🫧 #Godot #VFX #indiegamedev #particles #gameengine #3D 061
echillag.bsky.social @echillag.bsky.social · 06/03/2025character sculpt #zbrush #sculpt #3D #characterart 140
echillag.bsky.social @echillag.bsky.social · 05/03/2025some particle and shader stuff I've been working on in Godot #Godot #indiegamedev #shaders #particles #3D 130
echillag.bsky.social @echillag.bsky.social · 25/02/2025playing around with some buoyancy physics and water shaders in Godot #GodotEngine #IndieGameDev #Godot #indiegame #3D #physics #shaders 3736
echillag.bsky.social @echillag.bsky.social · 19/01/2025planning to add more feathers once I get the forms sculpted better #zbrush #character #sculpt #dino #paleo #desert #monsterhunter #gameart #3DCG #modeling #conceptart 070
echillag.bsky.social @echillag.bsky.social · 13/01/2025still working on this flight controller. I'm trying to get a good bounce effect when you collide with walls, but i don't actually have rotational velocity just input rotation #godot #indiegame #gamedev 0112
echillag.bsky.social @echillag.bsky.social · 06/01/2025refined the flight controls a bit. Now you can ride buildings! #indiegame #gamedev #retro #scifi #IndieDev 1132
echillag.bsky.social @echillag.bsky.social · 03/01/2025I'm finally adding roll and pitch to my flight controller, which has certainly complicated things. I'm thinking of adding a switch for "pedestrian mode" flying car controls. #Godot #indiegame #gamedev 2146
echillag.bsky.social @echillag.bsky.social · 03/01/2025"Show me the four GAMES that influenced YOUR current game project." #gamedev #indiedev #indiegamedev 091
echillag.bsky.social @echillag.bsky.social · 02/01/2025First song added for the radio stations in this desert cyberpunk racing/evasion game #Godot #IndieGameDev #gamedev #desertcyberpunk The city is a cross between Phoenix AZ and Shenzhen 081
echillag.bsky.social @echillag.bsky.social · 31/12/2024serious Indie dev build update: *CULTURAL PARADIGM SHIFT INCOMING* #indiegames #Godot #gamedev 1156
echillag.bsky.social @echillag.bsky.social · 30/12/2024Game prototype lol #Godot #indiegames #gamedev #prototype 292
echillag.bsky.social @echillag.bsky.social · 29/12/2024todays sculpt #zbrush #3D #characterart #anatomypractice 040
echillag.bsky.social @echillag.bsky.social · 27/12/2024Been working on this game in #Godot, and trying to decide whether to make it more of a pod racer, or more of an rpg. I'd love to get some feedback, and gauge if people would actually play something like this. :) @godotengine.org #indiegame #gamedev #racinggame #rpg #3D 4224
echillag.bsky.social @echillag.bsky.social · 06/12/2024Tryin one of these. This prompt is so fun. Does this regularly happen on Bluesky? 1835
echillag.bsky.social @echillag.bsky.social · 05/12/2024finally wrapping this one up. Turns out it's way more fun to just sculpt than actually make game ready assets. #zbrush #substancepainter #gameart #3Dmodeling 230
echillag.bsky.social @echillag.bsky.social · 23/11/2024Prof. Oak! #zbrush #Pokemon #characterart #fanart #sculpt 161
echillag.bsky.social @echillag.bsky.social · 22/11/2024(WIP) Lugia, based on the soul silver menu animation. The sculpt is a bit rough, but I couldn't help setting up an environment and lighting it early. :) #zbrush #Pokemon #fanart 150
echillag.bsky.social @echillag.bsky.social · 21/11/2024not sure what to call this guy #zbrush #charactersculpting #monsterdesign #gameart 030
echillag.bsky.social @echillag.bsky.social · 21/11/2024rich smuggler dwarf, WIP -inspired by Wayne Rooney, Tom Hardy, and disco elysium lol #zbrush #characterart #characterdesign #sculpting #sculpting 010
echillag.bsky.social @echillag.bsky.social · 15/11/2024more zbrush practice. tryna get at least one render a day, but clothing takes so long to sculpt! #zbrush #characterart 000
echillag.bsky.social @echillag.bsky.social · 14/11/2024portrait practice #zbrush #sculpting #characterart 000
echillag.bsky.social @echillag.bsky.social · 12/11/2024I'd really love to see a Pokemon game one day with more realism, but rooted in the Toshihiro Ono manga designs. Here's my attempt! (Dark Blastoise) #3D #zbrush #Pokemon 140