Dylan @dylbyl.com · 25/06/2026this tweet is almost 6 years old to the date. when will the games industry figure it out? 0112
Dylan @dylbyl.com · 31/05/2026We’re supposed to play this on the worst screen we can find, right? (Mina the Hollower by @yachtclubgames.bsky.social, Steam Deck connected to a Zenith Sentry 2) 051
Dylan @dylbyl.com · 28/03/2026i don’t like that he’s here, why is he here, someone get him away from the kids 010
Dylan @dylbyl.com · 28/02/2026I tried my hand at redoing Browt and Pombon. Not great but the real designs feel just a little lacking 140
Dylan @dylbyl.com · 11/02/2026My cat Noodle is sick today, going to the vet soon. Please send him some love 3130
Dylan @dylbyl.com · 02/11/2025Procreate’s QuickShape feature made this more of a speedrun than I expected 1443
Dylan @dylbyl.com · 26/10/2025Gonna have to kick a dude’s ass just to use the elevator, huh November? 000
Dylan @dylbyl.com · 19/10/2025Since I’m starting my thread late tho: Barchetta evolved and still won’t stop falling asleep. I’m dumping coffee into him to keep him awake. 120
Dylan @dylbyl.com · 15/05/2025My only real wish is that my friends (and hopefully a handful of strangers) play this and enjoy it. I can’t wait t- wait, what’s happening? Is that critter glitching out or something? It’s hard to tell, but it looks almost like a min- 000
Dylan @dylbyl.com · 15/05/2025May 2025 My route maps still had a gray background and felt too similar to Slay the Spire. So I fixed them! Turned em horizontal, added some tiles from @rhosgfx.bsky.social, made the lines much funner, and added a cute little pin animation. 110
Dylan @dylbyl.com · 15/05/2025April 2025 My UI was bringing me down, so I decided to fix that! I spent this month cleaning up my party/stat screen to be a little cleaner. Also, stat points are much more automated. No more manually assigning or grinding! 120
Dylan @dylbyl.com · 15/05/2025February 2025 Still some low motivation. I added a main menu, plus some fun transition animations between scenes. I also revealed my starter critters to the public! 110
Dylan @dylbyl.com · 15/05/2025December 2024 I started to feel pretty burnt out! Progress slowed. Instead of taking a proper break, I beat myself up for weeks. 1/10, would not recommend. I did eventually make a “route” view between gyms, which felt a lot like Slay the Spire. 100
Dylan @dylbyl.com · 15/05/2025September 2024 I added usable and held items. Held items work on a sort of “trigger” system. They react to various actions and conditions in battle, then have a response. Like “when you take damage, raise your defense.” I also added a way to scale enemy levels with badge count. 100
Dylan @dylbyl.com · 15/05/2025August 2024 I needed a way to re-arrange parties, plus a way to move them back and forth from storage. This meant my party screen already needed reworked. I spent a lot of time going through prototypes to let you drag critters around. I also continued to tweak styles everywhere. 100
Dylan @dylbyl.com · 15/05/2025July 2024 Mostly involved trainers! I setup the general concept, added full parties, a way to view them, and a way to swap critters mid-fight. Then I added EXP mechanics and a “catch” system. I also styled the combat scene. 100
Dylan @dylbyl.com · 15/05/2025June 2024 Started on UI beyond just combat. I had a basic “choose your starter” screen with a scene switcher. I added a text box for battles that displayed every attack that happened, whether it was super effective, etc. I moved my battle logic to a full action queue and set up some map generation. 100
Dylan @dylbyl.com · 15/05/2025May 2024 Wrote my initial design doc and started the repo! I got a VERY rough combat prototype running. This included damage calculations, a very static turn order, damage and attack types, critters, stats, and more! 100
Dylan @dylbyl.com · 10/05/2025Do videos count for #ScreenshotSaturday? Sure, why not- here's my new map! 🗺️📌 #GodotEngine #gamedev #indiedev 0195
Dylan @dylbyl.com · 29/04/2025next up on the ol' refactor chopping block #godot #gamedev #indiedev #fakemon 162
Dylan @dylbyl.com · 21/04/2025I got some motivation back. The key? Ripping up entire menus that have bothered me for MONTHS #godot #gamedev #indiedev #fakemon 053
Dylan @dylbyl.com · 08/04/2025I’m making my own critter-collecting roguelike! Doing art on my own so far, but open to working with others too 050
Dylan @dylbyl.com · 09/03/2025Post your favorite Pokemon, wrong answers only #gamedev #indie #godot 182
Dylan @dylbyl.com · 05/03/2025BREAKING: Elon Musk claims he defeated Monster Hunter Wilds’ notorious “Gypceros” without being carted even once. “It’s pretty easy for us non-noobs,” Musk said. “I’ll put in an epic day’s work cleaning up our nation, then come home and hone my elite Charge Blade skills. I’m already HR 40.” 030
Dylan @dylbyl.com · 27/02/2025Crawpup is a confident crayfish with a heart of gold. After playfully training its punches against rocks and shells, it patrols its surroundings to protect fish and crustaceans from natural predators. 150
Dylan @dylbyl.com · 27/02/2025Oinkarn is a boisterous but affectionate piglet. It loves to eat; in fact, large meals make its stomach, ears, and tail burn even more intensely with satisfaction. 150
Dylan @dylbyl.com · 27/02/2025Foaliage is a skittish deer with a tendency to space out. When not actively dissociating, it loves to prance through forests, listening to the joy of the greenery around it. 141
Dylan @dylbyl.com · 27/02/2025What's this? Everyone in town is raving about a new critter-collecting AR app! After installing, you're greeted by three virtual critters. Meet Foaliage, Oinkarn, and Crawpup! Which will you choose? #fakemon #gamdev #godot 1153
Dylan @dylbyl.com · 14/02/2025My Pokemon-esque roguelike has some fancy new screen transitions! I still haven't decided on a name but I'm tentatively referring to it as "Critterlocke." #godot #gamedev #indiedev #fakemon 1203
Dylan @dylbyl.com · 26/01/2025please excuse all the wip screenshots but... I FINALLY HAVE A FULL GAMEPLAY LOOP!!!! #godot #gamedev #indiedev #fakemon 1293
Dylan @dylbyl.com · 23/01/2025don't tell my boss's boss but i've been commenting memes on PRs lately i just used this when asked to proofread someone's info panel, journalism days coming in clutch 130
Dylan @dylbyl.com · 07/12/2024I'm sorry but I can't get over the fact that less than 1% of Marvel Rivals players on Steam have the "play it with a friend" achievement 110
Dylan @dylbyl.com · 10/11/2024Making a little something with friends for @vinny.vinesauce.com ‘s Shroom Jam. Whether we finish in time or not, this has been so so worth it. I’m learning a ton and enjoying it even more. #gamedev #godot 061
Dylan @dylbyl.com · 02/11/2024I’d love to have more friends on Pokemon TCG Pocket! 8398021027798636 230
Dylan @dylbyl.com · 21/10/2024I still think I nailed the TCG style here! This one influenced my art even to this day 131
Dylan @dylbyl.com · 20/10/2024If you see this, post a witch 🎃 A little Kirby I drew a few years back! I make it into a keychain to give to friends 2275
Dylan @dylbyl.com · 17/09/2024Bluesky now has over 10 million users, and I was #622,599! (very very cool little feature) 000
Dylan @dylbyl.com · 13/09/2024ITEMS AND ABILITIES ARE WORKING. Trying to keep this close to the chest for a bit, but the code for Abilities worked FIRST TRY today, I’m too excited not to share #Godot #gamedev 060