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Dylan

@dylbyl.com
753 followers 1K following 255 posts

senior software engineer, hobby game dev and artist ▴ working on a Pokemon-inspired roguelike ▴ he/him linktr.ee/dyl_byl

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Dylan @dylbyl.com · 25/06/2026
this tweet is almost 6 years old to the date. when will the games industry figure it out?
A tweet that reads:
shop jordstrom.net
@Jordan_Mallory

i want shorter games with worse graphics made by people who are paid more to work less and i'm not kidding

2:07 AM • Jun 29, 2020
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Dylan @dylbyl.com · 20/06/2026
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Dylan @dylbyl.com · 31/05/2026
We’re supposed to play this on the worst screen we can find, right? (Mina the Hollower by @yachtclubgames.bsky.social, Steam Deck connected to a Zenith Sentry 2)
Mina the Hollower, an 8 bit pixel art action adventure game, is being played on a Zenith CRT TV). An orange cat can be seen pawing at the screen.
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Dylan @dylbyl.com · 28/03/2026
i don’t like that he’s here, why is he here, someone get him away from the kids
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Dylan @dylbyl.com · 28/02/2026
I tried my hand at redoing Browt and Pombon. Not great but the real designs feel just a little lacking
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Dylan @dylbyl.com · 11/02/2026
My cat Noodle is sick today, going to the vet soon. Please send him some love
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Dylan @dylbyl.com · 13/11/2025
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Dylan @dylbyl.com · 12/11/2025
The Mario Galaxy sparkles now spell “He Mr Gay”
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Dylan @dylbyl.com · 02/11/2025
Procreate’s QuickShape feature made this more of a speedrun than I expected
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Dylan @dylbyl.com · 26/10/2025
Gonna have to kick a dude’s ass just to use the elevator, huh November?
A Mega Evolved Barbaracle named November stands beside its trainer as they mean mug a street thug. The thug stares over his shoulder at the camera in smug annoyance.
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Dylan @dylbyl.com · 23/10/2025
Patience loves running across the rooftops!
The Pokemon Altaria smiles on a rooftop overlooking Lumiose City, which is heavily inspired by Paris
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Dylan @dylbyl.com · 20/10/2025
I don’t like the way Sour is looking at these ki- DAMMIT SOUR
A Victreebel glares menacingly at a group of children in a parkAn engorged Mega Victreebel sits where the children once did. It’s trainer looks on in helpless horror
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Dylan @dylbyl.com · 19/10/2025
Found me a Shramp
A trainer stands in an outdoor market, smiling next to his shiny Clawitzer
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Dylan @dylbyl.com · 19/10/2025
Since I’m starting my thread late tho: Barchetta evolved and still won’t stop falling asleep. I’m dumping coffee into him to keep him awake.
A trainer in the background smiles while looking at his Pokemon. In the foreground, a Feraligatr is napping next to a bush.A trainer sits at an outdoor cafe drinking coffee and eating a croissant. His Feraligatr cheers happily next to the table
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Dylan @dylbyl.com · 19/10/2025
Barchetta and I are ready for night time #PokemonLegendsZA
A screenshot of the latest Pokemon game. A trainer glares at the camera. In front of him, a Totodile sleeps.
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Dylan @dylbyl.com · 15/05/2025
My only real wish is that my friends (and hopefully a handful of strangers) play this and enjoy it. I can’t wait t- wait, what’s happening? Is that critter glitching out or something? It’s hard to tell, but it looks almost like a min-
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Dylan @dylbyl.com · 15/05/2025
May 2025 My route maps still had a gray background and felt too similar to Slay the Spire. So I fixed them! Turned em horizontal, added some tiles from @rhosgfx.bsky.social, made the lines much funner, and added a cute little pin animation.
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Dylan @dylbyl.com · 15/05/2025
April 2025 My UI was bringing me down, so I decided to fix that! I spent this month cleaning up my party/stat screen to be a little cleaner. Also, stat points are much more automated. No more manually assigning or grinding!
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Dylan @dylbyl.com · 15/05/2025
February 2025 Still some low motivation. I added a main menu, plus some fun transition animations between scenes. I also revealed my starter critters to the public!
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Dylan @dylbyl.com · 15/05/2025
December 2024 I started to feel pretty burnt out! Progress slowed. Instead of taking a proper break, I beat myself up for weeks. 1/10, would not recommend. I did eventually make a “route” view between gyms, which felt a lot like Slay the Spire.
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Dylan @dylbyl.com · 15/05/2025
September 2024 I added usable and held items. Held items work on a sort of “trigger” system. They react to various actions and conditions in battle, then have a response. Like “when you take damage, raise your defense.” I also added a way to scale enemy levels with badge count.
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Dylan @dylbyl.com · 15/05/2025
August 2024 I needed a way to re-arrange parties, plus a way to move them back and forth from storage. This meant my party screen already needed reworked. I spent a lot of time going through prototypes to let you drag critters around. I also continued to tweak styles everywhere.
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Dylan @dylbyl.com · 15/05/2025
July 2024 Mostly involved trainers! I setup the general concept, added full parties, a way to view them, and a way to swap critters mid-fight. Then I added EXP mechanics and a “catch” system. I also styled the combat scene.
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Dylan @dylbyl.com · 15/05/2025
June 2024 Started on UI beyond just combat. I had a basic “choose your starter” screen with a scene switcher. I added a text box for battles that displayed every attack that happened, whether it was super effective, etc. I moved my battle logic to a full action queue and set up some map generation.
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Dylan @dylbyl.com · 15/05/2025
May 2024 Wrote my initial design doc and started the repo! I got a VERY rough combat prototype running. This included damage calculations, a very static turn order, damage and attack types, critters, stats, and more!
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Dylan @dylbyl.com · 10/05/2025
Do videos count for #ScreenshotSaturday? Sure, why not- here's my new map! 🗺️📌 #GodotEngine #gamedev #indiedev
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Dylan @dylbyl.com · 29/04/2025
skyverse.social
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Dylan @dylbyl.com · 29/04/2025
next up on the ol' refactor chopping block #godot #gamedev #indiedev #fakemon
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Dylan @dylbyl.com · 21/04/2025
I got some motivation back. The key? Ripping up entire menus that have bothered me for MONTHS #godot #gamedev #indiedev #fakemon
A simple Pokemon-style party menu is shown. The party itself takes about 1/5 of the left side of the screen. The rest is dedicated to an overview of the currently selected critter's level, HP, EXP, held item, and stats. The margins are inconsistent between all of this info. Three buttons at the bottom read "Stats," "Attacks," and "Move to front."The same party screen is shown but is now heavily refactored and rearranged. The overview on the right now displays stats using a colored bar chart, as well as a running total below that. The held item is shown on the left, while a stat breakdown (similar to IV/EVs from Pokemon) is shown on the right. The two sections frame the bar graph in a pleasant way. The "Stats," "Attacks," and "Move to front" buttons are now at the top of the panel, resembling tabs in a navbar for most websites. Drop shadows have been added to several elements to convey design hierarchy and depth.
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Dylan @dylbyl.com · 08/04/2025
I’m making my own critter-collecting roguelike! Doing art on my own so far, but open to working with others too
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Dylan @dylbyl.com · 09/03/2025
Post your favorite Pokemon, wrong answers only #gamedev #indie #godot
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Dylan @dylbyl.com · 05/03/2025
BREAKING: Elon Musk claims he defeated Monster Hunter Wilds’ notorious “Gypceros” without being carted even once. “It’s pretty easy for us non-noobs,” Musk said. “I’ll put in an epic day’s work cleaning up our nation, then come home and hone my elite Charge Blade skills. I’m already HR 40.”
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Dylan @dylbyl.com · 27/02/2025
Crawpup is a confident crayfish with a heart of gold. After playfully training its punches against rocks and shells, it patrols its surroundings to protect fish and crustaceans from natural predators.
An energetic crayfish can be seen punching toward the viewer. Its body is light blue, with darker blue claws. Both claws have a large blue circle on them. Its legs, antennae, and tail are red with hints of white. Its eyes shine a bright blue, and it has what appears to be a moustache.
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Dylan @dylbyl.com · 27/02/2025
Oinkarn is a boisterous but affectionate piglet. It loves to eat; in fact, large meals make its stomach, ears, and tail burn even more intensely with satisfaction.
A dark blue pig is sitting on the ground with its arms raised. It has thick, furry eyebrows. Its large ears and coiled tail look similar to an open gas flame. It has large openings on its stomach where more fire can be seen inside.
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Dylan @dylbyl.com · 27/02/2025
Foaliage is a skittish deer with a tendency to space out. When not actively dissociating, it loves to prance through forests, listening to the joy of the greenery around it.
A deer is shown zoning out. Its head and back are green with a slight leafy pattern, while its legs and face are purple. Its eyes are white with a slight distortion, and are surrounded by thick black eyelashes.
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Dylan @dylbyl.com · 27/02/2025
What's this? Everyone in town is raving about a new critter-collecting AR app! After installing, you're greeted by three virtual critters. Meet Foaliage, Oinkarn, and Crawpup! Which will you choose? #fakemon #gamdev #godot
Three vibrant critters can be seen over a simple forest background. One is a deer zoning out, another is a pig with ears of fire, and the final is a crayfish punching toward the camera.
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Dylan @dylbyl.com · 14/02/2025
My Pokemon-esque roguelike has some fancy new screen transitions! I still haven't decided on a name but I'm tentatively referring to it as "Critterlocke." #godot #gamedev #indiedev #fakemon
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Dylan @dylbyl.com · 26/01/2025
please excuse all the wip screenshots but... I FINALLY HAVE A FULL GAMEPLAY LOOP!!!! #godot #gamedev #indiedev #fakemon
Two critters face off in a turn-based, Pokemon style battle. Both are named Sadpole. They are small, round tadpoles, encased in a bubble of their own tears.A very early work-in-progress screenshot of an in-game shop. Multiple consumable, stat, and held items can be seen for sale. The player's currency is shown in the corner.An early Slay the Spire-inspired map is shown. A dust-cloud icon has been selected, with the words "Lawyer Zach" shown in the corner, followed by a button that says "Challenge them!"

Other buttons shown on the screen include "Party," "Storage," and "Inventory."A work-in-progress main menu is shown. Two buttons are clickable, labeled "New Run" and "Import Game Data." Three disabled buttons read "Continue," "Settings," and "Exit." The game's work-in-progress title, "Critterlocke," sits above the menu buttons.
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Dylan @dylbyl.com · 23/01/2025
don't tell my boss's boss but i've been commenting memes on PRs lately i just used this when asked to proofread someone's info panel, journalism days coming in clutch
photo of a nefarious, mischievous smiley face rubbing its hands together. the caption over it reads "when the function got copy editing"
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Dylan @dylbyl.com · 07/12/2024
I'm sorry but I can't get over the fact that less than 1% of Marvel Rivals players on Steam have the "play it with a friend" achievement
A Steam achievement for Marvel Rivals that reads:

Assemble!
Team up with a friend for a match.
0.9% of players have this achievement
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Dylan @dylbyl.com · 10/11/2024
Making a little something with friends for @vinny.vinesauce.com ‘s Shroom Jam. Whether we finish in time or not, this has been so so worth it. I’m learning a ton and enjoying it even more. #gamedev #godot
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Dylan @dylbyl.com · 02/11/2024
I’d love to have more friends on Pokemon TCG Pocket! 8398021027798636
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Dylan @dylbyl.com · 31/10/2024
rate my commits #gamedev
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Dylan @dylbyl.com · 23/10/2024
The indie game I’m making and three of the inspirations behind it
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Dylan @dylbyl.com · 21/10/2024
I still think I nailed the TCG style here! This one influenced my art even to this day
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Dylan @dylbyl.com · 20/10/2024
If you see this, post a witch 🎃 A little Kirby I drew a few years back! I make it into a keychain to give to friends
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Dylan @dylbyl.com · 12/10/2024
iOS 18 is actually GOTY
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Dylan @dylbyl.com · 30/09/2024
such a big glow-up in such a short time!! #Godot #gamedev
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Dylan @dylbyl.com · 17/09/2024
Bluesky now has over 10 million users, and I was #622,599! (very very cool little feature)
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Dylan @dylbyl.com · 13/09/2024
ITEMS AND ABILITIES ARE WORKING. Trying to keep this close to the chest for a bit, but the code for Abilities worked FIRST TRY today, I’m too excited not to share #Godot #gamedev
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