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Dusk Tactics

@dusktactics.bsky.social
1.4K followers 61 following 338 posts

A 2D isometric turn based tactical RPG/SRPG. Inspired by classics such as Tactics Ogre, Jeanne D'arc, Disgaea, Final Fantasy Tactics & more. Currently in development.

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Dusk Tactics @dusktactics.bsky.social · 10/09/2026
Took a break from development this past summer to get my health in order. I didn't have any health issues, but I saw my weight start to creep up and wanted to deal with that. I began taking daily walks & doing some basic exercises. Im back to my healthy weight & ready to code once more. #psa
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Chris Perry @perridot.bsky.social · 01/08/2026
I built a game I think strategy roguelike fans, like myself, will love #ScreenshotSaturday store.steampowered.com/app/4121430/...
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Diane Claus @dianecls-dev.bsky.social · 28/06/2026
Drop your game⬇️ Like and repost🔄 Bonus I would mention your games in next post if you use my tools for your game📣 #indiedev #gamedev #horrorgames #cardgame #visualnovel #indiegame #indiegames
static.klipy.com
Young Man Playing Video Games Intensely
ALT: Young Man Playing Video Games Intensely
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Dusk Tactics @dusktactics.bsky.social · 28/06/2026
Late in the demo, you'll encounter Mog Breaker, a cat burglar who is pretty self confident. Depending on your actions, she may join your party later in the game. She mainly uses a Pistol as a weapon and can steal items from enemy units. #ScreenshotSaturday #gamedev #indiegame #RPG
A screenshot of the character Mog Breaker, a cat-eared human, saying "Once again, Mog, the world's greatest thief, has infiltrated her destination with ease".
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Dusk Tactics @dusktactics.bsky.social · 09/05/2026
Optimizing the palette swap shader and storing all unit textures and LUTs on a single atlas now allows for much more unit diversity. (These are sample palettes, this isn't Power Rangers Tactics, that game is great and already exists *cough* Chroma Squad) #ScreenshotSaturday #indiegames #gamedev
A screenshot of Dusk Tactics showing off the new palette swap feature. It shows a castle scene with 6 units both male and female Soldiers. They appear in default (silver/yellow) as well as green, blue and red versions.
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Dusk Tactics @dusktactics.bsky.social · 02/05/2026
Okay, full video is uploaded. It shows full combat, management tutorial, etc. It's a VERY basic battle, so prepare to be BLOWN AWAY! www.youtube.com/watch?v=WWJk...
youtube.com
Dusk Tactics - State of the Game 2026
YouTube video by Dusk Tactics
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Dusk Tactics @dusktactics.bsky.social · 02/05/2026
I created a video showing the entire Tutorial fight which includes pre/post battle dialog as well as the new Unit Management Tutorial. Here's just a slice, the full video will be up on our YouTube channel as soon as I finish editing it. #ScreenshotSaturday #gamedev #indiegame
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CodeRed @codered-dev1.bsky.social · 16/04/2026
It's an honor to host this week's official #TurnBasedThursday! 📢 Calling all #IndieDev and #GameDev folks to show off their turn-based games below! Love #turnbased games? ♥ / 🔁 great games in the replies and @ who should be in this thread!
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Dusk Tactics @dusktactics.bsky.social · 14/02/2026
Sorry for not posting any updates in a while. I'm still polishing the demo with a smaller group of testers, trying to get a demo out soon! This clip shows the new object destruction effects (audio included!) Still a WIP~ #ScreenshotSaturday #gamedev #pixelart #indiedev #tactics #RPG #game
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Dusk Tactics @dusktactics.bsky.social · 13/12/2025
Added some actual game info (Job data) to the website. Added info on the first ~20 jobs & working on css tooltips just like the ones in the game. Test them on the Soldier page (hover over Ability Icons) dusktactics.com/jobs/soldier/ #gamedev #indiegame #rpg #webdesign #css #ScreenshotSaturday
dusktactics.com
Soldier
Orders RaceRanksMoveJumpMove Type Requirements None Description Shield Rules Armor Rules Weapon RulesStat Base Overall HP MP Weight Speed Accuracy Critical Stat Growth Strength Dexterity Agility Vital...
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Dusk Tactics @dusktactics.bsky.social · 10/12/2025
Thanks to everyone who participated in the screentest, I'll have more in the near future to test different methods of handling different resolutions with pixel art. I'm curious if anyone else remembers when games used to force a resolution change, especially in the 90s, 2010s? #gamedev #indiegame
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Dusk Tactics @dusktactics.bsky.social · 04/12/2025
Looking for feedback on this: It's a simple java program (jar) that forces a 1280x720 resolution before running. (download in link below) If it works correctly, you should see a screenshot of the game in fullscreen and native resolution. dusktactics.com/screentest/ #gamedev #indiegame #rpg
dusktactics.com
Dusk Tactics Screen Test
Dusk Tactics Screen Test This page is for a special test to help with development of Dusk Tactics. You can read more info below the download link (recommended). Downloadscreentest.jar - v0.1 - Executa...
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Dusk Tactics @dusktactics.bsky.social · 25/10/2025
A preview of the Moor Barrens Church & Graveyard map. Will feature undead units which revive after being felled (~3 turn wait period). Statues are a WIP, but it was nice to draw something outside the unit template/scale for once. #gamedev #screenshotsaturday #indiedev #RPG #game
A screenshot of an isometric pixel art church and graveyard.
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Dusk Tactics @dusktactics.bsky.social · 11/10/2025
The demo scenes will feature some minor tutorials, and about 3-5 playable scenarios with 1-2 repeatable battles you can grind on. At this point, no, the developer did not create an in-game menu tutorial but I might if there is time. #screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
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Dusk Tactics @dusktactics.bsky.social · 27/09/2025
A little peek at the new demo which will have a simple tutorial to help introduce you to the various systems in Dusk Tactics. Albion Banebreak will be your drill sergeant as you navigate various trials. You get 4 Soldiers to start with... #ScreenshotSaturday #gamedev #indiegame #RPG #game #pcgame
A screenshot of the new Dusk Tactics Demo. The top right of the screen says "West Wall Entrance, Eastern Command, Anastris" which is the location of the battle. Your tutor, Albion Banebreak is currently saying "How you position your units and where you attack from can make a world of difference."
The map shows a simple castle entrance with 4 enemy soldiers bearing down on you.A screenshot of the new Dusk Tactics Demo. The top right of the screen says "West Wall Entrance, Eastern Command, Anastris" which is the location of the battle. Your tutor, Albion Banebreak is currently saying "Chests like this one can be destroyed as well, but you'll only get what's inside if you open it using an action command."
Albion is standing in front of a chest while he says this.
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Dusk Tactics @dusktactics.bsky.social · 20/09/2025
I added a feature to certain status effects that allows them to 'activate' independent of unit turns. Poison, Regen and similar effects will damage/heal at a fixed interval. They still wear off based on turns, but their effects are independent. #ScreenshotSaturday #indiegame #RPG #game #gamedev
Part of a new map, an isometric, pixel art, tilemap that shows a large stone bridge spanning rugged terrain. A long winged unit stands atop the bridge.
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Dusk Tactics @dusktactics.bsky.social · 06/09/2025
Updated castle tiles (again), getting closer to something decent. Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural. This also shows jumping across to a lower height. #ScreenshotSaturday #gamedev #RPG #indiedev
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Dusk Tactics @dusktactics.bsky.social · 31/08/2025
Hey everyone! I'm currently looking for a pixel artist, preferably one with experience doing isometric art to create a cobblestone path tileset. It would be similar to the kind used in Tactics Ogre, but for 64x32 sized tiles. Paid of course. Post if you're interested! #pixelart #jobs #2dart
A map depicting a town from the game Tactics Ogre on SNES.
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Dusk Tactics @dusktactics.bsky.social · 30/08/2025
Added local multiplayer, which allows free battles that split your units up, giving control of the 2nd team to Player 2. Similar to training in Tactics Ogre PSX/SAT & GBA. Also added ways to hide the menu and even show all HP bars. More below~ #screenshotsaturday #gamedev #indiegame #RPG #game
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Dusk Tactics @dusktactics.bsky.social · 23/08/2025
The demo for Dusk Tactics will feature a basic tutorial level, where things like terrain, unit positioning, weather, time of day, and other features are explained. Sprite sheets are now stored in atlas files making things run much faster. #screenshotSaturday #gamedev #pixelart #RPG
A screenshot of the tutorial level from the Dusk Tactics demo. It features a castle courtyard where two teams face off on a simple battlefield.
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Dusk Tactics @dusktactics.bsky.social · 05/07/2025
I'm trying to focus everything on getting a demo released by early 2026™️, so social media updates are on the backburner for now. There's been MANY changes, bug fixes, and even new props created by @pixelhoo.bsky.social It's been a long journey~ #screenshotsaturday #gamedev #pixelart #indiegame
An isometric pixel art map featuring plenty of rooftop combat space. It's night time and a light snow has begun to fall...
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Dusk Tactics @dusktactics.bsky.social · 17/05/2025
This gif/video shows a nice culmination of features added in 2024-25. Dual Weapon Attack -> Counter (all with better anim/fx sync) I also like how they jump over their ally~ 🧐Video converted from gif w/ Yuvj420p pixel format. How does it look? #screenshotsaturday #gamedev #indiegame #2dart #art
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Dusk Tactics @dusktactics.bsky.social · 15/05/2025
I love when the big brains down at the corporate office come up with new things! #libgdx My engine was using a sprite batch w/ a single texture bind, causing tons of draw calls (flushes, etc). This new method allows many textures to be bound! Old(left) -> New (right) #gamedev #java #indiegame
Screenshot of test render of a map with a unit on every tile. While not slow, it's not very optimized. It used 440 texture bindings and had a draw call for each one!A nearly identical screenshot to the first one that shows the new render method. It uses only 24 texture binds and has only 5 draw calls per frame! The old one had 440!
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Dusk Tactics @dusktactics.bsky.social · 07/05/2025
Hey #gamedev! I wanted to get some input on something... For a #tactical #RPG, what's your ideal length of a single scenario battle? Gameplay is similar to Tactics Ogre, Final Fantasy Tactics, Fire Emblem and to a lesser extent Advance Wars. Give a min/max range i.e. 15 - 30 minutes Thanks!!🥰
A screenshot of dusk tactics, there's an after effect applied that makes everything blurry except for a single unit on the map.
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Dusk Tactics @dusktactics.bsky.social · 03/05/2025
The Feylin race now has a solid lineup of generic Jobs. This gives Miranda much more options in the demo! Each race has it's own Job Set ala FFTA/FFTA2 with a similar theme. Myrmidon (Warrior/Guard) Marksman (Archer) Wizard (Mage) [name TBD] #ScreenshotSaturday #gamedev #indiegame #2dart #art
The Job Wheel UI which shows Miranda having 7 different Jobs to choose from!
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Dusk Tactics @dusktactics.bsky.social · 01/05/2025
If we're going back to the age of $80 games, then I want cartridges. Big plastic cartridges with art stickers on them that come in weirdly sealed boxes with multiple cardboard inserts, 2 booklets and a chance to win a free year subscription to Nintendo Power. #gamedev
EMMA BOARD SLIDING ACROSS A FENCE
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Dusk Tactics @dusktactics.bsky.social · 17/04/2025
Updated the Item section on the website. It now various types of items including Consumables and Equipment. Weapons, Shields, and Armor have their own pages, but information is still very limited. dusktactics.com/items/ #gamedev #indiedev #2dart #indiegame
An image used on the Item section of the website. It says "Dusk Tactics Items" in the lower right hand corner and the background is made up of an altered screenshot of the game.
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Dusk Tactics @dusktactics.bsky.social · 12/04/2025
Weapon sprites are now 2-4 frames instead of an entire overlay sheet. This is much more efficient & makes adding new variations a lot easier. More weapons will have unique/special equip sprites, like this VOLT WAND! More weapon variations on the way! #ScreenshotSaturday #gamedev #indie #art #2d
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Dusk Tactics @dusktactics.bsky.social · 29/03/2025
Apologies for the lack of updates, been trying to avoid social media & get more work done. Added a very complex Dual Wield system that takes into account A TON of different variables. Here's how crazy it can get (DW vs DW counter attack) 🧵Below #ScreenshotSaturday #gamedev #indiegame #art #2D
Flow of combat showing an attack started by a unit dual wielding an axe and a sword vs a unit dual wielding a sabre and a dagger. Results in 4 hits with 3 different status effects thrown around.
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Dusk Tactics @dusktactics.bsky.social · 21/02/2025
The new Guild Hall UI, where you will recruit generic units, is almost done. Some new functionality was added to generate units that also come with pre-learned abilities/passives if their level is high enough. The level is based on your own average unit level(+/-3). #gamedev #indiegame #RPG #game
Dusk Tactics UI for the Guild Hall recruit screen. On the left we see inside the Guild Hall where many different units are waiting to be recruited. On the right is a summary of their stats, abilities, passives, etc.
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Dusk Tactics @dusktactics.bsky.social · 16/02/2025
Fixed up the various shop UIs, which had some minor issues/bugs. Some, like the Guild Hall, shown below, still use older UI widgets, it's a simple fix to replace them with the newer ones. What's that? You want to hire Bingley Swink? Well he's going to cost you... #gamedev #RPG #indiedev
A screenshot of Dusk Tactics showing the Recruitment UI from the Guild Hall. On the left we see inside the building and on the right we see the currently viewed unit. Units are randomized within certain ranges based on their level, so you can really customize your own unit.
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Dusk Tactics @dusktactics.bsky.social · 13/02/2025
I never followed up with this, but I actually found a brown knit cardigan at goodwill a few weeks after and it has absolutely improved my life. It was literally the only one in the store and it fit perfectly. Great for New York weather during the holidays, not so great for Georgia.😅
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Dusk Tactics @dusktactics.bsky.social · 13/02/2025
It's extra bad when even the error reporting has an error... EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffda0642641, pid=14964, tid=0x00000000000057bc [error occurred during error reporting , id 0xc0000005] Crashed right after this. It was a pretty good battle, too. RIP loot.😭 #gamedev
A screenshot of battle results showing loot and experience gained. Taken right before the game crashed and all was lost.
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Dusk Tactics @dusktactics.bsky.social · 05/02/2025
Trying out a new conversion method for gif to video so I can post on this site. This shows the Duelist ability: Spur which damages and knocks the target back up to 3 tiles doing extra damage via collisions. The barricades are somewhat new as well, worked on them last year~ #gamedev #indiegame #RPG
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Dusk Tactics @dusktactics.bsky.social · 24/01/2025
Since today is the 14th or perhaps 15th anniversary of the Dusk Tactics Project (DTP)* company founding I would once again like to share our rich, obsequious history. dusktactics.com/about/ *DTP or Dusk Tactics Project is of course the corporation behind the development of Dusk Tactics #gamedev
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Dusk Tactics @dusktactics.bsky.social · 18/01/2025
My first actual testing of the game in 2025, after a few weeks of holiday break, had me mistakenly attack an allied unit. I think that's a good sign that a warning is needed as Dusk Tactics allows you to attack anyone or anything, sometimes even nothing~ #ScreenshotSaturday #gamedev #RPG #game
The Dusk Tactics attack screen UI with new "Friendly Fire" warning that pops up when targeting allies.
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Dusk Tactics @dusktactics.bsky.social · 12/01/2025
The recent winter storm knocked out internet for just my house so the cable company is taking their sweet time. Now in day 3 of no internet and phone hotspot is soooo slow. Progress on Dusk Tactics continues... #gamedev
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Dusk Tactics @dusktactics.bsky.social · 04/01/2025
Happy New Year everyone! It was a good break, now time to get back to regular updates!! #gamedev #indiegame #screenshotsaturday #RPG #games
An image showing a small map with some buildings and the name 'Dusk Tactics' in the lower right corner.
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Dusk Tactics @dusktactics.bsky.social · 11/12/2024
I can't shake this dream I had last night where my life changed for the better because I owned a comfortable Mr. Rogers style brown knit cardigan. Lightspeed briefs vibes...
A screenshot of the Game Over screen from Dusk Tactics.
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Dusk Tactics @dusktactics.bsky.social · 07/12/2024
This Scenario Editor allows me to setup a battlefield (map), actors (units), and a timeline-based event system to allow the creation of complex scenes. Here's a quick scene where a priest lights some braziers. (The UI is VERY rough, heh) #ScreenshotSaturday #GameDev #indiedev #RPG #game
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 05/12/2024
We are honored to be the official host of this week's #TurnBasedThursday 🥳 #GameDev & #IndieDev: reply with your #TurnBased game 🖱🎮 Please use the hashtag! #IndieGames & #TurnBased fans: comment, like, and repost the thread + your favorite games! 💜 You're welcome to tag other devs to summon them.
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Dusk Tactics @dusktactics.bsky.social · 30/11/2024
Maps will have many different items you will be able to interact with, such as Chests, Destructible Props, Switches (shown), & more. Things like braziers or torches can often be lit or unlit by using fire or water elemental abilities respectively. #ScreenshotSaturday #gamedev #indiedev #rpg #game
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Dusk Tactics @dusktactics.bsky.social · 27/11/2024
The player character(s) from my indie game
A picture of 2 characters from Dusk Tactics!A secret map where you can BOARDSLIDE!A screenshot of the info screen for Miranda!Belavosi!
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Dusk Tactics @dusktactics.bsky.social · 23/11/2024
Happy #ScreenshotSaturday! It took a few days, but I was able to implement a 'miniature' version of the game's unit management all into one screen. Since the backend was already coded, I merely had to sync it to a new #UI. We'll follow Belavosi through 2 scenarios... #gamedev #indiedev #RPG
Dusk Tactics Combat Simulator UI. This shows the start of the program which features a pre-battle mode that allows us to modify any units.
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Havlark @havlark.bsky.social · 17/11/2024
If you know any tactics or srpg indie devs, please drop their names! Even though I've got a pretty small following I'd like to put a starter pack together. Currently I just know of @stellohexis.bsky.social, @dusktactics.bsky.social, and @superdannynp.bsky.social. Great devs, but i want to know more!
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Dusk Tactics @dusktactics.bsky.social · 17/11/2024
I'm making a new list for Tactical RPG #indiegames like I did before, so I'll slowly be adding people to it. If you are working on or recently released a #tactical #RPG feel free to post it here and I'll add you to the list! See second post for more info! bsky.app/profile/did:... #gamedev
A banner for the Indie Tactical Role Playing Game List! It feature active development and recently released games.
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Dusk Tactics @dusktactics.bsky.social · 16/11/2024
For #ScreenshotSaturday I tried to make a video of the combat simulator in action. Apologies for the poor quality as I had to magnify this one a bit to fit full screen. It plays to the 3rd scenario, about an hour of gameplay, in 18 seconds! (it can go faster😘) #gamedev #RPG #indiedev
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Dusk Tactics @dusktactics.bsky.social · 15/11/2024
So here's a little look behind the scenes at how I am attempting to balance the AI & levels. The first image shows what the level looks like in-game while the second image shows a program called the Combat Simulator. It allows for near instant playthroughs of a scenario! #gamedev #indiegame #RPG
Screenshot of the first level in Dusk Tactics.A screenshot of the Combat Simulator which shows a list of units on the left and on the right we can see an orthographic overview of the map.
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Dusk Tactics @dusktactics.bsky.social · 09/11/2024
Hey everyone! Happy #ScreenshotSaturday to all you #gamedev folks out there! I'm going to try and post more regularly from here on out, haha. Hope I didn't post this one already. I usually take gifs, so I have a ton to upload when that feature is added. #indiegame #indiedev
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Dusk Tactics @dusktactics.bsky.social · 20/10/2024
Now that we have a skeleton body base, we can make some very interesting undead units by mixing & matching equipment & color. Undead will essentially have their own versions of base Jobs w/ modified stats/abilities. On the right is the Bowyer, equivalent to the Archer.💀 #gamedev #RPG #indiedev
Example of 9 different skeletons with different clothing and colors.Screenshot of the Bowyer, equivalent to a Human Archer.
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