Reposted by DavidTStefscribbles @stefscribbles.bsky.social · 29/09/2026IT'S COZY SEASON 152505816 2.5K
DavidT @dtaralla.ca · 31/08/2026📜 A new article has landed on my blog! Where I rediscovered truth tables and used them as lookup tables to make a complex problem space... trivial 😅 blog.dtaralla.ca/blog/2026/co... #programming #gamedevelopment #personalBlogblog.dtaralla.ca Combinatorial logic branchingThe one where I banged my head so hard on RPG inventory drag & drop because I kept missing obscure cases. 000 0
DavidT @dtaralla.ca · 20/08/2026My game dev blog is live, and with it my first few articles 🎉 1st highlight: Should I defend my functions against bad input, or simply assert and crash? Why? Check it out 👀🍿 blog.dtaralla.ca/blog/2026/de... #programming #gamedevelopment #personalBlogblog.dtaralla.ca❓ Defensive Programming or Crashing?The one where I vomit every time I see defensive checks instead of assertions. 020 2
DavidT @dtaralla.ca · 12/08/2026Thank you! And yep, this doc works for other kits, but for Pirates for example it wasn't sufficient - see the rest of this thread, I found the issue! The UV line was in between 2 pixel columns, so the Nearest/Closest interp method would flicker on some engines, like Blender and Godot :) 000 0
DavidT @dtaralla.ca · 12/08/2026Fun fact: if you simply move the UV line left or right, from in between pixel columns (where you had put it 😅) towards the middle of a pixel column... it also works, regardless of interpolation being closest or linear :) 000 0
DavidT @dtaralla.ca · 12/08/2026Inside Godot, I changed my shader's sampler2D to be filter_linear_mipmap instead of filter_closest_mipmap and it doesn't flicker anymore either. Enabling mipmaps on the godot texture and reimporting did not fix it, so something fishy going on with this 0-width UV probably? Figured you'd wanna know? 100 1
DavidT @dtaralla.ca · 12/08/2026Flickering disappear when re-unwrapping, so not a material issue... But it also disappears in Blender if I switch to anything else than "closest" for the colormap interpolation method! 100 1
DavidT @dtaralla.ca · 12/08/2026Hey @kenney.nl ! Were you aware of/do you know how to fix this flickering on your materials in the Pirate Kit (here in blender, but same appears in Godot with all default import settings)? Seems related to the 0px-wide UVs 👀 Thanks for everything you do btw, proud donator already <3 200 2
DavidT @dtaralla.ca · 18/05/2026> Also: We have probably had about a million emails about #Everhaven. People were HYPED for that game. 🥹 020 2
DavidT @dtaralla.ca · 08/05/2026Everhaven was such a beautiful game. Every day thanks to this account, I'm reminded of the pride I had working on it with such talented and caring folks. For those who come after, friends 🥹 0298 29
DavidT @dtaralla.ca · 27/03/2026The false impression of progress is something I've always found a bigger risk than doing nothing. Not just with AI, but when dysfunctional productions use it as "See, it works, let's keep going then!", that's where tech debt accumulates. Better to fail a milestone than give in to the illusion IMO... 110 1
DavidT @dtaralla.ca · 05/03/2026Then maybe you should also delay the evaluation of the thing you can't evaluate fully :P Data oriented (not driven, oriented) patterns! Systems that tick once a frame at a precise moment, the rest becoming "posting data to a queue" for the next frame to process :) avoid doing stuff in-callstack! 010 1
Reposted by DavidTKenney @kenney.nl · 16/02/2026In today's episode of AI is ruining the thing you love; Godot could really use some extra funding just to judge if something is slop because they're getting overwhelmed 4570229 570
Reposted by DavidTEric Buchholz @ebuch.bsky.social · 03/01/2026New video for those looking to try out the newest metasound feature to hit ue5-mainyoutube.comUE 5.8 Experimental - MetaSound Document Configuration Sneak PeekYouTube video by Eric Buchholz 1101 10
DavidT @dtaralla.ca · 30/11/2025Props to the UI artist(s) on #Runescape: #Dragonwilds. It's so pleasing to watch and interact with! Rarely are menus so beautiful. And the game's great too, ofc 🎉The building UX is great, especially the idea of a building spell to get in flying camera mode :) 030 3
DavidT @dtaralla.ca · 20/11/2025Coming soon™️ in UE5🎉 ✅ Recently Used category for MetaSounds nodes ✅ Favorite category for MetaSounds nodes (like BPs) ✅ MetaSounds Interface tooltips ✅ Sound Class graph search tab ✅ Sound Class graph auto-zoom on opened class ✅ Find in CB & View References from SC graph For those who come after 💌 000 0
Reposted by DavidTFortnite News & Updates @newsfortnite.bsky.social · 01/11/2025Harry Potter x Fortnite coming in Chapter 7 (In other words, Fortnite is adding a transphobic authors work into Fortnite) #Fortnite #FortniteNews 1421236363 1.2K
Reposted by DavidTPython Software Foundation @python.org · 27/10/2025TLDR; The PSF has made the decision to put our community and our shared diversity, equity, and inclusion values ahead of seeking $1.5M in new revenue. Please read and share. pyfound.blogspot.com/2025/10/NSF-... 🧵python.orgThe official home of the Python Programming Language 12363732725 6.4K
Reposted by DavidT🍄 Catell-Ruz 🍂 @catellruz.bsky.social · 10/10/2025Latest video of Kurzgesagt is a must see.youtu.beAI Slop Is Destroying The InternetYouTube video by Kurzgesagt – In a Nutshell 182 8
DavidT @dtaralla.ca · 10/10/2025I was seeing it for a while in my feed and dared not watch in case them too fell into the AI trap... But thanks for recommending ❤️ Will broadcast in my own spheres!! 010 1
Reposted by DavidTEsther Schindler @estherschindler.bsky.social · 06/10/2025I just saw someone use the abbreviation “AI;DR” and I’ll be laughing for a while. 2875032457 7.5K
Reposted by DavidTDr Kat Day (she/her) 🎃 🌓 @chronicleflask.katday.com · 06/10/2025Daughter of Robin Williams, Zelda Williams 💔 81159876974 16K
DavidT @dtaralla.ca · 23/09/2025I'll refer to this article a lot from now on, for folks who asks me "but how do you do it?". Feels natural to some of us, others need convincing... TLDR: You're not developing in a vacuum. Think of your users more!! We're not researchers, we're game devs 🥹 rystorm.com/blog/waterme...rystorm.comThe Dangerous Watermelons 🍉 in your Software — Robin-Yann Storm, Product & UX Designer for ToolsWhat are watermelons, and what are they doing in your software? 000 0
DavidT @dtaralla.ca · 15/09/2025If Fae Farm got saved by Gambit Digital... could this mean #ProjectDragon #Everhaven could be saved too? @everhavenworld.bsky.social www.cgmagonline.com/news/fae-far...cgmagonline.comFae Farm Takes Wing Again With New Publishing CollectiveWhen Phoenix Labs announced they were slashing their development team, the future for Fae Farm looked bleak. However, the game has acquired a second chance, 0306 30
DavidT @dtaralla.ca · 11/09/2025Yup, it's that simple. On any engine. Btw, did you know there are ways to instrument Godot with Tracy? It's amazing! 041 4
DavidT @dtaralla.ca · 09/09/2025Because you shouldn't have to think about "coin" or "Bernoulli gate" to find a metasound node that triggers with a chance... Renamed the Trigger Filter node to be Trigger Chance and rephrased tooltips to make it clearer. Coming in UE5.7! It's the little things... :) github.com/EpicGames/Un...github.com 010 1
DavidT @dtaralla.ca · 27/08/2025Our Drafts Collides is so good it should be illegal. www.youtube.com/watch?v=VxfR... #clairobscur #expedition33youtube.comOur Drafts CollidesYouTube video by Lorien Testard - Topic 000 0
DavidT @dtaralla.ca · 13/08/2025#MusicBee makes it so simple to play "all my music library in shuffle, but without any OST music". This is peak UX - right click Music, expand Filters, Manage... create a "Non-OST" filter based on the Genre metadata, poof. All in under 3min, and no loading. Damn, it's so good when tech just works!!! 000 0
DavidT @dtaralla.ca · 07/08/2025Wooooooooo congrats on the launch!! What platform should we buy it from so that you get the most pennies out of it? :) 000 0
Reposted by DavidTMatt Yang - Wishlist The Royal Restoration Society! @debaser1215.bsky.social · 04/08/2025Well this is a first: Someone made a wiki for a game I worked on that was cancelled. Really makes me happy to see Everhaven live on in some form ❤️ everhaven.miraheze.org/wiki/Main_Page #bringbackprojectdragon #gamedeveverhaven.miraheze.orgEverhaven Wiki 1187 18
DavidT @dtaralla.ca · 04/08/2025Despite the sad state of the world, there are still beautiful things. Thanks #TinyGlade 🥲❣️ 060 6
DavidT @dtaralla.ca · 31/07/2025Forgot I did this, but damn this game looks good 🙏 Heroes V Haven faction's town in #TinyGlade 💖 @pouncelight.bsky.social 050 5
DavidT @dtaralla.ca · 28/07/2025How did you have the patience for those trees... It looks awesome, all of it! Nice job all of you :D 000 0
DavidT @dtaralla.ca · 24/07/2025My cat is meowing like crazy when I sing "Une vie à t'aimer" from Clair-Obscur while working. She even bites my face if I do as if she wasn't there. Is my cat the only cat that does that? Or is it because I sing so bad? xD www.youtube.com/watch?v=3kMb...youtube.comUne vie à t'aimerYouTube video by Lorien Testard - Topic 010 1
Reposted by DavidTBruno Dies @brunodias.dev · 16/07/2025A lot of people come into the games industry and pretty soon develop a cynical attitude that the industry is largely run by business guys who don't know a thing about video games. It's only after a few years and some seniority that you realize that those guys don't know shit about business either. 212473560 2.5K
DavidT @dtaralla.ca · 06/07/2025Can somebody tell me why tf AI is so revolutionary for tech and already changes coders lives, while we can still not have Google AI predict the weather for the current day without enormous errors? I can look at the sky and have a better preditciton. AI is the future... yeah sure 010 1
DavidT @dtaralla.ca · 29/06/2025So yeah. Really, really happy to have kept going on after the first few hours. This one is clearly one I'll replay shortly after finishing it, and one I'll remember :) Congrats to the team @sandfallgames.bsky.social - Montrez-leur! Allez les bleus!!! (et ça vient d'un belge... c'est dire! :D) 000 0
DavidT @dtaralla.ca · 29/06/2025they even put a ref to a meme xD And a breakdancing dude... really, all in all, best AA game I've probably ever played. Sure, animation could be better polished and less mocappy, we reach uncanny valley here and there, but the monster design and environment art is more than compensating for that 4/5 100 1
DavidT @dtaralla.ca · 29/06/2025are so beautiful, I can't swap them for any other attire. Even though they don't shy away from comedy, with "cool" bathing suits and the _Baguette_ clothing line :'D To me, they could get Game of the Year JUST with the Gestral Village. I had so much fun discovering all the little interactions... 3/N 100 1
DavidT @dtaralla.ca · 29/06/2025... pop culture slop we've been getting from the Hollywoodian video games of late. The french humor and dialogues are really nice to see, it's refreshing. It's really "What if Final Fantasy was made in France?", and with such success... The character design is on point, and the default cloths... 2/N 100 1
DavidT @dtaralla.ca · 29/06/2025So, Expedition 33. WTF IT'S SO GOOD HOW TF!! I almost stopped playing before the 3h mark, because it felt clunky, ugly, super punitive gameplay. But boy am I happy to have continued. The story is really original, and can we talk about the music please?! Both are SO good and different from the... 1/N 110 1
Reposted by DavidTAri Arnbjörnsson @flassari.bsky.social · 22/05/2025When hunting hitches in your games, you'll need the tools of the trade. And any hitch-hunter worth their salt carries with them a Lantern of Insights at all times. See this mystical lantern in action in "The Great Hitch Hunt" at Unreal Fest Orlando on June 4th, 3:30 PM ET in North Session Room 5! 1151 15