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Michael 🐉

@dragonitespam.bsky.social
672 followers 107 following 1.3K posts

I do computer science and Let's Plays and make games and stuff Also I've spent far too much of my life making stuff on youtube: www.youtube.com/@DragoniteSpam he/him #LGM

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Reposted by Michael 🐉
Jim @bondcliff.bsky.social · 18h
There was a period when Nora was in middle school when she was obsessed with Pi and could recite it to 30 digits and so of course when she saw this strip she knew what she had to do.
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Michael 🐉 @dragonitespam.bsky.social · 01/10/2026
I finally released the tile tag thing I wrote for Wizarducks. #GameMaker #gamedev github.com/DragoniteSpa...
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Reposted by Michael 🐉
olyester 🌼 @cco00oo.bsky.social · 28/09/2026
on sale
A digital painting of Leafeon

A leafeon naps in a basket of peppers at a produce stand bathed in sunlight. Partly eaten peppers sits nearby, while the price tag has been replaced with a half-off label: "leftovers" They're a bargain, so pepper stir-fry it is tonight. Now then... let's make sure we don't wake the little sleeper
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Reposted by Michael 🐉
Supper Mario Broth @mariobrothblog.bsky.social · 15/09/2026
In Mario Kart Wii, asphalt is slightly shiny, reflecting a band of light ahead of the player. This is implemented cleverly by leveraging something that the Wii is already doing, allowing it to not need to use any sort of additional lighting or post-processing.
In Mario Kart Wii, asphalt is slightly shiny, always seeming to reflect light in a narrow band ahead of the driver.
Increasing the contrast of the image makes the effect more visible.
Internally, this effect is achieved in an extremely simple way by leveraging an existing system:
Mipmapping is a practice whereby several copies of a texture are stored, each smaller than the previous by a factor of 2. The further away from the camera a point is, the smaller the texture is that is applied to it. This reduces aliasing (the interference patterns created by viewing high-detail surfaces at oblique angles) and improves rendering speed.
The textures are then smoothly blended. This is supported natively by the hardware and happens automatically.
SLIGHTLY BRIGHTER!
Original road texture: 1024x256 pixels
closer to camera
512x128 pixels
256x64 pixels
128x32 pixels
64x16 32x8 pixels pixels
further from camera
By making only the second texture slightly brighter, the system that automatically places the texture a certain distance away from the camera is leveraged to make a band of light that appears to move automatically with the player.
On the right, each mipmap is colored differently for a more striking demonstration.
Fun fact:
this usage of mipmaps to make a rainbow occurs in Paper Mario on the Nintendo 64!
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), screenshots by Supper Mario Broth
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Michael 🐉 @dragonitespam.bsky.social · 09/09/2026
of all of the "who asked for this" tech i've seen in the last four years, a recap of the last 15 seconds takes the cake
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Reposted by Michael 🐉
GameMaker @gamemaker.io · 09/09/2026
Hey GameMaker gang we're cooking up more stream plans and we'd love to do a Q&A answering as many of your questions as we can. So fire over your questions and keep your eyes peeled for the stream announcement!
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Michael 🐉 @dragonitespam.bsky.social · 31/08/2026
i need to post more of what we've been up to in here. anyway so ive been waiting the entire game for an excuse to use one of the "elastic" animation curves
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Michael 🐉 @dragonitespam.bsky.social · 28/08/2026
i think i've changed my mind about being nice online. i might go as far to say that as people who care about knowing how/why things work, we're ethically obligated to go out of our way to remind sloperators that we are, in fact, better than them at everything
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Michael 🐉 @dragonitespam.bsky.social · 24/08/2026
This is three states more than he should have.
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Michael 🐉 @dragonitespam.bsky.social · 12/08/2026
my bug reports for the new backyard baseball game are starting to get a little out of hand
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Michael 🐉 @dragonitespam.bsky.social · 29/07/2026
aperture science, "we do what we must because we can"
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Michael 🐉 @dragonitespam.bsky.social · 23/07/2026
it's a very normal day in the wizarducks discord discord.gg/CEbUGga5ZW
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Michael 🐉 @dragonitespam.bsky.social · 18/07/2026
empirical evidence that game devs should go outside more often
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Michael 🐉 @dragonitespam.bsky.social · 18/07/2026
though i'd do a little thing and it accidentally turned into a 45-minute video on binary operations in gamemaker www.patreon.com/wizardragon/...
patreon.com
Things to make and do with bitwise operators | Michael the Wizardragon
Things to make and do with bitwise operators by Michael the Wizardragon on Patreon. Join Michael the Wizardragon's community for exclusive content and updates.
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Michael 🐉 @dragonitespam.bsky.social · 14/07/2026
and this is why it's important to learn math
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Reposted by Michael 🐉
Freya Holmér @freya.bsky.social · 11/07/2026
older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)
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Michael 🐉 @dragonitespam.bsky.social · 09/07/2026
playing some of the new Backyard Baseball game today youtube.com/live/mRR81n8...
youtube.com
Backyard Baseball (2026)
YouTube video by DragoniteSpam
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Reposted by Michael 🐉
WeRateDogs @weratedogs.com · 02/07/2026
This is Hina, Sasha, Momo, and Kikko. They just got in line behind their turtle friend. Not sure what the line is even for, but man is it moving slow. 12/10 for all (IG: yokokikuchi_ks)
four shiba inus sit in a row in a white kitchen. farthest away is a tan shiba that looks at us slightly impatiently. next to her is two black and white shibas. one of them looks at us, unsure of what to do next, while the older, wiser black and white shiba sits with an air of experience. she's done this before. closest to us is an all white shiba who is looking down at a tortoise on the floor next to her.
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Reposted by Michael 🐉
Bill Amend @billamend.bsky.social · 24/06/2026
Tonight’s dumb napkin cartoon…
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Michael 🐉 @dragonitespam.bsky.social · 22/06/2026
i think a lot about why generative AI feels qualitatively different from most other New Technologies in the last 50 years, this is probably why
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Michael 🐉 @dragonitespam.bsky.social · 18/06/2026
let's play around with the GMRT 0.20 beta youtube.com/live/2yC0TnK...
youtube.com
Let's mess around with GMRT 0.20 a little
YouTube video by DragoniteSpam
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Michael 🐉 @dragonitespam.bsky.social · 11/06/2026
i'm heading out for magstock tomorrow morning and i have not started packing yet, ama
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Michael 🐉 @dragonitespam.bsky.social · 03/06/2026
100% positive that using this thing will initiate some kind of sidequest
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Michael 🐉 @dragonitespam.bsky.social · 25/05/2026
wait a minute when did that happen
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Michael 🐉 @dragonitespam.bsky.social · 21/05/2026
here have a video on LTS 2026 and all that entails youtu.be/HWbph_xyP2g
youtu.be
GameMaker LTS 2026 is (finally) out!
YouTube video by DragoniteSpam
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Reposted by Michael 🐉
GameMaker @gamemaker.io · 21/05/2026
GameMaker LTS 2026.0 brings SO many feature additions, performance upgrades, stability improvements and bug fixes. It's a big update so we hope you're excited to check it out. Read the full blog to find out more! 🔗 gamemaker.io/en/blog/lts-...
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Reposted by Michael 🐉
Gleb Tsereteli @glebtsereteli.bsky.social · 14/05/2026
@dragonitespam.bsky.social, @tabularelf.com, @nkrapivindev.ru and I got to talk about the future of @gamemaker.io with @russellkay.bsky.social for 4 hours(!) today. We covered the recent spring update and other exciting #GameMaker features on the horizon with GMRT. www.youtube.com/live/bnCplHA...
youtube.com
Screaming About/With GameMaker (2026) - TabularElf, Russell Kay, Gleb Tsereteli, Nik Krapivin
YouTube video by DragoniteSpam
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Michael 🐉 @dragonitespam.bsky.social · 07/05/2026
pleiospilos nelii is attempting to flower
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Reposted by Michael 🐉
Supper Mario Broth @mariobrothblog.bsky.social · 01/05/2026
Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.
The rim lighting effect in Paper Mario is created in an extremely simple manner.
[the sprites are taken, copied, recolored black, then the black version is offset, made transparent, and trimmed to the original sprite]
Note how this coincidentally results in a realistic shadow of the cap on Mario's face because the shadow is just the brim recolored black
Source: info: YouTube user @JasperRLZ, youtube.com/watch?v=K3OrK0nvWCg; presentation by Supper Mario Broth
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Reposted by Michael 🐉
GameMaker @gamemaker.io · 30/04/2026
📢 Join us for a big ol' GameMaker Update blog as we detail what's coming in 2026 and beyond! LTS updates, GMRT languages, source available, upcoming extensions, GM CLI, and a whole new dimension... 👀 🔗 gamemaker.io/en/blog/upda...
GameMaker Spring Update Image
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Reposted by Michael 🐉
SaraJS @sarajs.games · 19/04/2026
The cherry tree outside my window is so pretty
A blooming cherry tree seen through a window
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Reposted by Michael 🐉
Max @cilerba.com · 12/04/2026
“this album just came and went” “remember this month old game?” PLEASE. let art live and exist!! forever!! what a miserable way to live, to bounce from new thing to new thing, rapidly consuming art as trends and not allowing yourself to fully experience a story and reflect on it as it settles
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Reposted by Michael 🐉
Supper Mario Broth @mariobrothblog.bsky.social · 11/04/2026
A comparison of the colors used in the textures of various Rainbow Road tracks in the Mario Kart franchise.
Comparison of rainbow color schemes used in textures of various Rainbow Roads in the Mario Kart franchise
[various rainbow color swatches]
Please note that due to addition of rainbow filters at runtime, the textures do not always reflect the in-game appearance of the tracks.
Source: noclip.website, textures extracted from game files by Supper Mario Broth
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Reposted by Michael 🐉
Gleb Tsereteli @glebtsereteli.bsky.social · 08/04/2026
The Best Tool trophy for GMRoomLoader just arrived last night! There's something special about holding a physical object as the result of work that only ever exists on a screen. Thank you to everyone who voted, and to the @gamemaker.io team for making this happen! #GameMaker
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Reposted by Michael 🐉
Incorrect Final Fantasy Quotes @incorrectffqts.bsky.social · 07/04/2026
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Michael 🐉 @dragonitespam.bsky.social · 06/04/2026
Time for some more Find Matt's Cats youtube.com/live/BGPdDbg...
youtube.com
Find Matt's Cats (April 6, 2026, 2026)
YouTube video by DragoniteSpam
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Reposted by Michael 🐉
Supper Mario Broth @mariobrothblog.bsky.social · 02/04/2026
In Super Mario 64 DS, giant characters normally cannot crawl. However, reading a sign pounded halfway into the ground forces the character into a crawling pose. When giant, this results in the character's giant posterior completely blocking the entire screen.
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Michael 🐉 @dragonitespam.bsky.social · 01/04/2026
I regret to inform you that it is that time of year again. #GameMaker youtu.be/GI0M12c73iY
youtu.be
♫♬ Through The Feather And Flames
YouTube video by DragoniteSpam
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Reposted by Michael 🐉
Randall Munroe @xkcd.com · 31/03/2026
Satellite Pollution xkcd.com/3225/
Comic. [Person with a white hat and person with a ponytail face a third person with a poster behind them. The poster shows Earth and space beyond, and in space there is a rectangular banner with different space features on it.] PERSON WITH PONYTAIL: Aren’t you worried these will be disruptive for ground-based astronomy? PERSON 3: No, why? [caption] My new company is being criticized for our satellites that deploy 100-mile-wide banners painted with inaccurate pictures of the night sky.
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Reposted by Michael 🐉
Wizarducks 🎮 ✧ ℂ𝕦𝕥𝕖 𝔾𝕒𝕞𝕖 ✧ @wizarducks.com · 29/03/2026
Trying a few things :3 #pixelart #indiegame
Video game picture. Pixel Art. It is dark, the duckling is on a wooden floor, there is a trail leading to a gate and your view is right among the pushable boxes used for the puzzles.
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Michael 🐉 @dragonitespam.bsky.social · 26/03/2026
hmmm this guy looks familiar www.gamesindustry.biz/why-microsof...
gamesindustry.biz
Why Microsoft's PC-focused Project Helix could offer a level playing field for indies | Opinion
By removing the "hidden tax" of console porting costs, Project Helix could allow tiny indie teams to compete more evenly with larger developers
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Michael 🐉 @dragonitespam.bsky.social · 23/03/2026
youtube.com/live/9ud6u3N... going to search my way through a few more Find Matt's Catts levels today!
youtube.com
Find Matt's Cats (March 23, 2026)
YouTube video by DragoniteSpam
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Freya Holmér @freya.bsky.social · 20/03/2026
it's like when people want me to open source my projects like yeah it would be cool but I have bills to pay and mouths to feed, these aren't side projects, they're the very things keeping me financially afloat
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Reposted by Michael 🐉
Incorrect Final Fantasy Quotes @incorrectffqts.bsky.social · 18/03/2026
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wolfgabe.bsky.social @wolfgabe.bsky.social · 17/03/2026
DLSS 5 OFF / ON
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Michael 🐉 @dragonitespam.bsky.social · 16/03/2026
starting in a few minutes! youtube.com/live/xGtyZYZ...
youtube.com
Find Matt's Cats (March 16, 2026)
YouTube video by DragoniteSpam
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Michael 🐉 @dragonitespam.bsky.social · 15/03/2026
Scheduled a stream for Find Matt's Cats tomorrow when it comes out. Time is subject to change if I wake up and discover any fires in my other job(s) that need to be put out first. www.youtube.com/live/xGtyZYZ...
youtube.com
Find Matt's Cats (March 16, 2026)
YouTube video by DragoniteSpam
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Michael 🐉 @dragonitespam.bsky.social · 12/03/2026
2b. If you're not at least minimally angry about [it], you're part of the problem 2c. The minimum threshold for angry is infinity
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Michael 🐉 @dragonitespam.bsky.social · 11/03/2026
If you all don't hear from me for a few days this is probably why
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Michael 🐉 @dragonitespam.bsky.social · 06/03/2026
if this theme wins the gm48 i swear i'll stream myself doing the whole thing in one sitting
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