Kris DD @doubledmg.bsky.social · 13/08/2026@steadfastsalmon.bsky.social is the artist who did these animaitons for me. Thanks for the kind words <3 110
Kris DD @doubledmg.bsky.social · 12/08/20263 minute gamplay of my latest build, lots of things to iron out but progress is steady and hopefully in the right direction. Looking for people to try out the current build, if you are interested, get in touch 😊 (some pretty good art is coming soon too) #indiedev #gamedev #godot #pixelart 2183
Reposted by Kris DDS.Salmon @steadfastsalmon.bsky.social · 07/08/2026The "Buccaneer", an enemy sprite I made for @doubledmg.bsky.social 's WIP game! 🐟🔨 #pixelart #ドット絵 081
Reposted by Kris DDS.Salmon @steadfastsalmon.bsky.social · 07/08/2026The "Slasher", another one of the enemy characters I'm making for @doubledmg.bsky.social 's WIP game! #pixelart #ドット絵 081
Kris DD @doubledmg.bsky.social · 25/07/2026Nothing heals a dwarf than a rich and delicious ale 🍻 #indiedev #gamedev #indiegame #pixelart #screenshotsaturday 0133
Kris DD @doubledmg.bsky.social · 23/07/2026Been a while, but not for lack of progress. Working on an onboarding flow plus some consumables that need testing - hence the text panel on the left (helps me see what's active). Going live for private testing soon. Would love feedback 🙏 #indiedev #gamedev #godot #pixelart #roguelike 0264
Kris DD @doubledmg.bsky.social · 04/05/2026Two minute gameplay showcasing procedural level generation workin to compose a level with a fully functional mini-map. This was NOT easy but feels very rewarding, starting to feel like a real game! #indiedev #gamedev #pixelart #roguelike #godot 0122
Kris DD @doubledmg.bsky.social · 27/04/2026The initial thought for now is to start with 3 charges that shoot relatevly fast and recharge after some time, but would need to test with people to see how it feels, but it more or less aligns with what you are saying. There should be a new build soon, if you want to give it a spin, let me know! 000
Kris DD @doubledmg.bsky.social · 27/04/2026Haha, it will be there but will not be able to spam bombs like that. It is fun for the first few minutes but it then trivialises the whole combat, why fight when you can just drown mobs in bombs, just not fun after a while. 100
Kris DD @doubledmg.bsky.social · 21/04/2026I wonder if that is by design. I am too building something and cannot think what I can do to pad the game even if I wanted to do it, which I don’t. 010
Kris DD @doubledmg.bsky.social · 20/04/2026One jar. Three boars. Ten seconds of chaos. oink oink 🐽 #gamedev #indiedev #godot #pixelart #roguelike 092
Kris DD @doubledmg.bsky.social · 19/04/2026I will probably not have this level of bomb spam in the game but it feels very fun and silly to shower mobs with bombs :D This is the lates addition, decided to do something fun this weekend! #indiedev #gamedev #pixelart #roguelike #gamedesign #godot 1153
Kris DD @doubledmg.bsky.social · 14/04/2026Lots of small fixes and various updates to show. I know I am biased but man does it fell GOOD to hit and slam enemies. I did some work on the gun too and the splash and partices are really coming along nicely. More to come soon! #indiedev #gamedev #pixelart #gamedevelopment #roguelike 0185
Kris DD @doubledmg.bsky.social · 05/04/2026I really don’t know to be honest, I am sure both have pretty extensive pros and cons and perhaps a mix of both could work? But I think the risk here is pissing off the kickstarter backers as the game delivered is not what was promised. Really good question though. 030
Kris DD @doubledmg.bsky.social · 05/04/2026I would have to be pretty certain that the game is in a good and playable state to consider EA, which would be the hard part to determine I think. The risk of getting bad reviews because someone feels they should have gotten more I think is too great to ignore. 130
Kris DD @doubledmg.bsky.social · 05/04/2026I would probably say Kickstarter but because I would view this as an opportunity to build a dedicated community that are invested in the success from a starting point. Early access to me reads as more risk, the game needs to be in a really decent state. 140
Kris DD @doubledmg.bsky.social · 04/04/2026@incendiarysolution.bsky.social hi! I am replying to this post to mention that I have a playable level in a early alpha stage and was curious if you would still be interested to give it a go and tell me what you think? You can send me a DM and I will share the page with you. Thanks a lot! 😊itch.ioDownload the latest indie gamesitch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co... 110
Kris DD @doubledmg.bsky.social · 29/03/2026Whole reason I am not on X, the pricing model just doesn't make sense, as if they are trying to deter people from using the platform 🤷♂️Oh well 010
Kris DD @doubledmg.bsky.social · 29/03/2026Busy with a lot of new improvements and new enemy types. Not enough time to work on the prototype and post often, one has to give sadly but overall happy with how this is coming a long so far! #indiedev #gamedev #pixelart #roguelike #dwarves 2123
Kris DD @doubledmg.bsky.social · 01/03/2026This movie is excellent, I have seen it a few times. The swamp trial sequence really nailed how brutal the world is 130
Kris DD @doubledmg.bsky.social · 01/03/2026Finally manged to find an hour to capture some highlights in a blog post. Not easy to capture two months of work but hopefully should be enough to give a high level overview in a written format with some examples :) #indiedev #gamedev #roguelike #roguelikedev doubledmg-games.com/2026/03/01/c...doubledmg-games.comCORE LOOP: enemy behaviours and player interaction - CONTINUED - Double DamageBeen a while since I last wrote a post but not for the lack of desire or no progress on the game, on the contrary, work has been going full steam and there are a lot of changes that have been added! S... 062
Kris DD @doubledmg.bsky.social · 23/02/2026Experimenting with some early attack cancellation settings. In here, I am chaining a few attacks between two different weapon types and finish off the enemy with a ranged shot from the blunderbuss. Hope you like it! #indiedev #gamedev #pixelart #roguelike #roguelikedev #dwarves 0113
Kris DD @doubledmg.bsky.social · 17/02/2026Thank you :) This is all still very placeholder-y, a lot more polish is yet to come! 010
Kris DD @doubledmg.bsky.social · 17/02/2026First pass on what would be reactive background props. #indiedev #gamedev #pixelart #dwarves 1163
Kris DD @doubledmg.bsky.social · 16/02/2026Not a lot of updates recently but only for a good reason. Been keeping my head down and made a TON of progress. Currently have THREE fully functional and distinct enemies. More juice. Reworked effects and animations. Fourth enemy is currently in the works. Will share more soon! 010
Kris DD @doubledmg.bsky.social · 09/02/2026Glad you like it! Dark Souls and Elden Ring great weapon combat has been a huge inspiration for me, this is my favourite thing to do in these games, just load up the heaviest lump of metal and go and just smash enemies 010
Kris DD @doubledmg.bsky.social · 08/02/2026Some of the progress in the past few days. Been trying to get the feel of the combat in a way that feels good and also added some hit splash effects. Everything in here is very early in development, let me know if you have any thoughts or ideas :) #indiedev #gamedev #roguelike #gamedevelopment 1275
Kris DD @doubledmg.bsky.social · 06/02/2026I love that vignette effect, have this planned for my game too at some point. Was there anything challenging when you implemented this? Love all the visuals ❤️ 120
Kris DD @doubledmg.bsky.social · 04/02/2026Thank you! This game will have camera shakes for days. And yes, there is a camera shake when that lump of metal lands on the skulls of these wretches 020
Kris DD @doubledmg.bsky.social · 04/02/2026Working on a new enemy for my #roguelike game and added a cool after image effect to emphasize the dodge, I think this is looking pretty promising. Do you like it so far? Would love to hear your thoughts! #indiedev #gamedev #gamedevelopment 1122
Kris DD @doubledmg.bsky.social · 01/02/2026Working on a contact damage mechanic unlocked a different mechanic on it's own. I present you the dwarf pogo. Works by just trading a bit of health to get yeeted a bit and then you an remain airborne, could be a fun little mini game. #indiedev #gamedev #action #roguelike #pixelgraphics #dwarves 0133
Kris DD @doubledmg.bsky.social · 30/01/2026Trying to keep my head down and work on what matters, or at least what I think matters. Short example of what the combat looks like with a more fleshed out enemy 👇 #indiedev #gamedev #gamedevelopment #roguelike #roguelite 0132
Kris DD @doubledmg.bsky.social · 25/01/2026Small combat example showcasing what could happen to stunned enemies. This is very early in development and everything could change but thought I'd share this as I quite like the feel of it already :) #dwarves #gamedev #roguelike #indiedev 0153
Kris DD @doubledmg.bsky.social · 24/01/2026Yeah, felt like a proper game which was really wierd but very nice obviously. The Steam deployment pipelne is also very nice, I expected much more friction but really kudos to them for making the whole process really smooth. I half expected this to be a pain but I am surprised how easy it was 030
Kris DD @doubledmg.bsky.social · 24/01/2026Been developing this for the past ~3.5 months give or take but getting this to be playable on a Steam Deck actually felt amazing and it felt like a real game for the first time, even if it has very basic functionality :) #indiedev #gamedev #gamedevelopment 172
Kris DD @doubledmg.bsky.social · 21/01/2026The more I use them, the more I like them! It helps me better rationalise what I am trying to do when it's localised into one particular thing. I see that sometimes I have to duplicate code but so far it has been no problem, I want to see what patterns emerges instead of making the wrong abstraction 020
Kris DD @doubledmg.bsky.social · 21/01/2026Started off with behaviour trees, felt overwhelmed by the methodology and state machines came to the rescue, much easier! #godot #indiedev #gamedev 2222
Kris DD @doubledmg.bsky.social · 18/01/2026Thanks and congrats! Your app looks cool, very nice work 😊 010
Kris DD @doubledmg.bsky.social · 18/01/2026New blog post alert 🚨 This week's progress has been captured in my blog post here: doubledmg-games.com/2026/01/18/c... I did more than I planned this week, which was great, hope you like it! #indiedev #gamedev #roguelike #roguelite #roguelikedev #roguelitedev #pixelart #dwarvesdoubledmg-games.comCORE LOOP: enemy behaviours and player interaction - Double DamageThis week I can report good progress on the enemy behaviour work, which was the core thing to get right for the very first enemy. The aim is not perfection or to have perfect enemy interactions, but t... 1102
Kris DD @doubledmg.bsky.social · 17/01/2026Good question. I guess it can be something from a creative perspective; for example if you say the game has met your vision and there is nothing more to add, then you could say that. Ask me again when I ship the game 😂 020
Kris DD @doubledmg.bsky.social · 15/01/2026Quick sketch of a concerned dwarf I did few days ago. Not perfect but happy with the 10 minutes I put in. More of a concept art and mood exploration at this point. #indiedev #gamedev #art #conceptart 1204
Kris DD @doubledmg.bsky.social · 14/01/2026Haha, sure! A dwarf wielding oversized weapons does unga bunga to enemies and smashes them left and right, yeets them off the screen. Heavy hammer hits shake the local environment. Raw, visceral kinetic smashing bundled with physics. At least that's what the goals is! Do you work on any games? 010
Kris DD @doubledmg.bsky.social · 14/01/2026It sure is! Yes I am, it’s going well so far and no major roadblocks, fingers crossed it will be mostly smooth until a playtest build is ready. 120
Kris DD @doubledmg.bsky.social · 14/01/2026Yeah, I can see this and that’s absolutely fine. But tastes change over time and you might find them appealing. Permadeath can be brutal but there is the rogue-lite too which is a bit less punishing. 110
Kris DD @doubledmg.bsky.social · 14/01/2026That would be very helpful, thanks! Currently working on a playtest build, should be ready in the next couple of months. If you want to get notified when it goes live, you could either keep on eye on bsky or subscribe to my blog, where I post weekly updates (no spam). Just whatever works for you. 120