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Kris DD

@doubledmg.bsky.social
169 followers 119 following 138 posts

🔨 Making a game about dwarves swinging oversized hammers 💥 Smashing things always feels good 🌐 doubledmg-games.com

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Kris DD @doubledmg.bsky.social · 10/10/2026
Wanted to showcase some recent WIP of the heavy hammer swing to showcase more impact and a charging state. The idea is to allow more decision making and control when it comes to the heavy hits, as well as selling that heavy strike feel. #indiedev #gamedev #pixelart #roguelike #games
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Kris DD @doubledmg.bsky.social · 08/10/2026
Added a new training dummy and made some minor improvements to the heavy slam attack, as well as a bunch more changes that I don't have enough characters to describe but here is a short snippet! #indiedev #gamedev #pixelart #roguelike #dwarves
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Kris DD @doubledmg.bsky.social · 12/08/2026
3 minute gamplay of my latest build, lots of things to iron out but progress is steady and hopefully in the right direction. Looking for people to try out the current build, if you are interested, get in touch 😊 (some pretty good art is coming soon too) #indiedev #gamedev #godot #pixelart
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Kris DD @doubledmg.bsky.social · 25/07/2026
Nothing heals a dwarf than a rich and delicious ale 🍻 #indiedev #gamedev #indiegame #pixelart #screenshotsaturday
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Kris DD @doubledmg.bsky.social · 23/07/2026
Been a while, but not for lack of progress. Working on an onboarding flow plus some consumables that need testing - hence the text panel on the left (helps me see what's active). Going live for private testing soon. Would love feedback 🙏 #indiedev #gamedev #godot #pixelart #roguelike
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Kris DD @doubledmg.bsky.social · 04/05/2026
Two minute gameplay showcasing procedural level generation workin to compose a level with a fully functional mini-map. This was NOT easy but feels very rewarding, starting to feel like a real game! #indiedev #gamedev #pixelart #roguelike #godot
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Kris DD @doubledmg.bsky.social · 20/04/2026
One jar. Three boars. Ten seconds of chaos. oink oink 🐽 #gamedev #indiedev #godot #pixelart #roguelike
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Kris DD @doubledmg.bsky.social · 19/04/2026
I will probably not have this level of bomb spam in the game but it feels very fun and silly to shower mobs with bombs :D This is the lates addition, decided to do something fun this weekend! #indiedev #gamedev #pixelart #roguelike #gamedesign #godot
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Kris DD @doubledmg.bsky.social · 14/04/2026
Lots of small fixes and various updates to show. I know I am biased but man does it fell GOOD to hit and slam enemies. I did some work on the gun too and the splash and partices are really coming along nicely. More to come soon! #indiedev #gamedev #pixelart #gamedevelopment #roguelike
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Kris DD @doubledmg.bsky.social · 29/03/2026
Busy with a lot of new improvements and new enemy types. Not enough time to work on the prototype and post often, one has to give sadly but overall happy with how this is coming a long so far! #indiedev #gamedev #pixelart #roguelike #dwarves
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Kris DD @doubledmg.bsky.social · 23/02/2026
Experimenting with some early attack cancellation settings. In here, I am chaining a few attacks between two different weapon types and finish off the enemy with a ranged shot from the blunderbuss. Hope you like it! #indiedev #gamedev #pixelart #roguelike #roguelikedev #dwarves
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Kris DD @doubledmg.bsky.social · 17/02/2026
First pass on what would be reactive background props. #indiedev #gamedev #pixelart #dwarves
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Kris DD @doubledmg.bsky.social · 08/02/2026
Some of the progress in the past few days. Been trying to get the feel of the combat in a way that feels good and also added some hit splash effects. Everything in here is very early in development, let me know if you have any thoughts or ideas :) #indiedev #gamedev #roguelike #gamedevelopment
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Kris DD @doubledmg.bsky.social · 04/02/2026
Working on a new enemy for my #roguelike game and added a cool after image effect to emphasize the dodge, I think this is looking pretty promising. Do you like it so far? Would love to hear your thoughts! #indiedev #gamedev #gamedevelopment
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Kris DD @doubledmg.bsky.social · 01/02/2026
Working on a contact damage mechanic unlocked a different mechanic on it's own. I present you the dwarf pogo. Works by just trading a bit of health to get yeeted a bit and then you an remain airborne, could be a fun little mini game. #indiedev #gamedev #action #roguelike #pixelgraphics #dwarves
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Kris DD @doubledmg.bsky.social · 30/01/2026
Trying to keep my head down and work on what matters, or at least what I think matters. Short example of what the combat looks like with a more fleshed out enemy 👇 #indiedev #gamedev #gamedevelopment #roguelike #roguelite
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Kris DD @doubledmg.bsky.social · 25/01/2026
Small combat example showcasing what could happen to stunned enemies. This is very early in development and everything could change but thought I'd share this as I quite like the feel of it already :) #dwarves #gamedev #roguelike #indiedev
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Kris DD @doubledmg.bsky.social · 24/01/2026
Been developing this for the past ~3.5 months give or take but getting this to be playable on a Steam Deck actually felt amazing and it felt like a real game for the first time, even if it has very basic functionality :) #indiedev #gamedev #gamedevelopment
Image of a 2D action roguelike game with a dwarf as a main character running on a Steam Deck handheld gaming device.
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Kris DD @doubledmg.bsky.social · 21/01/2026
Started off with behaviour trees, felt overwhelmed by the methodology and state machines came to the rescue, much easier! #godot #indiedev #gamedev
Meme about using state machines instead of behaviours trees
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Kris DD @doubledmg.bsky.social · 15/01/2026
Quick sketch of a concerned dwarf I did few days ago. Not perfect but happy with the 10 minutes I put in. More of a concept art and mood exploration at this point. #indiedev #gamedev #art #conceptart
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Kris DD @doubledmg.bsky.social · 13/01/2026
Working on weapon swapping and input buffering to allow combar variety. Not perfect but getting there! #indiedev #gamedev #roguelike #roguelite
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Kris DD @doubledmg.bsky.social · 11/01/2026
Some pixel art prop studies. I am dumping them in one file to see what works, some of them will go in the game as I am happy with some of the results. #pixelart #indiedev #gameart
A pixel-art sprite sheet shown in a grid-based editor, displaying medieval-fantasy props such as bottles, potion flasks, jars, sacks of coins, wooden crates, shelves, scrolls, a painting, a candle, a table, a chair, stone floor tiles, and platform tiles, all arranged on a transparent checkerboard background.
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Kris DD @doubledmg.bsky.social · 11/01/2026
Enemy health bar and damage numbers, what a difference they make #gamedev #indiedev #roguelikedev #godot
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Kris DD @doubledmg.bsky.social · 31/12/2025
Here is a quick timelapse of me creating a ground/wall tile asset for my game. Hope you like and please let me know if you have any feedback, thank you 😊
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Kris DD @doubledmg.bsky.social · 27/12/2025
A bit late to work on logic now and decided to continue with some of the sketches for the assets I plan to have. Apologies for the glare, but it does look like a reeeaaally bright sun for that painting!
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Kris DD @doubledmg.bsky.social · 23/12/2025
Sound on! Working on adding some sound effects to give the attacks more weight, I think these are pretty good to start with. This really needs to sound like a few hundred pounds/kilograms are smashing down the ground. Let me know what you think ⚒️
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Kris DD @doubledmg.bsky.social · 21/12/2025
Been using this book as a reference for the past few months and I can say that it definitely changed my view to designing spaces in my game and how they should be presented. The funny thing is that it has nothing to with games in the first place. This is my favourite take for this week, so good.
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Kris DD @doubledmg.bsky.social · 21/12/2025
“Sometimes life is more than just naps munchies”
Cat look outside of a window
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Kris DD @doubledmg.bsky.social · 21/12/2025
Sketching out ideas for props in my game. Some of them will be reactive to the players actions (fall, break) and some decorative. Brain dumping and quick sketches can really snowball into something bigger. I think I will add them all.
Sketch of prop ideas for a game
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Kris DD @doubledmg.bsky.social · 15/12/2025
Working full-time but putting in 1% daily towards building something feels special. Small progress today - added more tiles, but it's coming along nicely. These are ground assets; platforms will follow similar style. Hope you like it - feedback welcome! :)
Image of pixel art stone slabs, laid together to form a ground. The slabs are cracked and weathered, showing moss and dents and wear and tear.
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Kris DD @doubledmg.bsky.social · 14/12/2025
Been updating my tilesets in the last few days and really happy with how it's coming along. As a newbie to pixel art, I am putting a lot of effort to get things right and it seems that it is starting to pay off, slowly but surely. Let me know if there is anything I can do to improve this :)
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Kris DD @doubledmg.bsky.social · 08/12/2025
Weapon swap animations that are still a bit buggy but hey, but that's just how it is - failing upwards until it works! The dwarf loves bonks, as seen at the end ⚒️ DISCLAIMER: - The REGENERATE button loads a different level (levels are proc gen) - The Swap Weapon button needs no explanation kek
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Kris DD @doubledmg.bsky.social · 08/12/2025
Finally decided to join bsky and to start yapping about my beloved game about dwarves bonking left and right. Still WIP with some rough blockouts but I am really loving how it is coming along!
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