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Kris DD

@doubledmg.bsky.social
165 followers 114 following 136 posts

🔨 Making a game about dwarves swinging oversized hammers 💥 Smashing things always feels good 🌐 doubledmg-games.com

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Kris DD @doubledmg.bsky.social · 12/08/2026
3 minute gamplay of my latest build, lots of things to iron out but progress is steady and hopefully in the right direction. Looking for people to try out the current build, if you are interested, get in touch 😊 (some pretty good art is coming soon too) #indiedev #gamedev #godot #pixelart
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Reposted by Kris DD
S.Salmon @steadfastsalmon.bsky.social · 07/08/2026
The "Buccaneer", an enemy sprite I made for @doubledmg.bsky.social 's WIP game! 🐟🔨 #pixelart #ドット絵
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Reposted by Kris DD
S.Salmon @steadfastsalmon.bsky.social · 07/08/2026
The "Slasher", another one of the enemy characters I'm making for @doubledmg.bsky.social 's WIP game! #pixelart #ドット絵
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Kris DD @doubledmg.bsky.social · 25/07/2026
Nothing heals a dwarf than a rich and delicious ale 🍻 #indiedev #gamedev #indiegame #pixelart #screenshotsaturday
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Kris DD @doubledmg.bsky.social · 23/07/2026
Been a while, but not for lack of progress. Working on an onboarding flow plus some consumables that need testing - hence the text panel on the left (helps me see what's active). Going live for private testing soon. Would love feedback 🙏 #indiedev #gamedev #godot #pixelart #roguelike
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Kris DD @doubledmg.bsky.social · 04/05/2026
Two minute gameplay showcasing procedural level generation workin to compose a level with a fully functional mini-map. This was NOT easy but feels very rewarding, starting to feel like a real game! #indiedev #gamedev #pixelart #roguelike #godot
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Kris DD @doubledmg.bsky.social · 20/04/2026
One jar. Three boars. Ten seconds of chaos. oink oink 🐽 #gamedev #indiedev #godot #pixelart #roguelike
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Kris DD @doubledmg.bsky.social · 19/04/2026
I will probably not have this level of bomb spam in the game but it feels very fun and silly to shower mobs with bombs :D This is the lates addition, decided to do something fun this weekend! #indiedev #gamedev #pixelart #roguelike #gamedesign #godot
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Kris DD @doubledmg.bsky.social · 14/04/2026
Lots of small fixes and various updates to show. I know I am biased but man does it fell GOOD to hit and slam enemies. I did some work on the gun too and the splash and partices are really coming along nicely. More to come soon! #indiedev #gamedev #pixelart #gamedevelopment #roguelike
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Kris DD @doubledmg.bsky.social · 29/03/2026
Busy with a lot of new improvements and new enemy types. Not enough time to work on the prototype and post often, one has to give sadly but overall happy with how this is coming a long so far! #indiedev #gamedev #pixelart #roguelike #dwarves
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Kris DD @doubledmg.bsky.social · 01/03/2026
Finally manged to find an hour to capture some highlights in a blog post. Not easy to capture two months of work but hopefully should be enough to give a high level overview in a written format with some examples :) #indiedev #gamedev #roguelike #roguelikedev doubledmg-games.com/2026/03/01/c...
doubledmg-games.com
CORE LOOP: enemy behaviours and player interaction - CONTINUED - Double Damage
Been a while since I last wrote a post but not for the lack of desire or no progress on the game, on the contrary, work has been going full steam and there are a lot of changes that have been added! S...
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Kris DD @doubledmg.bsky.social · 23/02/2026
Experimenting with some early attack cancellation settings. In here, I am chaining a few attacks between two different weapon types and finish off the enemy with a ranged shot from the blunderbuss. Hope you like it! #indiedev #gamedev #pixelart #roguelike #roguelikedev #dwarves
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Kris DD @doubledmg.bsky.social · 17/02/2026
First pass on what would be reactive background props. #indiedev #gamedev #pixelart #dwarves
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Kris DD @doubledmg.bsky.social · 16/02/2026
Not a lot of updates recently but only for a good reason. Been keeping my head down and made a TON of progress. Currently have THREE fully functional and distinct enemies. More juice. Reworked effects and animations. Fourth enemy is currently in the works. Will share more soon!
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Kris DD @doubledmg.bsky.social · 08/02/2026
Some of the progress in the past few days. Been trying to get the feel of the combat in a way that feels good and also added some hit splash effects. Everything in here is very early in development, let me know if you have any thoughts or ideas :) #indiedev #gamedev #roguelike #gamedevelopment
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Kris DD @doubledmg.bsky.social · 04/02/2026
Working on a new enemy for my #roguelike game and added a cool after image effect to emphasize the dodge, I think this is looking pretty promising. Do you like it so far? Would love to hear your thoughts! #indiedev #gamedev #gamedevelopment
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Kris DD @doubledmg.bsky.social · 01/02/2026
Working on a contact damage mechanic unlocked a different mechanic on it's own. I present you the dwarf pogo. Works by just trading a bit of health to get yeeted a bit and then you an remain airborne, could be a fun little mini game. #indiedev #gamedev #action #roguelike #pixelgraphics #dwarves
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Kris DD @doubledmg.bsky.social · 30/01/2026
Trying to keep my head down and work on what matters, or at least what I think matters. Short example of what the combat looks like with a more fleshed out enemy 👇 #indiedev #gamedev #gamedevelopment #roguelike #roguelite
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Kris DD @doubledmg.bsky.social · 25/01/2026
Small combat example showcasing what could happen to stunned enemies. This is very early in development and everything could change but thought I'd share this as I quite like the feel of it already :) #dwarves #gamedev #roguelike #indiedev
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Kris DD @doubledmg.bsky.social · 24/01/2026
Been developing this for the past ~3.5 months give or take but getting this to be playable on a Steam Deck actually felt amazing and it felt like a real game for the first time, even if it has very basic functionality :) #indiedev #gamedev #gamedevelopment
Image of a 2D action roguelike game with a dwarf as a main character running on a Steam Deck handheld gaming device.
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Kris DD @doubledmg.bsky.social · 21/01/2026
Started off with behaviour trees, felt overwhelmed by the methodology and state machines came to the rescue, much easier! #godot #indiedev #gamedev
Meme about using state machines instead of behaviours trees
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Kris DD @doubledmg.bsky.social · 18/01/2026
New blog post alert 🚨 This week's progress has been captured in my blog post here: doubledmg-games.com/2026/01/18/c... I did more than I planned this week, which was great, hope you like it! #indiedev #gamedev #roguelike #roguelite #roguelikedev #roguelitedev #pixelart #dwarves
doubledmg-games.com
CORE LOOP: enemy behaviours and player interaction - Double Damage
This week I can report good progress on the enemy behaviour work, which was the core thing to get right for the very first enemy. The aim is not perfection or to have perfect enemy interactions, but t...
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Kris DD @doubledmg.bsky.social · 15/01/2026
Quick sketch of a concerned dwarf I did few days ago. Not perfect but happy with the 10 minutes I put in. More of a concept art and mood exploration at this point. #indiedev #gamedev #art #conceptart
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Kris DD @doubledmg.bsky.social · 13/01/2026
Working on weapon swapping and input buffering to allow combar variety. Not perfect but getting there! #indiedev #gamedev #roguelike #roguelite
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Kris DD @doubledmg.bsky.social · 11/01/2026
Some pixel art prop studies. I am dumping them in one file to see what works, some of them will go in the game as I am happy with some of the results. #pixelart #indiedev #gameart
A pixel-art sprite sheet shown in a grid-based editor, displaying medieval-fantasy props such as bottles, potion flasks, jars, sacks of coins, wooden crates, shelves, scrolls, a painting, a candle, a table, a chair, stone floor tiles, and platform tiles, all arranged on a transparent checkerboard background.
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Kris DD @doubledmg.bsky.social · 11/01/2026
Enemy health bar and damage numbers, what a difference they make #gamedev #indiedev #roguelikedev #godot
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Kris DD @doubledmg.bsky.social · 11/01/2026
This week's progress has been captured in a blog post that you can check out! It's been a bit of a rough week since the holidays are over but overall happy with the progress! doubledmg-games.com/2026/01/11/a... #gamedev #indiedev #roguelikedev
doubledmg-games.com
a week of chaos but tangible progress - Double Damage
Hey everyone, in this post I will be giving a rough breakdown of the progress I made in the past week, some decisions that I have made and what is next. In my last post I talked about what my “Core Pi...
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Kris DD @doubledmg.bsky.social · 10/01/2026
My brain is too frazzled to think about adding branching paths to my proc gen levels. A problem for the weekend. On the other hand, I completely broke my project today because I moved a few files that had hardcoded paths and it took me ages to find the issue... #indiedev #gamedev #roguelike
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Kris DD @doubledmg.bsky.social · 07/01/2026
Worked on the art today (just some background and props) and I feel I have not made any progress. I switched to coding. Added a fully functional enemy health bar and impact damage numberst. I feel a bit better. Not sure why the art work does not feel like progress. #indiedev #gamedev #roguelike
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Kris DD @doubledmg.bsky.social · 06/01/2026
There is a phrase we use in software development: “All code is inventory until your customer tells you otherwise”. I find it perfectly applicable in game development too, because we can substitute “code” with “art”, “design” and so on. #gamedesign #indiedev #gamedev
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Kris DD @doubledmg.bsky.social · 06/01/2026
Roguelike mechanics and dwarves. That’s all I think about. #roguelike #roguelikedev #gamedesign
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Kris DD @doubledmg.bsky.social · 06/01/2026
Making a game feels like a moonshot. You don’t know if it will work until you land the damn thing. YOLO
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Kris DD @doubledmg.bsky.social · 05/01/2026
I don't really know what to post to raise awareness of what I am building so I will just keep sharing my thoughts and progress as I go along. Issue being is that the main component of the game is still in development but once that is done*, things can become more visual and engaging, hoping so!
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Kris DD @doubledmg.bsky.social · 05/01/2026
If a game evolves around weapons and their affixes and how they affect the combat, would you say early access could be a good approach to make sure the game is balanced based on players feedback? Might otherwise be difficult to balance it post release.
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Kris DD @doubledmg.bsky.social · 04/01/2026
Not a lot of progress today but it is coming along nicely. Playing with phycs is fun and challenging at the same time. Wish I had more time today to do some art but can't have everything, more updates will be shared soon! brain farts and all that..
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Kris DD @doubledmg.bsky.social · 03/01/2026
I have a bad cold today, just a sore throat and a bit of a headache and sat down to do a bit of work on my game. In an hour I implemented a mechanic I was planning for ages, on a basic level, but the funny thing is that I did not plan it for today. A win is a win 🗿
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Kris DD @doubledmg.bsky.social · 02/01/2026
In my second blog post I talk about my "core pillars" and what are the foundations of my action roguelike game that I refer to daily and use as a North Star. Hope you find this interesting! doubledmg-games.com/2026/01/02/c...
doubledmg-games.com
Core pillars: what i think would make my roguelike click - Double Damage
In my previous post I talked about the building blocks of the action roguelike I am building and today I wanted to focus a bit more on the things that drives the technical decisions – the Core Pillars...
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Kris DD @doubledmg.bsky.social · 02/01/2026
Was planning to publish my next blog post about the "Core Pillars" for my game and was about to capture some footage but got distracted with other mechanics! The draft is ready to go, I just need to finally sit down and curate the footage to highlight my points, aim is to get it out tomorrow :)
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Kris DD @doubledmg.bsky.social · 31/12/2025
Here is a quick timelapse of me creating a ground/wall tile asset for my game. Hope you like and please let me know if you have any feedback, thank you 😊
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Kris DD @doubledmg.bsky.social · 31/12/2025
Started yesterday writing up a draft for the new blog post I plan to publish in the next couple of days and it will focus on “Core Pillars”, basically the things that my game sits on that are the most important things for me. This time I want to include some gifs and got some floor art ready!
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Kris DD @doubledmg.bsky.social · 30/12/2025
A simple problem solving technique I have been using for years is the “5 why’s”, very useful method to find the root cause of an issue. I have been using this for the mechanics in my game and it’s amazing how quickly you can find bad ideas if you just stop and question your decisions for a moment.
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Kris DD @doubledmg.bsky.social · 29/12/2025
Been watching Pingu with the kids this morning and I am trying to make sense of the plot and what is happening but there appears to be no cohesion and yet it still pulls you in. Is the gibberish? Is it the quick change in pace? No idea but it’s great!
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Kris DD @doubledmg.bsky.social · 27/12/2025
A bit late to work on logic now and decided to continue with some of the sketches for the assets I plan to have. Apologies for the glare, but it does look like a reeeaaally bright sun for that painting!
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Kris DD @doubledmg.bsky.social · 27/12/2025
Have been evaluating different methods for enemy AI and I think Behaviour Trees are going to be the winner here. Goal for next week is to have a simple version of this system working and seeing how it can evolve. Let me know if you have any tips/tricks or learnings if you have used BT's before!
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Kris DD @doubledmg.bsky.social · 26/12/2025
Decided to document my journey in blog posts to document my thoughs as I go along. Short form content is good, but cannot get out the thoughs out of my head within 300 characters and share in detail what I am doing. First post live now: doubledmg-games.com/2025/12/24/w...
doubledmg-games.com
first development update: Building an Action Roguelike from the Ground Up
A deep dive into the systems powering my 2D platformer dungeon crawler.Note: the code snippets provided do not show the full implementation, they just show the important logic. Two months of develo…
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Kris DD @doubledmg.bsky.social · 26/12/2025
Does anyone think blogging is dead? I want to share the way I am building my game in more detail but do so in a written format and maybe later a YouTube video if I ever decide to do one.
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Kris DD @doubledmg.bsky.social · 25/12/2025
Been playing Dishonored 1 and 2 this past week and I do think that level design and world building peaked with these series. Lots of great games have come out since then, but for me, these series stand out the most, the details in the world, choice and lore are next to none.
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Kris DD @doubledmg.bsky.social · 24/12/2025
Finally have some time to think about UX. Funny how one day you write proc gen algos to assemble levels, next day you do pixel art and the day after you think about UX and affordances. There is always something interesting to do, on all fronts, love the process and the variety of challenges!
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Kris DD @doubledmg.bsky.social · 23/12/2025
Sound on! Working on adding some sound effects to give the attacks more weight, I think these are pretty good to start with. This really needs to sound like a few hundred pounds/kilograms are smashing down the ground. Let me know what you think ⚒️
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Kris DD @doubledmg.bsky.social · 21/12/2025
Apparently today is the shortest day of the year. How convenient for it to be Sunday.
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