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Diego Cath

@diegocath.bsky.social
18 followers 33 following 31 posts

I make small games that you can play anywhere and maybe even incorporate into your daily life. My games: dxgames.el Some ideas: medium.com/@diego_cath

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Reposted by Diego Cath
Rudok's Tavern @rudokstavern.bsky.social · 29/09/2026
We have made a game! It's name is Sepulkrant and it has just entered an open beta where anyone interested can try it out. Join our playtest: diego-cath.itch.io/sepulkrant
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Diego Cath @diegocath.bsky.social · 28/09/2026
Playtesting should not guide design, it should be treated as a tool for error correction. #gamedev #roguelike medium.com/@diego_cath/...
medium.com
An Approach to Playtesting
In 1919, when the theory of relativity was successfully tested during a solar eclipse, Einstein was asked what would have happened if the…
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Diego Cath @diegocath.bsky.social · 24/09/2026
Open beta: diego-cath.itch.io/sepulkrant #gamedev #roguelike
diego-cath.itch.io
Sepulkrant by dx, LordPakrung
Fight the undead horde and protect the Garden of Graves from Necromancy.
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Diego Cath @diegocath.bsky.social · 31/08/2026
medium.com/@diego_cath/... In #gamedev, designers tend to think in terms of 2 game stages: the tutorial and "the game". I believe we can be more granular. #roguelike
medium.com
The Four Stages of Roguelikes
A player’s relationship with a game changes as they become more familiar with it. They begin as a complete novice, slowly learn its…
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Diego Cath @diegocath.bsky.social · 24/08/2026
Some thoughts about strategic choices, for people who enjoy strategy games and roguelikes: medium.com/@diego_cath/... #gamedev #roguelike
medium.com
Two Elements of Strategy
One of the things I’ve discovered recently, as I work on my new game, is how strategic choices have 2 different aspects to them.
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Diego Cath @diegocath.bsky.social · 28/05/2026
I have vivid memories of 868 when I first played it more than a decade ago. Can't wait to play this one when I get home tonight!
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Reposted by Diego Cath
Michael Brough @smestorp.bsky.social · 28/05/2026
im back store.steampowered.com/app/3304110/...
store.steampowered.com
Save 10% on 868-BACK on Steam
868-BACK is a computer-hacking strategy roguelike game where your mission is to dismantle capitalism one server at a time! Use hacking powers to fight enemies, steal the servers' data, and face increa...
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Diego Cath @diegocath.bsky.social · 06/01/2026
Nice! The connection between games and STEM is pretty strong, but something similar can actually be found in most other art forms too. Perhaps music is the most obvious example. And I think there is a good reason to this phenomenon: just like science, art is also a search for truth.
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Diego Cath @diegocath.bsky.social · 23/12/2025
The metagame is an important part of what makes a game fun. But it must be created organically. medium.com/@diego_cath/... #gamedev #roguelike
medium.com
Intentional Metagame
To what extent can we design the meta around our game projects?
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Diego Cath @diegocath.bsky.social · 17/12/2025
Is it ok to be a game designer and not be a gamer? medium.com/@diego_cath/... #gamedev #roguelike
medium.com
Games and Gaming
Whenever I show people the games I’ve made, everyone immediately assumes I must regularly play Settlers of Catan, or Dark Souls, or some…
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Diego Cath @diegocath.bsky.social · 16/12/2025
Artists and entrepreneurs explore questions and ideas. Companies, for the most part, improve on what already exists. There are exceptions of course. Art, new startups, and science are different forms of exploring ideas. I don't think hobbies is relevant to the topic?
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Diego Cath @diegocath.bsky.social · 15/12/2025
Yea maybe what I say there is confusing. Regardless of whether your motivation is money or altruism or whatever, as an artist you will have to explore entirely new ideas. If you work for a company any exploration is much more shallow. There are exceptions of course.
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Diego Cath @diegocath.bsky.social · 15/12/2025
Making a game that succeeds in the market would be awesome of course. But in my case I personally make games when I get obsessed about an idea.
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Diego Cath @diegocath.bsky.social · 15/12/2025
Yes. Making games can be a lot of different things. For some years I enjoyed the coding part. Now I'm more interested in the world of ideas.
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Diego Cath @diegocath.bsky.social · 15/12/2025
I don't think they are mutually exclusive. There is a bit of business management in art, and a bit of creative exploratory moments in what companies do.
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Diego Cath @diegocath.bsky.social · 15/12/2025
Fully agree: art has a lot in common with some early-stage startups. And with science too.
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Diego Cath @diegocath.bsky.social · 12/12/2025
That games are often marketed under a single author's name obscuring the crucial role of other contributors.
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Diego Cath @diegocath.bsky.social · 12/12/2025
I think political inclinations are unrelated to your main point. These last comments are uncalled for and dilute your argument.
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Diego Cath @diegocath.bsky.social · 10/12/2025
Yea the questions we explore as game designers don't need to be about mechanics or gameplay. They can be about specific feelings, about connection, about things we share as human beings, etc.
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Diego Cath @diegocath.bsky.social · 10/12/2025
@droqen.bsky.social tangentially related to our recent exchanges.
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Diego Cath @diegocath.bsky.social · 10/12/2025
Some thoughts regarding commercial vs artistic game design. medium.com/@diego_cath/... #gamedev #roguelike
medium.com
The Art in Game Design
One question that comes often and naturally as an independent game designer is about how to compete in a saturated market where the biggest…
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Diego Cath @diegocath.bsky.social · 07/12/2025
Something I wrote a few months ago about my next game, and game design, and rituals. medium.com/@diego_cath/... #gamedev #roguelike
medium.com
Starting Point
About the ritualistic aspects of games and the problem-solving nature of game design.
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Diego Cath @diegocath.bsky.social · 07/12/2025
I believe this already does happen to some extent. Perhaps it's difficult to see precisely because their success metric does not involve publicity at all.
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Diego Cath @diegocath.bsky.social · 07/12/2025
My question would be: do you think artists can co-exist alongside these linkedin, forbes 30, marketing people?
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Diego Cath @diegocath.bsky.social · 06/12/2025
Which games do people play as a sort of ritual? Sudoku comes to mind, but I'm sure there are many more. #gamedev #gaming
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Diego Cath @diegocath.bsky.social · 06/12/2025
Also, rather than thinking how the world _should_ be, wouldn't it be more practical to think of existing gaps and problems and solve them?
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Diego Cath @diegocath.bsky.social · 06/12/2025
I didn't jump, I was just answering the question about democratization. But in any case, I think as artists we should prefer "lots of people doing art for everyone" over "few people doing art for the rich".
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Diego Cath @diegocath.bsky.social · 05/12/2025
Take music for instance. These days there are more indie musicians than ever before. Any explanation of this phenomenon would certainly have to refer to the profit seeking record labels and distributors. You may love or hate how it works, but I think it's a fact that reach is larger than ever.
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Diego Cath @diegocath.bsky.social · 03/12/2025
Unfortunately I don't know of any literature for the specific subject. My comment was based on my intuitions around the democratization of other stuff (visual arts, music, movies, etc).
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Diego Cath @diegocath.bsky.social · 03/12/2025
Art and commercial products are not on a zero-sum game. We artists also benefit from the success of companies focused on making money.
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Diego Cath @diegocath.bsky.social · 03/12/2025
Rather than thinking of a utopia where games are art, we should be happy to see both artists and commercial initiatives sharing this medium, like in all other art forms.
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Diego Cath @diegocath.bsky.social · 03/12/2025
I'm looking to follow game designers and roguelike devs. Any suggestions? #gamedev #roguelike
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Diego Cath @diegocath.bsky.social · 03/12/2025
👋🏼 I will be posting about game design, roguelikes, and maybe even games as rituals. And also about my current project.
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