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Diego Cath

@diegocath.bsky.social
18 followers 33 following 31 posts

I make small games that you can play anywhere and maybe even incorporate into your daily life. My games: dxgames.el Some ideas: medium.com/@diego_cath

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Reposted by Diego Cath
Rudok's Tavern @rudokstavern.bsky.social · 29/09/2026
We have made a game! It's name is Sepulkrant and it has just entered an open beta where anyone interested can try it out. Join our playtest: diego-cath.itch.io/sepulkrant
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Diego Cath @diegocath.bsky.social · 28/09/2026
Playtesting should not guide design, it should be treated as a tool for error correction. #gamedev #roguelike medium.com/@diego_cath/...
medium.com
An Approach to Playtesting
In 1919, when the theory of relativity was successfully tested during a solar eclipse, Einstein was asked what would have happened if the…
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Diego Cath @diegocath.bsky.social · 24/09/2026
Open beta: diego-cath.itch.io/sepulkrant #gamedev #roguelike
diego-cath.itch.io
Sepulkrant by dx, LordPakrung
Fight the undead horde and protect the Garden of Graves from Necromancy.
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Diego Cath @diegocath.bsky.social · 31/08/2026
medium.com/@diego_cath/... In #gamedev, designers tend to think in terms of 2 game stages: the tutorial and "the game". I believe we can be more granular. #roguelike
medium.com
The Four Stages of Roguelikes
A player’s relationship with a game changes as they become more familiar with it. They begin as a complete novice, slowly learn its…
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Diego Cath @diegocath.bsky.social · 24/08/2026
Some thoughts about strategic choices, for people who enjoy strategy games and roguelikes: medium.com/@diego_cath/... #gamedev #roguelike
medium.com
Two Elements of Strategy
One of the things I’ve discovered recently, as I work on my new game, is how strategic choices have 2 different aspects to them.
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Reposted by Diego Cath
Michael Brough @smestorp.bsky.social · 28/05/2026
im back store.steampowered.com/app/3304110/...
store.steampowered.com
Save 10% on 868-BACK on Steam
868-BACK is a computer-hacking strategy roguelike game where your mission is to dismantle capitalism one server at a time! Use hacking powers to fight enemies, steal the servers' data, and face increa...
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Diego Cath @diegocath.bsky.social · 23/12/2025
The metagame is an important part of what makes a game fun. But it must be created organically. medium.com/@diego_cath/... #gamedev #roguelike
medium.com
Intentional Metagame
To what extent can we design the meta around our game projects?
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Diego Cath @diegocath.bsky.social · 17/12/2025
Is it ok to be a game designer and not be a gamer? medium.com/@diego_cath/... #gamedev #roguelike
medium.com
Games and Gaming
Whenever I show people the games I’ve made, everyone immediately assumes I must regularly play Settlers of Catan, or Dark Souls, or some…
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Diego Cath @diegocath.bsky.social · 10/12/2025
Some thoughts regarding commercial vs artistic game design. medium.com/@diego_cath/... #gamedev #roguelike
medium.com
The Art in Game Design
One question that comes often and naturally as an independent game designer is about how to compete in a saturated market where the biggest…
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Diego Cath @diegocath.bsky.social · 07/12/2025
Something I wrote a few months ago about my next game, and game design, and rituals. medium.com/@diego_cath/... #gamedev #roguelike
medium.com
Starting Point
About the ritualistic aspects of games and the problem-solving nature of game design.
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Diego Cath @diegocath.bsky.social · 06/12/2025
Which games do people play as a sort of ritual? Sudoku comes to mind, but I'm sure there are many more. #gamedev #gaming
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Diego Cath @diegocath.bsky.social · 03/12/2025
I'm looking to follow game designers and roguelike devs. Any suggestions? #gamedev #roguelike
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Diego Cath @diegocath.bsky.social · 03/12/2025
👋🏼 I will be posting about game design, roguelikes, and maybe even games as rituals. And also about my current project.
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