Reposted by Diego CathRudok's Tavern @rudokstavern.bsky.social · 29/09/2026We have made a game! It's name is Sepulkrant and it has just entered an open beta where anyone interested can try it out. Join our playtest: diego-cath.itch.io/sepulkrant 012
Diego Cath @diegocath.bsky.social · 28/09/2026Playtesting should not guide design, it should be treated as a tool for error correction. #gamedev #roguelike medium.com/@diego_cath/...medium.comAn Approach to PlaytestingIn 1919, when the theory of relativity was successfully tested during a solar eclipse, Einstein was asked what would have happened if the… 0112
Diego Cath @diegocath.bsky.social · 24/09/2026Open beta: diego-cath.itch.io/sepulkrant #gamedev #roguelikediego-cath.itch.ioSepulkrant by dx, LordPakrungFight the undead horde and protect the Garden of Graves from Necromancy. 0113
Diego Cath @diegocath.bsky.social · 31/08/2026medium.com/@diego_cath/... In #gamedev, designers tend to think in terms of 2 game stages: the tutorial and "the game". I believe we can be more granular. #roguelikemedium.comThe Four Stages of RoguelikesA player’s relationship with a game changes as they become more familiar with it. They begin as a complete novice, slowly learn its… 060
Diego Cath @diegocath.bsky.social · 24/08/2026Some thoughts about strategic choices, for people who enjoy strategy games and roguelikes: medium.com/@diego_cath/... #gamedev #roguelikemedium.comTwo Elements of StrategyOne of the things I’ve discovered recently, as I work on my new game, is how strategic choices have 2 different aspects to them. 0100
Reposted by Diego CathMichael Brough @smestorp.bsky.social · 28/05/2026im back store.steampowered.com/app/3304110/...store.steampowered.comSave 10% on 868-BACK on Steam868-BACK is a computer-hacking strategy roguelike game where your mission is to dismantle capitalism one server at a time! Use hacking powers to fight enemies, steal the servers' data, and face increa... 10395178
Diego Cath @diegocath.bsky.social · 23/12/2025The metagame is an important part of what makes a game fun. But it must be created organically. medium.com/@diego_cath/... #gamedev #roguelikemedium.comIntentional MetagameTo what extent can we design the meta around our game projects? 062
Diego Cath @diegocath.bsky.social · 17/12/2025Is it ok to be a game designer and not be a gamer? medium.com/@diego_cath/... #gamedev #roguelikemedium.comGames and GamingWhenever I show people the games I’ve made, everyone immediately assumes I must regularly play Settlers of Catan, or Dark Souls, or some… 072
Diego Cath @diegocath.bsky.social · 10/12/2025Some thoughts regarding commercial vs artistic game design. medium.com/@diego_cath/... #gamedev #roguelikemedium.comThe Art in Game DesignOne question that comes often and naturally as an independent game designer is about how to compete in a saturated market where the biggest… 1102
Diego Cath @diegocath.bsky.social · 07/12/2025Something I wrote a few months ago about my next game, and game design, and rituals. medium.com/@diego_cath/... #gamedev #roguelikemedium.comStarting PointAbout the ritualistic aspects of games and the problem-solving nature of game design. 152
Diego Cath @diegocath.bsky.social · 06/12/2025Which games do people play as a sort of ritual? Sudoku comes to mind, but I'm sure there are many more. #gamedev #gaming 062
Diego Cath @diegocath.bsky.social · 03/12/2025I'm looking to follow game designers and roguelike devs. Any suggestions? #gamedev #roguelike 051
Diego Cath @diegocath.bsky.social · 03/12/2025👋🏼 I will be posting about game design, roguelikes, and maybe even games as rituals. And also about my current project. 010