Jared @designingjared.bsky.social · 10/03/2025If there is such a thing as an anti-holiday... For parents, today is it... 010
Reposted by JaredHank Green @hankgreen.bsky.social · 21/01/2025Take back your attention. 406232302166
Reposted by JaredDavid Imel @davidimel.com · 20/01/2025Start your own website. Run your own blog. Use decentralized and open-sourced platforms @ghost.org is a great open-sourced blogging platform and website builder Pixelfed is doing great work for images and runs on the social web Support open social projects so your homes on the web don't fall apart 189112341712
Jared @designingjared.bsky.social · 20/01/2025I don't know... Right now I would welcome being described as something other than American citizen... 010
Jared @designingjared.bsky.social · 20/01/2025 It's coming from the sorrow in the street, the holy places where the races meet; from the homicidal bitchin' that goes down in every kitchen to determine who will serve and who will eat... Democracy is coming to the U.S.A. -Leonard Cohen 030
Jared @designingjared.bsky.social · 02/10/2023LOL I remember how different it was from this when you played it... Didn't it have the "floating castle" gameplay when you played it? 110
Reposted by JaredBrandon Yuan @beanthespleen.bsky.social · 02/10/2023Hey folks! I’m proud to showcase blockouts for the levels I designed in STAR WARS Jedi: Survivor – Bygone Settlement, and the Shattered Moon Array Channel & Republic Research Laboratory (1/X) #blocktober #leveldesign #gamedev 32110
Jared @designingjared.bsky.social · 02/10/2023Even more #JediSurvivor #blocktober goodness out of Simon Anderson! 030
Jared @designingjared.bsky.social · 02/10/2023Hey, if you liked any of my #blocktober stuff, check out my fellow LDs on the great work we all did on STAR WARS Jedi: Survivor! #gamedev 040
Jared @designingjared.bsky.social · 02/10/2023I added the statue and this space behind it simply to provide the player with more time exploring with Merrin. Before its addition, it felt like Merrin and Cal would meet and suddenly get whisked away on a spamel. Some more Merrin 1 on 1 time improved the pacing of the back half of the level. 040
Jared @designingjared.bsky.social · 02/10/2023Here, the platform on the right was lowered to improve the encounter experience in that space. On the left, I thought it would be cool to traverse across the arms of this statue, give an “off the path” feel. However, players didn’t register it as a path, so I changed it to a grapple point/hang. 150
Jared @designingjared.bsky.social · 02/10/2023We needed an enclosed area to ambush Cal and introduce Merrin. As Cal’s jump height metrics fluctuated during development, more and more wall had to be added above the doors on the right . You can see the difference in height between the early graybox and the finished art. 160
Jared @designingjared.bsky.social · 02/10/2023However, in playtesting we found that, by the time players returned, they did not recognize this area or notice the slide hill out. I added the large stone hand as a unique landmark to help players recall this area and draw attention to the exit. We saw marked improvement in future playtests. 170
Jared @designingjared.bsky.social · 02/10/2023One of the early requirements for the level was for players to pass by the exit to the Ruins early in the level but be unable to use it until they obtained a Spamel later. I intended for the face of the giant statue to act as the “weenie” for the level and always be pointing the way to the exit. 160
Jared @designingjared.bsky.social · 02/10/2023Greetings! It's Blocktober & I'm excited to show you some of my work from Jedi: Survivor. Specifically the opening to Jedha. Everything in GD is a team effort. In these areas you see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo. #blocktober #gamedev #leveldesign 34313