Sign in

Jared

@designingjared.bsky.social
48 followers 16 following 12 posts

Designer and Column enthusiast. You may have played something I made. I guess I am here now, Resist... All thoughts and opinions are my own; subject to change. Terms and conditions apply.

PostsRepliesMedia
Reposted by Jared
Krassensteins @krassenstein.bsky.social · 22/05/2025
1092152465507
Reposted by Jared
Kris Wolfheart @kriswolfhe.art · 22/05/2025
Fucking THANK YOU
Yoshida feels diverse portfolios and smaller projects can deliver stability
Does that mean there's cause for quiet optimism? Yoshida believes so, but feels the largest companies need to begin (sensibly) investing in portfolios rather than pinning all of their financial hopes on a handful of gargantuan projects with no margin for error.

"Each product is different, right? Some live service games are successful—like Helldivers 2. So you cannot just take one product [or model] and say they're all wrong. Especially with entertainment products, nobody can predict sales, especially when new IPs are tried," he continued.

"I've worked with marketers in the past and they always miss the numbers. So, what big companies should do is invest in a portfolio of titles—because if they just invest in a small number of titles it's a huge risk. Even when you invest in existing successful franchises, because people's tastes will change."

It's also important, says Yoshida, to moderate the amount invested across that portfolio.

He explains that because big companies have to compete with rivals of similar size and stature, budgets can quickly balloon as competitors attempt to outdo each other. The antidote to that budgetary arms race, he suggests, is to realize that "sometimes limitation is really helpful" for studios and developers looking to push themselves creatively.
121533578
Jared @designingjared.bsky.social · 10/03/2025
If there is such a thing as an anti-holiday... For parents, today is it...
010
Reposted by Jared
Hank Green @hankgreen.bsky.social · 21/01/2025
Take back your attention.
406232302166
Reposted by Jared
David Imel @davidimel.com · 20/01/2025
Start your own website. Run your own blog. Use decentralized and open-sourced platforms @ghost.org is a great open-sourced blogging platform and website builder Pixelfed is doing great work for images and runs on the social web Support open social projects so your homes on the web don't fall apart
189112341712
Reposted by Jared
Elizabeth Matos 💙🦋🥅💞🇨🇦 @eoldoula.bsky.social · 20/01/2025
206156233101
Jared @designingjared.bsky.social · 20/01/2025
I don't know... Right now I would welcome being described as something other than American citizen...
010
Jared @designingjared.bsky.social · 20/01/2025
It's coming from the sorrow in the street, the holy places where the races meet; from the homicidal bitchin' that goes down in every kitchen to determine who will serve and who will eat... Democracy is coming to the U.S.A. -Leonard Cohen
030
Jared @designingjared.bsky.social · 02/10/2023
LOL I remember how different it was from this when you played it... Didn't it have the "floating castle" gameplay when you played it?
110
Reposted by Jared
Brandon Yuan @beanthespleen.bsky.social · 02/10/2023
Hey folks! I’m proud to showcase blockouts for the levels I designed in STAR WARS Jedi: Survivor – Bygone Settlement, and the Shattered Moon Array Channel & Republic Research Laboratory (1/X) #blocktober #leveldesign #gamedev
32110
Jared @designingjared.bsky.social · 02/10/2023
Even more #JediSurvivor #blocktober goodness out of Simon Anderson!
030
Jared @designingjared.bsky.social · 02/10/2023
Hey, if you liked any of my #blocktober stuff, check out my fellow LDs on the great work we all did on STAR WARS Jedi: Survivor! #gamedev
040
Jared @designingjared.bsky.social · 02/10/2023
I added the statue and this space behind it simply to provide the player with more time exploring with Merrin. Before its addition, it felt like Merrin and Cal would meet and suddenly get whisked away on a spamel.   Some more Merrin 1 on 1 time improved the pacing of the back half of the level.
040
Jared @designingjared.bsky.social · 02/10/2023
Here, the platform on the right was lowered to improve the encounter experience in that space. On the left, I thought it would be cool to traverse across the arms of this statue, give an “off the path” feel. However, players didn’t register it as a path, so I changed it to a grapple point/hang.
150
Jared @designingjared.bsky.social · 02/10/2023
We needed an enclosed area to ambush Cal and introduce Merrin.  As Cal’s jump height metrics fluctuated during development, more and more wall had to be added above the doors on the right .  You can see the difference in height between the early graybox and the finished art.
160
Jared @designingjared.bsky.social · 02/10/2023
However, in playtesting we found that, by the time players returned, they did not recognize this area or notice the slide hill out.   I added the large stone hand as a unique landmark to help players recall this area and draw attention to the exit.  We saw marked improvement in future playtests.
170
Jared @designingjared.bsky.social · 02/10/2023
One of the early requirements for the level was for players to pass by the exit to the Ruins early in the level but be unable to use it until they obtained a Spamel later. I intended for the face of the giant statue to act as the “weenie” for the level and always be pointing the way to the exit.
160
Jared @designingjared.bsky.social · 02/10/2023
Greetings! It's Blocktober & I'm excited to show you some of my work from Jedi: Survivor.  Specifically the opening to Jedha. Everything in GD is a team effort.  In these areas you see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo. #blocktober #gamedev #leveldesign
34313