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Deluxe Poly

@deluxepoly.bsky.social
85 followers 2 following 57 posts

In development - Vector and Bitmap based pixel art drawing tool with animation and tracing/rotoscoping features. #NoAI Early Access available through Patreon: www.patreon.com/c/davidwdev Developed by @hiddenasbestos.bsky.social

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Deluxe Poly @deluxepoly.bsky.social · 13/10/2026
There we go - it's looking a bit more professional now 😎
A screenshot of the Deluxe Poly application window with the app icon logo in the corner instead of the generic windows icon.
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Deluxe Poly @deluxepoly.bsky.social · 13/10/2026
Making an app icon. Lots of image resizing today :D
The Deluxe Poly at ten different sizes from 16 by 16 up to 1024 by 1024.
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Reina Lim✨ @artofreinav.bsky.social · 11/10/2026
If you're an artist looking for hand references to trace ethically, buy my photo pack! 300+ Hand Photos - $15 ✨Tracing allowed ✨Photobashing allowed ✨Not for A/I or N/FT ✋🏼: ko-fi.com/s/1755461cf1
An image with multiple photos of my hands at different angles. It says,

300+ Hand Photos - $15

✨Tracing allowed
✨Photobashing allowed
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Deluxe Poly @deluxepoly.bsky.social · 06/10/2026
Starting on the dither pattern selection dialog box. My thinking is having a list of the groups on the left and then a scrolling thumbnail window on the right. So I'd better get coding ! #pixelart #gamedev
Deluxe Poly dither pattern dialog box preview
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Deluxe Poly @deluxepoly.bsky.social · 04/10/2026
(this won't be the only place you see them, it's only part of the plan!)
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Deluxe Poly @deluxepoly.bsky.social · 04/10/2026
The top line briefly gets an override message when you change pattern. They all have unique names so you can remember and communicate them more easily. #pixelart #gamedev
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Deluxe Poly @deluxepoly.bsky.social · 04/10/2026
Dithering creates a nice effect on circles. #pixelart #gamedev
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Deluxe Poly @deluxepoly.bsky.social · 03/10/2026
All shapes, lines and polygons now show the current dither setting while you draw them. If you look in the colour state box in the middle of the toolbox, you'll see that I'm using the key commands to adjust the strength of the dither between shapes. #pixelart #gamedev #screenshotsaturday
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Deluxe Poly @deluxepoly.bsky.social · 02/10/2026
Not much progress to report today as I was working behind-the-scenes. Rewriting a bunch of stuff on the road towards having dither patterns work correctly during shape drawing - e.g. showing a rectangle with the correct pattern while you drag it out to the size you want. #gamedev #pixelart #lowpoly
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Deluxe Poly @deluxepoly.bsky.social · 01/10/2026
Added lots of different dither styles.
Dithering demo in Deluxe Poly
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Deluxe Poly @deluxepoly.bsky.social · 01/10/2026
Thanks!
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Deluxe Poly @deluxepoly.bsky.social · 01/10/2026
another doodle. I really need to get on the dither pattern selection UI next -- r.n. I just have a debug key to cycle them 😅
A shaded purple thing
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Deluxe Poly @deluxepoly.bsky.social · 01/10/2026
Multiple dither patterns (image made from several rectangles) 🥳 Choosing a pattern has no UI yet but the file loads/saves correctly, etc. #pixelart #gamedev
A gradient of Bayer dither patterns
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Deluxe Poly @deluxepoly.bsky.social · 01/10/2026
More dithering work today. Support for multiple patterns.
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Jojo @jojovego.bsky.social · 01/10/2026
Kodak with Flash Cube #pixel_dailies #Pixquare #pixelart #Camera #Kodak #flash #cube #photography
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Deluxe Poly @deluxepoly.bsky.social · 30/09/2026
Working towards supporting more dither patterns today. Converted some of the rendering over to this new system. More work to do, and more UI to design, but overall I'm happy with the progress. #pixelart #vector #lowpoly #gamedev
A selection of simple shapes, polygons and line art shaded with a striped pattern.
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Deluxe Poly @deluxepoly.bsky.social · 29/09/2026
Uhm, I should probably make these 3 mode buttons white instead of the primary colour, or if you choose black they'll be invisible 😅
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Deluxe Poly @deluxepoly.bsky.social · 29/09/2026
Made some small changes to the "colour state" box by showing the primary colour with the current pattern in dither mode and using a more interesting icon for 'mesh transparency' mode. #pixelart #gamedev
Deluxe Poly
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Reposted by Deluxe Poly
Deluxe Poly @deluxepoly.bsky.social · 28/09/2026
Make a quick change to layer "Add Indices" blending so that it 'saturates' the resulting addition to the size of palette. This seems like the least onerous solution to a fairly ambiguous problem. #pixelart #vector #illustrator #gamedev
Bright red (index 9) added to yellow (index 8) creates index 17 - but it is now clamped to 15.
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Deluxe Poly @deluxepoly.bsky.social · 28/09/2026
Make a quick change to layer "Add Indices" blending so that it 'saturates' the resulting addition to the size of palette. This seems like the least onerous solution to a fairly ambiguous problem. #pixelart #vector #illustrator #gamedev
Bright red (index 9) added to yellow (index 8) creates index 17 - but it is now clamped to 15.
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Reposted by Deluxe Poly
PC-98 Bot @pc98bot.gang-fight.com · 28/09/2026
Brandish 2 // Falcom // PC-98
Brandish 2 // Falcom // PC-98
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Deluxe Poly @deluxepoly.bsky.social · 28/09/2026
Looks like enhanced dithering is next on my list 🥳 -- The actual implementation of arbitrary patterns is pretty easy but I'll need to have a big think about the UI design for that to make it a good experience to actually use.
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PC-98 Bot @pc98bot.gang-fight.com · 28/09/2026
Puyo Puyo // Compile // PC-98
Puyo Puyo // Compile // PC-98
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Deluxe Poly @deluxepoly.bsky.social · 28/09/2026
Push scrolling is done - here's me editing a polygon that's larger than the viewport by pushing the camera. No need to zoom out. #pixelart #gamedev #vector #illustration
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Deluxe Poly @deluxepoly.bsky.social · 27/09/2026
I've been looking at a lot of PC-88 and 98 dithering lately and I'm definitely inspired.
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PC-98 Bot @pc98bot.gang-fight.com · 27/09/2026
Dōkyūsei 2 // Elf // PC-98
Dōkyūsei 2 // Elf // PC-98
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Deluxe Poly @deluxepoly.bsky.social · 27/09/2026
Push scrolling going well! I've added it to the Select tool as a test. Next to roll it out to the drawing tools... #pixelart #vector #illustrator #gamedev #solodev 🖌
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Deluxe Poly @deluxepoly.bsky.social · 27/09/2026
I realise I've made a mistake! - the hitboxes should be *outside* of the viewport. Having them where I first put them meant you can't begin drawing from the edge of the canvas or it would immediately start scrolling away ! 🤦‍♂️
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Deluxe Poly @deluxepoly.bsky.social · 27/09/2026
Beginning work on push scrolling (or auto-scrolling as I called it internally). This will let you draw and selected large objects, even when zoomed in, as the mouse approaches the edge of the view port. The first step is to define some hitboxes and register collisions with them. #gamedev #pixelart
The Deluxe Poly user interface with a select box being dragged out from the middle and moved over the hitboxes on the right and bottom. Some debug text is displayed showing the words Right and Down with numbers indicating how deeply we've moved into the hitbox.The Deluxe Poly interface with very faint lines (in red, yellow, green and blue) indicating where the scrolling hit boxes are located.
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Deluxe Poly @deluxepoly.bsky.social · 26/09/2026
Just a quick reminder that I don't use any "AI" for this project, as in 0% for coding, art, video production, etc. (I don't even know how to use it; I'm probably unemployable 😅) I love working on this project by hand and I support anyone doing the same on their thing too. #gamedev #pixelart #noai
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Sasha's Retrobytes 🏳️‍⚧️ @sharkabytes.bsky.social · 26/09/2026
Colour cycling and hi-res Amiga AGA landscapes: A clip from the Mark Ferrari art slideshow production from 2023.
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Deluxe Poly @deluxepoly.bsky.social · 26/09/2026
wow, those sure are some codec artefacts 😬
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Deluxe Poly @deluxepoly.bsky.social · 26/09/2026
Finished up the scroll bars on the main view. Feels even more like real software now 😌 #pixelart #vector #animation #gamedev #screenshotsaturday #noai
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Deluxe Poly @deluxepoly.bsky.social · 25/09/2026
This is one of the rare times where the ZX is actually more graphically powerful since it has an intensity bit !
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Deluxe Poly @deluxepoly.bsky.social · 25/09/2026
Made a new palette "RGB8" which is only allowed to be used for programmer art 😄 #pixelart #gamedev
A palette of 8 colours formed from the combinations of red green and blue being fully on or off.
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Deluxe Poly @deluxepoly.bsky.social · 24/09/2026
Working on scroll bars for the viewport. Got them rendering and detecting clicks. Now to make the 'handles' resize based on the ratio of canvas to view area, and place them based on the current scrolling.
..
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Deluxe Poly @deluxepoly.bsky.social · 23/09/2026
Upgraded the new document dialog to let you specify a default layer type and whether transparent background should be enabled. -- One day this dialog will get a "color mode" option - but for now it's Indexed only, so no option yet. #pixelart #gamedev
Deluxe Poly's new new document dialog
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Thanks! - It helps to... borrow.. great demo art :D
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Took a screenshot of Another World from YouTube, traced it into a bitmap layer with the correct palette, added a layer on top and set the blend mode to Add. Now I can make my own headlight shapes 😄 #pixelart #gamedev
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Timeproof Games @timeproof.games · 22/09/2026
The Last Express (PC, Smoking Car Productions, 1997) Designed by Jordan Mechner, creator of Prince of Persia, this mystery adventure delivers a story that unfolds in real time.
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Made good progress on additive blending today. Still some edge glitching to deal with and various other bits, but overall a success! #pixelart #gamedev
A polygon added over some others with palette trickery to make it appear translucent
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
I'm changing that now to preserve the palette index and then converting to RGBA as a post-process at the end. This allows me to do arithmetic on the indices (e.g. add them) to get a final translucent looking result.
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
This is involving a bit of a rewrite of how the final image is rendered within the application. Prior to today, I was converting from palette index to RGBA at the point of drawing the polygons ...
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Yes, a prescriptive "the second 32 colours must be 50% darker" might be a hardware feature on the Amiga but it doesn't need to do _only_ that here.
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Great - that should be possible here too!
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Deluxe Poly @deluxepoly.bsky.social · 22/09/2026
Today, we do this 😎 fabiensanglard.net/another_worl...
Palette tricks to fake translucency with an additive blend.
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Deluxe Poly @deluxepoly.bsky.social · 21/09/2026
Deluxe Poly - v0.41 is available for Patreon backers! youtu.be/0PLu0vMfEtU #pixelart #lowpoly #gamedev #illustration #noai
youtu.be
Deluxe Poly - Update 0.41
YouTube video by Deluxe Poly
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Deluxe Poly @deluxepoly.bsky.social · 21/09/2026
Deluxe Poly - v0.41 is available for Patreon backers! youtu.be/0PLu0vMfEtU #pixelart #lowpoly #gamedev #illustration #noai
youtu.be
Deluxe Poly - Update 0.41
YouTube video by Deluxe Poly
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Deluxe Poly @deluxepoly.bsky.social · 21/09/2026
Added a move tool for whole bitmap layers, with undo/redo support. #pixelart #gamedev
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Deluxe Poly @deluxepoly.bsky.social · 20/09/2026
Added the ability to transfer a photo into a bitmap layer using the current palette. No dithering at the moment, just nearest RGB match per-pixel.
An apple
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