Deluxe Poly @deluxepoly.bsky.social · 13/10/2026There we go - it's looking a bit more professional now 😎 0121 12
Deluxe Poly @deluxepoly.bsky.social · 13/10/2026Making an app icon. Lots of image resizing today :D 020 2
Reposted by Deluxe PolyReina Lim✨ @artofreinav.bsky.social · 11/10/2026If you're an artist looking for hand references to trace ethically, buy my photo pack! 300+ Hand Photos - $15 ✨Tracing allowed ✨Photobashing allowed ✨Not for A/I or N/FT ✋🏼: ko-fi.com/s/1755461cf1 01614 16
Deluxe Poly @deluxepoly.bsky.social · 06/10/2026Starting on the dither pattern selection dialog box. My thinking is having a list of the groups on the left and then a scrolling thumbnail window on the right. So I'd better get coding ! #pixelart #gamedev 0102 10
Deluxe Poly @deluxepoly.bsky.social · 04/10/2026(this won't be the only place you see them, it's only part of the plan!) 000 0
Deluxe Poly @deluxepoly.bsky.social · 04/10/2026The top line briefly gets an override message when you change pattern. They all have unique names so you can remember and communicate them more easily. #pixelart #gamedev 1133 13
Deluxe Poly @deluxepoly.bsky.social · 04/10/2026Dithering creates a nice effect on circles. #pixelart #gamedev 0173 17
Deluxe Poly @deluxepoly.bsky.social · 03/10/2026All shapes, lines and polygons now show the current dither setting while you draw them. If you look in the colour state box in the middle of the toolbox, you'll see that I'm using the key commands to adjust the strength of the dither between shapes. #pixelart #gamedev #screenshotsaturday 1236 23
Deluxe Poly @deluxepoly.bsky.social · 02/10/2026Not much progress to report today as I was working behind-the-scenes. Rewriting a bunch of stuff on the road towards having dither patterns work correctly during shape drawing - e.g. showing a rectangle with the correct pattern while you drag it out to the size you want. #gamedev #pixelart #lowpoly 0101 10
Deluxe Poly @deluxepoly.bsky.social · 01/10/2026another doodle. I really need to get on the dither pattern selection UI next -- r.n. I just have a debug key to cycle them 😅 000 0
Deluxe Poly @deluxepoly.bsky.social · 01/10/2026Multiple dither patterns (image made from several rectangles) 🥳 Choosing a pattern has no UI yet but the file loads/saves correctly, etc. #pixelart #gamedev 2194 19
Deluxe Poly @deluxepoly.bsky.social · 01/10/2026More dithering work today. Support for multiple patterns. 000 0
Reposted by Deluxe PolyJojo @jojovego.bsky.social · 01/10/2026Kodak with Flash Cube #pixel_dailies #Pixquare #pixelart #Camera #Kodak #flash #cube #photography 917429 174
Deluxe Poly @deluxepoly.bsky.social · 30/09/2026Working towards supporting more dither patterns today. Converted some of the rendering over to this new system. More work to do, and more UI to design, but overall I'm happy with the progress. #pixelart #vector #lowpoly #gamedev 0122 12
Deluxe Poly @deluxepoly.bsky.social · 29/09/2026Uhm, I should probably make these 3 mode buttons white instead of the primary colour, or if you choose black they'll be invisible 😅 010 1
Deluxe Poly @deluxepoly.bsky.social · 29/09/2026Made some small changes to the "colour state" box by showing the primary colour with the current pattern in dither mode and using a more interesting icon for 'mesh transparency' mode. #pixelart #gamedev 1214 21
Reposted by Deluxe PolyDeluxe Poly @deluxepoly.bsky.social · 28/09/2026Make a quick change to layer "Add Indices" blending so that it 'saturates' the resulting addition to the size of palette. This seems like the least onerous solution to a fairly ambiguous problem. #pixelart #vector #illustrator #gamedev 0104 10
Deluxe Poly @deluxepoly.bsky.social · 28/09/2026Make a quick change to layer "Add Indices" blending so that it 'saturates' the resulting addition to the size of palette. This seems like the least onerous solution to a fairly ambiguous problem. #pixelart #vector #illustrator #gamedev 0104 10
Reposted by Deluxe PolyPC-98 Bot @pc98bot.gang-fight.com · 28/09/2026Brandish 2 // Falcom // PC-98 013131 131
Deluxe Poly @deluxepoly.bsky.social · 28/09/2026Looks like enhanced dithering is next on my list 🥳 -- The actual implementation of arbitrary patterns is pretty easy but I'll need to have a big think about the UI design for that to make it a good experience to actually use. 151 5
Reposted by Deluxe PolyPC-98 Bot @pc98bot.gang-fight.com · 28/09/2026Puyo Puyo // Compile // PC-98 3294126 294
Deluxe Poly @deluxepoly.bsky.social · 28/09/2026Push scrolling is done - here's me editing a polygon that's larger than the viewport by pushing the camera. No need to zoom out. #pixelart #gamedev #vector #illustration 092 9
Deluxe Poly @deluxepoly.bsky.social · 27/09/2026I've been looking at a lot of PC-88 and 98 dithering lately and I'm definitely inspired. 130 3
Reposted by Deluxe PolyPC-98 Bot @pc98bot.gang-fight.com · 27/09/2026Dōkyūsei 2 // Elf // PC-98 210834 108
Deluxe Poly @deluxepoly.bsky.social · 27/09/2026Push scrolling going well! I've added it to the Select tool as a test. Next to roll it out to the drawing tools... #pixelart #vector #illustrator #gamedev #solodev 🖌 0214 21
Deluxe Poly @deluxepoly.bsky.social · 27/09/2026I realise I've made a mistake! - the hitboxes should be *outside* of the viewport. Having them where I first put them meant you can't begin drawing from the edge of the canvas or it would immediately start scrolling away ! 🤦♂️ 010 1
Deluxe Poly @deluxepoly.bsky.social · 27/09/2026Beginning work on push scrolling (or auto-scrolling as I called it internally). This will let you draw and selected large objects, even when zoomed in, as the mouse approaches the edge of the view port. The first step is to define some hitboxes and register collisions with them. #gamedev #pixelart 1134 13
Deluxe Poly @deluxepoly.bsky.social · 26/09/2026Just a quick reminder that I don't use any "AI" for this project, as in 0% for coding, art, video production, etc. (I don't even know how to use it; I'm probably unemployable 😅) I love working on this project by hand and I support anyone doing the same on their thing too. #gamedev #pixelart #noai 1313 31
Reposted by Deluxe PolySasha's Retrobytes 🏳️⚧️ @sharkabytes.bsky.social · 26/09/2026Colour cycling and hi-res Amiga AGA landscapes: A clip from the Mark Ferrari art slideshow production from 2023. 251201348 1.2K
Deluxe Poly @deluxepoly.bsky.social · 26/09/2026Finished up the scroll bars on the main view. Feels even more like real software now 😌 #pixelart #vector #animation #gamedev #screenshotsaturday #noai 15610 56
Deluxe Poly @deluxepoly.bsky.social · 25/09/2026This is one of the rare times where the ZX is actually more graphically powerful since it has an intensity bit ! 000 0
Deluxe Poly @deluxepoly.bsky.social · 25/09/2026Made a new palette "RGB8" which is only allowed to be used for programmer art 😄 #pixelart #gamedev 1153 15
Deluxe Poly @deluxepoly.bsky.social · 24/09/2026Working on scroll bars for the viewport. Got them rendering and detecting clicks. Now to make the 'handles' resize based on the ratio of canvas to view area, and place them based on the current scrolling. 021 2
Deluxe Poly @deluxepoly.bsky.social · 23/09/2026Upgraded the new document dialog to let you specify a default layer type and whether transparent background should be enabled. -- One day this dialog will get a "color mode" option - but for now it's Indexed only, so no option yet. #pixelart #gamedev 0173 17
Deluxe Poly @deluxepoly.bsky.social · 22/09/2026Thanks! - It helps to... borrow.. great demo art :D 010 1
Deluxe Poly @deluxepoly.bsky.social · 22/09/2026Took a screenshot of Another World from YouTube, traced it into a bitmap layer with the correct palette, added a layer on top and set the blend mode to Add. Now I can make my own headlight shapes 😄 #pixelart #gamedev 1241 24
Reposted by Deluxe PolyTimeproof Games @timeproof.games · 22/09/2026The Last Express (PC, Smoking Car Productions, 1997) Designed by Jordan Mechner, creator of Prince of Persia, this mystery adventure delivers a story that unfolds in real time. 15913 59
Deluxe Poly @deluxepoly.bsky.social · 22/09/2026Made good progress on additive blending today. Still some edge glitching to deal with and various other bits, but overall a success! #pixelart #gamedev 0172 17
Deluxe Poly @deluxepoly.bsky.social · 22/09/2026I'm changing that now to preserve the palette index and then converting to RGBA as a post-process at the end. This allows me to do arithmetic on the indices (e.g. add them) to get a final translucent looking result. 010 1
Deluxe Poly @deluxepoly.bsky.social · 22/09/2026This is involving a bit of a rewrite of how the final image is rendered within the application. Prior to today, I was converting from palette index to RGBA at the point of drawing the polygons ... 110 1
Deluxe Poly @deluxepoly.bsky.social · 22/09/2026Yes, a prescriptive "the second 32 colours must be 50% darker" might be a hardware feature on the Amiga but it doesn't need to do _only_ that here. 100 1
Deluxe Poly @deluxepoly.bsky.social · 22/09/2026Today, we do this 😎 fabiensanglard.net/another_worl... 1182 18
Reposted by Deluxe PolyDeluxe Poly @deluxepoly.bsky.social · 21/09/2026Deluxe Poly - v0.41 is available for Patreon backers! youtu.be/0PLu0vMfEtU #pixelart #lowpoly #gamedev #illustration #noaiyoutu.beDeluxe Poly - Update 0.41YouTube video by Deluxe Poly 1144 14
Deluxe Poly @deluxepoly.bsky.social · 21/09/2026Deluxe Poly - v0.41 is available for Patreon backers! youtu.be/0PLu0vMfEtU #pixelart #lowpoly #gamedev #illustration #noaiyoutu.beDeluxe Poly - Update 0.41YouTube video by Deluxe Poly 1144 14
Deluxe Poly @deluxepoly.bsky.social · 21/09/2026Added a move tool for whole bitmap layers, with undo/redo support. #pixelart #gamedev 1202 20
Reposted by Deluxe PolyDeluxe Poly @deluxepoly.bsky.social · 20/09/2026Added the ability to transfer a photo into a bitmap layer using the current palette. No dithering at the moment, just nearest RGB match per-pixel. 0103 10