define.games @define.games · 15/02/2026After an unfortunate and unavoidable pause, we continue to iterate on B2B AI SaaS. Here are the draft mockups of the new card design! 031
define.games @define.games · 14/01/2026Wonderful playtest today with friends from Japan, Korea, and New Zealand! (Tonight then, maybe?) 011
define.games @define.games · 09/01/2026Updated the project page for B2B AI SaaS. define.games/b2b-ai-saasdefine.gamesdefine.gamesA game development studio founded by Phil Filippak in 2024 010
Reposted by define.gamesArchitect of Thought @architectofthought.bsky.social · 05/01/2026Hi everyone! This project is no longer active. You can still read the posts at architectofthought.substack.com, but there won't be anything new here. If you want to support @blisstweeting.xyz's work, please check out @define.games and this Patreon page: www.patreon.com/posts/welcom... Thank you!patreon.comWelcome to the Rokuroku dev page! | RokurokuGet more from Rokuroku on Patreon 022
define.games @define.games · 05/01/2026This year, we will be generating a whole lot of news about our games. Stay tuned and join our Discord server! discord.gg/86bymhTWWndiscord.ggJoin the define.games Discord Server!Community server for the games developed by define.games. Currently in development: Rokuroku, a turn-based MOBA game. | 26 members 131
define.games @define.games · 29/12/2025Another playtest done. Continuing to iterate at high velocity. 020
define.games @define.games · 26/12/2025Another ukiyo-e masterpiece and an inspiration for Rokuroku. Takiyasha the Witch and the Skeleton Specter Utagawa Kuniyoshi, 1844 041
define.games @define.games · 24/12/2025First iteration of card design is ready for B2B AI SaaS! Here's a sneak peek of the role card. 010
define.games @define.games · 23/12/2025A quick update about Rokuroku! We decided to change our code architecture and implement an ECS. The work is being done but the next playtests and demo videos are postponed for a little while. Stay tuned! 120
define.games @define.games · 21/12/2025B2B AI SaaS: just wrapped up a 2.5-hour online playtest, looking forward to hosting the next dozen this year. 030
define.games @define.games · 20/12/2025A masterpiece of ukiyo-e and an inspiration for Rokuroku. Fujiwara no Yasumasa Playing the Flute by Moonlight Tsukioka Yoshitoshi, 1883 051
define.games @define.games · 18/12/2025Short dev video about our upcoming game B2B AI SaaS: www.youtube.com/watch?v=Aoan...youtube.comB2B AI SaaS: IntroYouTube video by Define Games 121
define.games @define.games · 17/12/2025Quick update on B2B AI SaaS: - New prototype decks are loaded into Tabletop Simulator (and are also ready for print) - Certain progress is made with art direction - The first dev blog video is being edited 031
define.games @define.games · 11/12/2025Yesternight game design tinkering session. This is also a sneak peek into B2B AI SaaS, a tabletop game about startups that we're making in our studio. 021
Reposted by define.gamesPhil @blisstweeting.xyz · 02/11/2025Feels so rewarding to add new features on top of a decent architecture. I still have reservation about some of my choices, not all of them were that good. But even then, adding new heroes and features turns out to be very simple. 041
define.games @define.games · 02/11/2025Dev Log #10 New heroes: - Scholar of the Ainu traditions. Supporting role New abilities: - Whirlwind. Damage and move all adjacent heroes counterclockwise - Swap. Teleport two heroes to each other's positions - Switchable passive stats bonus for adjacent heroes 021
define.games @define.games · 23/10/2025We're excited to invite you to our Discord server! discord.gg/86bymhTWWndiscord.ggJoin the define.games Discord Server!Community server for the games developed by define.games. Currently in development: Rokuroku, a turn-based MOBA game. | 14 members 010
define.games @define.games · 17/10/2025Dev Log #9 The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each) 041
define.games @define.games · 05/09/2025Dev Log #8 New features: - arbitrary hero spawn at any place in the turn order - new bomb-throwing ability for Demoman Fixes: - prevent double clicks from causing double actions 011
define.games @define.games · 31/08/2025Dev Log #7 Huge refactor of the core game logic: - standardized API for units and other entities - extendable transaction system - better access to game data across codebase Extra: - new robust animation system - interactive hero avatars reflecting turn order - admin tools 041
define.games @define.games · 06/07/2025Dev Log #6 Server code overhaul: - automated reconnect on WebSocket failure - player data now stored in a database - logging errors from all the connected users Currently refactoring core game logic. The next batch of playtests is happening in 2 weeks. 031
define.games @define.games · 20/06/2025Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected. 121
define.games @define.games · 16/06/2025Dev Log #5 - Added abilities for the Sumo character - Implemented a limited slot inventory - Make the path highlighted on mouse hover - Parametrize abilities so that dev is easier 011
define.games @define.games · 06/06/2025Dev Log #4 - Finished the 3v3 game mode implementation - Made hit points discrete - Fixed and refactored a bunch of internal stuff A couple more days to polish the worst parts of UX, and we will be starting early playtests! 011
define.games @define.games · 21/05/2025Dev Log #3 - Created a 3v3 map & dev-only map editor - Out-of-turn events revamp which fixes many bugs - Fixed camera positioning and UX - Implemented simple auto-turns for NPC units - Boxes now drop items when destroyed 031
define.games @define.games · 07/05/2025Dev Log #2 - Completed a massive code refactoring - Moved control of the game flow to the server A feature-focused update will follow up soon! 010
define.games @define.games · 11/04/2025Dev Log #1 - Implemented ability cooldowns - Added hero statuses (stun, bleeding, etc) - Introduced hex statuses (e.g. trap or burning) - Ctrl+LMB to attack any hex (to hit hidden units) - Made possible to draw an arbitrary movement path Stay tuned for further updates! 021