Phil @blisstweeting.xyz · 16/02/2026Shilling decentralized social media so much more now after getting to understand what's under the hood here 010
Phil @blisstweeting.xyz · 16/02/2026I've been only reposting @define.games posts here but it doesn't have to stay that way. Let me introduce myself again Hi! I'm Phil, I make games and do software engineering. I'm learning Japanese (おはようございます!) and do workouts (though I haven't worked out for far too long). I like reading and writing 140
Reposted by Phillexa @lexa.bsky.social · 15/02/2026Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head 07018
Phil @blisstweeting.xyz · 15/02/2026I hope no one notices that the cards that should have been white have somehow turned grey because of Figma settings 020
Reposted by Phildefine.games @define.games · 15/02/2026After an unfortunate and unavoidable pause, we continue to iterate on B2B AI SaaS. Here are the draft mockups of the new card design! 031
Phil @blisstweeting.xyz · 03/02/2026Moving my gamedev posts to @itchio.bsky.social where they belong itch.io/blog/1346190...itch.ioReputation Systems in GamesMy friend @WorldWearyWarlock sent me this talk on reputation systems by Jim Shepard , which I highly recommend to everyone who has even slight interest in either storytelling, procgen, or roguelikes..... 060
Phil @blisstweeting.xyz · 31/01/2026Wrote a new post unstableorbits.blog/p/roots-of-g...unstableorbits.blogRoots of Generational DepressionAnother way of looking at not having a goal 000
Reposted by Phildefine.games @define.games · 14/01/2026Wonderful playtest today with friends from Japan, Korea, and New Zealand! (Tonight then, maybe?) 011
Reposted by PhilPhil @blisstweeting.xyz · 05/01/2026Two years ago, AoT was my goal, until I bought a VR headset and realized I am simply not getting accustomed to using it. All the vision for the project was in vain against my lack of affection for VR as a medium. Now, I'm making what I really love (which is PC games), and the progress is tremendous 361
Phil @blisstweeting.xyz · 05/01/2026Two years ago, AoT was my goal, until I bought a VR headset and realized I am simply not getting accustomed to using it. All the vision for the project was in vain against my lack of affection for VR as a medium. Now, I'm making what I really love (which is PC games), and the progress is tremendous 361
Reposted by PhilArchitect of Thought @architectofthought.bsky.social · 05/01/2026Hi everyone! This project is no longer active. You can still read the posts at architectofthought.substack.com, but there won't be anything new here. If you want to support @blisstweeting.xyz's work, please check out @define.games and this Patreon page: www.patreon.com/posts/welcom... Thank you!patreon.comWelcome to the Rokuroku dev page! | RokurokuGet more from Rokuroku on Patreon 022
Reposted by Phildefine.games @define.games · 05/01/2026This year, we will be generating a whole lot of news about our games. Stay tuned and join our Discord server! discord.gg/86bymhTWWndiscord.ggJoin the define.games Discord Server!Community server for the games developed by define.games. Currently in development: Rokuroku, a turn-based MOBA game. | 26 members 131
Phil @blisstweeting.xyz · 26/12/2025I think this very painting was the one that made me think Rokuroku should be largely inspired by ukiyo-e. This painting opened the gates. 020
Reposted by Phildefine.games @define.games · 26/12/2025Another ukiyo-e masterpiece and an inspiration for Rokuroku. Takiyasha the Witch and the Skeleton Specter Utagawa Kuniyoshi, 1844 041
Phil @blisstweeting.xyz · 21/12/2025Making a visually comprehensive PDF with the rules right now. Describing how to play a game shouldn't take an hour 020
Reposted by Phildefine.games @define.games · 20/12/2025A masterpiece of ukiyo-e and an inspiration for Rokuroku. Fujiwara no Yasumasa Playing the Flute by Moonlight Tsukioka Yoshitoshi, 1883 051
Reposted by PhilPhil @blisstweeting.xyz · 18/12/2025This is the most sophisticated video I've ever made 221
Reposted by Phildefine.games @define.games · 18/12/2025Short dev video about our upcoming game B2B AI SaaS: www.youtube.com/watch?v=Aoan...youtube.comB2B AI SaaS: IntroYouTube video by Define Games 121
Reposted by Phildefine.games @define.games · 17/12/2025Quick update on B2B AI SaaS: - New prototype decks are loaded into Tabletop Simulator (and are also ready for print) - Certain progress is made with art direction - The first dev blog video is being edited 031
Phil @blisstweeting.xyz · 17/12/2025Talking on camera for 7-8 minutes of final screen time makes you respect youtubers much more than you did before 030
Phil @blisstweeting.xyz · 16/12/2025Marketing opportunities are everywhere for those with eyes to see 030
Phil @blisstweeting.xyz · 15/12/2025Making a prototype of your game where you can shuffle and deal and discard cards in physical space is so rewarding! 030
Reposted by Phildefine.games @define.games · 11/12/2025Yesternight game design tinkering session. This is also a sneak peek into B2B AI SaaS, a tabletop game about startups that we're making in our studio. 021
Phil @blisstweeting.xyz · 06/12/2025What I dislike about some polyamory takes is that in the statement that "one person cannot satisfy all your needs" it is assumed that all your needs must be satisfied 220
Phil @blisstweeting.xyz · 02/11/2025Feels so rewarding to add new features on top of a decent architecture. I still have reservation about some of my choices, not all of them were that good. But even then, adding new heroes and features turns out to be very simple. 041
Reposted by Phildefine.games @define.games · 02/11/2025Dev Log #10 New heroes: - Scholar of the Ainu traditions. Supporting role New abilities: - Whirlwind. Damage and move all adjacent heroes counterclockwise - Swap. Teleport two heroes to each other's positions - Switchable passive stats bonus for adjacent heroes 021
Phil @blisstweeting.xyz · 23/10/2025Eventually more and more people will discover my Strava profile 060
Reposted by Phildefine.games @define.games · 17/10/2025Dev Log #9 The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each) 041
Phil @blisstweeting.xyz · 16/09/2025It's a great game for you if you like: - mysterious & cozy lore - fixing things - medium complexity puzzles - wandering huge abandoned facilities - Soviet era aesthetics 030
Phil @blisstweeting.xyz · 16/09/2025Yooo! A few of my friends have been working on this game for quite a while. It's super cozy, and I want you all to wishlist it on Steam (see next post) 220
Reposted by Phildefine.games @define.games · 05/09/2025Dev Log #8 New features: - arbitrary hero spawn at any place in the turn order - new bomb-throwing ability for Demoman Fixes: - prevent double clicks from causing double actions 011
Reposted by Phildefine.games @define.games · 03/09/2025Who can guess why this particular placement of units? 021
Reposted by Phildefine.games @define.games · 31/08/2025Dev Log #7 Huge refactor of the core game logic: - standardized API for units and other entities - extendable transaction system - better access to game data across codebase Extra: - new robust animation system - interactive hero avatars reflecting turn order - admin tools 041
Reposted by PhilPhil @blisstweeting.xyz · 31/08/2025Spent a lot of time and effort on those changes but man am I happy with the results. Onward and forward 041
Phil @blisstweeting.xyz · 31/08/2025Spent a lot of time and effort on those changes but man am I happy with the results. Onward and forward 041
Phil @blisstweeting.xyz · 15/08/2025My wife creates crazy good textures in Substance Designer www.artstation.com/artwork/0lqDn5artstation.comStylized Set, Anya Nikitina 040
Reposted by Phildefine.games @define.games · 06/07/2025Dev Log #6 Server code overhaul: - automated reconnect on WebSocket failure - player data now stored in a database - logging errors from all the connected users Currently refactoring core game logic. The next batch of playtests is happening in 2 weeks. 031
Reposted by PhilPhil @blisstweeting.xyz · 20/06/2025Super happy about how this went! There were moments of proto-fun despite all the bug- and UI-related obstacles. The project is now fully internally greenlit by myself 021
Phil @blisstweeting.xyz · 20/06/2025Super happy about how this went! There were moments of proto-fun despite all the bug- and UI-related obstacles. The project is now fully internally greenlit by myself 021
Reposted by Phildefine.games @define.games · 20/06/2025Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected. 121