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Phil

@blisstweeting.xyz
689 followers 208 following 1.5K posts

Founder @define.games (define.games)

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Phil @blisstweeting.xyz · 16/02/2026
Shilling decentralized social media so much more now after getting to understand what's under the hood here
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Phil @blisstweeting.xyz · 16/02/2026
メロンパンが恋しい
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Phil @blisstweeting.xyz · 16/02/2026
I've been only reposting @define.games posts here but it doesn't have to stay that way. Let me introduce myself again Hi! I'm Phil, I make games and do software engineering. I'm learning Japanese (おはようございます!) and do workouts (though I haven't worked out for far too long). I like reading and writing
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lexa @lexa.bsky.social · 15/02/2026
Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head Screaming Head
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Phil @blisstweeting.xyz · 15/02/2026
I hope no one notices that the cards that should have been white have somehow turned grey because of Figma settings
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define.games @define.games · 15/02/2026
After an unfortunate and unavoidable pause, we continue to iterate on B2B AI SaaS. Here are the draft mockups of the new card design!
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Phil @blisstweeting.xyz · 03/02/2026
Moving my gamedev posts to @itchio.bsky.social where they belong itch.io/blog/1346190...
itch.io
Reputation Systems in Games
My friend @WorldWearyWarlock sent me this talk on reputation systems by Jim Shepard , which I highly recommend to everyone who has even slight interest in either storytelling, procgen, or roguelikes.....
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Phil @blisstweeting.xyz · 31/01/2026
Wrote a new post unstableorbits.blog/p/roots-of-g...
unstableorbits.blog
Roots of Generational Depression
Another way of looking at not having a goal
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Phil @blisstweeting.xyz · 14/01/2026
Increasingly hyped for this game we're making
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define.games @define.games · 14/01/2026
Wonderful playtest today with friends from Japan, Korea, and New Zealand! (Tonight then, maybe?)
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Phil @blisstweeting.xyz · 05/01/2026
Two years ago, AoT was my goal, until I bought a VR headset and realized I am simply not getting accustomed to using it. All the vision for the project was in vain against my lack of affection for VR as a medium. Now, I'm making what I really love (which is PC games), and the progress is tremendous
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Phil @blisstweeting.xyz · 05/01/2026
Two years ago, AoT was my goal, until I bought a VR headset and realized I am simply not getting accustomed to using it. All the vision for the project was in vain against my lack of affection for VR as a medium. Now, I'm making what I really love (which is PC games), and the progress is tremendous
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Architect of Thought @architectofthought.bsky.social · 05/01/2026
Hi everyone! This project is no longer active. You can still read the posts at architectofthought.substack.com, but there won't be anything new here. If you want to support @blisstweeting.xyz's work, please check out @define.games and this Patreon page: www.patreon.com/posts/welcom... Thank you!
patreon.com
Welcome to the Rokuroku dev page! | Rokuroku
Get more from Rokuroku on Patreon
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define.games @define.games · 05/01/2026
This year, we will be generating a whole lot of news about our games. Stay tuned and join our Discord server! discord.gg/86bymhTWWn
discord.gg
Join the define.games Discord Server!
Community server for the games developed by define.games. Currently in development: Rokuroku, a turn-based MOBA game. | 26 members
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Phil @blisstweeting.xyz · 26/12/2025
I think this very painting was the one that made me think Rokuroku should be largely inspired by ukiyo-e. This painting opened the gates.
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define.games @define.games · 26/12/2025
Another ukiyo-e masterpiece and an inspiration for Rokuroku. Takiyasha the Witch and the Skeleton Specter Utagawa Kuniyoshi, 1844
In the image, the princess recites a spell written on a handscroll, summoning a giant skeleton. It rears out of a black void, crashing its way through the tattered palace blinds with its bony fingers to menace Mitsukuni and his companion.
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Phil @blisstweeting.xyz · 21/12/2025
Making a visually comprehensive PDF with the rules right now. Describing how to play a game shouldn't take an hour
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define.games @define.games · 20/12/2025
A masterpiece of ukiyo-e and an inspiration for Rokuroku. Fujiwara no Yasumasa Playing the Flute by Moonlight Tsukioka Yoshitoshi, 1883
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Phil @blisstweeting.xyz · 18/12/2025
This is the most sophisticated video I've ever made
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Phil @blisstweeting.xyz · 18/12/2025
This is the most sophisticated video I've ever made
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define.games @define.games · 18/12/2025
Short dev video about our upcoming game B2B AI SaaS: www.youtube.com/watch?v=Aoan...
youtube.com
B2B AI SaaS: Intro
YouTube video by Define Games
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define.games @define.games · 17/12/2025
Quick update on B2B AI SaaS: - New prototype decks are loaded into Tabletop Simulator (and are also ready for print) - Certain progress is made with art direction - The first dev blog video is being edited
A screenshot from a video editing program, featuring some cards in the video preview screen.
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Phil @blisstweeting.xyz · 17/12/2025
Talking on camera for 7-8 minutes of final screen time makes you respect youtubers much more than you did before
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Phil @blisstweeting.xyz · 16/12/2025
Marketing opportunities are everywhere for those with eyes to see
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define.games @define.games · 16/12/2025
We've got something to say about it.
A set of board game cards, with the card titled "Slopification" at the center of the screenshot.
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Phil @blisstweeting.xyz · 15/12/2025
Making a prototype of your game where you can shuffle and deal and discard cards in physical space is so rewarding!
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define.games @define.games · 11/12/2025
Yesternight game design tinkering session. This is also a sneak peek into B2B AI SaaS, a tabletop game about startups that we're making in our studio.
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Phil @blisstweeting.xyz · 06/12/2025
What I dislike about some polyamory takes is that in the statement that "one person cannot satisfy all your needs" it is assumed that all your needs must be satisfied
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Phil @blisstweeting.xyz · 02/11/2025
Feels so rewarding to add new features on top of a decent architecture. I still have reservation about some of my choices, not all of them were that good. But even then, adding new heroes and features turns out to be very simple.
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define.games @define.games · 02/11/2025
Dev Log #10 New heroes: - Scholar of the Ainu traditions. Supporting role New abilities: - Whirlwind. Damage and move all adjacent heroes counterclockwise - Swap. Teleport two heroes to each other's positions - Switchable passive stats bonus for adjacent heroes
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Phil @blisstweeting.xyz · 23/10/2025
Eventually more and more people will discover my Strava profile
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define.games @define.games · 17/10/2025
Dev Log #9 The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each)
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Phil @blisstweeting.xyz · 16/09/2025
It's a great game for you if you like: - mysterious & cozy lore - fixing things - medium complexity puzzles - wandering huge abandoned facilities - Soviet era aesthetics
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Phil @blisstweeting.xyz · 16/09/2025
Yooo! A few of my friends have been working on this game for quite a while. It's super cozy, and I want you all to wishlist it on Steam (see next post)
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Phil @blisstweeting.xyz · 06/09/2025
My wife is a genius photographer
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define.games @define.games · 05/09/2025
Dev Log #8 New features: - arbitrary hero spawn at any place in the turn order - new bomb-throwing ability for Demoman Fixes: - prevent double clicks from causing double actions
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Phil @blisstweeting.xyz · 03/09/2025
I had a lot of fun making this
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define.games @define.games · 03/09/2025
Who can guess why this particular placement of units?
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define.games @define.games · 31/08/2025
Dev Log #7 Huge refactor of the core game logic: - standardized API for units and other entities - extendable transaction system - better access to game data across codebase Extra: - new robust animation system - interactive hero avatars reflecting turn order - admin tools
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Phil @blisstweeting.xyz · 31/08/2025
Spent a lot of time and effort on those changes but man am I happy with the results. Onward and forward
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Phil @blisstweeting.xyz · 31/08/2025
Spent a lot of time and effort on those changes but man am I happy with the results. Onward and forward
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Phil @blisstweeting.xyz · 15/08/2025
My wife creates crazy good textures in Substance Designer www.artstation.com/artwork/0lqDn5
artstation.com
Stylized Set, Anya Nikitina
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define.games @define.games · 06/07/2025
Dev Log #6 Server code overhaul: - automated reconnect on WebSocket failure - player data now stored in a database - logging errors from all the connected users Currently refactoring core game logic. The next batch of playtests is happening in 2 weeks.
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Phil @blisstweeting.xyz · 20/06/2025
Super happy about how this went! There were moments of proto-fun despite all the bug- and UI-related obstacles. The project is now fully internally greenlit by myself
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Phil @blisstweeting.xyz · 20/06/2025
Super happy about how this went! There were moments of proto-fun despite all the bug- and UI-related obstacles. The project is now fully internally greenlit by myself
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define.games @define.games · 20/06/2025
Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected.
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