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define.games

@define.games
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define.games

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define.games @define.games · 15/02/2026
After an unfortunate and unavoidable pause, we continue to iterate on B2B AI SaaS. Here are the draft mockups of the new card design!
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define.games @define.games · 14/01/2026
Wonderful playtest today with friends from Japan, Korea, and New Zealand! (Tonight then, maybe?)
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define.games @define.games · 06/01/2026
Very dense and fruitful playtest for B2B AI SaaS tonight!
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define.games @define.games · 29/12/2025
Another playtest done. Continuing to iterate at high velocity.
A board in Tabletop Simulator featuring cards and dice from a recent prototype of the board game called B2B AI SaaS.
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define.games @define.games · 26/12/2025
Another ukiyo-e masterpiece and an inspiration for Rokuroku. Takiyasha the Witch and the Skeleton Specter Utagawa Kuniyoshi, 1844
In the image, the princess recites a spell written on a handscroll, summoning a giant skeleton. It rears out of a black void, crashing its way through the tattered palace blinds with its bony fingers to menace Mitsukuni and his companion.
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define.games @define.games · 24/12/2025
First iteration of card design is ready for B2B AI SaaS! Here's a sneak peek of the role card.
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define.games @define.games · 23/12/2025
A quick update about Rokuroku! We decided to change our code architecture and implement an ECS. The work is being done but the next playtests and demo videos are postponed for a little while. Stay tuned!
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define.games @define.games · 21/12/2025
B2B AI SaaS: just wrapped up a 2.5-hour online playtest, looking forward to hosting the next dozen this year.
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define.games @define.games · 20/12/2025
A masterpiece of ukiyo-e and an inspiration for Rokuroku. Fujiwara no Yasumasa Playing the Flute by Moonlight Tsukioka Yoshitoshi, 1883
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define.games @define.games · 19/12/2025
Your support on Patreon will greatly help our cause!
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define.games @define.games · 17/12/2025
Quick update on B2B AI SaaS: - New prototype decks are loaded into Tabletop Simulator (and are also ready for print) - Certain progress is made with art direction - The first dev blog video is being edited
A screenshot from a video editing program, featuring some cards in the video preview screen.
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define.games @define.games · 16/12/2025
We've got something to say about it.
A set of board game cards, with the card titled "Slopification" at the center of the screenshot.
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define.games @define.games · 11/12/2025
Yesternight game design tinkering session. This is also a sneak peek into B2B AI SaaS, a tabletop game about startups that we're making in our studio.
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define.games @define.games · 02/11/2025
Dev Log #10 New heroes: - Scholar of the Ainu traditions. Supporting role New abilities: - Whirlwind. Damage and move all adjacent heroes counterclockwise - Swap. Teleport two heroes to each other's positions - Switchable passive stats bonus for adjacent heroes
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define.games @define.games · 17/10/2025
Dev Log #9 The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each)
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define.games @define.games · 05/09/2025
Dev Log #8 New features: - arbitrary hero spawn at any place in the turn order - new bomb-throwing ability for Demoman Fixes: - prevent double clicks from causing double actions
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define.games @define.games · 03/09/2025
Who can guess why this particular placement of units?
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define.games @define.games · 31/08/2025
Dev Log #7 Huge refactor of the core game logic: - standardized API for units and other entities - extendable transaction system - better access to game data across codebase Extra: - new robust animation system - interactive hero avatars reflecting turn order - admin tools
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define.games @define.games · 20/06/2025
Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected.
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define.games @define.games · 16/06/2025
Dev Log #5 - Added abilities for the Sumo character - Implemented a limited slot inventory - Make the path highlighted on mouse hover - Parametrize abilities so that dev is easier
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define.games @define.games · 06/06/2025
Dev Log #4 - Finished the 3v3 game mode implementation - Made hit points discrete - Fixed and refactored a bunch of internal stuff A couple more days to polish the worst parts of UX, and we will be starting early playtests!
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define.games @define.games · 21/05/2025
Dev Log #3 - Created a 3v3 map & dev-only map editor - Out-of-turn events revamp which fixes many bugs - Fixed camera positioning and UX - Implemented simple auto-turns for NPC units - Boxes now drop items when destroyed
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define.games @define.games · 27/03/2025
The beginning of the studio library!
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