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Sean Tilley

@deadsuperhero.com
478 followers 170 following 630 posts

Former Community Manager of #Diaspora, actively involved in reporting on decentralized technologies and the #fediverse at large. The clump of brain cells behind brands.town, spectra.video, and wedistribute.org

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Sean Tilley @deadsuperhero.com · 22/09/2026
I love it!
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Sean Tilley @deadsuperhero.com · 16/09/2026
Are there AT Proto podcasts out there?
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Sean Tilley @deadsuperhero.com · 16/09/2026
I blogged a bit about my experience with doing 3D game development with #Godot. This time, I focused on creating character models.
deadsuperhero.com
3D Game Development and Godot, Part II: Models
Facing an Uphill Battle
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Sean Tilley @deadsuperhero.com · 16/09/2026
Playing through Fallout 3 for the first time in ages and…God damn, I forgot this one was so dark and depressing. It’s a lot more somber compared to the later games.
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Reposted by Sean Tilley
Rabble @rabble.nz · 24/08/2026
I’m really excited to see the new Blacksky.cash from @blackskyweb.xyz come together. Community controlled money is an important step towards autonomy and self determination.
blacksky.cash
Home - Blacksky Cash
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Sean Tilley @deadsuperhero.com · 25/08/2026
Please, please check these people out. There's some really amazing musicians with great personalities that are involved.
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Sean Tilley @deadsuperhero.com · 24/08/2026
Best of luck! Road trips are extremely fun, especially if you're going cross-country to the West Coast.
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Sean Tilley @deadsuperhero.com · 22/08/2026
From the waist up, everything works. Once we get to that bone mismatch, retargeting breaks, so my guy's legs don't work at all. The solution here is to do a different kind of retargeting in Blender, to build an animation library that's specifically compatible with MakeHuman models.
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Sean Tilley @deadsuperhero.com · 22/08/2026
So, the reason this happened: the Root bone used in two different character models are located in different places. Retargeting got confused. My character's root bone is in his pelvis. The same thing for the animation source is between the feet. The difference causes the stretch.
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Reposted by Sean Tilley
Roundabout @roundabout.town · 21/08/2026
Roundabout, our local community app, is going to power chicago.org, allowing millions of Chicagoans to connect and share with each other. Here’s more about what we’re up to, including what sets this apart from messy, noisy, profit-driven social media apps: newpublic.org/chicago
newpublic.org
Chicago Public Media and Roundabout partner on chicago.com
One of the country's largest public media organizations is teaming up with a nonprofit digital platform to host online communities in Chicago.
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Sean Tilley @deadsuperhero.com · 22/08/2026
Another day, another learning moment. Here's animation retargeting in Godot. #GameDev
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Sean Tilley @deadsuperhero.com · 22/08/2026
Hair systems in Blender are absolutely wild. This is a plugin called Hair Tool, and I'm just starting to get the hang of it. It feels super complicated at first, but the idea of really digging deep and making super custom assets for characters is really interesting.
Screenshot of Blender, showcasing a Caucasian male with blonde-brown hair and highlighted strands for the editing process. Parts of the hair layer are missing or bare skin, as I'm still learning how to do different layers with varying lengths.Developer honesty. Here's the side of the face that's kind of messed up, because I haven't figured out how to do skin fades yet.
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Sean Tilley @deadsuperhero.com · 20/08/2026
The rain is pouring down hard in Mesa, Arizona tonight. This song feels perfect for a storm. #NowListening
youtube.com
Any Way The Wind Blows
YouTube video by The Mothers Of Invention - Topic
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Reposted by Sean Tilley
Rabble @rabble.nz · 18/08/2026
I thought it'd take a few weeks to get @divine.video fully launched when we announced it in November, and it took 9 months, but were here! www.engadget.com/2239070/vine...
engadget.com
Vine reboot Divine is now open to everyone, no invite code required - Engadget
Divine now has more than 2 million videos from Vine's original archive.
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Sean Tilley @deadsuperhero.com · 19/08/2026
The concept is really cool, and there's some practical ideas for what can be done with it. What if your game engine handled what every character looked like, and you could even do character creation / authoring in-engine if you really wanted to?
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Sean Tilley @deadsuperhero.com · 19/08/2026
Right now, I'm exploring a very cool project called Humanizer, which is a from-scratch reimplementation of MakeHuman, implemented purely within the Godot engine.
github.com
GitHub - NitroxNova/humanizer: convert MakeHuman to Godot4
convert MakeHuman to Godot4. Contribute to NitroxNova/humanizer development by creating an account on GitHub.
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Sean Tilley @deadsuperhero.com · 19/08/2026
One kind of maddening double edged sword of open source projects: occasionally, you find one that's really cool, but the author disappeared, the code is unfinished between V2 and V3, and you're left trying to understand what this person was doing.
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Reposted by Sean Tilley
Stefano Marinelli @bsd.cafe · 11/08/2026
Another step closer to release! The official website is now live at littlefedi.org with documentation and project details. Take a look and let me know what you think! #littleFedi #Fediverse
littlefedi.org
littleFedi
A small ActivityPub server written in Go. One binary, no runtime, no external services.
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Sean Tilley @deadsuperhero.com · 15/08/2026
I'm not gonna lie, my first playthrough of Baldur's Gate 3 has been an absolute journey. There's so much game in this game. But I'm finally at the Raphael fight, after haphazardly breaking into Hell after a sketchy portal-opening ritual, and I'm in awe.
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Sean Tilley @deadsuperhero.com · 13/08/2026
Never forget: the Fediverse took like 20 years to get where it is, and that required a lot of tech and standards to emerge and evolve. Atmosphere is happening at a faster clip largely due to available tech, funding, and builders. But it's not magically happening overnight.
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Sean Tilley @deadsuperhero.com · 12/08/2026
> Look over at dog. > Dog meets my gaze > Wags his tail Life is good.
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Sean Tilley @deadsuperhero.com · 12/08/2026
That reminds me, I need to fix my Eclipse installation. 😂
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Sean Tilley @deadsuperhero.com · 12/08/2026
There is nothing like coming home to your own bed, and nothing like coming home to your dogs. I slept so good last night.
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Sean Tilley @deadsuperhero.com · 12/08/2026
Hey friend, sorry for the trouble! Was away on a trip for family health concerns. I'm currently working through the queue and getting the server to a healthier place.
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Sean Tilley @deadsuperhero.com · 06/08/2026
Hey, as long as there's clear instructions on how to make the thing work, I'm okay with being given a tarball, for all I care.
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Sean Tilley @deadsuperhero.com · 06/08/2026
The PA system at this airport has the same automated voice from the Xtranormal meme videos. You know, the "NodeJS is Web Scale" voice.
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Sean Tilley @deadsuperhero.com · 06/08/2026
This is profoundly ugly. And I say that having worked with physical package processing software and vehicle maintenance tracking systems.
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Sean Tilley @deadsuperhero.com · 06/08/2026
My kingdom for a proper mobile-friendly view of @nextcloud.bsky.social Office documents. I thought it was going to be comparable to Google Docs, but I was wrong.
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Sean Tilley @deadsuperhero.com · 06/08/2026
My heart and love goes out to my friends attending #FediCon. I'm in the airport heading to California today, dealing with a family health emergency. Please be excellent to one another.
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Sean Tilley @deadsuperhero.com · 05/08/2026
Decentralized iPoo!!!!!
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Sean Tilley @deadsuperhero.com · 04/08/2026
So, Arizona got its first Buc-ees recently. It's 74,000 square feet. My wife and I visited yesterday, and listen: this place looks like an AI-generated fever dream. It's like the shop part of Cracker Barrel plus a food court plus a grocery store plus a gas station.
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Sean Tilley @deadsuperhero.com · 01/08/2026
Oh, it looks like Auto Rig Pro and Rigify don't play nicely together. Go figure! 🥁 Guess I'll try delving into this further.
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Sean Tilley @deadsuperhero.com · 01/08/2026
I guess I could try taking the rig off, or starting over on my character model. That at least seemed to work. But I'm bewildered at why the rig does nothing after retargeting.
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Sean Tilley @deadsuperhero.com · 01/08/2026
Conceptually, this should be an easy fix. Just match up the bones and use a retargeting plugin, right? What's maddening is that this goes completely haywire if your model is already rigged. For some reason, bone animations don't carry over to rig parts?
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Sean Tilley @deadsuperhero.com · 01/08/2026
If I have any vices at all, it's definitely sugar. 😭
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Sean Tilley @deadsuperhero.com · 01/08/2026
I should probably first fix the animation stuff before I start developing an entirely new feature... Trying to adapt a 3D model to work with custom animations sucks so much, though...
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Sean Tilley @deadsuperhero.com · 01/08/2026
Time to look at screenshots of existing inventory systems and then crudely hobble a basic one together.
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Reposted by Sean Tilley
Clinton Bowen @torrho.com · 31/07/2026
🧵 Blacksky is looking to buy a server for $30k USD. We'd like the following specs or better: - 384 GB RAM - 80 TB NVMe; ZFS RAIDZ2 in 2 vdevs - 1 Gbps + 10 Gpbs burstable - at least 84 threads for the CPU(s) - Ideally somewhere in the eastern half of North America but open to North America and EU
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Sean Tilley @deadsuperhero.com · 01/08/2026
I swear, every time I step back into the AT Proto ecosystem, I feel like apps and frameworks and data have advanced ten times over. People are building really crazy stuff over here. I feel like it's way over my head, which is kind of exciting.
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Sean Tilley @deadsuperhero.com · 01/08/2026
Ugh, I'm already feeling that. I get tired really easily, so I need to get myself checked out and work on that.
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Sean Tilley @deadsuperhero.com · 31/07/2026
Thank you! 😄 I'm just kind of shocked at how quickly 40 is coming up. I'm not that worried about hitting the number but...this decade is flying by.
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Sean Tilley @deadsuperhero.com · 31/07/2026
I am 36 years old today. Feels gross, man. 😬
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Sean Tilley @deadsuperhero.com · 31/07/2026
While I have nothing to show for it visually yet, my #Godot game now supports per-Actor inventories and items! This part was pretty easy; every Character has a dynamic array of inventory items, with methods to add, remove, or transfer. The harder part will involve building the representative UI.
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Sean Tilley @deadsuperhero.com · 27/07/2026
I might sound like I complain a lot, but the past few months have been super productive! I'm getting closer and closer to assembling a framework / template for the exact kind of games I'd like to make, which feels incredible. Just have to master a dozen more things. 😭😅
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Sean Tilley @deadsuperhero.com · 27/07/2026
From a hobbyist perspective, #GameDev is all about learning a bunch of different things all at once. This has been especially true in my transition from 2D to 3D game development.
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Sean Tilley @deadsuperhero.com · 27/07/2026
At least once I try this again tomorrow, I should be able to make my guy walk, run, jump, crouch, pick stuff up, open doors, and so on. But God damn, what a headache.
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Sean Tilley @deadsuperhero.com · 27/07/2026
One of my biggest lessons learned so far is that not all model rigs are the same. Some have more bones, some have less, some require weird rig adaptations. I've had my poor character bent into all kinds of positions because of incorrect assumptions. It's not fun.
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Sean Tilley @deadsuperhero.com · 27/07/2026
I'm getting closer to getting animation retargeting to work for my character models in Blender, but dear God, it's painful. So much of this is trial and error just to figure out the "right" way to do things. Hopefully by tomorrow, I'll get a bunch of animations working for my Godot game.
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Sean Tilley @deadsuperhero.com · 25/07/2026
I've absorbed so much of his disgusting lore through osmosis...
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Sean Tilley @deadsuperhero.com · 25/07/2026
My mother in law, a very sweet human being, is finally joining Mastodon. This is all fine and dandy, but the cherry on top is that she called it "MasterDom", which sounds like the FetLife version.
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