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ddmills

@ddmills.com
203 followers 230 following 64 posts

Hobby gamedev. github.com/ddmills

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ddmills @ddmills.com · 30/09/2025
campfire in the desert vibes
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ddmills @ddmills.com · 18/09/2025
The particle system has been a lot of work, it's finally in an acceptable spot. I decided to make particles 1/2 size and use the text glyphs. The full sized glyphs were just too chonky, especially for bullet trails
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ddmills @ddmills.com · 10/09/2025
the dynamic lighting is starting to come along really nicely. I'm hoping these are still readable while giving a good ambiance #bevy #gamedev #roguelikedev
A forest scene at night with multiple campfires.A cavern scene with glowing mushrooms
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ddmills @ddmills.com · 03/09/2025
i've made many of the UI elements actually clickable now. Ideally it can be played fully with a mouse
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ddmills @ddmills.com · 29/08/2025
I'm very happy with the basic zone generation now. Getting rivers and roads to work was challenging, but it's very satisfying to discover them. I should probably shelve the generation for now and start work on the dreaded inventory system #roguelikedev #bevy #gamedev
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ddmills @ddmills.com · 28/08/2025
an underground river
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ddmills @ddmills.com · 26/08/2025
Feeling better about road generation
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dan @danabra.mov · 24/08/2025
i use claude because of the fonts
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ddmills @ddmills.com · 22/08/2025
{R|Bandit}
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ddmills @ddmills.com · 21/08/2025
bevy is such a joy to work in. everything feels easy and intuitive. i really like how it’s bundled in separate packages, i can easily browse the source code, the documentation is immense, and the community is always so helpful
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ddmills @ddmills.com · 20/08/2025
Experimenting with more cool text effects for the cowboy roguelike/qudlike
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Ulfsire @ulfsire.bsky.social · 17/08/2025
back into the worldgen for extra / sub terrestrial realms
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ddmills @ddmills.com · 17/08/2025
its a ship
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Bay 12 Games @bay12games.com · 13/03/2025
This seems to be working as an official Bay 12 Games account. Just released version 51.08 of Dwarf Fortress.
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ddmills @ddmills.com · 01/03/2025
Some sprites inspired by Qud #roguelikedev
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ddmills @ddmills.com · 26/02/2025
Starting to add ui/boxes. I've also added an alternate font that is 8x24px for the title. I think i can use it sparingly, like when you discover a new location.
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ddmills @ddmills.com · 24/02/2025
bsky.app/profile/ques...
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🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 23/02/2025
[thinking of something one million people have thought of before] nobodys ever thought of this
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ddmills @ddmills.com · 24/02/2025
💄 I know it's excessive, but i've just added the ability to do cool text colors like Caves of Qud. The colors and font definitely needs some work. With the game having so much text, this really helps a lot. Do i add some subtle text animations?
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ddmills @ddmills.com · 23/02/2025
I'm trying to decide if this half-sized font looks OK or out of place. the sprites are 16x24, and the text is 8x12. Everything is scaled up 2x #roguelike #gamedev
Under the vast, starry sky, the cowboy's heart ached for new horizons and untamed trails.
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GameFromScratch @gamefromscratch.bsky.social · 22/02/2025
Today we continue our look at the best game engines and frameworks by programming language in 2025. Today we focus on the excellent Haxe programming language. If I missed an engine or framework, let me know! gamefromscratch.com/haxe-game-en... #gamedev #indiedev #haxe
gamefromscratch.com
Haxe Game Engines in 2025 – GameFromScratch.com
Today we check out the best game development frameworks, tools and engines in 2025 using the Haxe programming language.
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ddmills @ddmills.com · 21/02/2025
Revisiting chunk generation in my #roguelike. The rivers and footpaths are sort of working. Rivers can still make non-sensical loops, but that can be fixed. I'd like to make some rivers wider, and give them a direction. Thank you @lorenschmidt.bsky.social for all the advice! #gamedev #roguelike
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eef @eef.app · 18/02/2025
Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe? #gamedev #indiedev
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ddmills @ddmills.com · 19/02/2025
From desert to mountain #roguelike #gamedev
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tennessippi @tennessippi.bsky.social · 06/02/2025
We probably all need to become more blatantly anti-Silicon Valley. Give me less innovation, and more soul. New technology doesn’t mean infinite progress especially without being grounded in what it means to be human.
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deadlyyucca @deadlyyucca.bsky.social · 01/02/2025
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ddmills @ddmills.com · 26/01/2025
shader debugging vibes 🕶️ #gamedev
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loren schmidt @lorenschmidt.bsky.social · 22/01/2025
i wanted them to be a little gnarly, they're supposed to be dirt roads + subject to things like someone pulling a wagon over in the rain, etc.. this is a good example because initial input is a bit raw! too clean in some places, very noisy in others.
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ddmills @ddmills.com · 20/01/2025
Debugging shaders can produce some cool images #heaps #haxe #gamedev
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hilkojj @hilkojj.nl · 19/01/2025
Visitors now have an animation for leaving their car after parking! 🚗🚪 The game: store.steampowered.com/app/3031880/
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ddmills @ddmills.com · 18/01/2025
wip #pixelart
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Exidelo @exidelo.bsky.social · 16/01/2025
Should've really wrapped it up last year, but that it's for now with the helmet collection #pixelart
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ddmills @ddmills.com · 17/01/2025
🌴 #gamedev #roguelike
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ddmills @ddmills.com · 16/01/2025
Working on something #roguelike #gamedev
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ben ✶ @bf.wtf · 11/01/2025
someone help I can't stop making roguelikes #gamedev
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SuperRune @superrune.bsky.social · 15/12/2024
The Apocalypse. #pixelart #adventuregame
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loren schmidt @lorenschmidt.bsky.social · 11/01/2025
no, i don't know that one! thank you. this map is great.
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Seth @sethbb.bsky.social · 08/01/2025
Had lot of fun working on this cover art for Co-op Catacombs, an amazing asynchronously multiplayer #roguelike. I've been a big fan of the game since the 7DRL version, so I jumped at the chance when AikonCWD approached me. Play it on itch: aikoncwd.itch.io/coop-catacombs #pixelart
A rogue wearing a green cloak, holding a dagger in their right hand, steps through a stone gateway while looking at a cute ghost floating next to them.  In front of the rogue is a pitfall full of spikes.  A yellow torch is lit on the right side of the image. 

At the top of the image is the title "Co-op Catacombs".
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Brianna Townsend @brianna.town · 06/01/2025
As I return to #gamedev this week I felt it important to stay current with emerging roguelike trends and added playable sentient doors
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zzox (tyler) @zzox.net · 12/12/2024
i fucking love making video games man. every time i sit down at my computer i'm like Hell Yeah let's do this
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ddmills @ddmills.com · 27/12/2024
Finally added some fog of war #gamedev
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ddmills @ddmills.com · 21/12/2024
idk
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ddmills @ddmills.com · 21/12/2024
"Warm seasons’ greetings to you all from Menards." gotta be a top 10 Christmas song
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ddmills @ddmills.com · 20/12/2024
pretty big game breaking bug
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Sanctus @sanctusxyz.bsky.social · 13/12/2024
The first of many procedural wood materials and assets for my upcoming product "Sanctus Wood Works"🪵🪓 #b3d
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𝔾𝕆ℝ𝔸ℕ @gorangligovic.bsky.social · 26/11/2024
If you enjoy drawing medieval stuff you might want to have a bit of fun by designing a soldier for the 𝕾𝖔𝖓𝖘 𝖔𝖋 𝕺𝖗𝖐𝖚𝖘 mercenary company Guidelines: -15th century equipment -green metal -some sort of monstrous or grotesque design on the helmet
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Seth @sethbb.bsky.social · 27/10/2023
here's some of my pixel art
roguelike mockup featuring dwarves and some animals (camel, leopard, gorilla, chimpanzee)some buildings in beat em up stylea mysterious abandoned shack in top down RPG viewcyberpunk style hideout in oblique perspective
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ddmills @ddmills.com · 30/11/2024
Wild west roguelike, or should i say Qudlike? #roguelike #gamedev
2 bit sprites on a dark background of some cowboy figures in a stone building, with purple and yellow flames coloring everything.
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BNDT @lootbndt.bsky.social · 17/11/2024
new beginnings 👀
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