ddmills @ddmills.com · 18/09/2025The particle system has been a lot of work, it's finally in an acceptable spot. I decided to make particles 1/2 size and use the text glyphs. The full sized glyphs were just too chonky, especially for bullet trails 1130
ddmills @ddmills.com · 10/09/2025the dynamic lighting is starting to come along really nicely. I'm hoping these are still readable while giving a good ambiance #bevy #gamedev #roguelikedev 0215
ddmills @ddmills.com · 03/09/2025i've made many of the UI elements actually clickable now. Ideally it can be played fully with a mouse 050
ddmills @ddmills.com · 29/08/2025I'm very happy with the basic zone generation now. Getting rivers and roads to work was challenging, but it's very satisfying to discover them. I should probably shelve the generation for now and start work on the dreaded inventory system #roguelikedev #bevy #gamedev 2264
ddmills @ddmills.com · 21/08/2025bevy is such a joy to work in. everything feels easy and intuitive. i really like how it’s bundled in separate packages, i can easily browse the source code, the documentation is immense, and the community is always so helpful 030
ddmills @ddmills.com · 20/08/2025Experimenting with more cool text effects for the cowboy roguelike/qudlike 3251
Reposted by ddmillsUlfsire @ulfsire.bsky.social · 17/08/2025back into the worldgen for extra / sub terrestrial realms 1282
Reposted by ddmillsBay 12 Games @bay12games.com · 13/03/2025This seems to be working as an official Bay 12 Games account. Just released version 51.08 of Dwarf Fortress. 10847
ddmills @ddmills.com · 26/02/2025Starting to add ui/boxes. I've also added an alternate font that is 8x24px for the title. I think i can use it sparingly, like when you discover a new location. 381
Reposted by ddmills🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 @unormal.bsky.social · 23/02/2025[thinking of something one million people have thought of before] nobodys ever thought of this 0152
ddmills @ddmills.com · 24/02/2025💄 I know it's excessive, but i've just added the ability to do cool text colors like Caves of Qud. The colors and font definitely needs some work. With the game having so much text, this really helps a lot. Do i add some subtle text animations? 0361
ddmills @ddmills.com · 23/02/2025I'm trying to decide if this half-sized font looks OK or out of place. the sprites are 16x24, and the text is 8x12. Everything is scaled up 2x #roguelike #gamedev 5142
Reposted by ddmillsGameFromScratch @gamefromscratch.bsky.social · 22/02/2025Today we continue our look at the best game engines and frameworks by programming language in 2025. Today we focus on the excellent Haxe programming language. If I missed an engine or framework, let me know! gamefromscratch.com/haxe-game-en... #gamedev #indiedev #haxegamefromscratch.comHaxe Game Engines in 2025 – GameFromScratch.comToday we check out the best game development frameworks, tools and engines in 2025 using the Haxe programming language. 1408
ddmills @ddmills.com · 21/02/2025Revisiting chunk generation in my #roguelike. The rivers and footpaths are sort of working. Rivers can still make non-sensical loops, but that can be fixed. I'd like to make some rivers wider, and give them a direction. Thank you @lorenschmidt.bsky.social for all the advice! #gamedev #roguelike 1141
Reposted by ddmillseef @eef.app · 18/02/2025Day 2 of #BrackeysGameJam 2025.1! I didn't have as much time to work on it today, but things are forming. Got some simple audio. Made some more design decisions. And the part I'm most excited about, I started building out some of the lore/puzzle! Mini-games tomorrow maybe? #gamedev #indiedev 0155
Reposted by ddmillstennessippi @tennessippi.bsky.social · 06/02/2025We probably all need to become more blatantly anti-Silicon Valley. Give me less innovation, and more soul. New technology doesn’t mean infinite progress especially without being grounded in what it means to be human. 551317197
Reposted by ddmillsloren schmidt @lorenschmidt.bsky.social · 22/01/2025i wanted them to be a little gnarly, they're supposed to be dirt roads + subject to things like someone pulling a wagon over in the rain, etc.. this is a good example because initial input is a bit raw! too clean in some places, very noisy in others. 101
ddmills @ddmills.com · 20/01/2025Debugging shaders can produce some cool images #heaps #haxe #gamedev 060
Reposted by ddmillshilkojj @hilkojj.nl · 19/01/2025Visitors now have an animation for leaving their car after parking! 🚗🚪 The game: store.steampowered.com/app/3031880/ 2418
Reposted by ddmillsExidelo @exidelo.bsky.social · 16/01/2025Should've really wrapped it up last year, but that it's for now with the helmet collection #pixelart 1246081
Reposted by ddmillsben ✶ @bf.wtf · 11/01/2025someone help I can't stop making roguelikes #gamedev 3212
Reposted by ddmillsSuperRune @superrune.bsky.social · 15/12/2024The Apocalypse. #pixelart #adventuregame 526442
Reposted by ddmillsloren schmidt @lorenschmidt.bsky.social · 11/01/2025no, i don't know that one! thank you. this map is great. 221
Reposted by ddmillsSeth @sethbb.bsky.social · 08/01/2025Had lot of fun working on this cover art for Co-op Catacombs, an amazing asynchronously multiplayer #roguelike. I've been a big fan of the game since the 7DRL version, so I jumped at the chance when AikonCWD approached me. Play it on itch: aikoncwd.itch.io/coop-catacombs #pixelart 1183
Reposted by ddmillsBrianna Townsend @brianna.town · 06/01/2025As I return to #gamedev this week I felt it important to stay current with emerging roguelike trends and added playable sentient doors 1112915
Reposted by ddmillszzox (tyler) @zzox.net · 12/12/2024i fucking love making video games man. every time i sit down at my computer i'm like Hell Yeah let's do this 031
ddmills @ddmills.com · 21/12/2024"Warm seasons’ greetings to you all from Menards." gotta be a top 10 Christmas song 000
Reposted by ddmillsSanctus @sanctusxyz.bsky.social · 13/12/2024The first of many procedural wood materials and assets for my upcoming product "Sanctus Wood Works"🪵🪓 #b3d 2282
Reposted by ddmills𝔾𝕆ℝ𝔸ℕ @gorangligovic.bsky.social · 26/11/2024If you enjoy drawing medieval stuff you might want to have a bit of fun by designing a soldier for the 𝕾𝖔𝖓𝖘 𝖔𝖋 𝕺𝖗𝖐𝖚𝖘 mercenary company Guidelines: -15th century equipment -green metal -some sort of monstrous or grotesque design on the helmet 2103654699
ddmills @ddmills.com · 30/11/2024Wild west roguelike, or should i say Qudlike? #roguelike #gamedev 1536