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ddmills

@ddmills.com
203 followers 230 following 64 posts

Hobby gamedev. github.com/ddmills

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ddmills @ddmills.com · 30/09/2025
campfire in the desert vibes
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ddmills @ddmills.com · 18/09/2025
The particle system has been a lot of work, it's finally in an acceptable spot. I decided to make particles 1/2 size and use the text glyphs. The full sized glyphs were just too chonky, especially for bullet trails
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ddmills @ddmills.com · 10/09/2025
the dynamic lighting is starting to come along really nicely. I'm hoping these are still readable while giving a good ambiance #bevy #gamedev #roguelikedev
A forest scene at night with multiple campfires.A cavern scene with glowing mushrooms
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ddmills @ddmills.com · 03/09/2025
i've made many of the UI elements actually clickable now. Ideally it can be played fully with a mouse
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ddmills @ddmills.com · 29/08/2025
I'm very happy with the basic zone generation now. Getting rivers and roads to work was challenging, but it's very satisfying to discover them. I should probably shelve the generation for now and start work on the dreaded inventory system #roguelikedev #bevy #gamedev
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ddmills @ddmills.com · 28/08/2025
an underground river
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ddmills @ddmills.com · 26/08/2025
Feeling better about road generation
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ddmills @ddmills.com · 22/08/2025
{R|Bandit}
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ddmills @ddmills.com · 20/08/2025
I think the number glyphs look a little out of place and are difficult to read
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ddmills @ddmills.com · 20/08/2025
Experimenting with more cool text effects for the cowboy roguelike/qudlike
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ddmills @ddmills.com · 17/08/2025
its a ship
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ddmills @ddmills.com · 01/03/2025
Some sprites inspired by Qud #roguelikedev
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ddmills @ddmills.com · 26/02/2025
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ddmills @ddmills.com · 26/02/2025
Starting to add ui/boxes. I've also added an alternate font that is 8x24px for the title. I think i can use it sparingly, like when you discover a new location.
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ddmills @ddmills.com · 24/02/2025
bsky.app/profile/ques...
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ddmills @ddmills.com · 24/02/2025
💄 I know it's excessive, but i've just added the ability to do cool text colors like Caves of Qud. The colors and font definitely needs some work. With the game having so much text, this really helps a lot. Do i add some subtle text animations?
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ddmills @ddmills.com · 24/02/2025
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ddmills @ddmills.com · 23/02/2025
I'm trying to decide if this half-sized font looks OK or out of place. the sprites are 16x24, and the text is 8x12. Everything is scaled up 2x #roguelike #gamedev
Under the vast, starry sky, the cowboy's heart ached for new horizons and untamed trails.
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ddmills @ddmills.com · 21/02/2025
Revisiting chunk generation in my #roguelike. The rivers and footpaths are sort of working. Rivers can still make non-sensical loops, but that can be fixed. I'd like to make some rivers wider, and give them a direction. Thank you @lorenschmidt.bsky.social for all the advice! #gamedev #roguelike
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ddmills @ddmills.com · 19/02/2025
From desert to mountain #roguelike #gamedev
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ddmills @ddmills.com · 31/01/2025
Nice! if you need _even more_ performance, i recommend doing hierarchical astar - breaking the map into bigger nodes. Then you can search that graph first, and build fine-grained path after. This also solves the reachability problem!
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ddmills @ddmills.com · 26/01/2025
shader debugging vibes 🕶️ #gamedev
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ddmills @ddmills.com · 20/01/2025
Debugging shaders can produce some cool images #heaps #haxe #gamedev
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ddmills @ddmills.com · 18/01/2025
wip #pixelart
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ddmills @ddmills.com · 17/01/2025
🌴 #gamedev #roguelike
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ddmills @ddmills.com · 16/01/2025
Working on something #roguelike #gamedev
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ddmills @ddmills.com · 27/12/2024
Finally added some fog of war #gamedev
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ddmills @ddmills.com · 21/12/2024
idk
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ddmills @ddmills.com · 20/12/2024
pretty big game breaking bug
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ddmills @ddmills.com · 30/11/2024
Wild west roguelike, or should i say Qudlike? #roguelike #gamedev
2 bit sprites on a dark background of some cowboy figures in a stone building, with purple and yellow flames coloring everything.
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