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d/Dev 🔞 🌀

@ddev.games
1.2K followers 802 following 1.5K posts

They/them 🚫No (Gen)AI🚫 A lewd game dev, currently working on Hypno.exe and ButtplugUE links.ddev.games Hypno.ddev.games ButtplugUE.ddev.games 🔞 18+ only #release | #ButtplugUE | #Hypno.exe

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d/Dev 🔞 🌀 @ddev.games · 24/07/2026
Consider
An image of an e-ink device. It is black with a hinge in the middle, with a display either side, like a book.
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d/Dev 🔞 🌀 @ddev.games · 19/06/2026
Ok I do love a fun internet doohickey that does not try to get more of your data than it needs or can already access.
A mockup driver's license of my bluesky profile.
Has my handle, did, a bunch of esoteric 5-star ratings such as trust, engagement, etc, and it is all 5 stars I swear, I would not lie I have 5 stars trust rating, trust me.
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d/Dev 🔞 🌀 @ddev.games · 01/06/2026
The first thing one sees upon stepping into your home.
A manga panel depicting a fairly non-descript series of shelves full of books emitting an eerie aura. A cut-in text box is over the left-side of the panel, and reads "An ominous collection of erotic manga."
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d/Dev 🔞 🌀 @ddev.games · 05/04/2026
Game design struggles.
A manga panel showing a small wizard moth-girl. She is leaning on a table looking over her shoulder at the reader. Her expression is at once angry, worried, and even a little repulsed. She says "What sort of status condition is 'sexy' anyway?"
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d/Dev 🔞 🌀 @ddev.games · 04/01/2026
Well that was more boilerplate than anything. This is blocking right now, but I should be able to make it async with a callback containing the response with a bit more work. I also went with FText rather than FString to properly support localization.
An image of some blueprint nodes and a windows message window next to them. The blueprint nodes are invoking the message window, showing the relation between the settings and result.An image showing the c++ functions for displaying a windows message window on the screen. As follows:

void UPFDDialogs::K2_Message(const FText& Title, const FText& Text, const PFDChoice Choice, const PFDIcon Icon)
{
	Message(Title, Text, Choice, Icon);
}

void UPFDDialogs::Message(const FText& Title, const FText& Text, const PFDChoice Choice, const PFDIcon Icon)
{
	pfd::message(TCHAR_TO_UTF8(*Title.ToString()), TCHAR_TO_UTF8(*Text.ToString()), ToNative(Choice), ToNative(Icon));
}
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d/Dev 🔞 🌀 @ddev.games · 03/11/2025
Hey maybe I will try to do the thing except concepts for that game I will probably never make. I will also skip things that I do not feel like doing because I am lazy like that. Image source is @skronos.bsky.social as far as I know. #hypnovember2025
A large "Hypnovember" image with topics for each day of November, as follows:
HYPNOVEMBER 2025

PENDULUM

PLANTS

PETPLAY

LIGHT

MAGIC

ORNAMENT

REALITY

STAGE

ACCIDENTAL

CATALEPSY

MANTRA

STATUE

SLEEPY

TOPIC

DOLL

MUSIC

CORRUPTION

JUNGLE

UNAWARE

BRAINWASHING

COLLECTIVE HYPNOSIS

Humiliation

Cow

SCREEN

BUNNY

VISOR

DRONE

IDOL/ VTUBER
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d/Dev 🔞 🌀 @ddev.games · 01/10/2025
There was an identical window in zzz
A screenshot of Belle from zenless zone zero in her swimsuit, standing behind a glass window, which due to a quirk of translucency rendering, has not rendered her shirt, leaving her only in her bikini top and bottoms.
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d/Dev 🔞 🌀 @ddev.games · 02/09/2025
Ironically I am on my phone so cannot provide good examples, but see attached. I have no idea where you could get them though.
Pink feature phone, slideyRed feature phone, twisty Gray feature phone, chonkyBlue feature phone, flippy
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d/Dev 🔞 🌀 @ddev.games · 08/04/2025
CW: Pendulum. Have you tried the latest version of @hypnoexe.ddev.games yet? If you are a supporter you can use this cool pendulum right now, otherwise you will have to wait a month (and play with the other cool features in the meantime).
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d/Dev 🔞 🌀 @ddev.games · 07/04/2025
That moment when medical literature shares language and use of italics with the smut you consume.
An image of a page in a book. The book is "Hypnosis in the Relief of Pain" by Ernest and Josephine Hilgard. It reads as follows:
ler.

Although operant conditioning differs in many respects from the classical conditioned reflex methods of the Russian scientist Pavlov, some of the same terms are used. To the extent that a given response is strengthened by what comes after it, perhaps in the form of a reward for successful performance, it is said to be reinforced. If it is desired to reduce some kind of performance instead of strengthening it, the reward, or reinforcer, is omitted. The behavior then decreases, that is, undergoes extinction. By an appropriate balancing of reinforcement and extinction, behavior can be shaped, or made to move in desirable directions.

These rather easily understood principles can be applied to pain, as though pain were itself a conditioned response.
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d/Dev 🔞 🌀 @ddev.games · 20/03/2025
Weow, 1k. Sadly I will never know when I hit 1024. Farewell power of two. Time to go through and remove all the bots for that sweet double dopamine hit.
More vanity, an image of my Bluesky profile showing I have over 1000 followers. That is a lot of people to disappoint.
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d/Dev 🔞 🌀 @ddev.games · 19/03/2025
These two chapters are very different in vibe but equally fascinating, albeit for wholly different reasons.
A chapter title in a book: "Hypnosis"A chapter title in a book: "Pain"
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d/Dev 🔞 🌀 @ddev.games · 17/03/2025
You know who you are, and you have been around forever.
A small section of text from a book, dealing with the mutablilty of hypnotic suggestibility. A short section is highlighted:

"At the other side of the spectrum is the person who so much wants to be hypnotized that he "helps out" by doing voluntarily what is supposed to occur involuntarily."
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d/Dev 🔞 🌀 @ddev.games · 15/03/2025
Came across a very interesting find while perusing esoteric books in a random shop and, ironically, I could not resist. I am sure it will make for an interesting read, however outdated it may or may not be. Published in 1975.
The cover of a book titled: "Hypnosis in the Relief of Pain" by Ernest R Hilgard and Josephine R Hilgard. The cover is a time-aged off white, and bears only the title in a serif, italic font, and a symbol with four sets of concentric circles, overlapping slightly.The rear of the book, bearing an image of the authors, and:

Ernest R. Hilgard and Josephine R. Hilgard both earned their Ph.D. degrees at Yale, he in experimental psychology, she in child psychology. She completed her M.D. degree at Stanford Medical School after their move from Yale and received further training in Chicago and Washington in psychiatry and psychoanalysis, in which fields she has continued to practice, teach, and do research. Except for the years of the Second World War, both of their careers have been at Stanford since 1933, he as Professor of Psychology, she as Clin-ical Professor of Psychiatry.

Their research in hypnosis began in 1957 after their individual careers had been well established. The research was supported first by the Ford Foun-dation and has continued primarily with grants from the National Institute of Mental Health. Their current study of hypnosis in the treatment of children with cancer is being supported by a grant from the National Cancer Institute.

Josephine Hilgard is a member of the American Psychiatric Association, the American Psychoanalytic Association, the American Psychological As-sociation, and the Society for Clinical and Experimental Hypnosis. Her ear-lier book on PERSONALITY AND HYPNOSIS received the Arthur Shapiro award in 1970, and she later received the Shirley R. Schneck Award as "a physician who has made significant contributions to the development of medical hypnosis."

Ernest Hilgard is a past president of the American Psychological Asso-ciation, of the Society for the Psychological Study of Social Issues, and of the Division of Psychological Hypnosis. In addition to his memberships in the American Society of Clinical Hypnosis and the Society for Clinical and Experimental Hypnosis, he is currently president of the International Society of Hypnosis. He has received numerous honors and awards, including elec tion to membership in the National Academy of Sciences. Other books of which he is author or coauthor i…
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d/Dev 🔞 🌀 @ddev.games · 11/03/2025
You cannot comprehend my posture.
A Klein bottle sits upon an office chair, its mockery of manifold space a reference to my physiotherapist's mockery of my spine.
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d/Dev 🔞 🌀 @ddev.games · 06/03/2025
I require your strongest potions.
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d/Dev 🔞 🌀 @ddev.games · 26/02/2025
When you bring resistance-play and amnesia-play into the scene with your sub Dan.
The scene from Watchmen of Ozymandias revealing that he has already won (like that guy from Fist of the North Star), stating he did it thirty-five minutes ago. Omae wa moe shinderu.
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d/Dev 🔞 🌀 @ddev.games · 15/02/2025
I have my doubts.
A photo of a product of some kind, with the words "IMPOSSIBLY KINK RESISTANT " on it. It then says, presumably, the same in some kind of crazy made up language "Incroyablement rèsistant à l' entortillement"
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d/Dev 🔞 🌀 @ddev.games · 05/02/2025
Me most days.
A Klein bottle sitting on an office chair.
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d/Dev 🔞 🌀 @ddev.games · 03/02/2025
Okay even the GGD content section has scope creep this is not a good sign.
A screenshot of the contents page of a document, showing all the section headings, as follows:

1-0 Introduction
1-1 Scope
2-0 Target Systems
2-1 Playable Systems
2-2 Control Schemes
2-3 Periphererals
3-0 Specification
3-1 Concept
3-2 Story
3-2-1 Plot
3-2-2 Setting
3-2-3 Characters
3-4 Game Structure
3-4-1 Player
3-4-2 NPCs
3-4-3 Play Context
3-4-3-1 Real World
3-4-3-2 Rogue Fantasy
4-0 Gameplay
4-1 Real World
4-2 Rogue Fantasy
5-0 Art Style
5-1 Real World
5-2 Rogue Fantasy
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d/Dev 🔞 🌀 @ddev.games · 20/01/2025
Seeing my own posts in my own Discover feed.
Two still frames from the film "Not Another Teen Movie"
In the first frame (a very young) Chris Evans in a typical sports jacket stands in front of a headshot of himself with a small (illegible in the photo, but in the original film it was "top" something or other) plaque beneath it. He is looking over his shoulder past the camera with a sideways smirk.
In the second frame he is again in front of another photo, this time it is a photo of him from the back, looking at another photo of himself. It again has a plaque beneath, unlegible, but originally some gag along the lines of "him viewing his award".
My memory is bad but the film is great.
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d/Dev 🔞 🌀 @ddev.games · 12/01/2025
Obviously not what you are looking for but Sakie from Demi-chan wa Kataritai is contender for best succubus imo. Second image a more serious nominee, sleep-deprived receptionist from Monster Musume purely for design, rather than anything else. I feel a connection with sleep-deprived characters.
A manga panel of a woman sitting in front of a mirror. She is dressed in pants and a very reasonable sleeveless shirt.
Her face is in her hands and she thinks "My shoulders! They're out for all to see!"A succubus girl with small wings on either side of her head and ample breasts sits behind a desk, surrounded by common reception  items: pens, a laptop, papers.
Her eyes are heavily bagged and her expression tired.
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d/Dev 🔞 🌀 @ddev.games · 27/12/2024
Compare the pair as I gaze down upon you from the peak of the bell curve...
My "Bluesky score" which has arbitrarily declared me an "active participant"My Bluesky score from another aggregate site, this time declaring me a "like magnet".
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d/Dev 🔞 🌀 @ddev.games · 18/12/2024
Without downloading any new pics, where are you mentally?
A small princess leans over a well-dressed wolf-man as he lays crumpled upon the floor (in the classic Yum-cha pose). Her face expresses patient pity, and she says "Based on what I have heard, that is not a holiday."
The wolf man replies "...yeah..."
A cut-in, narrative box then states"Kai-kun is an obedient doggy "
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d/Dev 🔞 🌀 @ddev.games · 09/12/2024
This series is so bad in the best way. MC is a horrible person and it is great.
BamBonkGa
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d/Dev 🔞 🌀 @ddev.games · 24/11/2024
Name a game with a 10/10 soundtrack This goes for the DLC/ expansion too.
The title card for "the outer wilds" video game. 

It shows the title in a red/orange font that combines celestial designs of smooth lines and circles with organic, spindly shapes such as trees and vines.

The background is a starry night sky, and in the foreground is a small circular planet, on which we can see trees, a camp fire, and a lone figure sitting beside it, with a spaceship in the back. 

It evokes a feeling of camping and stillness in the vastness emptiness of space.
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d/Dev 🔞 🌀 @ddev.games · 23/11/2024
That is about what I expected, common introspection W sexvalues.github.io
A image of results from an online quiz intended to score you on various special scales, there are 5 scales in total:

It shows the following scores:
- 81.2% feminine attracted (17.9% masculine)
- 81.3% hypersexual (18.7% hyposexual)
- 100% dominant (0% submissive)
- 71.9% deviant (28.1% pure)
- 75% hedonistic/open (25% affectionate/reserved)
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d/Dev 🔞 🌀 @ddev.games · 15/11/2024
Woo yeah number of the beast (depending on your theological leanings).
Yet another vanity post of my follower count, showing it has reached 616, which is the number of the beast according to the oldest known manuscript of Revelations, contrary to the conventional translation of it being 666.

Fun facts! Fun, meaningless facts.
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d/Dev 🔞 🌀 @ddev.games · 15/11/2024
Another "Programmers can post pics too" post: This time a little bit of the code in github.com/DeviantdVelo... which I am currently making sure works with Unreal 5.5 (spoiler it does not out-of-the-box) while maintaining support for at least 5.2 Check out the alt text for what it does if you want.
A screenshot of some C++ code from my Unreal Engine ButtplugUE plugin.

The code is a single function "PackAndSendMessage" which does what it says.

There are many types of message in this plugin, and all of them need to serialize (turn into raw data) to JSON strings to be sent to Intiface to send commands to sex-toy peripherals. Sadly, Unreal's built-in JSON serialization does not use the formatting that Intiface expects, so all my messages need to have custom Serialization, and since all messages also have different contents, this function takes a templated message type, and a list of arguments, then uses FInstancedStruct's construction methods to dynamically construct the desired message type, then simply wrap it in the FBPMessagePacket type, then, after registering the response delegate (basically waiting for a reply from Intiface), it sends the message. Actually quite simple.

So line by line we:
- Create a new Message ID (just a unique number, in this case all messages come through this function so they simple iterate)
- Create the requested Message as an instanced struct, and populate its values.
- "Unwrap" the Instanced struct into its native type
- Pack that native struct type into the Message packet.
- If we have provided a callback/delegate for the message response, bind to it.
- Send the message
- Return the unique Id, which can be used to check against responses (unnecessary with these delegates).

Simple, right? Right? Maybe I could have done it better, I am not sure.
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d/Dev 🔞 🌀 @ddev.games · 14/11/2024
⁠(⁠ ͡⁠°⁠ ͜⁠ʖ⁠ ͡⁠°⁠)
A small Screencap from Bluesky, white text on a black background of the words "post pics" partially overlayed with a shrugging, smiling ASCII emoji with large eyes and flowers.
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d/Dev 🔞 🌀 @ddev.games · 12/11/2024
Eyy 500 🌀🧁📯 12 more to the next power of 2, I swear I will catch it this time.
A screen cap of my Bluesky profile, showing I have reached 500 followers. Truely a vain post, instilled with the sickening self-importance and masturbatory indulgence even the most positive and wholesome of social media platforms cannot help but instill in its users to some degree.
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d/Dev 🔞 🌀 @ddev.games · 12/11/2024
Programmers can post cool stuff too: here is cursed code I wrote a while ago (no longer used, but still in the codebase) for Hypno.exe, specifically for converting an FLinearColor to FGuid. Cursed, but it worked as desired. ¯\(°_o)/¯ Anyone else want to share "interesting" code from their past?
A block of code I wrote to convert colors into unique IDs in Unreal, commented thus:

	//Different filth: convert color to FGUID.
	//FLinearColor RGBA values are between 0 and 1 (generally) to ~6/7 decimal places (0.0000000)
	//Multiply by 100,000,000 to put the entire value before the decimal, making it an int
	//Then use those 4 ints to seed an FGuid for the filename
	//Now filenames are unique to each color, give or take floating point errors which do not make enough of a difference on screen/in eyes.
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d/Dev 🔞 🌀 @ddev.games · 08/11/2024
In light of all the new users, I guess I can do an algo boost post: Hi, I am d/Dev, a lewd game developer who is making @hypno-exe.bsky.social to help you hypnotize yourself/others, and ButtplugUE to help you add sex toy control to your Unreal game via @buttplug.io I love hypnosis, programming...
A 32 by 32 pixel image of an old computer: a thicc CRT monitor on top of a blocky pc case with a floppy drive and bright green light, in front of which is a large mechanical keyboard, all of which is in a delightful beige. The screen shows a pink set of concentric rings on a deep purple background.
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d/Dev 🔞 🌀 @ddev.games · 07/11/2024
Maybe a rewatch of Demon Girl Next Door would cleanse my soul this day. The dub is solid too so I can watch while working.
A four panel comic depicting Shamiko, a red haired school girl with demon horns and a tail, standing before the golden gates of heaven amid clouds. In front of her is saint ?Peter? With his arms spread in a welcoming gesture. He says "Welcome to heaven, my friend." In the next panel Shamiko has her arms raised in protest, declaring "What? Why am I in heaven? I was literally a demon"
The next panel is a close up of St Peter's face, showing him gently smiling and saying "Yeah but you sucked at it."
The final panel shows Shamiko up-close, st Peter's hand gentle patting her head with a "pap pap" as she blushed and half-hearted raises her fists in protest again.
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d/Dev 🔞 🌀 @ddev.games · 05/11/2024
I grew up on these streets.
A screen capture from the game Corruption of Champions, reading:
Tel'Adre is a massive city, though most of its inhabitants tend to hang around the front few city blocks. It seems the fall of Mareth did not leave the city of Tel'Adre totally unscathed. A massive tower rises up in the center of the city, shimmering oddly. From what you overhear in the streets, the covenant's magic-users slave away in that tower, working to keep the city veiled from outside dangers. There does not seem to be a way to get into the unused portions of the city, but you'll keep your eyes open.

A sign depicting a hermaphroditic centaur covered in piercings hangs in front of one of the sandstone buildings, and bright pink lettering declares it to be the 'Piercing Studio'. You glance over and see the wooden facade of Urta's favorite bar, 'The Wet Bitch'. How strange that those would be what she talks about during a tour. In any event you can also spot some kind of wolf-man banging away on an anvil in a blacksmith's stand, and a foppishly-dressed dog-man with large floppy ears seems to be running some kind of pawnshop in his stand. Steam boils from the top of a dome-shaped structure near the far end of the street, and simple lettering painted on the dome proclaims it to be a ■bakery. Perhaps those shops will be interesting as well.

You remember Raphael's offer about the Orphanage, but you might want to see about shaping yourself more to his tastes first. He is a picky fox, after all, and you doubt he would take well to seeing you in your current state.
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d/Dev 🔞 🌀 @ddev.games · 02/11/2024
Hypno.exe icon, what do we think? Nice and old school so it speaks to me.
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d/Dev 🔞 🌀 @ddev.games · 28/10/2024
When you #hypnohorny people are watching #spirals (or other #hypnotic visuals) what shape would they have in 3s space? I have created this high-quality visual to help, from top to bottom: plane, dome, cone, cylinder, or other? Comment your opinion since we do not have polls (yet?)
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d/Dev 🔞 🌀 @ddev.games · 22/10/2024
Finally did it...some of these are very specific, most fall into "it depends" space. I do not particularly care, for example, how eyes are drawn; it is more about how is it presented/written in context. You could probably take things from the NO section and I would like them if they were well done.
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