DC @dctechart.bsky.social · 02/09/2026Here's a new set I finished recently. Slimes and blobs that should work for a wide mix of environments and styles. Trying them with the megascan Dark Ruins set and my last Castle & Dungeon set in this clip. More here: www.artstation.com/artwork/Rqn1DX #props #gameart #ue4 #ue5 #3dart 021
DC @dctechart.bsky.social · 30/07/2026And here are some of the prop modeling tools that I built for the previously posted set. All #procedurally done in #Houdini Here's the whole set working in #UE5: www.artstation.com/artwork/rzRg9G #3dart #decor #props #gameart #techart #unrealengine #demo #custom #modeling 030
DC @dctechart.bsky.social · 28/07/2026Here are some of the #Houdini modeling tool steps and options for the previously posted Castle & Dungeon set. You can see more here: www.artstation.com/artwork/9BmB3O #3dart #3dmodeling #mesh #gameart #techart #procedural #realtime #castle #dungeon #stone 130
DC @dctechart.bsky.social · 24/07/2026I finished a new level building kit and had some fun laying out a demo level to show it off. Here's a quick view of parts of it. Available now on the Fab store: www.fab.com/sellers/DC%2... Or on Art Station. #unrealengine #gameart #leveldesign #3dart #castle #dungeon #assetpack #ue4 #ue5 #fbx 031
DC @dctechart.bsky.social · 18/12/2025Epic's game giveaways are back on a daily timer, probably till the end of the year again. 🥳 store.epicgames.com/en-US/free-g... #free #giveaway #freebies #videogames #gamedev #freestuff 031
DC @dctechart.bsky.social · 16/12/2025Added a couple free HDAs on the #ArtStation store for anyone that wants to get festive in their scenes. 🎄🎁 You can quickly generate string lights and mounds of gift boxes with these. artstation.com/undertow/store #free #giveaway #christmas #holiday #decorations #tree #winter #gamedev #3dart 062
DC @dctechart.bsky.social · 09/12/2025Another round with eyes and a 100% #Houdini project (model, render & comp) More shots, making-of and info for this here: artstation.com/artwork/dyk4oW #sidefx #3dart #3drender #canyon #creepy #eyes #horror #cliff #snow #procedural #techart #karma 020
DC @dctechart.bsky.social · 05/12/2025Another excellent set of tips for all sorts of devs in Unreal Engine: www.youtube.com/watch?v=4w0P... Here's a few of my favorites in there, that I didnt know of. #ue5 #gamedev #indiedev #indiegames #tips #tricks #techart 0104
DC @dctechart.bsky.social · 21/11/2025Watching from Above! More shots and making-of steps here: artstation.com/artwork/ZlvdD0 #houdini #sidefx #eyes #watchers #3dart #karma #creepy #megascans #mountain #cliff #procedural #cg #3drender 000
DC @dctechart.bsky.social · 30/10/2025Made this with my last post and thought others might like to try it out. Snag it free here: artstation.com/undertow/store Place it in your scene, move it over meshes you want a spiderweb to connect to and have fun! #free #freestuff #techart #generator #tool #utility #houdini #sidefx 010
DC @dctechart.bsky.social · 27/10/2025Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini. Still learning Karma rendering and had a tough time getting the noise out of this one. Seemed like its all specular noise. Some making-of steps here too: artstation.com/artwork/4N44Xn #3dRender #3dArt 010
DC @dctechart.bsky.social · 10/10/2025One of the old #earthquake sim tests I made with #houdini It was a pretty fun experiment, along with a simple city and building #generator More clips here: artstation.com/artwork/xYdKNE #techart #simulation #quake #destruction #wip 020
DC @dctechart.bsky.social · 08/10/2025Last #free HDA for a bit, but its another useful little utility. Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area. Snag it here: www.artstation.com/undertow/ #techart #sidefx #houdini #tool #techart #gamedev #3dmodeli̇ng 0102
DC @dctechart.bsky.social · 05/10/2025Here's a #free HDA that I feel like I rebuilt too many times before finally just making an HDA out of it. Comes in handy quite often! Snag it on ArtStation, with others: www.artstation.com/undertow/ #freestuff #hda #procedural #houdini #3dmodeling #techart #gamedev #3dart #indiedev 0143
DC @dctechart.bsky.social · 02/10/2025Another #free HDA for use with #houdini. This time its a simpler utility for checking problem spots on a mesh. Great if you need clean or airtight geo. Get it on ArtStation, plus others: www.artstation.com/undertow/ #freestuff #hda #procedural #sidefx #3dmodeling #techart #gamedev 071
DC @dctechart.bsky.social · 29/09/2025Here is a tool I built in #Houdini recently and thought others might find useful. It's up for #free on ArtStation along with others: www.artstation.com/undertow/store Feel free to edit or add to it as you'd like, as well. #freestuff #hda #procedural #sidefx #3dart #3dmodeling #techart 020
DC @dctechart.bsky.social · 12/08/2025Some of the main steps that my blueprint based level generator runs through. More info here, as well: www.artstation.com/artwork/P6D8bB #unrealengine #ta #gamedev #indiegame #leveldesign 085
DC @dctechart.bsky.social · 08/08/2025I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG. More clips and info here too: www.artstation.com/artwork/P6D8bB #UE5 #techart #gamedev #procedural #blueprints 0255
DC @dctechart.bsky.social · 23/07/2025Just added an update & set of new features for my Facility Designer PCG tool. Added a guide vid of the features for both PCG tools too: www.artstation.com/artwork/qJX9dz #unrealengine #ue5 #pcg #techart #gamedev #gamedesign 042
DC @dctechart.bsky.social · 14/07/2025Added another set of features and improvements to the #PCG Level Builder tool. Check it out on Fab: www.fab.com/listings/e3f... or ArtStation: www.artstation.com/marketplace/... #leveldesign #gamedev #tools #techart #procedural #UE5 051
DC @dctechart.bsky.social · 06/07/2025Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles. More on ArtStation: www.artstation.com/artwork/QKV9PL #unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev 063
DC @dctechart.bsky.social · 03/07/2025Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5 I made the base version a year or so ago, but finally got time to finish it. The latest #unreal updates have helped a lot too! It's up on Fab now, as well: www.fab.com/listings/51d... 030
DC @dctechart.bsky.social · 11/03/2025Some more shots and info on my #PCG level building tools for #UE5. Makes for some quick n easy #levelDesign and block-outs. www.artstation.com/artwork/kNn8Wx Works nicely with #landscapes like this too: 030
DC @dctechart.bsky.social · 07/03/2025My #PCG Level Building tools are now up! Check them out on #Fab: www.fab.com/sellers/DC%2... or #ArtStation: www.artstation.com/undertow/store #UE5 #techart #leveldesign #gamedev #UnrealEngine5 0104
DC @dctechart.bsky.social · 03/03/2025My #PCG level building tools are back! I finally got some time to work on them again, and got them to a good stable place, plus a bunch of new features. These are just a preview, but more to come! Here is the original too: www.artstation.com/artwork/obv5gL #UE5 #gamedev #techart #leveldesign 082
DC @dctechart.bsky.social · 29/01/2025This is most of the options that I built into that previous #PCG tool post. Its pretty fun to play with, but still a bit unstable. More work to come! www.artstation.com/artwork/WBZ5W2 #UE5 #Blueprint #techart #gamedev #tools #WiP 070
DC @dctechart.bsky.social · 27/01/2025A similar #PCG tool to the dungeon builder I showed last week, but this one is meant for man-made structures. Everything is snapped to rigid angles, wall lengths, etc. www.artstation.com/artwork/elboNb #UnrealEngine #UE5 #Blueprints #techart #procedural #gamedev #indiedev 082
DC @dctechart.bsky.social · 24/01/2025Another one of the somewhat random #Houdini experiments I made a bit ago: www.artstation.com/artwork/39KwXB It was fun to mix a RBD sim with some nearest point warping and #material masking. #VFXFriday #vfx #3dart #techart #rendering #lighting 081
DC @dctechart.bsky.social · 21/01/2025Some of the options and abilities that I built into that #PCG tool I posted last: www.artstation.com/artwork/obv5gL Adding actor/prop spawns was pretty fun, since you can send parameters to a #Blueprint thru PCG too. #indiedev #gameart #3dart #techart #ProceduralArt #UE5 081
DC @dctechart.bsky.social · 20/01/2025This is one of the #PCG tools that I'm working on for a game in #UnrealEngine. Its a dungeon generator that combines a set of splines with mesh sets to fill in the whole level pretty quickly. www.artstation.com/artwork/9Eo9xN #UE5 #indiedev #solodev #gamedev #techart 0174
DC @dctechart.bsky.social · 17/01/2025One of the smoke sim tests that I did in #Houdini for the last render I posted. Ended up only using a small part of it, but it was fun to watch from this angle. #VFXFriday #vfx #simulation #explosion #flipbook 060
DC @dctechart.bsky.social · 14/01/2025Another #Houdini experiment with a randomized building generator and collapse. Plus some #vfx and a quick city generator to fill it in. www.artstation.com/artwork/XJBPRa Rendered with #karmaXPU #3dModeling #procedural #rendering #lighting #sunset 010
DC @dctechart.bsky.social · 10/01/2025Here's the #lava #material from the last #UE5 set I posted. It's a #realtime material using a vert color #flowmap, WPO and a few other tricks. #unrealengine #techart #VFXFriday #vfx #realtimeVFX #volcanic 0132
DC @dctechart.bsky.social · 08/01/2025Heating things up now with the #lava #environment set that I built for #UE5. www.artstation.com/artwork/LeK5Rv Meshes were made with #Houdini again and the textures with #SubstanceDesigner #realtime3d #3dArt #gameArt #techart 020
DC @dctechart.bsky.social · 03/01/2025Something for #VFXFriday with this odd little #loop experiment. It's another one that I made in #Houdini and rendered with #KarmaXPU www.artstation.com/artwork/dKvOq1 #vfx #abstract #diamond #splash #simulation 050
DC @dctechart.bsky.social · 02/01/2025Keeping things frosty with the snow and ice set that I made a bit ago with #Houdini and #UnrealEngine. The #material was really fun to build with the snow and ice layers playing together. More info and shots here: www.artstation.com/artwork/03qOPE #realtime #gameArt #winter #arctic #frozen 050
DC @dctechart.bsky.social · 31/12/2024Happy New Year all!! 🎆🍾 Hopefully, this one leads us somewhere a little nicer. #HappyNewYear #NewYear #UnrealEngine #portal 040
DC @dctechart.bsky.social · 29/12/2024Another little #houdini #loop and rendering experiment. Cyber-pong! www.artstation.com/artwork/04Ra6w #retro #cyber #neon #rendering #lighting #pong 010
DC @dctechart.bsky.social · 27/12/2024One of the somewhat random #loop experiments that I made with #Houdini recently. Rendered with #KarmaXPU too. More info and progress clips here: www.artstation.com/artwork/QXd0g4 #VFXFriday #3dRender #3dArt #abstract 0121
DC @dctechart.bsky.social · 26/12/2024More #Calvin&Hobbes snowmen! www.artstation.com/artwork/Evdlbv Modeled in #Houdini and rendered in #UE5 again. #fanart #snowman #3dArt #3dModel 091
DC @dctechart.bsky.social · 24/12/2024It's about that time... #MerryChristmas! 🎄 These #free generators are still up for anyone that wants. There is one for the gift boxes and another for the string lights. Both use #Houdini hda's and can be run in #UnrealEngine, #Unity3D, #Maya, and more. www.artstation.com/artwork/OmLd5e 0133
DC @dctechart.bsky.social · 23/12/2024Another set of #Calvin&Hobbes snowmen, made in #houdini and rendered with #UE5 More render variations and making-of clips here too: www.artstation.com/artwork/w0Y9G9 #procedural #3dModeling #3dRendering #fanArt 030
DC @dctechart.bsky.social · 22/12/2024Time for some wintery fun with #Calvin&Hobbes snowmen! I built a #snowman generator in #houdini and tried out a bunch of scenes from the comics ☃️ I tried a few different styles rendered in #UnrealEngine : www.artstation.com/artwork/g0n4mx #3dart #fanart #C&H 092
DC @dctechart.bsky.social · 20/12/2024An #animated screen #material that I built with with options like fake-depth, glitches, flickering, and flipbooks. More #deadrop materials that I have made here too: artstation.com/artwork/Bk9xOr #gamedev #techart #unrealengine #realtime #indiegame 0133
DC @dctechart.bsky.social · 19/12/2024This round of #deadrop tools is all #ue5 #blueprint focused. I built utilities for weapon + skin previews, light swaps, megalift controls and more here: www.artstation.com/artwork/5W1m5W This clip is showing the track tool that builds roads with various decor, lights, etc from a single spline. 031
DC @dctechart.bsky.social · 18/12/2024Another set of #deadrop tools that I have made, this time its all #houdini fun! More tools and info here: artstation.com/artwork/3EvR8o #procedural #techart #indiegame #gamedev #environmentArt 0123
DC @dctechart.bsky.social · 17/12/2024I started posting some of the tools and #VFX that I have made for the game #Deadrop over the last couple years. More info and vids here: www.artstation.com/artwork/K3ENEX These were early tests for a rising freeze environment hazard. #gamedev #UE5 #indiedev #techart 0134
DC @dctechart.bsky.social · 15/12/2024With some of my earlier nanite tests in #UE5, I built a tube-landscape with trees in #houdini A bit random, but it could make for a fun game if you can get the physics working right 😀 More technical info and pics here too: www.artstation.com/artwork/VyN4zN #gamedev #indiedev #leveldesign 0194
DC @dctechart.bsky.social · 12/12/2024Another one of the somewhat random #VR experiences I built in #Unity a bit ago. The material and #vfx work was pretty fun, but most of the work was just getting the level layout feeling good and just long enough. #cave #sprite #crystals #magic #bioluminescence 000
DC @dctechart.bsky.social · 11/12/2024I built this space scene in #unity for part of a somewhat abstract #VR experience. The other scenes get extra strange 😆 www.artstation.com/artwork/obN5ok #indiedev #abstract #space #nebula #vfx 020