Sign in

DC

@dctechart.bsky.social
99 followers 16 following 102 posts

Video game dev, techart experiments, and a bit of random www.artstation.com/undertow

PostsRepliesMedia
DC @dctechart.bsky.social · 02/09/2026
Here's a new set I finished recently. Slimes and blobs that should work for a wide mix of environments and styles. Trying them with the megascan Dark Ruins set and my last Castle & Dungeon set in this clip. More here: www.artstation.com/artwork/Rqn1DX #props #gameart #ue4 #ue5 #3dart
021
DC @dctechart.bsky.social · 30/07/2026
And here are some of the prop modeling tools that I built for the previously posted set. All #procedurally done in #Houdini Here's the whole set working in #UE5: www.artstation.com/artwork/rzRg9G #3dart #decor #props #gameart #techart #unrealengine #demo #custom #modeling
030
DC @dctechart.bsky.social · 28/07/2026
Here are some of the #Houdini modeling tool steps and options for the previously posted Castle & Dungeon set. You can see more here: www.artstation.com/artwork/9BmB3O #3dart #3dmodeling #mesh #gameart #techart #procedural #realtime #castle #dungeon #stone
130
DC @dctechart.bsky.social · 24/07/2026
I finished a new level building kit and had some fun laying out a demo level to show it off. Here's a quick view of parts of it. Available now on the Fab store: www.fab.com/sellers/DC%2... Or on Art Station. #unrealengine #gameart #leveldesign #3dart #castle #dungeon #assetpack #ue4 #ue5 #fbx
031
DC @dctechart.bsky.social · 30/06/2026
Houdini 22 is coming soon with another round of amazing additions and upgrades! These rigging and animation tools make me want to get into character work, looks really fun! 😁 youtu.be/Arzhko0h8xk?... #gamedev #houdini #animation #tools #techart #characters
youtu.be
Houdini 22 Keynote
YouTube video by Houdini
150
DC @dctechart.bsky.social · 31/03/2026
Another great and very in-depth guide to a procedural rig and character with #Houdini. It includes sculpting, clothing and hair grooms, as well. Pretty massive example file for free too: www.sidefx.com/tutorials/ch... #guide #tutorial #free #techart #gamedev #3dart #procedural
sidefx.com
Create a Procedural Character | SideFX
Learn the full character creation process, taking a character from an initial idea to a finished, production ready asset. Explore a rig first approach to modeling, clothing, blend shapes, grooming, sk...
072
DC @dctechart.bsky.social · 18/12/2025
Epic's game giveaways are back on a daily timer, probably till the end of the year again. 🥳 store.epicgames.com/en-US/free-g... #free #giveaway #freebies #videogames #gamedev #freestuff
031
DC @dctechart.bsky.social · 16/12/2025
Added a couple free HDAs on the #ArtStation store for anyone that wants to get festive in their scenes. 🎄🎁 You can quickly generate string lights and mounds of gift boxes with these. artstation.com/undertow/store #free #giveaway #christmas #holiday #decorations #tree #winter #gamedev #3dart
062
DC @dctechart.bsky.social · 09/12/2025
Another round with eyes and a 100% #Houdini project (model, render & comp) More shots, making-of and info for this here: artstation.com/artwork/dyk4oW #sidefx #3dart #3drender #canyon #creepy #eyes #horror #cliff #snow #procedural #techart #karma
020
DC @dctechart.bsky.social · 05/12/2025
Another excellent set of tips for all sorts of devs in Unreal Engine: www.youtube.com/watch?v=4w0P... Here's a few of my favorites in there, that I didnt know of. #ue5 #gamedev #indiedev #indiegames #tips #tricks #techart
0104
DC @dctechart.bsky.social · 21/11/2025
Watching from Above! More shots and making-of steps here: artstation.com/artwork/ZlvdD0 #houdini #sidefx #eyes #watchers #3dart #karma #creepy #megascans #mountain #cliff #procedural #cg #3drender
000
DC @dctechart.bsky.social · 30/10/2025
Made this with my last post and thought others might like to try it out. Snag it free here: artstation.com/undertow/store Place it in your scene, move it over meshes you want a spiderweb to connect to and have fun! #free #freestuff #techart #generator #tool #utility #houdini #sidefx
010
DC @dctechart.bsky.social · 27/10/2025
Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini. Still learning Karma rendering and had a tough time getting the noise out of this one. Seemed like its all specular noise. Some making-of steps here too: artstation.com/artwork/4N44Xn #3dRender #3dArt
010
DC @dctechart.bsky.social · 10/10/2025
One of the old #earthquake sim tests I made with #houdini It was a pretty fun experiment, along with a simple city and building #generator More clips here: artstation.com/artwork/xYdKNE #techart #simulation #quake #destruction #wip
020
DC @dctechart.bsky.social · 08/10/2025
Last #free HDA for a bit, but its another useful little utility. Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area. Snag it here: www.artstation.com/undertow/ #techart #sidefx #houdini #tool #techart #gamedev #3dmodeli̇ng
0102
DC @dctechart.bsky.social · 05/10/2025
Here's a #free HDA that I feel like I rebuilt too many times before finally just making an HDA out of it. Comes in handy quite often! Snag it on ArtStation, with others: www.artstation.com/undertow/ #freestuff #hda #procedural #houdini #3dmodeling #techart #gamedev #3dart #indiedev
0143
DC @dctechart.bsky.social · 02/10/2025
Another #free HDA for use with #houdini. This time its a simpler utility for checking problem spots on a mesh. Great if you need clean or airtight geo. Get it on ArtStation, plus others: www.artstation.com/undertow/ #freestuff #hda #procedural #sidefx #3dmodeling #techart #gamedev
071
DC @dctechart.bsky.social · 29/09/2025
Here is a tool I built in #Houdini recently and thought others might find useful. It's up for #free on ArtStation along with others: www.artstation.com/undertow/store Feel free to edit or add to it as you'd like, as well. #freestuff #hda #procedural #sidefx #3dart #3dmodeling #techart
020
DC @dctechart.bsky.social · 27/08/2025
Houdini 21 is out! 🎉🎆🔥 www.sidefx.com/products/wha... There are a ton of great new example files in their content library too: www.sidefx.com/contentlibra... #simulation #procedural #techart #gamedev #vfx #texturing #terrain #3Dart #3Dmodeling #animation #rigging
sidefx.com
What's New in H21 | SideFX
What's New in H21
041
DC @dctechart.bsky.social · 12/08/2025
Soo many incredible goodies coming in #Houdini 21! - Animation, rigging and muscles: 0:10 - Quad-remesher, texture baking and terrain erosion: 1:02 - Rendering: 1:20 - COPs texture gen: 1:40 - Simulations: 2:07 www.youtube.com/watch?v=C--0... #techart #simulation #procedural #3dart #texture #anim
youtube.com
H21 Keynote Vancouver
YouTube video by Houdini
142
DC @dctechart.bsky.social · 12/08/2025
Some of the main steps that my blueprint based level generator runs through. More info here, as well: www.artstation.com/artwork/P6D8bB #unrealengine #ta #gamedev #indiegame #leveldesign
085
DC @dctechart.bsky.social · 08/08/2025
I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with PCG. More clips and info here too: www.artstation.com/artwork/P6D8bB #UE5 #techart #gamedev #procedural #blueprints
0255
DC @dctechart.bsky.social · 23/07/2025
Just added an update & set of new features for my Facility Designer PCG tool. Added a guide vid of the features for both PCG tools too: www.artstation.com/artwork/qJX9dz #unrealengine #ue5 #pcg #techart #gamedev #gamedesign
042
DC @dctechart.bsky.social · 14/07/2025
Added another set of features and improvements to the #PCG Level Builder tool. Check it out on Fab: www.fab.com/listings/e3f... or ArtStation: www.artstation.com/marketplace/... #leveldesign #gamedev #tools #techart #procedural #UE5
051
DC @dctechart.bsky.social · 06/07/2025
Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles. More on ArtStation: www.artstation.com/artwork/QKV9PL #unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev
063
DC @dctechart.bsky.social · 03/07/2025
Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5 I made the base version a year or so ago, but finally got time to finish it. The latest #unreal updates have helped a lot too! It's up on Fab now, as well: www.fab.com/listings/51d...
030
DC @dctechart.bsky.social · 31/03/2025
Another round of #UnrealEngine5 tips and shortcuts. This time they're for the editor. They should help with a smoother workflow, project organization and time savers. www.youtube.com/watch?v=bqC2... #gamedev #indiedev #gamedesign #ue5
youtube.com
Unreal Editor Tips and Shortcuts
YouTube video by DC Game Tech
0126
DC @dctechart.bsky.social · 26/03/2025
I have been building this list of #blueprint #tips for #UnrealEngine for a while now and finally put it all together in a video. Let me know if you have other tips or anything to add to this here or in the video comments: www.youtube.com/watch?v=c1vR... #gamedev #techart #ue5
youtube.com
Blueprint Tips & Tricks for Unreal
YouTube video by DC Game Tech
1165
DC @dctechart.bsky.social · 11/03/2025
Some more shots and info on my #PCG level building tools for #UE5. Makes for some quick n easy #levelDesign and block-outs. www.artstation.com/artwork/kNn8Wx Works nicely with #landscapes like this too:
030
DC @dctechart.bsky.social · 07/03/2025
My #PCG Level Building tools are now up! Check them out on #Fab: www.fab.com/sellers/DC%2... or #ArtStation: www.artstation.com/undertow/store #UE5 #techart #leveldesign #gamedev #UnrealEngine5
0104
DC @dctechart.bsky.social · 03/03/2025
My #PCG level building tools are back! I finally got some time to work on them again, and got them to a good stable place, plus a bunch of new features. These are just a preview, but more to come! Here is the original too: www.artstation.com/artwork/obv5gL #UE5 #gamedev #techart #leveldesign
082
DC @dctechart.bsky.social · 29/01/2025
This is most of the options that I built into that previous #PCG tool post. Its pretty fun to play with, but still a bit unstable. More work to come! www.artstation.com/artwork/WBZ5W2 #UE5 #Blueprint #techart #gamedev #tools #WiP
070
DC @dctechart.bsky.social · 27/01/2025
A similar #PCG tool to the dungeon builder I showed last week, but this one is meant for man-made structures. Everything is snapped to rigid angles, wall lengths, etc. www.artstation.com/artwork/elboNb #UnrealEngine #UE5 #Blueprints #techart #procedural #gamedev #indiedev
082
DC @dctechart.bsky.social · 24/01/2025
Another one of the somewhat random #Houdini experiments I made a bit ago: www.artstation.com/artwork/39KwXB It was fun to mix a RBD sim with some nearest point warping and #material masking. #VFXFriday #vfx #3dart #techart #rendering #lighting
081
DC @dctechart.bsky.social · 21/01/2025
Some of the options and abilities that I built into that #PCG tool I posted last: www.artstation.com/artwork/obv5gL Adding actor/prop spawns was pretty fun, since you can send parameters to a #Blueprint thru PCG too. #indiedev #gameart #3dart #techart #ProceduralArt #UE5
081
DC @dctechart.bsky.social · 20/01/2025
This is one of the #PCG tools that I'm working on for a game in #UnrealEngine. Its a dungeon generator that combines a set of splines with mesh sets to fill in the whole level pretty quickly. www.artstation.com/artwork/9Eo9xN #UE5 #indiedev #solodev #gamedev #techart
0174
DC @dctechart.bsky.social · 17/01/2025
One of the smoke sim tests that I did in #Houdini for the last render I posted. Ended up only using a small part of it, but it was fun to watch from this angle. #VFXFriday #vfx #simulation #explosion #flipbook
060
DC @dctechart.bsky.social · 14/01/2025
Another #Houdini experiment with a randomized building generator and collapse. Plus some #vfx and a quick city generator to fill it in. www.artstation.com/artwork/XJBPRa Rendered with #karmaXPU #3dModeling #procedural #rendering #lighting #sunset
010
DC @dctechart.bsky.social · 12/01/2025
Another #breakdown set, this one is for the #volcanic #lava environment that I posted recently: www.artstation.com/artwork/r96JGE It goes thru some of the #Houdini mesh generation and #material vert coloring. #procedural #techart #flowmap #gameArt
artstation.com
Basalt & Lava Mesh Generators, _ DC _
Here's the breakdown of the pieces from my previous Flame Realm post. All of the models were made in Houdini with these tools, but usually needed some UV clean-up or reworking. That's one of the las...
130
DC @dctechart.bsky.social · 10/01/2025
Here's the #lava #material from the last #UE5 set I posted. It's a #realtime material using a vert color #flowmap, WPO and a few other tricks. #unrealengine #techart #VFXFriday #vfx #realtimeVFX #volcanic
0132
DC @dctechart.bsky.social · 08/01/2025
Heating things up now with the #lava #environment set that I built for #UE5. www.artstation.com/artwork/LeK5Rv Meshes were made with #Houdini again and the textures with #SubstanceDesigner #realtime3d #3dArt #gameArt #techart
020
DC @dctechart.bsky.social · 06/01/2025
Here's a #breakdown and making-of that I made for one of my last posts. www.artstation.com/artwork/aG36AJ It shows some of the #houdini mesh generation, vert color and #UE5 material functionality. #techart #gameArt #gamedev #materials #snow #ice
artstation.com
Frost & Portals Environment, _ DC _
A little breakdown of some of the procedural modeling done in Houdini and the ice material in Unreal Engine. If there are any other areas you'd like to see covered or expanded on, feel free to lea...
050
DC @dctechart.bsky.social · 03/01/2025
Something for #VFXFriday with this odd little #loop experiment. It's another one that I made in #Houdini and rendered with #KarmaXPU www.artstation.com/artwork/dKvOq1 #vfx #abstract #diamond #splash #simulation
050
DC @dctechart.bsky.social · 02/01/2025
Keeping things frosty with the snow and ice set that I made a bit ago with #Houdini and #UnrealEngine. The #material was really fun to build with the snow and ice layers playing together. More info and shots here: www.artstation.com/artwork/03qOPE #realtime #gameArt #winter #arctic #frozen
050
DC @dctechart.bsky.social · 31/12/2024
Happy New Year all!! 🎆🍾 Hopefully, this one leads us somewhere a little nicer. #HappyNewYear #NewYear #UnrealEngine #portal
040
DC @dctechart.bsky.social · 29/12/2024
Another little #houdini #loop and rendering experiment. Cyber-pong! www.artstation.com/artwork/04Ra6w #retro #cyber #neon #rendering #lighting #pong
010
DC @dctechart.bsky.social · 27/12/2024
One of the somewhat random #loop experiments that I made with #Houdini recently. Rendered with #KarmaXPU too. More info and progress clips here: www.artstation.com/artwork/QXd0g4 #VFXFriday #3dRender #3dArt #abstract
0121
DC @dctechart.bsky.social · 26/12/2024
More #Calvin&Hobbes snowmen! www.artstation.com/artwork/Evdlbv Modeled in #Houdini and rendered in #UE5 again. #fanart #snowman #3dArt #3dModel
091
DC @dctechart.bsky.social · 24/12/2024
It's about that time... #MerryChristmas! 🎄 These #free generators are still up for anyone that wants. There is one for the gift boxes and another for the string lights. Both use #Houdini hda's and can be run in #UnrealEngine, #Unity3D, #Maya, and more. www.artstation.com/artwork/OmLd5e
0133
DC @dctechart.bsky.social · 23/12/2024
Another set of #Calvin&Hobbes snowmen, made in #houdini and rendered with #UE5 More render variations and making-of clips here too: www.artstation.com/artwork/w0Y9G9 #procedural #3dModeling #3dRendering #fanArt
030