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Data Sparrow

@data-sparrow.itch.io
950 followers 934 following 850 posts

Online Art Collective • Tabletop Games & Music • Interconnected Setting • Logo by @dvi-socialmode.bsky.social Check us out at: datasparrow.net

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Data Sparrow @data-sparrow.itch.io · 29/09/2026
While we're at it, might as well announce it properly! PENGUIN COLONY: THE FIELD NOTES is a 40-page companion zine to @origamedigital.bsky.social's Penguin Colony, set nine years before the events of the game and featuring actually handwritten notes for Maximum Immersion. OUT 16/10 or SOONER!
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Data Sparrow @data-sparrow.itch.io · 29/09/2026
Alrighty, took us a second to get to it, but here's a couple of pics from the Reggio Nerd 2026 booth. It was a pretty simple setup, with plenty of room for improvements for next time. And yes, attendees who visited our booth were the first to see the zine we made for @origamedigital.bsky.social!
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Data Sparrow @data-sparrow.itch.io · 29/09/2026
If you see this, post your green art. We don't have much of it, but here it is!
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Data Sparrow @data-sparrow.itch.io · 26/09/2026
We'll also be showcasing and taking orders for those promotional zines we've been making, to include the first showing of a neat little thing we made with the fine people at @origamedigital.bsky.social!
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Data Sparrow @data-sparrow.itch.io · 26/09/2026
There, we'll be selling our usual USB game bundles (as seen on priro.bigcartel.com), as well as a new bundle including Maiombe Tank Safari, Radio Free Lutesse and Sulay Rally Raid: the TALES OF AFTERMATHS Collection.
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Data Sparrow @data-sparrow.itch.io · 26/09/2026
Alright, the second-to-last thing we're announcing this month is our first convention in the old continent: on September 27th, we'll be sitting under the tastefully brutalist roof of Reggio Nerd 2026, in scenic Reggio Emilia, Italy. [Image edit by MINIMIS]
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Data Sparrow @data-sparrow.itch.io · 21/09/2026
There indeed is.
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Data Sparrow @data-sparrow.itch.io · 19/09/2026
Indeed we did! It was quite the experience, especially since it was the first time we ever opened community submissions to one of our works. Very enthusiastic folks, as expected of a community as indefatigable as SAGE's! And if you haven't grabbed yourself some demos yet, get to it [ sagexpo.org ]!
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Data Sparrow @data-sparrow.itch.io · 19/09/2026
Alongisde the jam version of Solar Curse, we just released a companion EP containing remastered & extended versions of all the tracks @lucebreaks.bsky.social composed for the demo, some of which went unused but will show up in the full version! [ datasparrow.bandcamp.com/album/solar-... ]
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Data Sparrow @data-sparrow.itch.io · 19/09/2026
On top of the @sagexpo.org zine we released last night, we also took part in the 1.44MB GAME_DEV CONTEST by 2P Arcade with a mind-boggling submission: SOLAR CURSE, a *very* short, old-school dungeon crawler powered by a custom software renderer! [ datasparrow.itch.io/solar-curse-... ]
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Data Sparrow @data-sparrow.itch.io · 12/09/2026
By the way, our editor/in-house musician/graphic designer MINIMIS also has his own solo act, through which he released a brand new EP today! If you've enjoyed any of his Data Sparrow works, you should check it out and maybe grab it for yourself: minimis.bandcamp.com/album/ssdd-ep
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Data Sparrow @data-sparrow.itch.io · 12/09/2026
The design for the aforementioned corpo freak was once again provided by @erosoxide.bsky.social, whose photobashes continue to be absolutely lovely.
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Data Sparrow @data-sparrow.itch.io · 05/09/2026
Just like last time, this short once again features a photobashed design by @erosoxide.bsky.social. This time, it's a wretched paramilitary goon of dubious and worrying motivations.
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Data Sparrow @data-sparrow.itch.io · 04/09/2026
Ah, so that's what that was.
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Data Sparrow @data-sparrow.itch.io · 29/08/2026
Also featuring this poor sod, photobashed by the ever-lovely @erosoxide.bsky.social. Be on the lookout for more of her photobashes in upcoming audiologs!
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Data Sparrow @data-sparrow.itch.io · 15/08/2026
Last but not least, every copy of MAIOMBE TANK SAFARI also comes with an stl for your very own AT/60 IRVING miniature. Much like the Aries 407 Puma found in SULAY RALLY RAID, it is...entirely cosmetic, and not meant to be shot during play. [Model by @sentinelforce.bsky.social ]
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Data Sparrow @data-sparrow.itch.io · 15/08/2026
As usual, new Data Sparrow game means new Data Sparrow record - and this time, alongside a wonderful bunch of ambient tracks by MINIMIS and @digitalorchid.net, it also features four audiologs narrated by @amac.bsky.social and @reddus.bsky.social! [ datasparrow.bandcamp.com/album/maiomb... ]
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Data Sparrow @data-sparrow.itch.io · 15/08/2026
Some pages from the manual itself, alongside the cover art by @vdrawsrobots.bsky.social!
The cover art for Maiombe Tank Safari, key art by @vdrawsrobots.The first two pages of Maiombe Tank Safari: on the left, the intro lore spread, on the right a summary of its ruleset.Pages 8 and 9 of Maiombe Tank Safari: on the left, an explanation of its shooting mechanics, on the right an explanation of hit locations on the target board and their narrative results.Pages 14 and 15 of Maiombe Tank Safari, detailing the events associated with the Diamonds suit: the Environment.
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Data Sparrow @data-sparrow.itch.io · 15/08/2026
[Logoless version, if you'd rather do that]
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Data Sparrow @data-sparrow.itch.io · 15/08/2026
You know what we forgot to post in the leadup to Maiombe's launch? This beautiful key art by @erosoxide.bsky.social and @vdrawsrobots.bsky.social! So here you have it, just a last little thing before we properly announce that it's out. (It is, by the way: datasparrow.itch.io/maiombe-tank...)
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Data Sparrow @data-sparrow.itch.io · 13/08/2026
Indeed: from biomechanics giants, to humanitarian paramilitaries, to different kinds of apparel brands, placing most of your works in a single setting can be both narratively interesting *and* pleasantly efficient.
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Data Sparrow @data-sparrow.itch.io · 13/08/2026
Picking things back up from our first post on the matter, here's a brief overview of both the allied and opposing forces you'll be encountering in MAIOMBE TANK SAFARI. Anyone familiar with our works may notice some familiar names in their midst, some dating back to our very first game!
A graphic depicting the allied forces the player you'll be encountering in our new solo RPG, Maiombe Tank Safari.

On the top row sit the logo for the player faction (Clear Paths, a demining & drone culling NGO) and their main ally, the Republic of Maiombe's "People's Guard" ("garda do povo").

In the two bottom rows sit the logos of four corporate partners to Clear Paths: SPECTR, their specialist equipment provider; QUSCO, their outdoors gear provider; AIRMAN, their extreme weather equipment provider; and COBRA, Clear Paths' own tactical apparel provider.A graphic depicting the opposing forces the player you'll be encountering in our new solo RPG, Maiombe Tank Safari.

The lineup consists of 3 factions: a rebel militia known as Uniao Patriotica Para Indipendenca de Maiombe (UPIM), who's remnants still scour the land as bandits; Karakal Security Enterprises, a rival mercenary group and former ally to the UPIM; and Alpheim Electronics, an offworld megacorp specialized in electronics, robotics and biomechanics - basically, the company that built the biomechanical drones the players will be hunting down in the game.
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Data Sparrow @data-sparrow.itch.io · 12/08/2026
As more eloquently put by one of our writers, yes they do actually.
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Data Sparrow @data-sparrow.itch.io · 12/08/2026
Not quite, since it's an unmanned system. You might want to ask Yoji Shinkawa for one of those, though.
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Data Sparrow @data-sparrow.itch.io · 12/08/2026
2. When you drawn an Ace, your character has a Window of Opportunity to either shoot their quarry or tail it for an easier shot on the next Ace. The way shooting is resolved follows two parallel rulesets: one for resolving shots by rolling 1d6, and another if you're using a shooting instrument.
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Data Sparrow @data-sparrow.itch.io · 12/08/2026
The character limit forced us to mangle both explanations into snappy headlines, so here's what they actually mean: 1. Alongside the classic "4 Kings" rule, running out of cards also ends your run. As such, events make it so you either discard or reshuffle cards into the deck as you play.
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Data Sparrow @data-sparrow.itch.io · 12/08/2026
We said MAIOMBE TANK SAFARI is "in the style" of Wretched & Alone because we made two changes to that base ruleset: 1. No block tower: your "health" is represented by the deck of cards itself, and events are based around that. 2. Upon drawing an Ace, you may actually shoot the Target Board.
The Target Board for Maiombe Tank Safari. You don't actually *need* to shoot this with a gun, you can also just roll 1d6 and use the numbers on it to see where you hit.Page 9 of the Maiombe Tank Safari rulebook, explaining the narrative effect of each hit location on the target board.Page 10 of the Maiombe Tank Safari manual, detailing the first page of events tied to the Hearts suit: the People.
Page 15 of the Maiombe Tank Safari manual, detailing the second page of events tied to the Diamonds suit: the Environment.
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Data Sparrow @data-sparrow.itch.io · 11/08/2026
Character limit prevented me from crediting @vdrawsrobots.bsky.social, as well as @locobo.bsky.social for the initial design of the AT/60 IRVING and FlyingDebris for the revision that brought to the final design - pictured below.
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Data Sparrow @data-sparrow.itch.io · 11/08/2026
Remember when were posting about a mech hunting game in the style of Wretched & Alone? That game is called MAIOMBE TANK SAFARI, and it'll be out on AUGUST 15TH! In the meantime, here's some art from it: the Hunters' standard kit and the quarry stalking across the jungles of southern Maiombe.
A depiction of the player characters' standard kit from Maiombe Tank Safari, a solo journaling game about hunting biomechs, in the style of Wretched & Alone. 

It depicts a fairly pretty boy wearing fatigues inspired by the thermal fatigue worn by the brazilian army for desert operations, alongside a whole host of branded equipment provided by in-universe companies.

He looks a little cross, as he's clearly peeved by having to "model" this uniform for instructional purposes.An image depicting a bipedal biomech from Maiombe Tank Safari, a solo journaling game about hunting biomechs, in the style of Wretched & Alone. 

This biomech, the AT/60 IRVING, has distinctly bionic legs similar to those of an emu, upon which rests a turret with a slated front, featuring six firing ports for its light laser array. The mech also features a sensor pod placed in an extendable, ridged "neck" resting in the center of the chassis, and two pairs of extendable, tentacle-like armlets equipped with three-fingered manipulators.

Much like with the hunter, each component of this mech was subcontracted to a different company, whose logo is placed next to it on the image for informational purposes.
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Data Sparrow @data-sparrow.itch.io · 11/08/2026
SULAY RALLY TRAX, the official soundtrack for Sulay Rally Raid, was also our first record since SHARDANA: THE SOUNDTRACK to feature any kind of vocal tracks: "Better Days", "Minds of You & I" and "Make It Right", delivered by returning champion MINIMIS. [ datasparrow.bandcamp.com/album/sulay-... ]
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Data Sparrow @data-sparrow.itch.io · 11/08/2026
Big Round Wheels & Outrigger Suspensions My Beloved. We put them in a rally car ourselves, but seeing them on a tank is equally as interesting... (Slightly better renders because seeing this post made me realize the angle & lighting weren't particularly flattering in the previous ones)
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
SYDNEY, our Lutesse-themed character mod for Bomb Rush Cyberfunk, also comes with two short DJ sets by MINIMIS, arranging the OST in the style of Bomb Rush Cyberfunk's own continuous "Mixtapes". [ gamebanana.com/mods/678061 ]
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
Last but certainly not least, FREE LUTESSE MEGAMIX is likely going to remain one of our most impressive records in a while, featuring 24 tracks by 7 artists, to include @digitalorchid.net, @dj90shentai.bsky.social as two of its highlights. [ datasparrow.bandcamp.com/album/free-l... ]
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
Character info is tracked through pocket-sized character sheets like the ones from Sulay Rally Raid, while your turn's actions should be ideally decided by looking at your chosen Spot and declaring where you attempt to perform which trick - whose point (or HEAT) value is tracked on a scoreboard.
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
RADIO FREE LUTESSE also comes with a Session Sheet, on which you may find everything you'd need to know or refresh yourself on mid-session. Like a GM screen, but without a GM.
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
1. Skateboarding brands, which determine your board's bonuses when performing tricks. 2. Preferred clothing brands, because of course. 3. Dayjobs, which determine your disposable income. 4. Microextremisms, which determine your character's fringe political fixations. This comes up, trust us.
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
The actual manual looks like this, although its essential systems can be summarized roughly 4 pages. Taking a page (no pun intended) from @keftiu.bsky.social's HARDCASE, Radio Free Lutesse features a whole lot of optional systems tied to both play and character creation - such as...
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
If you'd like to take the Puma for a spin in a more "video" kind of game, we've since made a mod for it in Slipstream - which also adds 3 instrumentals from the Sulay soundtrack to the game's tape collection. Shoutouts to @ansdor.com for the technical support! [ steamcommunity.com/sharedfiles/... ]
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
While you may fill the "team" and "car" fields in the character sheet with whatever you'd want, the game has six "canon" team and its own spec vehicle: the ARIES 407 "Puma" SUV, of which you can see all "canon" team liveries below. The Puma model is also 3d printable, by the way.
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
The character sheet for it is a two-sided card the size of a driving license, as it is a driving license within the fiction as well. It was inspired by the license cards used by Initial D arcade cabinets, which function as memory cards of sorts.
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Data Sparrow @data-sparrow.itch.io · 10/08/2026
The actual game is structured in 3 pamphlets, two of which are pictured below: one for the rules, one for the map and one for all the events, pilot attributes and status effects. The map is also an interactive pdf, on which you can click through the waypoints to mark your route.
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Data Sparrow @data-sparrow.itch.io · 07/08/2026
The Roman Blasters soundtrack, SELECTED SYMPHONIES FOR THE COLISEUM, was also our first one to be primarily composed in house - aside from a cameo by @renegadesector.bsky.social. [ datasparrow.bandcamp.com/album/select... ]
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Data Sparrow @data-sparrow.itch.io · 07/08/2026
In World Rule, all players draw from a single deck which also includes two extra card types: multi-shot, which can target multiple players, and world events, which can throw the match into chaos in various ways.
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Data Sparrow @data-sparrow.itch.io · 07/08/2026
Roman Blasters has two main modes of play: Classic Duel and World Rule. In Classic Duel, the players take turns revealing Attack Cards (red) to use against each other while amplifying or reducing their effects through a hand of Defense (blue) and Special (green) Cards.
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Data Sparrow @data-sparrow.itch.io · 07/08/2026
ROMAN BLASTERS is a standalone card combat game inspired by the immediacy of UNO and the helacious thrill of round-ending combos experienced in games like Yu Gi Oh. [ datasparrow.itch.io/roman-blasters ]
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Data Sparrow @data-sparrow.itch.io · 06/08/2026
Last but not least, the OST was once again pretty cool: featuring bossa nova and lofi beats by @camginex-music.bsky.social, @princerosalium.bsky.social, @nodayshalleraseyou.bsky.social and Micromecha. [ datasparrow.bandcamp.com/album/rebuil... ]
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Data Sparrow @data-sparrow.itch.io · 06/08/2026
As breaking it down 300 words at a time would be suboptimal at best, we do suggest you read up or even try out the Triunfo's demo version yourself. It's free, ya know? [ datasparrow.itch.io/rebuilding-t... ]
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Data Sparrow @data-sparrow.itch.io · 06/08/2026
Each player takes control of an executive-general ("Coordinator"), whose job is to ensure their omnicorp comes out richest in the post-war chaos of the Republic of Triunfo: a process of gunpoint privatization which can involve seizing properties militarily and using disaster relief as leverage.
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Data Sparrow @data-sparrow.itch.io · 06/08/2026
The actual manual & play materials (like the Accounting Sheet) look like this, and while the VTT playfield is the same as the one used in the trailer, the printable one is a lot simpler and split into two A4 sheets, like the combat grid for SIRIUS: TREACHEROUS REACHES.
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Data Sparrow @data-sparrow.itch.io · 05/08/2026
The soundtrack for it was delightfully strange, featuring a mix of elegiac electronica and uncanny ambient tracks by @yomigael.bsky.social, Scum Alice, Helena Celle and Muqks. [ datasparrow.bandcamp.com/album/sirius... ]
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