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Dann

@dannsb.bsky.social
50 followers 178 following 81 posts

Game Dev Hobbyist, currently working on my first, full-length game

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Reposted by Dann
David Szymanski @duskdev.bsky.social · 06/10/2026
I started out pretty AI neutral, aside from the environmental concerns, but I'm, being pushed into hating it more and more because it keeps making things I care about actively worse, and the results keep speaking for themselves in a really bad shitty way.
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Dann @dannsb.bsky.social · 22/09/2026
Watching the state of the game industry right now is so surreal because it feels like two guys locked in a game of Russian Roulette but the revolver is fully chambered and they just keep reloading it after every turn.
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Dann @dannsb.bsky.social · 18/09/2026
Dug up footage of an old game project back in 2018 that I never finished. It's not much, but I still like how it looked and I learned a lot about internal systems like localization. #unity #gamedev #indiedev #pixelart
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Dann @dannsb.bsky.social · 17/09/2026
It's still pretty rough, but I'm proud enough of the player UI to show a quick GIF of how it's coming along. #gamedev #indiedev #unity #UI
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Reposted by Dann
✨🐌spaceshamen🐌✨ @spaceshamen.bsky.social · 08/09/2026
LETS GROOVE TO NIGHT 💃🪩🕺 [HUGE thank you to @dannsb.bsky.social for his amazing high quality meme skills] #vtuber #animation #fnaf #groove #psx #blender #gamedev #lowpoly
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Dann @dannsb.bsky.social · 05/09/2026
Got some more footage, this time with a demonstration of the new doors and custom Audio Occlusion that I recently added. #psx #Unity #lowpoly #gamedev #indiedev
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Dann @dannsb.bsky.social · 20/08/2026
Been adding onto the character model I made for @spaceshamen.bsky.social by figuring out how drivers work in Blender. Not my cleanest implementation, but swapping textures with bone positions work successfully. #psx #characterdesign #blender #animation
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Dann @dannsb.bsky.social · 18/08/2026
Half Life 2's shotgun always holds a special place in my heart. It just has this satisfying punch and is introduced narratively at a really critical moment where you REALLY need it.
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Dann @dannsb.bsky.social · 07/08/2026
I've been redesigning the UI recently to bring it more in line with the overall aesthetic that I'm going for. I initially thought that having simple black and white sprites would help directly convey things but imo it just ended up looking too modern. #gamedev #indiedev #indiegame #pixelart
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Dann @dannsb.bsky.social · 05/08/2026
I made this decision a while ago but I realized that I haven't stated it publicly. The intention for my current project is to release a short standalone snapshot of sorts to convey all of the game's mechanics and vibes and use that as a jumping off point for the full game.
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Dann @dannsb.bsky.social · 29/07/2026
Been going down a rabbit hole of looking up everything about the Myst Series and then I remembered that I have a 1997 original copy of Riven with near mint-condition CDs.
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Dann @dannsb.bsky.social · 26/07/2026
As previously mentioned, here's one of my old projects. While the movement was really just Unity's flying controller with the .addForce swapped in favor of .velocity, the Auto targeting and navigation were largely my own solution and I'm still proud of how they turned out #gamedev #Unity #PSX
dannsb.itch.io
Dogs of War (Prototype) by DannSB
A small prototype for a flight game. Not sure if I'll add onto it or not.
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Dann @dannsb.bsky.social · 25/07/2026
Better yet, make it a Kim Possible-style Communicator.
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Dann @dannsb.bsky.social · 23/07/2026
I've been thinking about all of the various game projects and prototypes I've worked on over the years and that I should probably show them off instead of hoarding them like a dragon even if I'm not completely confident in them, so I might do that sometime.
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Dann @dannsb.bsky.social · 15/07/2026
The bug guts are looking goopy as hell, love those particle effects.
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Dann @dannsb.bsky.social · 09/07/2026
Working in Godot makes me realize how much I took for granted when working in Unity. Basic stuff like console logging or asynchronous scene loading came pretty standard in Unity for a long time but Godot makes you build that stuff from scratch. #godot #gamedev
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Dann @dannsb.bsky.social · 30/06/2026
Honestly, I'd say Doom Eternal. A really solid package that id really delivered on.
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Dann @dannsb.bsky.social · 26/06/2026
My exact philosophy. There is so much information out there and so many people that have given so many tutorials and how-to's.
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Reposted by Dann
melon fella @melonfella.neocities.org · 26/06/2026
literally everything creative I’ve learned was from youtube, from character design to animation to blender to writing to editing if you have the patience to learn something you can literally just learn it, the barrier to entry is non-existent
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Dann @dannsb.bsky.social · 18/06/2026
Considering that it would take the effort of whole teams and publishers using millions of dollars back in the day to do what a lot of indie devs can do on much smaller budgets and teams, I'd say that's a huge win.
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Dann @dannsb.bsky.social · 18/06/2026
On the plus side, I'm excited to see what the future brings with open source, easily accessible gamedev software. We've basically gotten to the point where indie devs can make games on par with the same stuff that came out in the early 2000s thanks to experience and collaboration in the community.
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Dann @dannsb.bsky.social · 18/06/2026
Watching both companies burn their reputations to the ground is sad. I remember the golden years of stuff like UDK and seeing people shocked when they found out a game was made with Unity. End of an era I guess.
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Reposted by Dann
✨🐌spaceshamen🐌✨ @spaceshamen.bsky.social · 04/06/2026
Part of my many wonderful birthday presents gifted to me by @dannsb.bsky.social go check him out! He's working on a sick new indie horror game well be playing when he releases the demo! #lowcortisol #cortisoldance #vtuber #meme #anime #indiegames #ps2graphics
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Dann @dannsb.bsky.social · 03/06/2026
Finally got back on my main game project and made that grandfather clock that I teased with a basic block. Decided to use Unity's Video Player component to fake the mechanisms with some pre-rendered detail. #lowpoly #indiedev #gamedev #indiegame #unity
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Dann @dannsb.bsky.social · 17/05/2026
I'd also argue that the cost to make 2000s era shooters are much more than what boomer shooters typically went for. The whole thing about the 2000s era of gaming was that publishers and the general public wanted bigger, more detailed games which undoubtedly drove the price up.
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Dann @dannsb.bsky.social · 13/05/2026
Been meaning to post this animation I did of the OC that my pal @voidimo.bsky.social made. #gamedev #lowpoly #OC #psx #alanwake
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Dann @dannsb.bsky.social · 11/05/2026
Low key tho it feels kinda reaffirming to know that even the Dusk Dude himself still worries if his next game is even going to work out, and I mean that in the nicest way. I've spent a good 2 years on my first project and I still have no idea if I'll succeed.
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Dann @dannsb.bsky.social · 11/05/2026
In this world it's cook or be cooked.
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Dann @dannsb.bsky.social · 08/05/2026
Did a little animation using my OC, Cola. Turned out to be a good learning experience, working with Godot and making a proper pipeline for future projects. #OC #lowpoly #psx #godot #gamedev #animation
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Dann @dannsb.bsky.social · 07/05/2026
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Dann @dannsb.bsky.social · 07/05/2026
static.klipy.com
absolute cinema
ALT: absolute cinema
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Dann @dannsb.bsky.social · 06/05/2026
Glad to see this game seeing the light of day. I remember hearing about it a few years ago and it was a big inspiration for me pursuing PSX-styled art.
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Dann @dannsb.bsky.social · 06/05/2026
Just one more Godot tangent and then I'll go back to my Unity Project I swear trust me bro
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Dann @dannsb.bsky.social · 18/04/2026
Ngl it being priced at $60 actually made me want to check it out but part of me hates the fact that the bar is so low that a game being priced at 60 is appealing now.
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Dann @dannsb.bsky.social · 18/04/2026
I'm at that point in my project where I'm doing everything BUT buckling down and finishing it. While I DO have stuff that I've been working on and look forward to showing off, I'm not confident in said stuff yet and need more time for polish.
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Dann @dannsb.bsky.social · 06/04/2026
If I want bad coding practices I want it done by folks running on 3 Monsters, a Payday, and the indomitable human spirit.
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Dann @dannsb.bsky.social · 27/03/2026
Yep! And for texturing I used GiMP
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Dann @dannsb.bsky.social · 27/03/2026
In addition to porting, I also gave her some dynamic movements and custom shading for the eyes to test out how good Godot's C# scripting is. #OC #lowpoly #psx #godot #gamedev
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Dann @dannsb.bsky.social · 27/03/2026
Started making the leap towards Godot by porting my OC over to a fresh project. #OC #lowpoly #psx #godot #gamedev
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Dann @dannsb.bsky.social · 09/03/2026
Bro understood that you get extra plot armor once you turn 50.
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Dann @dannsb.bsky.social · 07/03/2026
Here's the results so far of my Character Design experiment. Still need to get her in-engine and make the shaders, but I'm really happy with how she turned out. Not bad for my first OC, I'd say.
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Dann @dannsb.bsky.social · 06/03/2026
Godot is great and all don't get me wrong but I really need its C# Documentation updated because it took me way too long to figure out the C# names of several Node methods.
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Dann @dannsb.bsky.social · 05/03/2026
My first thought was to look into making a system that generates a mesh at runtime based on the cutout texture, but I frankly don't know how robust Godot's capacity for procedural mesh generation is.
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Dann @dannsb.bsky.social · 05/03/2026
Wouldn't it be easier to just make a 3D mesh using the image outline as a base? Seems like that could lead to optimization issues. (Not trying to be rude, but I've had my fair share of easy fixes go sour later down the road )
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Dann @dannsb.bsky.social · 04/03/2026
Been working on character design as a side project, separate from my main one. Figured I've never really done much character design in my life so it's been a fun little adventure in exploring techniques.
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Dann @dannsb.bsky.social · 28/02/2026
Underrated wood flooring pattern for sure, That's why I put it in my project
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Dann @dannsb.bsky.social · 05/02/2026
Been a while, so I figured I'd show off some development on a cutscene system that I'm implementing #gamedev #indiedev #indiegame
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Dann @dannsb.bsky.social · 03/01/2026
media.tenor.com
a group of men wearing green jackets with the number 001 on the front
ALT: a group of men wearing green jackets with the number 001 on the front
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Dann @dannsb.bsky.social · 19/12/2025
It's a race to the bottom all because 5 corporations heard the phrase, "with this technology, we won't need to pay people anymore!" And so now we all have to suffer. Even worse is that none of this is cost effective and this bubble is doomed to pop at any moment.
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Dann @dannsb.bsky.social · 17/12/2025
Considering the discussion today, I guess I was ahead of the things when I said this a few weeks ago.
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