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Dann

@dannsb.bsky.social
49 followers 174 following 81 posts

Game Dev Hobbyist, currently working on my first, full-length game

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Dann @dannsb.bsky.social · 22/09/2026
Watching the state of the game industry right now is so surreal because it feels like two guys locked in a game of Russian Roulette but the revolver is fully chambered and they just keep reloading it after every turn.
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Dann @dannsb.bsky.social · 18/09/2026
Dug up footage of an old game project back in 2018 that I never finished. It's not much, but I still like how it looked and I learned a lot about internal systems like localization. #unity #gamedev #indiedev #pixelart
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Dann @dannsb.bsky.social · 17/09/2026
It's still pretty rough, but I'm proud enough of the player UI to show a quick GIF of how it's coming along. #gamedev #indiedev #unity #UI
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✨🐌spaceshamen🐌✨ @spaceshamen.bsky.social · 08/09/2026
LETS GROOVE TO NIGHT 💃🪩🕺 [HUGE thank you to @dannsb.bsky.social for his amazing high quality meme skills] #vtuber #animation #fnaf #groove #psx #blender #gamedev #lowpoly
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Dann @dannsb.bsky.social · 05/09/2026
Got some more footage, this time with a demonstration of the new doors and custom Audio Occlusion that I recently added. #psx #Unity #lowpoly #gamedev #indiedev
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Dann @dannsb.bsky.social · 20/08/2026
Been adding onto the character model I made for @spaceshamen.bsky.social by figuring out how drivers work in Blender. Not my cleanest implementation, but swapping textures with bone positions work successfully. #psx #characterdesign #blender #animation
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Dann @dannsb.bsky.social · 07/08/2026
I've been redesigning the UI recently to bring it more in line with the overall aesthetic that I'm going for. I initially thought that having simple black and white sprites would help directly convey things but imo it just ended up looking too modern. #gamedev #indiedev #indiegame #pixelart
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Dann @dannsb.bsky.social · 05/08/2026
I made this decision a while ago but I realized that I haven't stated it publicly. The intention for my current project is to release a short standalone snapshot of sorts to convey all of the game's mechanics and vibes and use that as a jumping off point for the full game.
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Dann @dannsb.bsky.social · 29/07/2026
Been going down a rabbit hole of looking up everything about the Myst Series and then I remembered that I have a 1997 original copy of Riven with near mint-condition CDs.
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Dann @dannsb.bsky.social · 26/07/2026
As previously mentioned, here's one of my old projects. While the movement was really just Unity's flying controller with the .addForce swapped in favor of .velocity, the Auto targeting and navigation were largely my own solution and I'm still proud of how they turned out #gamedev #Unity #PSX
dannsb.itch.io
Dogs of War (Prototype) by DannSB
A small prototype for a flight game. Not sure if I'll add onto it or not.
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Dann @dannsb.bsky.social · 23/07/2026
I've been thinking about all of the various game projects and prototypes I've worked on over the years and that I should probably show them off instead of hoarding them like a dragon even if I'm not completely confident in them, so I might do that sometime.
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Dann @dannsb.bsky.social · 09/07/2026
Working in Godot makes me realize how much I took for granted when working in Unity. Basic stuff like console logging or asynchronous scene loading came pretty standard in Unity for a long time but Godot makes you build that stuff from scratch. #godot #gamedev
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melon fella @melonfella.neocities.org · 26/06/2026
literally everything creative I’ve learned was from youtube, from character design to animation to blender to writing to editing if you have the patience to learn something you can literally just learn it, the barrier to entry is non-existent
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✨🐌spaceshamen🐌✨ @spaceshamen.bsky.social · 04/06/2026
Part of my many wonderful birthday presents gifted to me by @dannsb.bsky.social go check him out! He's working on a sick new indie horror game well be playing when he releases the demo! #lowcortisol #cortisoldance #vtuber #meme #anime #indiegames #ps2graphics
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Dann @dannsb.bsky.social · 03/06/2026
Finally got back on my main game project and made that grandfather clock that I teased with a basic block. Decided to use Unity's Video Player component to fake the mechanisms with some pre-rendered detail. #lowpoly #indiedev #gamedev #indiegame #unity
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Dann @dannsb.bsky.social · 13/05/2026
Been meaning to post this animation I did of the OC that my pal @voidimo.bsky.social made. #gamedev #lowpoly #OC #psx #alanwake
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Dann @dannsb.bsky.social · 08/05/2026
Did a little animation using my OC, Cola. Turned out to be a good learning experience, working with Godot and making a proper pipeline for future projects. #OC #lowpoly #psx #godot #gamedev #animation
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Dann @dannsb.bsky.social · 07/05/2026
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Dann @dannsb.bsky.social · 06/05/2026
Glad to see this game seeing the light of day. I remember hearing about it a few years ago and it was a big inspiration for me pursuing PSX-styled art.
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Dann @dannsb.bsky.social · 06/05/2026
Just one more Godot tangent and then I'll go back to my Unity Project I swear trust me bro
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Dann @dannsb.bsky.social · 18/04/2026
I'm at that point in my project where I'm doing everything BUT buckling down and finishing it. While I DO have stuff that I've been working on and look forward to showing off, I'm not confident in said stuff yet and need more time for polish.
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Dann @dannsb.bsky.social · 27/03/2026
In addition to porting, I also gave her some dynamic movements and custom shading for the eyes to test out how good Godot's C# scripting is. #OC #lowpoly #psx #godot #gamedev
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Dann @dannsb.bsky.social · 27/03/2026
Started making the leap towards Godot by porting my OC over to a fresh project. #OC #lowpoly #psx #godot #gamedev
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Dann @dannsb.bsky.social · 07/03/2026
Here's the results so far of my Character Design experiment. Still need to get her in-engine and make the shaders, but I'm really happy with how she turned out. Not bad for my first OC, I'd say.
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Dann @dannsb.bsky.social · 06/03/2026
Godot is great and all don't get me wrong but I really need its C# Documentation updated because it took me way too long to figure out the C# names of several Node methods.
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Dann @dannsb.bsky.social · 04/03/2026
Been working on character design as a side project, separate from my main one. Figured I've never really done much character design in my life so it's been a fun little adventure in exploring techniques.
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Dann @dannsb.bsky.social · 05/02/2026
Been a while, so I figured I'd show off some development on a cutscene system that I'm implementing #gamedev #indiedev #indiegame
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Dann @dannsb.bsky.social · 17/12/2025
Considering the discussion today, I guess I was ahead of the things when I said this a few weeks ago.
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Dann @dannsb.bsky.social · 15/11/2025
It's a simple thing, But I'm gonna feel like a million bucks when I get to put "no generative AI was used in the development of this game" on my credits roll.
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Dann @dannsb.bsky.social · 15/10/2025
It took a few years to get there, but society finally got around to making Bionicle into an aesthetic in games.
youtu.be
BAIONLENJA Gameplay Trailer - Spirit
YouTube video by BAIONLENJA GAME
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Dann @dannsb.bsky.social · 20/09/2025
Trying to make more of a social media push today so I figured I'd show off a room that I don't think I've shown yet: The Library. #gamedev
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Dann @dannsb.bsky.social · 14/09/2025
It's a lazy Sunday, so here's a look at a new room that I'm working on. #gamedev
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Dann @dannsb.bsky.social · 02/08/2025
While I might still have people's attention, my game will in fact have a tetris-style inventory system. #gamedev
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Dann @dannsb.bsky.social · 29/07/2025
Finally got around to implementing two features. The first one is a new "Dialogue Station" that functions similarly to Puzzle Stations but gives brief descriptions of Environmental details. It's not a whole lot, but I'm particularly proud of the look and feel of it. #gamedev
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Dann @dannsb.bsky.social · 09/07/2025
Sorry I haven't posted anything in a while. Been busy with irl stuff alongside trying to get my ducks in a row with this project. Should have something to show in like a few more weeks perhaps, if not sooner.
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Dann @dannsb.bsky.social · 27/03/2025
Here's another vid showcasing some level detail. I also have some temp ambience audio that I intend to replace with my own once I start recording more sound. #gamedev
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Dann @dannsb.bsky.social · 23/03/2025
Made some photos to document the process of dressing up my level. Other than the lighting, I'm pretty satisfied with my progress so far. #gamedev
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Dann @dannsb.bsky.social · 19/03/2025
Well on my way to getting weapons functional, but I'll be taking a break from it next in order to flesh out the environment finally.
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Dann @dannsb.bsky.social · 16/01/2025
It's a slow day for me today so I figured I'd share an old animation test. A while ago, I was prototyping to see if I could make a project with animation similar to MGS1 so I took the famous audio and put it to this little scene.
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Dann @dannsb.bsky.social · 07/01/2025
Here's a rough test at a puzzle system that I've been reworking. My objective is to create as generic of a system as possible code-wise so I can create whatever puzzles I want without touching any additional scripts.
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Dann @dannsb.bsky.social · 31/12/2024
Been lurking around here for a few months and figured that I should start posting here so here's a VERY rough screenshot for my first big project
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