Daniel James Diggle @danieldiggle.bsky.social · 01/10/2026Always love running the trails in the New Forest 🌳🌳🌳 #running 051
Daniel James Diggle @danieldiggle.bsky.social · 30/09/2026Prepping some assets and illustrator is such an ass ache im now pasting them into Figma before exporting 🤣😓🤦♂️🫠 100
Daniel James Diggle @danieldiggle.bsky.social · 29/09/2026My god I hate using illustrator with such a passion. It is so shite. 161
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 13/09/2026Warm up those legs before a match. #pixelart #gamedev #indiedev 🎾🎾🎾 410912
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 16/09/2026Neon Aces. 🎾🎾🎾 Just playing around with some loose style/vibe ideas for the ui #pixelart #gamedev #indiedev 2586
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 17/09/2026🎾 Neon Aces 🎾 #pixelart #gamedev #indiedev 0301
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 17/09/2026🎾 Neon Aces 🎾 #pixelart #gamedev #indiedev 1715
Daniel James Diggle @danieldiggle.bsky.social · 20/09/2026Managed to survive my 80km 1700m elv trail race yesterday. But my god, the friction burn pain is real 😭😭😭 011
Daniel James Diggle @danieldiggle.bsky.social · 18/09/2026Yep, though I still had a fair few original ps store games on mine before I unlocked and got a larger memory card. Still prefer using it over the Vita or the OG psp! 010
Daniel James Diggle @danieldiggle.bsky.social · 18/09/2026If you could drop two of the Vita’s sticks onto a PSP GO then you’d have the best handheld ever… possibly 120
Daniel James Diggle @danieldiggle.bsky.social · 17/09/2026🎾 Neon Aces 🎾 #pixelart #gamedev #indiedev 1715
Daniel James Diggle @danieldiggle.bsky.social · 17/09/2026🎾 Neon Aces 🎾 #pixelart #gamedev #indiedev 0301
Daniel James Diggle @danieldiggle.bsky.social · 17/09/2026I have a 50mile/80km race this saturday and I am very very very unprepared. Will have to grind to complete this one, urghh. 🫠💀 020
Daniel James Diggle @danieldiggle.bsky.social · 16/09/2026Neon Aces. 🎾🎾🎾 Just playing around with some loose style/vibe ideas for the ui #pixelart #gamedev #indiedev 2586
Daniel James Diggle @danieldiggle.bsky.social · 16/09/2026It's the quickest way to iterate! duplicate and edit! rather then hoping you've still got enough levels of undo to go back! I've got working files with even more layers than that! 😅🤣 110
Daniel James Diggle @danieldiggle.bsky.social · 16/09/2026Some quick and rough character select heads. #pixelart #gamedev #indiedev 1242
Daniel James Diggle @danieldiggle.bsky.social · 15/09/2026Kano vs Manga would be the sickest battle. 000
Reposted by Daniel James DiggleRichard Lems @handle.invalid · 10/09/2026🦭🎣 Announcement! 🎣🦭 We’re partnering with @playismen.bsky.social to bring Sea Sniffers to the world! Today we’re revealing our brand-new trailer, launching our revamped Steam page, and sharing what we’ve been working on! #gamedev #pixelart #indiegames #construct3 716653
Daniel James Diggle @danieldiggle.bsky.social · 15/09/2026It’s a million times more comfy to hold at the very least! I have the big consoles for the major console games - and even a PS Portal to play them around the house - and the switch has great Nintendo exclusives - so the Steam Deck is struggling for a reason to exist! 🤣😅 010
Daniel James Diggle @danieldiggle.bsky.social · 14/09/2026I briefly turned my dusty Steam Deck back on yesterday, but still can find any reasons to use it instead of my Switch 2. A bit like how its generally always better to play a title on PS5 rather than Xbox (which is also covered in dust) 😅 110
Daniel James Diggle @danieldiggle.bsky.social · 14/09/2026Prepping and packaging assets for engine has to be the most arduous part of gamedev from the art side 😅🫠💀. Cropping, re-ordering, re-naming, exporting endless assets is mind numbring at times! These are the moments I wish I was in a studio and had a helpfull junior to hand off to! 🤣 #gamedev 0122
Daniel James Diggle @danieldiggle.bsky.social · 13/09/2026Ta! yeah those small touches could work really well with the pixel assets if done subtly. It would have to work slightly differently when it comes to being player controlled movement - but I think can work still! Will see! 010
Daniel James Diggle @danieldiggle.bsky.social · 13/09/2026Warm up those legs before a match. #pixelart #gamedev #indiedev 🎾🎾🎾 410912
Reposted by Daniel James DiggleRetro Redrawn @retroredrawn.bsky.social · 13/09/2026Gotta Go Fast! 🦔💨 It's time for a #SonicRedrawn! Join us now! retroredrawn.com 0147
Daniel James Diggle @danieldiggle.bsky.social · 12/09/2026I’m a season behind but surely no acting talent has come from Hertfordshires Hoddesdon?! 🤣 110
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 10/09/2026Forehand and Backhand dive/dash. That's all the key south facing movements complete - bar some outlines. Just north facing left to do! #pixelart #gamedev #indiedev 2395
Daniel James Diggle @danieldiggle.bsky.social · 10/09/2026Forehand and Backhand dive/dash. That's all the key south facing movements complete - bar some outlines. Just north facing left to do! #pixelart #gamedev #indiedev 2395
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 09/09/2026SERVES UP 🎾🎾🎾 #pixelart #gamedev #indiedev 1729
Daniel James Diggle @danieldiggle.bsky.social · 09/09/2026SERVES UP 🎾🎾🎾 #pixelart #gamedev #indiedev 1729
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 09/09/2026It needs polish and could probably do with some more extreme poses and maybe a few more frames for a charged shot, but starting to come together. Some coded squash and stretch might add the extra juice needed too. #pixelart #gamedev #indiedev 2558
Daniel James Diggle @danieldiggle.bsky.social · 09/09/2026You can see these getting implemented over at @businesskongdev.bsky.social soon! 010
Daniel James Diggle @danieldiggle.bsky.social · 09/09/2026It needs polish and could probably do with some more extreme poses and maybe a few more frames for a charged shot, but starting to come together. Some coded squash and stretch might add the extra juice needed too. #pixelart #gamedev #indiedev 2558
Daniel James Diggle @danieldiggle.bsky.social · 08/09/2026I'm over 30 hours into playing @everspace.game on Switch, and I'm only in the second system - totally addicting gameplay loop!!! I keep thinking it would also be an amazing Star Wars game too, which I'm sure others have said. Great great fun! 040
Daniel James Diggle @danieldiggle.bsky.social · 08/09/2026The new zelda remake looks like how I remember OG XBOX games looking - in a good way. Probably just triggering memories of Fable! I'm down for it though! 010
Daniel James Diggle @danieldiggle.bsky.social · 07/09/2026My mate Olof Storm has done a fair amount of similar hand drawn and simulated 2d vfx - including some bits for me. www.olofstorm.comolofstorm.comOlof Storm 121
Daniel James Diggle @danieldiggle.bsky.social · 07/09/2026It’s really sad but I think a lot of designers+developers have essentially given up fighting it. Their teams have got smaller at the same time as their workload increasing, so they accept having to pump out rubbish to keep their jobs. Design/Digital is changing from a ‘craft’ to a standard desk job. 010
Daniel James Diggle @danieldiggle.bsky.social · 07/09/2026It’s more and more common. There’s been downsizing across the digital design industry for quite a while. It’s gone from managers “encouraging” designers to use AI tools to ‘mandating’ that they have to. 100
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 03/09/20266 frame run cycle. Quite a bit trickier than an 8 or 10 frame cycle! but overall quicker when it comes to an doing an 8-way character! #pixelart #gamedev #indiedev 46612
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 03/09/2026A very brief bit of tennis character exploration 🎾🎾🎾 @businesskongdev.bsky.social #pixelart #gamedev #indiedev 0295
Reposted by Daniel James DiggleDaniel James Diggle @danieldiggle.bsky.social · 03/09/2026A tennis project I'm helping out with at the moment - and I think is going to be quite cool - you can follow the devs updates over at 👉 @businesskongdev.bsky.social. 8 way movement mostly complete. Next up the actual stroke animations! #pixelart #gamedev #indiedev 1295
Daniel James Diggle @danieldiggle.bsky.social · 03/09/2026More over at 👉 @businesskongdev.bsky.social ! 000
Daniel James Diggle @danieldiggle.bsky.social · 03/09/20266 frame run cycle. Quite a bit trickier than an 8 or 10 frame cycle! but overall quicker when it comes to an doing an 8-way character! #pixelart #gamedev #indiedev 46612