Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 30/07/2026This one made me laugh for real. 13365 65
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 14/06/2026[From Muppet History] 003 3
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 03/06/2026Storing my data in a safe place. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 08/05/2026Ok, I just need to stop obsessing over it, create a cluster, stick it on a tree and see what it looks like in game. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 05/05/2026It start to look like an actual leaf and not just like a very stylized one, albeit a very clean one. Next up is damage and possible season variations, then doing clusters and putting them on game ready trees. 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 03/05/2026First pass at normals with low frequency (general undulation), mid frequency (lamina islands) and high frequency (lamina grain) details, with maximum glossiness to make it easier preview the result. Next, mask off layers and make things sharper. 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 03/05/2026Completely rebuilt my first attempt at creating leaves in Material Maker. Finished a first pass at the albedo, hopefully the normal and roughness pass will make it pop an look a bit more realistic. Wish I was further along, but I feel like I have at […] [Original post on mastodon.gamedev.place] 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 01/05/2026Compared with this complexity of a PlantCatalog asset of a species that I am going to rebuild from scratch as a game asset. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 01/05/2026Started working with PlantFactory that was made free (as in beer) back in 2024. While the PlantCatalog assets are insanely complex even in their low-poly density versions, what SpeedTree would call Cinema, the PlantFactory example assets themselves are […] [Original post on mastodon.gamedev.place] 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 28/04/2026Got new art supplies today and more are coming my way. I'm pretty sure they're ai free. 020 2
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 16/04/2026Brought this thing out of storage a while ago. It's an IBM and I think it has a 486DX2, unfortunately the hard drive is broken and sounds like a thresher and get stuck at testing so I can't even get into BIOS setup. Also I can't get the case open […] [Original post on mastodon.gamedev.place] 450 5
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 22/02/2026Just upgraded TOS to 1.04 ("Rainbow TOS") with ROMs from Baffo71. Next step is to solder sixteen IC sockets and 220 nF caps for the memory upgrade. #atari #atari520st #atari520stfm 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 14/02/2026The monitor adapter for my Atari 520 arrived. It can only work in color mode if the monitor supports 15 kHz HSYNC signals, so hi resolution black and white mode it is. I love how non-intrusive the adapter is. #atari #atari520 #atari520stfm 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 06/02/2026A nice side effect of trawling through my storage unit looking for a thing, was finding my old Atari 520ST in the same box. I have always been convinced it was a STE, as it was purchased 89/90, but it turned out to be a STFM. I'm currently waiting on […] [Original post on mastodon.gamedev.place] 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 10/01/2026One thing I love about Grover, is that he basically is just Frank Oz with blue fur. #Muppets #SesameStreet 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 14/12/2025When you know how to use a computer. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 30/10/2025Swapped graphics programming (just to iterate, I am not a graphics programmer) for tools programming today, and implemented a build system for my assets (instead of using make). My system uses .build (dot-build) files which are given this green heart […] [Original post on mastodon.gamedev.place] 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 29/10/2025Writing a deferred renderer in SDL3 GPU but banging my head against this wall. Trying to reconstruct the original world position from the depth pass, but all I get is this red gradient instead of the expected green-yellow-red cube! Pictures: depth […] [Original post on mastodon.gamedev.place] 042 4
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 29/10/2025While it's nice that the sun is out in the autumn, the glare, the glare on my screen makes it almost impossible to work in the morning. I could draw the blackout curtains and bivouac like I do in the summer. But then I don't get to see the sun! 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 24/10/2025That time I decided to use a different spelling of my characters name. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 24/10/2025That time the Jackdaw didn't spawned in and the crew fell to their deaths through the map. "Guess I'm Davy Jones now." -- Kenway (probably) 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 24/10/2025That time someone forgot a dev cube in Forza Horizon 5. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 22/10/2025Wrong not because of wrong winding order (due to converted coordinate system from glTF to SDL GPU), but because culling was turned of by default so it drew the sides over each other. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 22/10/2025Give up and just make an non-Euclidean game? Behold the spinning cube that fucks with your brain. Or just need to get them winding orders sorted... 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 19/10/2025Yay! Order is restored. Boy did I misunderstood the SDL GPU documentation for the VertexAttribute when going from one interleaved to several separate buffers for each vertex attribute. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 19/10/2025More progress! At least one triangle in the test quad has correct UV. No idea why the second triangle is still wrong. At least I've now located my f-up to the pipeline creation. 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 19/10/2025Progress! I fixed one of the other bugs (had a procedure using defaults, wanting to bind wrong number of attribute buffers). Still no clue to where the UV data goes wrong. 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 19/10/2025Hacking away on my little toy engine. Implemented loading of static meshes. Refactored from using an interleaved vertex buffer to separate buffers for each vertex attribute. But somehow I f-ed up and my poor test quad and cobblestone texture looks like […] [Original post on mastodon.gamedev.place] 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 12/10/2025So, the "Forward" and "Up" settings aren't actually applied to the vertices unless you check "Apply Transformations" (duh!) otherwise Blender will just write them in its native coordinate system. However, Blender will happily write those settings to […] [Original post on mastodon.gamedev.place] 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 30/09/2025Two weeks ago I could barely read Odin code, now I write shit like this. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 10/07/2025Syndicate Where are all the pigeons? London is famous for their pigeons, a staple since at least the 14th C. and especially at Trafalgar Square. Likewise where is all the horse poo? London was overflowing with horse poo in the 19th C. I also found a […] [Original post on mastodon.gamedev.place] 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 23/04/2025Could do with a mipmap. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 18/04/2025Sorry, I can't get over buff Yoda. #starwars 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 27/03/2025New desktop background. #pikatchu #protest 021 2
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 22/03/2025My cute little mini retro console is complete! SuperPi 4 case from RetroFlag with a pair of SN30 Pro controllers (notice the clever p1 and p2 indicators). 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 17/03/2025Restored the "arcade cabinet" at work back to working order. The cabinet itself was built by students at least 15 years ago and was upgraded to a Retro Pie 7 years ago. 010 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 05/03/2025Working on making the thumbnails of the surfaces "pop" but I have so far not found the perfect environment map or lighting setup as it still feels a bit bland. Tone mapped with AgX and made sure the albedo map is read as sRGB. Also there is currently […] [Original post on mastodon.gamedev.place] 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 02/03/2025Got started on user interface prototype. Next generating thumbnails and showing live previews of the assets. I'm going to start with the surfaces. 100 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 15/02/2025Modeled the basic parts for my tiny weekend project. Only found dimensions for some parts, so I ended up mostly winging it relative the ball size in my reference pictures. #gamedev 093 9
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 25/01/2025First semla of the year, that I traditionally consume the time around my birthday. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 18/01/2025Yas! First win in Balatro after a week of playing. #latetothegame 010 1
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 07/12/2024Just watched "Woman of the Hour" and noticed my hallway mirror, a modern mirror from Ikea, hanging in the background in 1978. Well, at least it's typical for the time in its hand weaved rattan glory. 000 0
Anders Dahnielson @dahnielson.mastodon.gamedev.place.ap.brid.gy · 12/10/2024This this is hilarious for two reasons. The first one is pretty obvious, the second one is that they named an anti-tank weapon after the musical instrument bassoon. *Honk* 082 8