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Dabble/Dobbs | game dev creature

@dabbleworks.bsky.social
79 followers 46 following 189 posts

hobbyist game dev, habitual info-dumper

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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 10/10/2026
It's #screenshotsaturday! That's apparently A Thing! Chapter 6 of Paper Robot is underway! I'm still looking at, what, maybe 2 years left until I'm done? But I'm feeling good about it! At SOME point I need to consider posting in-depth devlogs. A task for another day. #paperverse #indiegame
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 08/10/2026
Hey human people, you can ignore this post! I found a bot account and I'm poking it with a stick to see how it works. I think I just need to link to a game... store.steampowered.com/app/3597430/... And include the magic hashtag... #indiedev And see if we get one of the following responses.
Thanks for the link!
This looks super cool!
Say goodbye to your free time!
Glad there's a playable link to try out
Looks so cool!
Do yourself a favor and hit that play link!
Everyone should definitely grab the demo from the link above!
Keep it up!
This looks incredible!
Everyone, don't scroll past without checking the link!
Seriously guys, go test out the demo link in the post
Looks amazing!
Great work! Wishing you the best!
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 07/10/2026
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 05/10/2026
This is Ray, Ray is proof that I am vaguely getting better at understanding vertex shaders!
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 29/09/2026
Here's a weird spread in Nintendo Power volume 79 (from December '95). It's interesting, the text seems to indicate that "Nintendo 64" was already going to be the Japanese system name. (Sorry for the low-quality picture!)
Pages 10 and 11 of Nintendo Power volume 79, showing early information about the then-upcoming N64.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 16/09/2026
Walrus manager talking to sad employee rabbit at a fast-food counter. "You're a good worker, very, uh, punctual. A bit wistful sometimes. That whole home-being-paved-over-to-build-a-mall thing, I know."
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 14/09/2026
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 07/09/2026
I spent way too long on this, movie posters for the theater area in my #Godot RPG, Paper Robot! Please do not try to translate my secret language, there is nothing interesting to find here
A robot and rabbit standing in a movie theater lobby in front of large fake movie posters
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 01/09/2026
Before and after! At first I was just updating the plain rectangle hp bars for enemies, but then everything else looked so plain by comparison... so I ended up giving Paper Robot's battle UI a pretty big facelift, including some fresh hand-drawn digits for a new numeric font.
A pair of screenshots from Paper Robot. The UI elements are different. In the bottom, the elements are sharp, with heavy contrasting shadows and thicker numbers.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 16/08/2026
Birch Stairs Jungle Stairs Acacia Stairs Cherry Stairs Pale Oak Stairs Bamboo Stairs Bamboo Mosaic Stairs Stone Stairs Mossy Cobblestone Stairs Granite Stairs Diorite Stairs Andesite Stairs Polished Andesite Stairs Deepslate Tile Stairs Tuff Stairs Resin Brick Stairs Sandstone Stairs Sulfur Stairs Polished Sulfur Stairs Sulfur Brick Stairs Prismarine Brick Stairs Dark Prismarine Stairs Polished Blackstone Brick Stairs Purpur Stairs Quartz Stairs Cut Copper Stairs
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 11/08/2026
After Posey got into the trash MULTIPLE times, we finally child-proofed it. She is desperate for the treasures within. We thought we were forgetting to close the door all the way, but no, she had figured out how to operate cabinets.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 05/08/2026
The mall rats officially have names. Please welcome to the cast: Midnight Anura, Dark Pinion, and Geoff.
A frog, bird, and giraffe all dressed in mall goth attire, hanging out in a mall next to a robot and cat.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 03/08/2026
help
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 21/07/2026
Spiral Mountain, from Banjo-Kazooie! BK and Tooie really pulled me in as a kid. The worlds were compact but felt big, they did exactly as much as they needed to. I even planned out my own worlds for a hypothetical 3rd game! Everybody did that, right?
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 17/07/2026
The best part of every paper RPG is the one where you wander around the defunct department store looking for a ghost, classic. Wow, it's just like TTYD. I'm live right now making THIS VERY GAME, wow. www.twitch.tv/dobbsworks
Video game screenshot, a robot and a cat in a dark department store. Lots of clothes on hanger racks, long shadows.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 13/07/2026
Chapter 5 is in progress! This has been a LOT of little interiors with very little shared resources between them, so I'm having to get good at whipping these up in RECORD time! It's a music store. With records and such. Hence the caps.
3d model of the interior of a music store. There are posters on the wall, racks of records or CDs, guitars on the wall, and headphones hanging up by the music.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 23/06/2026
Paper Robot chapter 4 plot reveal
Grainy image of Sonic the Hedgehog saying "Oh my god! These penguins gay! Good for them! Good for them."
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 30/05/2026
Two copies of Super Mario RPG
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 29/05/2026
One of the greats! N64 was such a fun, experimental time for games. I loved just being in these weird worlds. Second Attack was, for a time, one of the few games I owned that @gamequeued.bsky.social didn't have in his vast collection.
N64 cartridges for Quest 64, Glover, Bomberman 64 (The Second Attack), and Mischief Makers. Behind them is a cluttered arrangement of SNES and N64 games.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 23/05/2026
Ok, so what if...
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 10/05/2026
Something a little different! Yoshi's Island, Athletic Theme. This is an old player piano that belonged to my grandparents. The player mechanism is busted and I'd like to get it working some day, but it still sounds good! It's got a wonderfully twangy, wonky sound which is great for ragtime!
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 08/05/2026
Game dev streams are going to have to take a backseat. We're doing Create: Aeronautics tonight at 6 central. I am not being normal about it.
Screenshot of floating sky islands in Minecraft with realistic clouds and lighting.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 06/05/2026
Uh oh... my biennial modded Minecraft playthrough is coming up. I couldn't resist Create Aeronautics any longer. This is pushing back everything else I want to accomplish by three months, easily.
A screenshot of modded Minecraft showing a rudimentary hot-air balloon above the clouds.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 22/04/2026
Snow deformation! Forming these little tracks was something that I spent way too long on, but I'm finally feeling good about how it's looking! One of the major goals was to make it easy to work with in later areas so I don't have to go back and fiddle with the code anymore. Fingers crossed!
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 18/04/2026
I'm not "at a theme park," I'm doing environmental modeling research.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 13/04/2026
I wanted to add some ice slime enemies to the mid-game, but I realized it would make more sense if you encountered regular ones in the early chapters first. So now I'm going back and adding new enemies to chapter 1! Going to have to release an update for the demo soonish...
A family of purple slime cubes from the TTYD-like Godot game "Paper Robot"
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 09/04/2026
FROG DANCE I was Seized By Inspiration from a song that @hillbillyal.bsky.social made and posted to the discord. Maybe I was just looking for An Excuse to not be productive. Perhaps I just like to use Emphasizing Capitalization these days. Who can say.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 31/03/2026
Lost in the groove, dancing to the beat of his own drum
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 27/03/2026
"Wait there were exactly 100 coins?" "Always have been"
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 25/03/2026
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 25/03/2026
hey so it turns out when you make a game you can just do whatever you want with the assets. up next, building the entirety of bomberman 64 out of frogs
Paper Robot screenshot, but the interface has been swapped with a dating sim UI. A frog is shown. The UI lists him as Frederick. The text box says "I mean, er, I may be a frog, but I didn't want to jump to any conclusions." Brian Quest 64 is there. Don't worry about it.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 20/03/2026
Look at all these whimsical characters!
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 16/03/2026
The Spongebob "I don't need it" template with Factorio super-imposed over the water pitcher
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 05/03/2026
dumb jokes dumb jokes heeheehoohoo you cant stop me
Screenshot from Paper Robot. The characters are blocked by a gate with a sign attached. It reads: "Cactus Canyon - Trail closed due to big locked gate"
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 17/02/2026
Screenshot from Paper Robot. An armadillo in a wild west saloon is saying "We're gonna have to address this sooner or later." Off to the side, an elephant is playing the saloon piano.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 28/01/2026
unbothered. dusty. happy. without thought. squat. flourishing.
alligator in a cowboy hat, ALLIGATOR IN A COWBOY HAT
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 05/01/2026
Paper Robot development continues! Chapter 3 is going to be fun :) Godot's built-in depth of field blur has really been useful for some scenes
A screenshot from a video game. A little robot and chameleon are in the middle of a vast desert.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 15/12/2025
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 14/11/2025
gonna cry
screenshot of a Steam review, it reads: "When someone puts their heart into something, you can tell. This is a game that is a love letter to its inspiration, but it does not take away from the things the game does fantastically on its own, I can't wait to see what the full release has in store"
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 13/11/2025
all my dumb posts will be in the form of screenshots now, you can do that when you're the game dev
Screenshot of the game Paper Robot. Dabble the robot and Kat are on a path in a jungle. Kat's text box says: "gonna make a game where you have to scream into the mic to play, the only AAAAAAAAAAAAAA game"
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 06/11/2025
Just found out that depth of field is REALLY easy to plop into Godot, I might leave this in for a bit and see how I like it
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 25/10/2025
fun fact, if you remove these carrots from the game then it deletes your save, considering adding more just to be safe
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 17/10/2025
I know it's not a healthy game dev habit to be obsessing over wishlist numbers, but this will definitely put a stop to it: my game got hit with a wave of bot wishlists... why? What could a bot-hoster possibly gain from having lots of games on their wishlist? Maybe to make the bots look legit? Weird.
A line chart showing a ridiculous spike in the middle, dwarfing all other data beyond usability
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 17/10/2025
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 15/10/2025
look at this dapper man
a flat drawing of a horse on 2 legs in a 3d rendered environment. The horse is wearing a vest and purple pants.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 26/09/2025
Get excited, we're doing one of these again. I've been busy and have some fun stuff to show off. See you Sunday night!
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 25/06/2025
I'm learning that a terrifying amount of things break when I remove the 60 FPS cap. Kat discovers that her true enemy was the player and decides to take things into her own hands.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 17/06/2025
Status effect rolls in TTYD were always a bit opaque. The game does not plan on ever telling you that fuzzy has a 20% chance to ignore freeze effects. In an effort to make things simpler, I've actually made them more complex :) (1/5)
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 04/04/2025
TTYD had an under-used system wherein multiple copies of the same badge would yield some different effects. I'm expanding on that concept in Paper Robot with "Overclocking." Special modules will increase the effectiveness of nearby modules, like x2 for an HP Plus, or a stronger version of a move.
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Dabble/Dobbs | game dev creature @dabbleworks.bsky.social · 19/03/2025
The second round through chapter 1 is progressing. I keep deciding to add more stuff to each area which is... great? I guess? Still hoping to have a playable demo in a few months.
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