Reposted by Dabble Works | game dev creatureQuest 64 Official @quest64official.bsky.social · 26/09/2026September 26 1997, Bomberman 64 debuted as Baku Bomberman on the N64 in Japan! Developer/Publisher Hudson Soft made the tough decision to scrap over 6 months of work on the initial version of the game and start fresh after seeing other 3D games/Atomic Bomberman PC already at market! 2232047
Dabble Works | game dev creature @dabbleworks.bsky.social · 22/09/2026Wowzers, the Paper Robot demo is now available on itch io! Please enjoy the exact same demo, but from a store page that has a slightly different cover image! dobbsworks.itch.io/paper-robotdobbsworks.itch.ioPaper Robot by dobbsworksA classic party-based RPG 141
Dabble Works | game dev creature @dabbleworks.bsky.social · 07/09/2026I spent way too long on this, movie posters for the theater area in my #Godot RPG, Paper Robot! Please do not try to translate my secret language, there is nothing interesting to find here 071
Dabble Works | game dev creature @dabbleworks.bsky.social · 01/09/2026Before and after! At first I was just updating the plain rectangle hp bars for enemies, but then everything else looked so plain by comparison... so I ended up giving Paper Robot's battle UI a pretty big facelift, including some fresh hand-drawn digits for a new numeric font. 041
Dabble Works | game dev creature @dabbleworks.bsky.social · 31/08/2026Chapter 5 still has a lot left to do, but it's already got the most lines of dialog for any chapter in the game (so far). Why did no one warn me that making an RPG would mean a LOT of writing? 021
Dabble Works | game dev creature @dabbleworks.bsky.social · 24/08/2026kids be like "dad watch this" and THEN try to think of something to do, like a little hop or wiggle or something 130
Dabble Works | game dev creature @dabbleworks.bsky.social · 19/08/2026Super germdove World? Sounds... familiar... *wistfully looks up and slightly left as the horn section comes in* 061
Dabble Works | game dev creature @dabbleworks.bsky.social · 11/08/2026After Posey got into the trash MULTIPLE times, we finally child-proofed it. She is desperate for the treasures within. We thought we were forgetting to close the door all the way, but no, she had figured out how to operate cabinets. 031
Dabble Works | game dev creature @dabbleworks.bsky.social · 05/08/2026The mall rats officially have names. Please welcome to the cast: Midnight Anura, Dark Pinion, and Geoff. 162
Dabble Works | game dev creature @dabbleworks.bsky.social · 30/07/2026I am 100% going to be sneaking into my kid's minecraft world to create elaborate scavenger hunts that are slightly educational to play off her Boxcar Children fixation 131
Dabble Works | game dev creature @dabbleworks.bsky.social · 29/07/2026Kiddo is playing Minecraft on her own for once. She's watched me plenty and understands the basics of the game, but she's only just now learning WHY I'm always after better tools and big storage rooms and such. There's probably a life lesson or something there, I dunno 441
Dabble Works | game dev creature @dabbleworks.bsky.social · 21/07/2026Spiral Mountain, from Banjo-Kazooie! BK and Tooie really pulled me in as a kid. The worlds were compact but felt big, they did exactly as much as they needed to. I even planned out my own worlds for a hypothetical 3rd game! Everybody did that, right? 041
Dabble Works | game dev creature @dabbleworks.bsky.social · 17/07/2026The best part of every paper RPG is the one where you wander around the defunct department store looking for a ghost, classic. Wow, it's just like TTYD. I'm live right now making THIS VERY GAME, wow. www.twitch.tv/dobbsworks 043
Dabble Works | game dev creature @dabbleworks.bsky.social · 13/07/2026Chapter 5 is in progress! This has been a LOT of little interiors with very little shared resources between them, so I'm having to get good at whipping these up in RECORD time! It's a music store. With records and such. Hence the caps. 082
Dabble Works | game dev creature @dabbleworks.bsky.social · 30/06/2026Making a bit of a tweak to the stream schedule. Sun/Mon/Fri streams are going no-mic, no-cam. Wednesday streams are now going to start 3 hours earlier (5 PM Eastern), and go a full 5 and a half hours. This change starts tomorrow with a nice long stream where we're going to start chapter 5! 011
Reposted by Dabble Works | game dev creatureQuest 64 Official @quest64official.bsky.social · 27/06/2026Quest 64 67604105
Dabble Works | game dev creature @dabbleworks.bsky.social · 23/06/2026Paper Robot chapter 4 plot reveal 131
Dabble Works | game dev creature @dabbleworks.bsky.social · 18/06/2026Happy late 20th birthday to one of my favorite articles on the web: www.raphkoster.com/2006/06/03/u... This is a wonderful read that I keep coming back to, it really gets my brain excited about emergent systems and building cool things. I highly recommend it!raphkoster.comUO’s resource systemRecently, some readers asked for posts that were more game-design centered. Since there was talk recently of the virtual ecological modeling that a Second Life user created, I thought I might talk … 021
Dabble Works | game dev creature @dabbleworks.bsky.social · 29/05/2026One of the greats! N64 was such a fun, experimental time for games. I loved just being in these weird worlds. Second Attack was, for a time, one of the few games I owned that @gamequeued.bsky.social didn't have in his vast collection. 151
Dabble Works | game dev creature @dabbleworks.bsky.social · 26/05/2026We've been having a blast with the Create: Aeronautics mod. Finally, after much trial and many crashes, we got off the ground in a heavier-than-air craft. And then crashed into the runway. www.twitch.tv/videos/27810...twitch.tvFlight - dobbsworks on Twitchdobbsworks went live on Twitch. Catch up on their Software and Game Development VOD now. 051
Dabble Works | game dev creature @dabbleworks.bsky.social · 10/05/2026Something a little different! Yoshi's Island, Athletic Theme. This is an old player piano that belonged to my grandparents. The player mechanism is busted and I'd like to get it working some day, but it still sounds good! It's got a wonderfully twangy, wonky sound which is great for ragtime! 092
Dabble Works | game dev creature @dabbleworks.bsky.social · 08/05/2026Game dev streams are going to have to take a backseat. We're doing Create: Aeronautics tonight at 6 central. I am not being normal about it. 161
Dabble Works | game dev creature @dabbleworks.bsky.social · 06/05/2026Uh oh... my biennial modded Minecraft playthrough is coming up. I couldn't resist Create Aeronautics any longer. This is pushing back everything else I want to accomplish by three months, easily. 041
Dabble Works | game dev creature @dabbleworks.bsky.social · 23/04/2026"gosh i sure hope i dont lose my car keys briefcase and access badge today" - me on my way to work at the metroidvania factory 151
Dabble Works | game dev creature @dabbleworks.bsky.social · 22/04/2026Snow deformation! Forming these little tracks was something that I spent way too long on, but I'm finally feeling good about how it's looking! One of the major goals was to make it easy to work with in later areas so I don't have to go back and fiddle with the code anymore. Fingers crossed! 293
Dabble Works | game dev creature @dabbleworks.bsky.social · 18/04/2026I'm not "at a theme park," I'm doing environmental modeling research. 331
Dabble Works | game dev creature @dabbleworks.bsky.social · 13/04/2026I wanted to add some ice slime enemies to the mid-game, but I realized it would make more sense if you encountered regular ones in the early chapters first. So now I'm going back and adding new enemies to chapter 1! Going to have to release an update for the demo soonish... 051
Dabble Works | game dev creature @dabbleworks.bsky.social · 10/04/2026Doing a LOT of dialog writing for my godot paper-like RPG and it turns out that making a ton of quirky and interesting NPCs is HARD. Flavio is such a great example of the depth that side-characters had in TTYD, he's such a self-serving jerk and then blindsides you with his clutch diplomacy save. 051
Dabble Works | game dev creature @dabbleworks.bsky.social · 09/04/2026FROG DANCE I was Seized By Inspiration from a song that @hillbillyal.bsky.social made and posted to the discord. Maybe I was just looking for An Excuse to not be productive. Perhaps I just like to use Emphasizing Capitalization these days. Who can say. 373
Reposted by Dabble Works | game dev creatureDreamworks Dummies @dreamworksdummies.bsky.social · 01/04/2026Come to think of it, we've watched this one. It's time to watch a podcast again, join us for our exciting 5 year Anniversary with your favorite Dummies, @germdove.bsky.social, @gamequeued.bsky.social, @dabbleworks.bsky.social and introducing LurkingTurtleGaming! youtu.be/5wceVqw_3rgyoutu.beFlushed Away - Dreamworks Dummies Episode 5YouTube video by germdove 043
Dabble Works | game dev creature @dabbleworks.bsky.social · 31/03/2026Lost in the groove, dancing to the beat of his own drum 041
Dabble Works | game dev creature @dabbleworks.bsky.social · 25/03/2026hey so it turns out when you make a game you can just do whatever you want with the assets. up next, building the entirety of bomberman 64 out of frogs 022626
Dabble Works | game dev creature @dabbleworks.bsky.social · 20/03/2026Paper Robot has reached a very specific milestone: 100 unique NPCs! Check out the details on my steam post: store.steampowered.com/news/app/359... 192
Reposted by Dabble Works | game dev creatureDoopu @doopu.shop · 12/03/2026everyone drew Kat (from upcoming hit video game Paper Robot by @dabbleworks.bsky.social) and I felt left out so I drew Kat from upcoming hit video game Paper Robot 1123
Dabble Works | game dev creature @dabbleworks.bsky.social · 05/03/2026dumb jokes dumb jokes heeheehoohoo you cant stop me 141
Dabble Works | game dev creature @dabbleworks.bsky.social · 30/01/2026As long as I can keep this cold at bay, I'm going to be doing an anniversary stream tomorrow morning, around 9 Eastern! The plan is to make a quick-and-dirty platformer game in Godot, borrowing some of chat's suggestions. Hope to see you there! www.twitch.tv/dobbsworks 031
Dabble Works | game dev creature @dabbleworks.bsky.social · 28/01/2026unbothered. dusty. happy. without thought. squat. flourishing. 074
Dabble Works | game dev creature @dabbleworks.bsky.social · 05/01/2026Paper Robot development continues! Chapter 3 is going to be fun :) Godot's built-in depth of field blur has really been useful for some scenes 061
Dabble Works | game dev creature @dabbleworks.bsky.social · 13/11/2025all my dumb posts will be in the form of screenshots now, you can do that when you're the game dev 162
Dabble Works | game dev creature @dabbleworks.bsky.social · 06/11/2025Just found out that depth of field is REALLY easy to plop into Godot, I might leave this in for a bit and see how I like it 031
Dabble Works | game dev creature @dabbleworks.bsky.social · 25/10/2025fun fact, if you remove these carrots from the game then it deletes your save, considering adding more just to be safe 231
Dabble Works | game dev creature @dabbleworks.bsky.social · 17/10/2025I know it's not a healthy game dev habit to be obsessing over wishlist numbers, but this will definitely put a stop to it: my game got hit with a wave of bot wishlists... why? What could a bot-hoster possibly gain from having lots of games on their wishlist? Maybe to make the bots look legit? Weird. 110