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Jess 🌺🥚🐞ΘΔ& (Fox Stamps Demo NOW)

@cyansorcery.com
0 followers 0 following 360 posts

Plural 🏳️‍⚧️ | Gamedev (Blobun, Fox Stamps, Shield Cat) | She/Her | 39 Links: cyansorcery.carrd.co/ Mostly SFW but may post/interact with 🔞 No minors please! 🦊Roxy |🐭Mika |🪐Willow |🦨Ashe |🦝Coco|🦌Autumn|🐿Riley|🌸Juni About cyansorcery.com/plurality #art #gamedev

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Jess 🌺ΘΔ& @cyansorcery.com · 11h
🐭is Windows 10 still viable?
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Jess 🌺ΘΔ& @cyansorcery.com · 13h
🐭nonogram master... I'm going into the puzzle realm and I need your strongest nonograms...
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Jess 🌺ΘΔ& @cyansorcery.com · 13h
🐭(if you wonder how this is even possible when I just drew the nonogram, consider that a 20x20 nonogram is 400 black and white pixels. sure just draw it again exactly the same way that it was drawn the first time from memory, get all 400 pixels right first go)
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Jess 🌺ΘΔ& @cyansorcery.com · 13h
🐭a puzzle that, I must admit, took me over 20 minutes to solve LOL we've found that, at least for larger puzzles, knowing what the puzzle looks like doesn't really help to solve it by hints, which makes an interesting scenario where I can solve my own puzzle but need fox support LOL
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Jess 🌺ΘΔ& @cyansorcery.com · 14h
🐭that being said, the puzzle I just made is 20x20 and has several lines where there's seven hints LOL so maybe I should chill out some
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Jess 🌺ΘΔ& @cyansorcery.com · 14h
🐭we've seen a good chunk of feedback about the game and like, a lot of people said they really enjoyed the black and white nonograms looking like the thing they represent, as well as the color art you reveal looking good too. of the things people didn't like about the demo, the nonograms weren't one
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Jess 🌺ΘΔ& @cyansorcery.com · 14h
🐭as I make some new nonograms I wonder if this whole game is just an elaborate scheme to get people to look at our pixel art
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Jess 🌺ΘΔ& @cyansorcery.com · 14h
🐭it just works!!
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Jess 🌺ΘΔ& @cyansorcery.com · 16h
🐭the reason this happens is because roxy did a thorough test of what limits the nonograms start slowing down our scripts (because even doing it in C++ isn't fast enough for really big puzzles) so our goal is to design nonograms that dont exceed these (and often, these puzzles are illogical anyways)
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Jess 🌺ΘΔ& @cyansorcery.com · 16h
🐭I had to go on a JOURNEY to figure this out, but it turns out the puzzle I made exceeded our permutation limit and, though we do have an error message for this, we did NOT have a good handler for that error message. now we do! the editor will warn you, while the game itself will show this screen
A screenshot of our nonogram editor. a message box in the middle warns that column 1 exceeds the permutation limit of 2000. the puzzle itself is vaguely tree shapeda screenshot of an error screen, warning of the same issue that the other screenshot was warning about
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Jess 🌺ΘΔ& @cyansorcery.com · 17h
🐭I went to make a new nonogram because we need more nonograms and somehow, the nonogram I made not only crashed the editor but now I can't even OPEN that specific nonogram LOL
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Jess 🌺ΘΔ& @cyansorcery.com · 19h
🐭digital art is cursed because either the tablet doesn't work, the drivers dont work, the app doesn't work, or pressure sensitivity doesn't work. there's so many points of failure and it's a miracle anyone draws anything in the computer
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Jess 🌺ΘΔ& @cyansorcery.com · 19h
🐭I was messing around with krita because it's gotten real frustrating to keep sai2 working in linux, but krita kept crashing so I gave up
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝 maybe we should add some kind of "time reminder" prompt to ours lmao
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝 the second time we wiped was because the temple bee didn't get defeated fast enough and erased the tank from existence, that one's on dps not me
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝 typically willow hangs around in the background to fill in gaps with memory and skill but she sure wasn't with me in that moment lmao fortunately I ended up getting help from a little mouse
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝 "why did the party wipe?" I stepped into the duty and realized in the first pull that I did not have access to our collective knowledge on how to play white mage
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝HMMM
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝mika *really* wanted to work paw prints into the logo but it didn't work out. if we revise the label though... we also wanted to put paw prints in the empty area in the top left but didn't have time, that'll be there later
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝this is how we wanted it in the beginning, but under our old menu code it just wasn't worth it to even try lmao also, this screen recording didn't seem to capture audio (linux moment) but it does work
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝here we go, now you can click on the slider directly with the mouse, but if you're using keyboard/gamepad, you can click to be able to adjust the slider (so you don't accidentally do it while passing it by.) I forgot to demonstrate, but you can still back out of that popup with the mouse
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦝anyways there's a variable named "proc_on_mouse_hold" now so you have to go hold a mouse whenever you use this part of the menu. sorry I don't make the rules
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦝for everyone that was pressed about fox stamps' sliders not allowing you to click and drag to set them, the new menu does this now. just another case of "we wanted to do this but the old menu code was too hard to work with"
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦝people probably wonder why we don't do some kind of early access of the game through kofi sales or through selling the game on itch, and the problem is that we'd have to give steam beta access keys which you are explicitly not allowed to sell
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Reposted by Jess 🌺ΘΔ&
Jess 🌺ΘΔ& @cyansorcery.com · 20/09/2026
🦊it's time to get on that kofi grind for October as we continue to be broke ass binches. if you liked the Fox Stamps demo, please consider throwing some dollars our way, thank you! #mutualaid ko-fi.com/gfxsql
ko-fi.com
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦝thinking about the tool you get for doing the LV50 job quest for leatherworker in FFXIV... Pinga....... ffxiv.consolegameswiki.com/wiki/Pinga
ffxiv.consolegameswiki.com
Pinga - Final Fantasy XIV Online Wiki - FFXIV / FF14 Online Community Wiki and Guide
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊yea, it was the one feature of the xbox series consoles that sounded really cool. audio raytracing is definitely a thing that games should be doing more of
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊as a plural system you get to experience this one way more frequently like "wow it was fox day? wish I was fronting then instead of the day before"
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊it's my personal L for the menu code. when we wrote our own game engine in C#, a lot of it was adapted from common code we had in blobun, but we never brought the menu code over. a lot of that code was decent, so when we started fox stamps I was like, surely the menu code is good too it was not
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊I find it funny how many things we've been able to implement so far because of this menu refactor, players are happy about it but they're also just things we wanted to do and couldn't because the menu code was bad lmao pretty much every request was already asked by ashe going "it should do this"
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊but yea, here's something to bake your brain over: even our old menu system was modular enough that every menu in the game used it (yes, including the special minigame menus, despite them looking completely different)
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊if you're curious what the breakdown is: - green: menu pane (showing one page out of 3) - pink: dynamic pane (for floating cards and whatnot) - blue: if you can believe it, a sub-class of the dialogue system used in the tutorial, but for only showing one message
a screenshot of a frame from the video in the original post, breaking down which screen element is composed of which game class type
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊it's very much a case of just, I could have done it for reals (and have two chunks of code that do very similar things) or I could just do it as a big lie but have it be a lot more maintainable, so I went with the big lie LOL that's why there's a gap that shows up between them (for now)
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊(they dont know that this actually is made up partially of the menu system (main panel) and the floating panes system (the tabs themselves) because the game *still* doesn't have a functionality for true tabs, but that was mainly because I knew I could make two existing systems work together)
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊one of the points of feedback we got on the demo was that people wanted the options pane to be tabbed like this. however, we actually wanted this too, but our menu system wasn't capable of doing anything like this. now, we can do tabbed browsing with ease still needs work, but it's promising
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊sometimes you're the player who laughs at the person who doesn't hide behind the giant rock when the boss does the party wipe, sometimes you're that player who didn't hide and is now obliterated. so it goes
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊one time we played with someone who was only casting cure 1 and never cast cure 2, even when cure 2 came up for free
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊at best you get a group of players who have done the dungeon 1000 times and you all just go do it in like 15 minutes and it's done. at worst you get a funny story about "this one time I played with this guy who..." even if you mess it up, by and large as long as you're trying it's fine
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊been encouraging people who are anxious about queueing up with random players in FFXIV like "no matter how bad you think you're doing, there's someone out there playing way worse way more confidently about it than you are"
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦊it's so sad that the ceremony of eternal bonding is monogamous
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦊and I know some people reading will be like "oh just use godot" but like, we tried godot and didn't like it because it abstracts everything away, where we want a lot more direct control over stuff. also, people have seen what we're capable of coding, we don't need a pre-made engine that much
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦊and overall it would not be that hard to port what we have to C++, make up the difference by getting a renderer and input system and some libraries for stuff like zlib compression and whatnot, and calling it a day. we just have to be way more financially stable for something like that lmao
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦊but yea we've built up a lot of our own systems just either due to gamemaker's built in system not working well or just not supporting it, or just because we like coding stuff on our own and not using extensions unless we have to (our game doesn't use any juju adams stuff for example)
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦊we still wanna do our own game engine someday when we have more time to devote to that, and to that end we've been largely just using gamemaker for inputs and rendering. likely would want to try out C++ because doing C# with XNA based stuff felt crusty, old, and was heavily tied to microsoft
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦊apparently we never put on our patreon and kofi that you get beta access to fox stamps when you become a member? (at $3 or more) so uh, yea that's a thing. this version is the same as the demo except there's a handful more puzzles. more will be added later www.patreon.com/Lumi
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦊I like how theres a subtle implication here that fox stamps is the lactose intolerant offering vs squeakross
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦌meanwhile plurality's like "who put THIS code in here"
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦌I miss when corporations were just commercial entities trying to sell you stuff and not out here trying to be uwu small bean birthday boys, don't get mad at the company its just a lil guy and it's its birthday
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦌so what's this all for? well, it'll take a fair bit of work to get all of the nonogram marks to do it, but now they can be recolored depending on the theme. a lot of the color choices were made because we only had one tileset, but this is no longer a limitation
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦌for clarity, the red hints are animated and cycle between different colors. I thought about turning them off but then I was like "nobody will give us grief over that, right?" anyways here they just both happened to be at the low point of their color cycle. the hints are not part of the playfield
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