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Jess 🌺🥚🐞ΘΔ& (Fox Stamps Demo NOW)

@cyansorcery.com
3K followers 194 following 10K posts

Plural 🏳️‍⚧️ | Gamedev (Blobun, Fox Stamps, Shield Cat) | She/Her | 39 Links: cyansorcery.carrd.co/ Mostly SFW but may post/interact with 🔞 No minors please! 🦊Roxy |🐭Mika |🪐Willow |🦨Ashe |🦝Coco|🦌Autumn|🐿Riley|🌸Juni About cyansorcery.com/plurality #art #gamedev

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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🐭I had to go on a JOURNEY to figure this out, but it turns out the puzzle I made exceeded our permutation limit and, though we do have an error message for this, we did NOT have a good handler for that error message. now we do! the editor will warn you, while the game itself will show this screen
A screenshot of our nonogram editor. a message box in the middle warns that column 1 exceeds the permutation limit of 2000. the puzzle itself is vaguely tree shapeda screenshot of an error screen, warning of the same issue that the other screenshot was warning about
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Jess 🌺ΘΔ& @cyansorcery.com · 29/09/2026
🦝here we go, now you can click on the slider directly with the mouse, but if you're using keyboard/gamepad, you can click to be able to adjust the slider (so you don't accidentally do it while passing it by.) I forgot to demonstrate, but you can still back out of that popup with the mouse
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊if you're curious what the breakdown is: - green: menu pane (showing one page out of 3) - pink: dynamic pane (for floating cards and whatnot) - blue: if you can believe it, a sub-class of the dialogue system used in the tutorial, but for only showing one message
a screenshot of a frame from the video in the original post, breaking down which screen element is composed of which game class type
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Jess 🌺ΘΔ& @cyansorcery.com · 28/09/2026
🦊one of the points of feedback we got on the demo was that people wanted the options pane to be tabbed like this. however, we actually wanted this too, but our menu system wasn't capable of doing anything like this. now, we can do tabbed browsing with ease still needs work, but it's promising
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Jess 🌺ΘΔ& @cyansorcery.com · 27/09/2026
🦌so what's this all for? well, it'll take a fair bit of work to get all of the nonogram marks to do it, but now they can be recolored depending on the theme. a lot of the color choices were made because we only had one tileset, but this is no longer a limitation
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Jess 🌺ΘΔ& @cyansorcery.com · 26/09/2026
🦌management needs you to find the difference between these two playfields
a screenshot of a nonogram playfield, showing the different mark typesanother screenshot that is virtually indistinguishable from the first
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Jess 🌺ΘΔ& @cyansorcery.com · 26/09/2026
🦌so I was working on trying to implement [🦨Ashe's Idea] by having a surface off screen and then having the tilemap have UV coordinates pointing to it, which in theory was a sound idea, but in practice the playfield pieces look *very* scrunkly and we don't think it's gonna work
a screenshot of a nonogram playfield. the pieces have rough etches, weird transparency, and are slightly misaligneda screenshot of a nonogram playfield. here the pieces are smooth and are aligned properly
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Jess 🌺ΘΔ& @cyansorcery.com · 26/09/2026
🦌people have said the puzzle pieces are sometimes difficult to see, so hopefully these new pieces have a lot more colors to make them easier to see 🥰
a screenshot of our nonogram game, except instead of nonogram pieces there's rectangles of various gradient colors
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Jess 🌺ΘΔ& @cyansorcery.com · 25/09/2026
🐿️we get a lot of spam emails in our inbox due to being a game dev and what they're doing now is putting "unsubscribe" links in the email, prompting google to make this big button appear when reporting as spam to "unsubscribe" instead. but, now they'll know I clicked the email, or worse, get my IP?
a screenshot of google's popup for this scam email (the scam email is not shown.) it's titled "Report spam or unsubscribe?" with the text "Gmail can unsubscribe you from the sender. If you didn't sign up to receive this message, Report spam instead to help protect all Gmail users from unwanted email." There is a big "Unsubscribe" button and then, to the left is a "Report spam" link that's not nearly as highlighted and is missable (it's not even underlined like normal links)
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Jess 🌺ΘΔ& @cyansorcery.com · 24/09/2026
🐭the tricky thing about this is that, when it's a panel like this with only two labels, and one of them is clickable, too much highlight makes it look like some kind of toggle or where the cursor is currently highlighted. it's a very tricky thing to figure out
a screenshot of coco's attempt at this from yesterday. the slightly highlighted label from before is very highlighted, and while it looks clickable, it also looks like that's where the menu cursor is
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Jess 🌺ΘΔ& @cyansorcery.com · 24/09/2026
🐭trying out this wiggly border thing on the overlay panels. we're trying to solve the design problem of making things look clickable with the mouse, but not with gamepad/keyboard (since you can just press the button shown.) don't feel like it's quite there yet though
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Jess 🌺ΘΔ& @cyansorcery.com · 23/09/2026
🦝people trying to convince me what chat client I should sign up for
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Jess 🌺ΘΔ& @cyansorcery.com · 22/09/2026
🦝since we're working on refactoring the menu anyway, riley and I agreed we should refactor the dynamic panes now too (these being the panels that show controls and whatnot) this new system fixes several bugs and addresses several issues we had with the old one, so it should be a lot more workable
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Jess 🌺ΘΔ& @cyansorcery.com · 22/09/2026
🦝riley shoulda shared the dev screenshot because it's really funny
a screenshot of a large black box. on the left are three portraits of ashe the skunk looking at the viewer, aligned from left to right at top center and bottom, looking like a staircase. on the right is text that says "69 nice". all of these have red rectangles around them to indicate their bounding boxes
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Jess 🌺ΘΔ& @cyansorcery.com · 21/09/2026
🐿️working on the code Roxy was working on yesterday and like, now not only does the menu resize, but Piper and her dialogue can also resize to much better fill out the given space. the new code is WAY easier to work with and this was super simple to implement, vs before when it was impossible
a collage of screenshots demonstrating the old menu vs the new one. in the old one, it was at one size for both 16:9 and 4:3, meaning it looked crunched at 16:9 and too big on 4:3. in the new one, the 16:9 one is spaced out, while the 4:3 one is crunched but not *nearly* as crunched looking as before
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Jess 🌺ΘΔ& @cyansorcery.com · 21/09/2026
🦊 so our options menu on the old menu system had to be a little crunched and weirdly laid out because the rest of the game could accommodate for different aspect ratios but the menu could not. the new menu system does not have this limitation whatsoever #indiedev #gamedev #gamemaker
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Jess 🌺ΘΔ& @cyansorcery.com · 20/09/2026
🦊blobun's input remapping menu? vertical stack where each menu item had its own offset to fake having a grid the text input thing? completely custom menu just for that, doesn't use the general menu system at all, is also just an elaborate lie of arrays and is not a true grid menu, has its own bugs
a screenshot of blobun's input remapping screen demonstrating the fake grid. each row in the menu is highlighted with a red rectangle to help visualize ita screenshot of blobun's text entry menu, showing an on-screen keyboard
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Jess 🌺ΘΔ& @cyansorcery.com · 20/09/2026
🦊in which the menu code begins to show fragments of its true potential... #gamemaker #indiedev #gamedev
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Jess 🌺ΘΔ& @cyansorcery.com · 19/09/2026
🦨here's a direct comparison to the current one. the new menu doesn't have piper's different sprites and dialogue, but we'll get there
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Jess 🌺ΘΔ& @cyansorcery.com · 19/09/2026
🦨today's progress on the menu refactor. now that we're untangling this mess of spaghetti we had to deal with before, it's a lot easier to give each menu its own personality and style. now I can remove this hideous set of marks from the playfield #gamemaker
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Jess 🌺ΘΔ& @cyansorcery.com · 18/09/2026
🦝you know what, that's not bad so far! a lot of figuring out went into this, removing reliance on the old code (which was all deleted) and then building up the new code around the new menu base code. lots of work to do still but I think people can already see the improvements that are possible here
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Jess 🌺ΘΔ& @cyansorcery.com · 16/09/2026
🐭today's roxy's headmate day if you like foxes that write weird code (you better, she's the reason the game works at all LOL)
a drawing of roxy's fox fursona. she's standing in an action pose that's like the one from the link to the past key art, with a sword and shield and outfit that's like the one in TUNIC
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Jess 🌺ΘΔ& @cyansorcery.com · 16/09/2026
🐿️today's work on the menu system already has it looking pretty good! you can click and drag in the menu to pan, switch between keyboard/mouse without issue, smooth scrolling is back, and the menu initializes with the correct menu item on screen no problem. this already does way more than before
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Jess 🌺ΘΔ& @cyansorcery.com · 15/09/2026
🐿️been thinking about those allied society quests #ffxiv
a comic titled "When I use personality A on friend group B." in the first panel, my miqo'te (cat girl) is shown dancing happily, while the vath deftarm (a large walking bug-like creature with a blue poncho thing) exclaims "master! what is this?! <click> I thought you were a proud warrior." in the next panel, linu vali (a large bird woman with a green and white sash and a flower crown) asks "How did it go?", to which my miqo'te girl, sitting down on the ground sad, says "Like dark rainclouds on cold winter day..."
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Jess 🌺ΘΔ& @cyansorcery.com · 15/09/2026
🦊thought you got me huh
a screenshot of a menu. it's tilted slightly, but despite this, the edges are still smooth
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Jess 🌺ΘΔ& @cyansorcery.com · 15/09/2026
🦊today I'm working on the beginnings of the menu/UI refactor and, not to be outdone by riley and ashe's fancy overlay panels in fox stamps, the new menu can draw any menu element from any angle with clipping #gamemaker
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Jess 🌺ΘΔ& @cyansorcery.com · 12/09/2026
🦨me when I take the L and become L shaped
a crude drawing of a skunk from a side view. it is sitting up and has its tail sticking out longways, giving it the overall form of the letter L
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Jess 🌺ΘΔ& @cyansorcery.com · 12/09/2026
🐭challenged myself to animate a lil guy using only 6 sprites #pico8
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Jess 🌺ΘΔ& @cyansorcery.com · 08/09/2026
🦝"line lock" allows you to keep a straight line when drawing with the mouse or holding in a direction with the keyboard/gamepad, but it was also supposed to let you stop and change direction and it uh, wasn't doing that, so I've fixed that now too. selection rectangle tells when you're line locked
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Jess 🌺ΘΔ& @cyansorcery.com · 08/09/2026
🦝anyways, big time nonogram geniuses all got together to let us know that they don't wanna see the tutorial because their brains are huge, so now it'll ask if you wanna see the tutorial or not
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Jess 🌺ΘΔ& @cyansorcery.com · 08/09/2026
🦝piper get your big ol ears out of the way of the pause button I'm trying to let players know they coulda skipped the tutorial the whole time
a screenshot of our nonogram game, showing our fox girl making a mistake on the puzzle. notably, her big fox ears are partially obscuring a pause button panel in the top left corner of the screen
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Jess 🌺ΘΔ& @cyansorcery.com · 08/09/2026
🦝first thing I'm working on here is trying to improve feedback several players gave about accidentally marking existing marks, so we're gonna try an optional mode here that will only replace marks if you press the same mark again also you can stim off the blocks if you want, there's vibration too
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Jess 🌺ΘΔ& @cyansorcery.com · 08/09/2026
🦨we hired this creature to stare at you in an extremely deadass way
a screenshot of our miqo'te (cat girl) from final fantasy xiv. her eyes are halfway closed so her expression could be read as her just being completely done
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Jess 🌺ΘΔ& @cyansorcery.com · 08/09/2026
🦨fun fact about coco and fox stamps since it's her day and also the demo came out: if you compare your stamp page to mine, you'll find that they're not at the same angle. she made it so that everyone's stamp pages would have their own unique imperfections. it's small, but it adds a lot I think
a screenshot from the game's store page, showing a collection of stamps. 6 of them are solved, and they're all at slightly different angles, implying they weren't all placed perfectly into the stamp book
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Jess 🌺ΘΔ& @cyansorcery.com · 07/09/2026
🦨Fox Stamps' demo is now out! Check out 30 puzzles in this nonogram game designed to be approachable for new players and long time players alike! Steam: store.steampowered.com/app/4802880/... Itch: cyansorcery.itch.io/fox-stamps #indiedev #gamedev #gamemaker
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Jess 🌺ΘΔ& @cyansorcery.com · 07/09/2026
🦨 on this day a couple years back, this red panda appeared and increased our kijetesantakalu count by at least 1
drawing of coco's red panda fursona, wearing a blue vest and skirt with a white shirt underneath. aside from being burnt orange, she has typical red panda coloring and markings
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Jess 🌺ΘΔ& @cyansorcery.com · 05/09/2026
🪐when Blobun came out people thought that our lesbian toggle was a shameless rip on BUAD's pride toggle, which is really funny when you consider
screenshot from 2021 where we're asking "where's the stage where there's these bad boys everywhere" with a trans flag emoji, taken from BUAD's discord
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Jess 🌺ΘΔ& @cyansorcery.com · 05/09/2026
🪐me: hmm I wonder why buck up and drive only has "Very Positive" on steam? me looking at the reviews: oh yea because it's steam
a screenshot of a review on Steam with a thumbs down, saying "Trans flags everywhere."
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Jess 🌺ΘΔ& @cyansorcery.com · 04/09/2026
🦝ye, I've just done that and like, it looks... ok, but the buttons are still scuffed
screenshot of GIMP's "create a new image" dialogue. there's buttons in the title bar, which have button borders on them, but there's barely any spacing between the borders and text
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Jess 🌺ΘΔ& @cyansorcery.com · 03/09/2026
🦝and I wanna point out that inkscape has dialogues where the buttons are at the bottom. GIMP could just be doing this and reserving the title bar buttons for when it makes sense LOL
a screenshot of an inkscape popup asking if I want to save changes before closing. notably, the options for what to do are at the bottom neatly arranged and very clearly designed as being buttons you can click
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Jess 🌺ΘΔ& @cyansorcery.com · 03/09/2026
🦝like it's wild to compare these three and just get a full realization for how absolutely scuffed GIMPs is
a screenshot of Blue Recorder, a screen recording app. The "Record" and "About" buttons are in the titlebar, alongside a close button. The buttons are very obviously buttons, while the title is very obviously the title of the windowa screenshot of Inkscape's export dialogue. The "Cancel" and "Save" buttons, as well as the file name, are all in the titlebar. Everything is set up to make it clear what's a button or input field, and it looks very nicea screenshot of GIMP's dialogue for creating a new image. the buttons have nothing on them indicating that they're buttons, and have the same font and weight as the title bar, so it's not clear what's clickable and what's not
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Jess 🌺ΘΔ& @cyansorcery.com · 03/09/2026
🦝no I will not explain this
yugioh "dramatic crossroads" meme, featuring a guy standing at a fork in the road, which has been labeled "middle aged guys who know assembly." one path leads to a spooky castle labeled "huge jerk" while the other leads to a nice fancy castle labeled "trans woman"
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Jess 🌺ΘΔ& @cyansorcery.com · 02/09/2026
🐭enough negativity, look at my mouse
a digital drawing of my anthropomorphic mouse girl standing in space on a column of light, the moon behind her and stars above her hand. she's looking up at the stars with a happy expression
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Jess 🌺ΘΔ& @cyansorcery.com · 02/09/2026
🐭I think the funniest thing he said was like, when someone said "why didn't you just try to improve WINE instead of doing something which benefits no one?" he replied "you do realize that if Claude could write D2D for PDN, that it can do it elsewhere? WINE can go spend their own tokens on it."
a screenshot of the paint dot net guy saying: WINE would not accept a patch like this. The dichotomy is real, and I understand things just fine. If you want to be salty about this, whatever. This isn't for you.

And you do realize that if Claude could write D2D for PDN, that it can do it elsewhere? WINE can go spend their own tokens on it.
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Jess 🌺ΘΔ& @cyansorcery.com · 02/09/2026
🐭sad to announce that not only has the paint dot net guy decided to go all in on AI coding, he's also decided to block anyone and everyone (including us) who's even *mildly* negative in his replies about it. I guess instead of listening to fellow programmers he's sided with the slop machine
screenshot of our post: all of this work to reimplement all kinds of stuff so that it could run poorly in WINE instead of like, trying to get claude to convert it to running natively on Linux. not even the fact it's "I asked the computer to do it for me" but an ineffective use of AI at thata screenshot showing that the paint dot net guy is blocking us on bluesky
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Jess 🌺ΘΔ& @cyansorcery.com · 02/09/2026
🐿️everyone is happy
text that reads "Dream Viewer stat updated. Save file: 67. Total: 69."
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Jess 🌺ΘΔ& @cyansorcery.com · 02/09/2026
🐿️ai guys will never understand the joy I feel right now figuring out how to get the non-axis aligned hitbox of a UI element that's actively moving. we faked this before but now we can do it for reals. I can make so many things clickable like never before
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Jess 🌺ΘΔ& @cyansorcery.com · 30/08/2026
🦨checking out that new DLSS everyones talking about
three screenshots. in the first one labeled "DLSS OFF", my warrior of light, a blonde haired miqo'te (catgirl) is standing with a pained look on her face. in the second one labeled "DLSS 5", all of the colors have been sharpened, and now she's got wrinkles and looks 50 years older. in the final one labeled "DLSS 6", she's been replaced by a low res blocky picture of a skeleton
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Jess 🌺ΘΔ& @cyansorcery.com · 30/08/2026
🦨a special message from the developer
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Jess 🌺ΘΔ& @cyansorcery.com · 30/08/2026
🦌by the way she talks! she also blinks but that one you'll have to take my word on
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