CutterCross @cuttercross.bsky.social · 08/10/2026Ah, I did not realize that about PayPal. I'll have to look into that later, thanks! 000
CutterCross @cuttercross.bsky.social · 07/10/2026Alternatively, if DMs on this platform are problematic, you can also contact me via email. cuttercross2a03@gmail.com 010
CutterCross @cuttercross.bsky.social · 07/10/2026CONDITIONS: - Must be able to communicate in English. - Must have a Google account to share private docs and videos via Google Docs and YouTube. - Payment sent via PayPal. Please DM me for more details if interested! Old 2023 demo: cuttercross.itch.io/crosspaint #NESdev #NEShomebrew #ファミコン #ゲーム制作cuttercross.itch.ioCrossPaint [NES] DEMO by CutterCrossAn art studio for your NES and Famicom 253
CutterCross @cuttercross.bsky.social · 07/10/2026JAPANESE TRANSLATOR WANTED - PAID GIG 日本語翻訳者募集 - 報酬のある仕事 I'm looking for a NATIVE Japanese speaker to help localize my homebrew NES game "CrossPaint" into Japanese! - English script length: 4653 words - Payment of $515 USD [$0.11 per word] [Please see 2nd post] #NESdev #NEShomebrew #ファミコン #ゲーム制作 24833
CutterCross @cuttercross.bsky.social · 05/10/2026I've *only* ever used LibreOffice after ditching Windows. Their refusal to use AI is a nice cherry on top :D 010
CutterCross @cuttercross.bsky.social · 24/09/2026I could absolutely see the scenario of people dismissing your project [and by association, you] at the mere sight of an agents file without looking further and seeing that it's an anti-AI statement. But we of course know it's the latter :) 010
CutterCross @cuttercross.bsky.social · 23/09/2026Supporting both Japanese kana sets [+ kanji] is even worse D: Ironically I put a lot more effort into supporting Japanese characters than English. [Benefit of screen-wide text boxes: Prime CHR bankswitch opportunity!] 162
CutterCross @cuttercross.bsky.social · 21/09/2026I hate that I can't trust ANY new 3D / raycaster NES project that pops up. Whenever I look deeper, it's always tainted by Claude AI. Every. Single. Time. 280
CutterCross @cuttercross.bsky.social · 21/09/2026You've gotta be shitting me. Don't worry, I'll always only associate you with the GOOD era of RMT :) 110
Reposted by CutterCrossTASVideos @tasvideos.org · 21/09/2026New Submission! Go and see #10746: thegugafá's NES The Tower of Turmoil in 05:04.898 tasvideos.org/10746S 041
CutterCross @cuttercross.bsky.social · 21/09/2026I've seen a couple previous TASes of this, but it's cool to see people improving it! If only NESmaker didn't have such janky platformer landing physics back then, this game might have been palatable to more RTA runners too. 😅Oh well. 130
CutterCross @cuttercross.bsky.social · 02/09/2026Wait, a non-charged shot doesn't do ANY damage? I didn't realize that... 110
CutterCross @cuttercross.bsky.social · 26/08/2026Minor update for my NES sound driver - Sabre: github.com/CutterCross/... - Fixes an NMI race condition bug that I somehow missed all this time. 😬 - Minor byte optimizations to keep the driver under 1700 bytes. - Fixed minor typo that prevented ca65 assemble. #NESdev #NES #homebrew #ファミコン #gamedevgithub.comRelease Sabre v1.0.2 · CutterCross/SabreSabre v1.0.2 Fix NMI race condition that occured when interrupting the middle of sabre_playTrack or sabre_playSFX routines. [If calling sabre_soundUpdate from NMI.] Minor size optimizations to ke... 1176
CutterCross @cuttercross.bsky.social · 22/08/2026I can tell that all the stars are just sprites with BG priority enabled, but it looks very nice! 110
CutterCross @cuttercross.bsky.social · 02/08/2026S-Video on a CRT is such a fantastic middle-ground. I'm honestly pretty tired of gamers pushing RGB as the ultimate way to enjoy retro games. Especially invasive RGB mods to systems that never supported RGB. Composite video on a CRT is still valid too :) 000
Reposted by CutterCrossSean Robinson @scrobins.bsky.social · 17/07/2026For Episode 71 of A Homebrew Draws Near!, I’m covering Dizzy Sheep Disaster EX for the Nintendo e-Reader by @sarahlynne.bsky.social @mteegfx.com and @humanthomas.bsky.social #homebrew #dizzysheepdisasterex #ahomebrewdrawsnear www.videogamesage.com/blogs/entry/...videogamesage.comEpisode 71: Dizzy Sheep Disaster EXA Homebrew Draws Near! A blog series by @Scrobins Episode 71: Dizzy Sheep Disaster EX Introduction: The homebrew community is always at its most fun when it is playing in less familiar territory. Expe... 1168
Reposted by CutterCrossNova @novasquirrel.com · 07/07/2026Check out this new NES flashcart: www.kickstarter.com/projects/701... It's a lot cheaper than EverDrive N8 Pro, while having some cool enticing features of its own, so it should make it more affordable for more people to play digital releases of NES homebrew games on real consoles.kickstarter.comThe Mana BoardAn innovative NES cartridge, for homebrew, multi-carts, and more. Plays Gameboy too! 0146
CutterCross @cuttercross.bsky.social · 01/07/2026True ownership of digital media is the ability to back up data from one physical vessel to another, in perpetuity. Physical releases are great, but they don't last forever. If the official distributors of digital media take away ownership rights from their consumers, they will find their own way. 130
Reposted by CutterCrossHomebrew Factory @homebrew-factory.com · 22/06/2026📢Homebrew Factory is looking for a new US distribution / fulfillment partner! We're looking for someone based in the USA who can help with stock storage and order shipping. Reliability, organization, and attention to detail are very important to us. Shares are appreciated 🙏 33122
CutterCross @cuttercross.bsky.social · 17/06/2026And if I may throw my own hat into the ring... [also on NES] 030
CutterCross @cuttercross.bsky.social · 17/06/2026Using midframe scroll raster effects to "3D-ify" tilemap graphics into a simple 3D shape will always be a favorite technique of mine. "Pick a line! ANY line!" is powerful stuff :) [GIF from High Hopes demo on NES] 320
CutterCross @cuttercross.bsky.social · 15/06/2026A video concept I'd love to eventually do is showing off a bunch of cool tricks / optimizations you can do with the 6502's unofficial opcodes. One day. 030
Reposted by CutterCrossStopSkeletonsFromFighting @stopskeletons.bsky.social · 01/06/2026NEW VIDEO! The Game Boy Advance e-Reader has had quite the decade so far, I got so much to tell you! ► 8 home brew games reviewed ► 2 developer interviews ► Tons of other discoveries from the community Really proud of this one, hope you like it ☠ youtu.be/0U9fVOmbmjc ☠youtu.beThe Physical Media Comeback No One Expected | Punching Weight | SSFFYouTube video by Stop Skeletons From Fighting 13418163
CutterCross @cuttercross.bsky.social · 21/05/202667 scanlines?! Wow... Well now ANY consideration for me to support this niche peripheral has definitely gone straight out the window. 100
CutterCross @cuttercross.bsky.social · 03/05/2026The SNES mouse works pretty well for us NES homebrew devs via a SNES->NES adapter :) www.youtube.com/watch?v=yNav...youtube.comUsing a SNES Mouse on the NESYouTube video by CutterCross 110
CutterCross @cuttercross.bsky.social · 28/04/2026Thank you! I wish I could have seen how far you got, but I didn't want to give up my spot on your game 😅 010
CutterCross @cuttercross.bsky.social · 28/04/2026The final level 30 will taunt me until I get my hands on my own e-reader! >:( [Was really cool to meet you Sarah!] 110
Reposted by CutterCrossStopSkeletonsFromFighting @stopskeletons.bsky.social · 27/04/2026Another year of bringing 16-Player Faceball to the world! Thanks to Midwest Gaming Classic for having us and thank YOU to anyone who stopped by and played, or chatted with me, @zarithya.online, and @theunclebob.bsky.social. I’m so grateful to be able to do this kind of stuff with my friends! 925929
CutterCross @cuttercross.bsky.social · 27/04/2026If you ever plan on making the journey, I will make SURE to go that year! 010
CutterCross @cuttercross.bsky.social · 27/04/2026This Midwest Gaming Classic was such a blast! It was so great to talk with so many fellow #NES #homebrew devs face-to-face! Too many to people to list, but you know who you are :) #NESdev #indiedev #gamedev #retrogaming 1121
CutterCross @cuttercross.bsky.social · 25/04/2026If you're at Midwest Gaming Classic in Milwaukee, Wisconsin. I'm showing off the nearly-finished build of CrossPaint! My homebrew art game for #NES! Come say hi and try it out! #NESdev #homebrew #indiedev #8bit #gamedev 2266
Reposted by CutterCrossNate Ehlers @supernatetendo.bsky.social · 17/04/2026We now have a trailer! I've had a pit in my stomach this past week just thinking of everything that needs to happen, but I'm also so excited to finally have this out to everyone. BioCreeps is an action arcade game for the NES coming very soon. #nes #nesdev #indiedev #biocreepsyoutu.beA NEW GAME FOR THE NES | BioCreepsYouTube video by The 6502 Collective 32918
Reposted by CutterCrossSarahLynne @sarahlynne.bsky.social · 14/04/2026It is time! Dizzy Sheep Disaster: EX is now available for purchase for your Nintendo E-Reader! Here's the store link: store.nes.science It contains 30 puzzles to test your reflexes and skills! I'm so excited to share this with the world! #indiedev #homebrew #gbastore.nes.scienceIGW GamesNew games for old consoles! IGW Games makes tools and games targeting classic consoles to mix nostalgia with modern fun. 18939
CutterCross @cuttercross.bsky.social · 10/04/2026What do? indeed www.youtube.com/watch?v=o6WD...youtube.com[YTP] WAT DO????YouTube video by noisepuppet 010
Reposted by CutterCross6502collective.bsky.social @6502collective.bsky.social · 08/04/2026After a procreative hiatus we are happy to announce that the 6502 Collective is back! We are happy to welcome @supernatetendo.bsky.social and @bitethechili.com to the team, and new things are a-brewing in our labs. In the meantime the back catalog is restocked and ready to ship! 1125
CutterCross @cuttercross.bsky.social · 22/03/2026Oh, what could have been... A simple piece of sample art focused around CrossPaint's Tile Copy feature. Some long-time followers may recognize this from my old NESmaker days... #NES #NESdev #homebrew #ファミコン #indiedev #gamedev #8bit #2bpp 0259
CutterCross @cuttercross.bsky.social · 21/03/2026Have you ever seen an NES game render 200+ colors on screen? I'm SLOWLY working on the rest of CrossPaint's 16 sample images. This one shows all color emphasis combos + monochrome mode on sprites and BG. Color emphasis on every line is pretty cool :) #NESdev #NEShomebrew #gamedev #indiedev #8bit 1238
Reposted by CutterCrossM-Tee (Plem) @mteegfx.com · 18/03/2026In case there's any doubt (and for anyone who knows me, there shouldn't be)... this is my AI policy, specifically as it applies to youtubers, streamers, and other content creators: a🧵, but the tl;dr: *if you want to cover what I've worked on, and plan to use genAI, DON'T.* 061
Reposted by CutterCrossVin 😺💜 @vinscool.bsky.social · 12/03/2026Who did it better: - A Quick and Dirty NSF to SAP Conversion from 2026? - A Proper Raster Music Tracker Transcription from 2019? The answer might surprise you :3c Featuring music by @cuttercross.bsky.social once again! 162
CutterCross @cuttercross.bsky.social · 02/03/2026I'm no emulator dev, but that information should be buried in here: www.nesdev.org/wiki/APU_Noisenesdev.orgAPU NoiseThe NES APU noise channel generates pseudo-random 1-bit noise at 16 different frequencies. The noise channel contains the following: envelope generator, timer, Linear Feedback Shift Register, length c... 110
Reposted by CutterCrossDamian Yerrick @pineight.com · 27/02/2026I made an NES emulator called Family Size VM in December and January. To kick off a video series about it, I made a 4-minute explainer video about how an emulator can improve the player's experience. youtu.be/qaCEY67VosU #RetroGaming #Emulation #NESdevyoutu.beWhat is an emulator? (Family Size VM #1)YouTube video by Damian Yerrick 0136
CutterCross @cuttercross.bsky.social · 25/02/2026Clearly your favorite toilet must be the Big City Toilet: youtu.be/P72qvW8BAhkyoutu.beYTP Billy Mays The Big City ToiletYouTube video by mark3611reupload 110
CutterCross @cuttercross.bsky.social · 22/02/2026Have you ever fought to make something fit in a PRG bank where it leaves you with literally 0 bytes free? Having a chunk of data overflow by only 5 bytes can motivate you to pull off the most desperate byte-optimizations to make it fit. #NESdev #NEShomebrew #gamedev #indiedev 1214
Reposted by CutterCrossRetro Game Mechanics Explained @rgmechex.com · 26/01/2026Exploring some arcade game self-tests to see exactly why some games start up with a glitchy tile soup! Why Do Arcade Games Boot Up Like This? youtu.be/LVDbhC5Sve4youtu.beWhy Do Arcade Games Boot Up Like This?YouTube video by Retro Game Mechanics Explained 18942
Reposted by CutterCrossFrankenGraphics @frankengraphics.bsky.social · 21/01/2026I've begun working a bit for @brokestudio.bsky.social on a game concept using their 'rainbow' cart, allowing often rumoured/seldom seen mmc5-style 8x8 attributes & tilecount per scene; NES displayable. My process thoughts available on patreon, supporter tier & up. www.patreon.com/posts/148758... 28615
CutterCross @cuttercross.bsky.social · 14/01/2026Secret of Evermore is such a beautiful game. I've never seen a SNES game with such unrivaled atmosphere. I bounced off the early game pretty hard, [jank hitboxes didn't help], but once I understood the charge system, I was HOOKED. 010