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Albin Jansson

@cpaste.bsky.social
55 followers 43 following 12 posts

Technical Sound Designer @ SweejTech and Sweet Justice Sound

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Albin Jansson @cpaste.bsky.social · 24/08/2026
Propagation officially part of the license!
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SweejTech @sweej.tech · 26/06/2026
Introducing, the squishy ball. youtu.be/csf2QdScicw Want to see this in your project? Join our Discord, leave a comment or reach out at hello@sweej.tech #GameAudio #UnrealEngine5 #GameDev
youtu.be
SweejTech 006: Propagation (Introducing the Squishy Bal)
YouTube video by SweejTech
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SweejTech @sweej.tech · 24/06/2026
Let Albin take you through the obstruction settings. All live tweak-able right in the viewport! www.youtube.com/watch?v=mrIh... Our GPU Propagation tech for Unreal Engine launches soon. Want to know more? Leave a comment or reach out at hello@sweej.tech #GameAudio #UnrealEngine5 #GameDev
youtube.com
SweejTech 006: Propagation (Settings and Live Tweaking)
YouTube video by SweejTech
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SweejTech @sweej.tech · 18/06/2026
We're very proud to say that Neon Giant's amazing tech demo is powered by SweejTech. HDR keeps the mix clear through the chaos, while our ambience, reverb and propagation tech make the world come alive. www.youtube.com/watch?v=REpS... #GameAudio #UnrealEngine #SoundDesign
youtube.com
No Law - Tech Demo | State of Unreal 2026
YouTube video by IGN
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SweejTech @sweej.tech · 12/06/2026
We're soon launching our GPU Propagation tech for Unreal Engine 5, compatible with native UE audio and any middleware. Lets take a look at our debug tools. www.youtube.com/watch?v=fvKo... Want to know more? Get in touch, we'd love to talk. #GameAudio #UnrealEngine #GameDev
youtube.com
SweejTech 006: Propagation (Inside the GPU Obstruction Debugger)
YouTube video by SweejTech
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SweejTech @sweej.tech · 21/05/2026
We're heading to the Game Audio Symposium in Leeds next week doing a talk! If you are around and want to hear more about our tech, or new tools, like our upcoming GPU based SweejTech Propagation, come find us or get in touch at hello@sweej.tech. #GameAudio #SoundDesign #GameDev #AudioTech
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Albin Jansson @cpaste.bsky.social · 14/04/2026
I'll see you at the Game Audio Symposium! #GameAudio
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Game Audio Symposium @gameaudiosymposium.bsky.social · 14/04/2026
Albin Jansson @cpaste.bsky.social, Technical Sound Designer @sweetjustice.audio will be taking us through what's possible within Unreal in terms of blueprint-based automation - therefore freeing up time for more sound design!
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SweejTech @sweej.tech · 16/03/2026
Hey everyone. We're in the final stretch on development for SweejTech's GPU raycast propagation system. Our API is designed to work with any audio middleware, including Wwise and FMOD, joining our existing compatible products. We'd love to hear from you, would you be interested in testing?
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Albin Jansson @cpaste.bsky.social · 25/03/2026
The power of the GPU unleashed! #GameAudio
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Albin Jansson @cpaste.bsky.social · 05/03/2026
Are you a DoItLikeWeAlwaysDoIt = False or True kind of person? #GameAudio
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SweejTech @sweej.tech · 05/02/2026
Congratulation to Bulkhead Games on the announcement for WARDOGS. With audio powered by SweejTech! www.youtube.com/watch?v=OCnE...
youtube.com
WARDOGS - Announcement Trailer
YouTube video by BULKHEAD
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Albin Jansson @cpaste.bsky.social · 12/12/2025
SweejTech has officially been around long enough for games using our tools announcing! Proud and excite! #gameaudio
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Sweet Justice Sound Group @sweetjustice.audio · 12/12/2025
Yes, it’s Star Wars Fate of The Old Republic lead by Casey Hudson!! Thank you so much to the folks at Arcanaut Studios for trusting us with sound design and mix for this epic reveal. We are equally as excited as the rest of the world is for this title! www.youtube.com/watch?v=lAmk...
youtube.com
Star Wars: Fate of the Old Republic Teaser Trailer
YouTube video by Star Wars
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Albin Jansson @cpaste.bsky.social · 10/12/2025
Spectral HDR, GPU-driven obstruction and sound-centric reverb?! It's been a big year! #gameaudio #UnrealEngine
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Albin Jansson @cpaste.bsky.social · 23/10/2025
Soon Stockholm to Los Angeles, super excited! See you there?
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SweejTech @sweej.tech · 07/10/2025
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
youtube.com
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
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SweejTech @sweej.tech · 15/10/2025
Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewport—no game launch needed! www.youtube.com/watch?v=fIuR... #GameAudio #UnrealEngine5 #ue5
youtube.com
Using SweejTech Ambience for Blending Ambiences
YouTube video by Weaver Audio
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SweejTech @sweej.tech · 30/09/2025
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
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Sweet Justice Sound Group @sweetjustice.audio · 23/09/2025
Tune in tomorrow! 🔊🔊
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Albin Jansson @cpaste.bsky.social · 03/09/2025
See you there?
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Albin Jansson @cpaste.bsky.social · 27/08/2025
Feels like I'm last on the ball here, but Frank Ocean is pretty great ey?
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Albin Jansson @cpaste.bsky.social · 27/08/2025
Some great additions!
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Sweet Justice Sound Group @sweetjustice.audio · 20/08/2025
We’re looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.
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SweejTech @sweej.tech · 18/07/2025
We also heard you like curve editors
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Samuel Justice @samueljustice.net · 15/07/2025
I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT. 👉 github.com/samueljustic...
github.com
plugins/pitchflattener at main · samueljustice/plugins
General experimentation with Plugins. Contribute to samueljustice/plugins development by creating an account on GitHub.
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SweejTech @sweej.tech · 04/07/2025
We heard you like faders
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SweejTech @sweej.tech · 25/04/2025
What's next?... www.youtube.com/watch?v=OMi_...
youtube.com
Introducing Propagation
YouTube video by SweejTech
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Sweet Justice Sound Group @sweetjustice.audio · 17/04/2025
We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
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SweejTech @sweej.tech · 20/03/2025
Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
youtu.be
Holy SWEEJTECH it does AMBIENCE?!
YouTube video by Weaver Audio
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Sweet Justice Sound Group @sweetjustice.audio · 12/03/2025
Not a fan of drawing volumes? Check this out
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SweejTech @sweej.tech · 14/03/2025
We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...
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SweejTech @sweej.tech · 12/03/2025
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more. Watch now: swjs.audio/3Dyvuu2 #gameaudio #UE5 #sounddesign
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SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
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SweejTech @sweej.tech · 05/03/2025
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
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SweejTech 005: Ambience AreaTypes and Modular Content Switching
Going deeper as we explore AreaTypes, and how our ambience system helps with sound design features like filtering outdoor sounds when indoors, switching cont...
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Sweet Justice Sound Group @sweetjustice.audio · 03/03/2025
2 years ago, @cpaste.bsky.social joined our small creative team, happy 2nd!!
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Albin Jansson @cpaste.bsky.social · 03/03/2025
2 years since I landed a dream gig at @sweetjusticesound.bsky.social and @sweejtech.bsky.social 🥳
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SweejTech @sweej.tech · 04/02/2025
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
youtu.be
SweejTech 005: Teaser (Ambience)
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.We will be announ...
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SweejTech @sweej.tech · 12/02/2025
A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience
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SweejTech 005: Ambience Volumes
A closer look at our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game...
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SweejTech @sweej.tech · 26/02/2025
Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! youtu.be/Hkca-Fxmcyw #gameaudio
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SweejTech 005: Ambience Volume Reverbs
How reverbs are handled in our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dy...
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SweejTech @sweej.tech · 21/02/2025
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! youtu.be/3vffHDpNhN0 #gameaudio
youtu.be
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
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SweejTech @sweej.tech · 08/01/2025
Discover how SweejTech HDR is transforming UE5 audio workflows - a user shares their experience with our powerful HDR technology
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SweejTech HDR: Come for the Sound, Stay for the Workflow | SweejTech
SweejTech HDR pairs powerful audio technology with thoughtful workflow enhancements, making a real difference in daily game audio production. By focusing on both technical excellence and practical…
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Gustav Rathsman @guratron.bsky.social · 27/11/2024
Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound #gameaudio
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SweejTech @sweej.tech · 12/12/2024
While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: buff.ly/3DcklOY Come chat with us about it on Discord! buff.ly/3DavboC
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Building Solid Foundations | SweejTech
While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and…
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