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Gustav Rathsman

@guratron.bsky.social
241 followers 303 following 14 posts

Making sound for games at Sweet Justice & SweejTech. I love a good workflow! Making music for fun as GURATRON 1988. I love mids!

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Gustav Rathsman @guratron.bsky.social · 18/07/2025
I actually like doing dB-to-amp conversions in my head … 😅
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Gustav Rathsman @guratron.bsky.social · 25/04/2025
Slow and discrete obstruction systems has been the standard for too long. So excited about our upcoming propagation tech!
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Reposted by Gustav Rathsman
SweejTech @sweej.tech · 12/03/2025
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more. Watch now: swjs.audio/3Dyvuu2 #gameaudio #UE5 #sounddesign
youtu.be
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
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Reposted by Gustav Rathsman
SweejTech @sweej.tech · 21/02/2025
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! youtu.be/3vffHDpNhN0 #gameaudio
youtu.be
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
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Gustav Rathsman @guratron.bsky.social · 12/02/2025
That's me in the corner That's me in the spotlight Presenting a workflow ...get it?!
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Reposted by Gustav Rathsman
SweejTech @sweej.tech · 04/02/2025
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
youtu.be
SweejTech 005: Teaser (Ambience)
Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.We will be announ...
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Gustav Rathsman @guratron.bsky.social · 15/01/2025
Always interesting to talk about HDR. I love working with it, because it adds so much life to the mix. It's such an inspiring way to create beautiful stories through happy accidents, when different sounds take center stage in sequence #gameaudio
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Gustav Rathsman @guratron.bsky.social · 08/01/2025
A new blog post about our HDR system, written from the perspective of a user. So nice to see our tools making game audio more enjoyable!
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Gustav Rathsman @guratron.bsky.social · 12/12/2024
I have the luxury of working with some brilliant engineers every day. Very exciting stuff bubbling under the surface! sweej.tech/blog/2024-bu... #gameaudio
sweej.tech
Building Solid Foundations | SweejTech
While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and p...
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Reposted by Gustav Rathsman
SweejTech @sweej.tech · 12/12/2024
While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: buff.ly/3DcklOY Come chat with us about it on Discord! buff.ly/3DavboC
buff.ly
Building Solid Foundations | SweejTech
While we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and…
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Gustav Rathsman @guratron.bsky.social · 29/11/2024
The Severnaya sunset that I mentioned in my previous post happened on a level called Surface. Coincidentally, I'm releasing a track called Surfacing today! It's more towards ambient than my other tracks, but a similar sound open.spotify.com/album/0ANWAJ... #synthwave #ambient #chillsynth
open.spotify.com
Surfacing
GURATRON 1988 · Single · 2024 · 1 songs
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Gustav Rathsman @guratron.bsky.social · 29/11/2024
Today's my birthday! I remember one birthday more than any other. I woke up at 5am, too excited to sleep. I went up to mom and dad, and they said I could unwrap one of my gifts, as long as I let them sleep. I got GoldenEye for N64, and my life changed forever running into the Severnaya sunset
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Gustav Rathsman @guratron.bsky.social · 27/11/2024
Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound #gameaudio
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Gustav Rathsman @guratron.bsky.social · 27/11/2024
We're working on a MetaSound interface that outputs physics-based parameters directly into the graph. The sound is attached to the ball, and then everything is controlled from within the sound based on a LinearSpeed-parameter #gameaudio
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Reposted by Gustav Rathsman
Jay Steen @jaysteen.bsky.social · 24/11/2024
Ok let me try again Optimist: The cup is half full Pessimist: The cup is half empty Audio programmer: The cup is routed to the main submix at -6.02dBFS
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Gustav Rathsman @guratron.bsky.social · 21/11/2024
Artist, dog-lover, and avid reader ....is what BluesSky suggested, and it's not completely wrong! I love dogs, but I have a cat. Does that make me a cag person, or a dot person? My first post on Bluesky. So much pressure. Choose your words carefully, the #world is watching... SMÖRGÅSBORD!
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