Gustav Rathsman @guratron.bsky.social · 18/07/2025I actually like doing dB-to-amp conversions in my head … 😅 230
Gustav Rathsman @guratron.bsky.social · 25/04/2025Slow and discrete obstruction systems has been the standard for too long. So excited about our upcoming propagation tech! 061
Reposted by Gustav RathsmanSweejTech @sweej.tech · 12/03/2025See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more. Watch now: swjs.audio/3Dyvuu2 #gameaudio #UE5 #sounddesignyoutu.beSweejTech 005: Automagical AmbienceA look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac... 0176
Reposted by Gustav RathsmanSweejTech @sweej.tech · 21/02/2025This week, we're looking closer at our ambience system for scattering spot sounds around the listener! youtu.be/3vffHDpNhN0 #gameaudioyoutu.beSweejTech 005: Ambience Scatter SpotsA closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds... 0167
Gustav Rathsman @guratron.bsky.social · 12/02/2025That's me in the corner That's me in the spotlight Presenting a workflow ...get it?! 020
Reposted by Gustav RathsmanSweejTech @sweej.tech · 04/02/2025Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.youtu.beSweejTech 005: Teaser (Ambience)Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.We will be announ... 092
Gustav Rathsman @guratron.bsky.social · 15/01/2025Always interesting to talk about HDR. I love working with it, because it adds so much life to the mix. It's such an inspiring way to create beautiful stories through happy accidents, when different sounds take center stage in sequence #gameaudio 050
Gustav Rathsman @guratron.bsky.social · 08/01/2025A new blog post about our HDR system, written from the perspective of a user. So nice to see our tools making game audio more enjoyable! 0102
Gustav Rathsman @guratron.bsky.social · 12/12/2024I have the luxury of working with some brilliant engineers every day. Very exciting stuff bubbling under the surface! sweej.tech/blog/2024-bu... #gameaudiosweej.techBuilding Solid Foundations | SweejTechWhile we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and p... 051
Reposted by Gustav RathsmanSweejTech @sweej.tech · 12/12/2024While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: buff.ly/3DcklOY Come chat with us about it on Discord! buff.ly/3DavboCbuff.lyBuilding Solid Foundations | SweejTechWhile we’re hard at work on audio features, we’re also building out a foundational layer that will ensure we’re always making the most of the hardware we use, and using it to enhance the quality and… 074
Gustav Rathsman @guratron.bsky.social · 29/11/2024The Severnaya sunset that I mentioned in my previous post happened on a level called Surface. Coincidentally, I'm releasing a track called Surfacing today! It's more towards ambient than my other tracks, but a similar sound open.spotify.com/album/0ANWAJ... #synthwave #ambient #chillsynthopen.spotify.comSurfacingGURATRON 1988 · Single · 2024 · 1 songs 050
Gustav Rathsman @guratron.bsky.social · 29/11/2024Today's my birthday! I remember one birthday more than any other. I woke up at 5am, too excited to sleep. I went up to mom and dad, and they said I could unwrap one of my gifts, as long as I let them sleep. I got GoldenEye for N64, and my life changed forever running into the Severnaya sunset 130
Gustav Rathsman @guratron.bsky.social · 27/11/2024Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound #gameaudio 2142
Gustav Rathsman @guratron.bsky.social · 27/11/2024We're working on a MetaSound interface that outputs physics-based parameters directly into the graph. The sound is attached to the ball, and then everything is controlled from within the sound based on a LinearSpeed-parameter #gameaudio 0120
Reposted by Gustav RathsmanJay Steen @jaysteen.bsky.social · 24/11/2024Ok let me try again Optimist: The cup is half full Pessimist: The cup is half empty Audio programmer: The cup is routed to the main submix at -6.02dBFS 071
Gustav Rathsman @guratron.bsky.social · 21/11/2024Artist, dog-lover, and avid reader ....is what BluesSky suggested, and it's not completely wrong! I love dogs, but I have a cat. Does that make me a cag person, or a dot person? My first post on Bluesky. So much pressure. Choose your words carefully, the #world is watching... SMÖRGÅSBORD! 280