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Cosmonaut_

@cosmonaut800.itch.io
180 followers 567 following 236 posts

please don't yell at me. Burgeoning game developer, cosmonaut800.itch.io ✅Certified AI Hater 日本語を勉強している。 He/Him

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Reposted by Cosmonaut_
Hark @ratmustards.bsky.social · 29/09/2026
FURRY commissions, pretty cheap TO BE HONEST. Did you know, only a couple of these would be *significant* support for me right now teehee ko-fi.com/c/8e412a5ddd
ko-fi.com
FURRY
Commission available on Ko-fi.com
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Cosmonaut_ @cosmonaut800.itch.io · 26/09/2026
Saw a video about *exactly* this recently www.youtube.com/watch?v=k9i1...
youtube.com
The Beauty of Color Cycling in Video Games
YouTube video by Modern Vintage Gamer
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Cosmonaut_ @cosmonaut800.itch.io · 19/09/2026
Same way that GTA V (13 y/o) is absolutely an old game, and nostalgia towards it is valid, but it would feel a little silly to frame it as outdated, right? It's still around. Less has changed in the past ten years than the ten years before that, and even less than just the 5 years before that
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Cosmonaut_ @cosmonaut800.itch.io · 19/09/2026
BotW is literally (almost) 10 years old, but in terms of its design, it doesn't feel much different from games releasing now. Open world game with resource gathering and item crafting, HD graphics, etc. If another BotW released now, I don't think anyone would consider it a return to a retro formula
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Cosmonaut_ @cosmonaut800.itch.io · 18/09/2026
It looks so good! How did you do that halftone effect? I've been trying to mimic that look for a while but I can never get the colors right, and this looks so authentic!
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Cosmonaut_ @cosmonaut800.itch.io · 08/09/2026
It's surprising to see a studio with such a successful track record of doing more with less make these kinds of design choices now.
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Cosmonaut_ @cosmonaut800.itch.io · 08/09/2026
It's making me appreciate that the cel-shaded characters of BotW weren't just a stylistic choice, having characters and enemies with strong, simple colors helped them stand out against the realistically shaded background. Especially on the Switch's small screen.
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Cosmonaut_ @cosmonaut800.itch.io · 08/09/2026
I don't think Link looks "bad" in isolation (except I hate the embroidered pattern they put along the top of his hat), and actually I think his texture density matches the world around him pretty well. But, tbh, that might be part of the problem!
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Cosmonaut_ @cosmonaut800.itch.io · 08/09/2026
I also got this impression, that it's a cultural difference between characters. You can see pretty clearly how the fabric is meant to invoke the imagery of a leaf at the edges. However, it still strikes me as extremely ornate for clothes made by children in a forest
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Cosmonaut_ @cosmonaut800.itch.io · 08/09/2026
First game developer to make this realization
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Reposted by Cosmonaut_
binp @binp.bsky.social · 06/09/2026
understandable
Bloody urine (haematurea) was recorded by Ancient Egyptians in papyri 5,000 years ago. They called it Aaa. The first scientific report
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Cosmonaut_ @cosmonaut800.itch.io · 05/09/2026
It's not as good as Google used to be, but Google is also not as good as Google used to be, and after using DDG for like a year I think it just barely wins (this is terribly sad)
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Reposted by Cosmonaut_
🔞 Nick Shutter 🦇 @nickshutter.bsky.social · 05/09/2026
Hope this hasn't been done already #BigWalk #MyArt
Illustration, a recreation of the Joe Biden meme where he's standing in front of an undone two-piece jigsaw puzzle going "OK smart guy! Let's see you take a crack at it!" but it's Big Walk characters.
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Cosmonaut_ @cosmonaut800.itch.io · 19/08/2026
I initially saw her describe it as a tool for "level art," which she says is where her professional experience is. I know she has history making levels for source games, too, so I'm interpreting it as a hammer-like tool, but I guess we'll see if/when it comes out lol
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Cosmonaut_ @cosmonaut800.itch.io · 19/08/2026
The temptation to just make my own thing is strong. I've played with CSG libraries before, but when I think about *all* of the features I'd need to implement to have a tool worth using, I think too much of my time is taken up by job searching right now to do it by myself
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Cosmonaut_ @cosmonaut800.itch.io · 18/08/2026
My GOAT is unwashed‼️
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Cosmonaut_ @cosmonaut800.itch.io · 18/08/2026
Found it again! github.com/aurycat/blen...
github.com
GitHub - aurycat/blender-nail: Use Blender like Hammer!
Use Blender like Hammer! Contribute to aurycat/blender-nail development by creating an account on GitHub.
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Cosmonaut_ @cosmonaut800.itch.io · 18/08/2026
Freya Holmer's Half-Edge gets an honorable mention for sounding promising, but it doesn't actually exist yet. Until it's released, I'm still looking for that perfect solution
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Cosmonaut_ @cosmonaut800.itch.io · 18/08/2026
There's an alternative Blender addon called Nail that does way, way less than Anvil, but it does do the automatic UV mapping which is the feature I'm looking for the most, and we have plausible deniability on it being vibe coded
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Cosmonaut_ @cosmonaut800.itch.io · 18/08/2026
There's a Blender addon called Anvil which isn't technically BSP, but it allows for a workflow that's similar to Hammer. Most functional tool I've come across so far but it is unfortunately vibe coded because the devs would rather ask an AI to make their plugin than invest in learning Blender's API
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Cosmonaut_ @cosmonaut800.itch.io · 18/08/2026
Leadwerks 5 is a paid game engine with a map editor which uses all the modern image formats for textures and uses obj, fbx, and gltf for models. Maps export as gltf. Perfect on paper but the editor is very buggy, crashes often, and corrupts files often enough that in practice it's unusable.
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Cosmonaut_ @cosmonaut800.itch.io · 18/08/2026
I've found a couple things. For one, J.A.C.K. is a Quake/Goldsrc editor that has the option to export maps to .obj. downside to me is that it really expects you to be making Quake/HL1 maps, so you still have to use wads for textures and I don't even know what model format you would use for props
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Cosmonaut_ @cosmonaut800.itch.io · 17/08/2026
I have been searching for years for a BSP/CSG tool that's engine agnostic. Just something that uses modern file formats for textures and props, and could export the result as a common model file format. I still haven't found anything that ticks all the boxes :/
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Cosmonaut_ @cosmonaut800.itch.io · 13/08/2026
To be clear, it wasn't obvious from the in-game UI that it worked this way. I would have been upset if I spent $10 thinking I could keep the trampoline only to find out later I couldn't.
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Cosmonaut_ @cosmonaut800.itch.io · 13/08/2026
Thank you for clarifying. I was under the impression that I'd keep it if I bought a month of VRC+, like the other content drops, but I see now that I won't, so there's no rush
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Cosmonaut_ @cosmonaut800.itch.io · 13/08/2026
Maybe not "years" if you don't want to guarantee that, but my point is this isn't a VRC+ content drop with a limited time to claim? This is just something that you have access to now as long as you have an active VRC+ subscription, and you lose access once the subscription expires?
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Cosmonaut_ @cosmonaut800.itch.io · 13/08/2026
So, I could subscribe at any time in the future, even years from now, and have it? And if I let my subscription lapse I'll lose access to it again?
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Cosmonaut_ @cosmonaut800.itch.io · 13/08/2026
Is the trampoline also available until October 9th?
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Cosmonaut_ @cosmonaut800.itch.io · 11/08/2026
I'm becoming a big fan of Martha's work
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Reposted by Cosmonaut_
APPARENT ABSTRACTIONS @apparent-abstrctns.bsky.social · 10/08/2026
0594 F: #PHOTOMANIPULATION C: #BLACK #BLUE #ORANGE #PINK #RED #WHITE
Abstract geometric art crafted by photomanipulation. Who will you trust with the future of artistic expression?
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Reposted by Cosmonaut_
🔞 Nick Shutter 🦇 @nickshutter.bsky.social · 01/08/2026
No fucking way man. Are even our fortune cookies safe anymore
Fortune cookie broken in half. The fortune is an ad that says "INJURED? THIS IS YOUR SIGN TO CALL" and has two besuited bastards smiling gormlessly next to a QR code
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Cosmonaut_ @cosmonaut800.itch.io · 29/07/2026
I really like this one. This is inspiring
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Cosmonaut_ @cosmonaut800.itch.io · 27/07/2026
Whoa, that looks crazy. I've always ignored that app, I guess just on the grounds that I didn't install it myself lol
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Cosmonaut_ @cosmonaut800.itch.io · 26/07/2026
I first saw this game like 12 years ago and its color palette and painterly style continues to be an inspiration to me
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Cosmonaut_ @cosmonaut800.itch.io · 21/07/2026
Oh my god
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Cosmonaut_ @cosmonaut800.itch.io · 21/07/2026
Ever since I noticed this I've been very curious to learn more about what kind of tools they would have been using at the time
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Cosmonaut_ @cosmonaut800.itch.io · 21/07/2026
Oh, I'm sure they did something similar to that, but I mean that they likely drew the shape of the shadow by hand, as opposed to letting an algorithm calculate the shadow for them. I think that because of how the street lamp's shadow vaguely resembles its silhouette, but not perfectly
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Cosmonaut_ @cosmonaut800.itch.io · 20/07/2026
I do appreciate it, it was a little misleading to say "single texture." I've been paying attention to clever uses of vertex coloring lately. Take this (admittedly non-mario) example in KH2, where they use vertex coloring to create the outline of buildings' shadows being cast across a street
A view of the Market Street: Station Heights area of Twilight Town in Kingdom Hearts 2. The low angle of the sun causes the buildings on the side of the street to cast a shadow over the entire street and onto the buildings on the opposite side. The outline of a street lamp in the foreground can be seen in the silhouette of the shadow, as well as the outline of a railway that lies above the street, just out of frame. Street lights in the shaded area cast a small amount of light around themselves.The same view again, but this time with textures turned off, revealing that all of the lighting information is present in the scene in the form of tinted vertices on the map's geometry.The same view once again, but this time opened in the tool Blender with the wireframe view enabled. This reveals that surfaces that would otherwise be flat are actually made of multitudes of triangles to accommodate the shading desired by the artists, as color can only be placed specifically at vertices, not between them. To this end, a line of vertices has been highlighted to show the exact outline of the shadow, even going so far as to originate from a sharp point where the street lamp meets the ground, and spread out wider the farther it gets from that point, simulating the real life phenomenon of penumbra.

Incredibly, this implies that the shadow was entirely placed by hand by an artist, carved into the geometry of the level itself.
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Cosmonaut_ @cosmonaut800.itch.io · 20/07/2026
Point taken that the cliff walls are all that one texture, but there's obviously more than one texture in this scene... Look at the grass, or the floor of the cave, or the vines...
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Cosmonaut_ @cosmonaut800.itch.io · 19/07/2026
What platform is this going to be on? VRChat? Or something else
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Cosmonaut_ @cosmonaut800.itch.io · 13/07/2026
I liked Flip Flappers, watched it as it was airing
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Reposted by Cosmonaut_
Alice Averlong 🏳️‍⚧️ @alice.averlong.com · 10/07/2026
The painting "Lenin in the Tretyakov Gallery". He's wearing a suit, looking at a painting in the art gallery. The painting has been replaced by "sinkdog", by the DeviantArt user daleport996
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Cosmonaut_ @cosmonaut800.itch.io · 28/06/2026
I've thought recently, I don't envy your job in this current era of fake videos
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Reposted by Cosmonaut_
Eromancer @eromancer.bsky.social · 28/06/2026
We have a little over 24 hours to save the internet. The vote for a package of internet-freedom destroying bills is being rushed to the US House floor on Monday the 29th. Spread this beyond Bluesky, ASAP. www.eff.org/deeplinks/20...
eff.org
The KIDS Act Would Require Age Checks To Get Online
Buried inside the KIDS Act are provisions that will push online services to verify all users’ ages, require government-directed moderation policies for online speech, and even create new rules about p...
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Cosmonaut_ @cosmonaut800.itch.io · 23/06/2026
I like "by default" implying there's a "make teens unsafe" setting you can toggle somewhere
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Cosmonaut_ @cosmonaut800.itch.io · 18/06/2026
Whatever works. I think I just assumed your art was done in something vector based like inkscape
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Cosmonaut_ @cosmonaut800.itch.io · 18/06/2026
I didn't expect you used paint.NET!
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Cosmonaut_ @cosmonaut800.itch.io · 14/06/2026
I've been seeing this guy more and more lately (rewatching tos)
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Cosmonaut_ @cosmonaut800.itch.io · 12/06/2026
Also someone please hire me
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Cosmonaut_ @cosmonaut800.itch.io · 12/06/2026
Happy Anniversary to The Giving Well! I've been working on other projects in the time since which I look forward to showing off some day, but I'm still proud of this one. It was fun to make, and I'm pleased with what we did in such a short time! #gamedev #godot
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