Emi @coppolaemilio.com · 9hI guess I will have to write more about it, still have a lot to say but I don't want to make a super long thread 🫠 040
Emi @coppolaemilio.com · 9hBeen playing the new Fire Emblem and I gotta be honest... it is a big let down for me at the moment. There are some good things! I personally enjoy the fact that it has so many references to Spain and Spanish culture, but it is hard to overlook that the writing is abysmally bad. 260
Reposted by EmiGodot Engine @godotengine.org · 02/10/2026With over 400 entries submitted for the Godot Showreel 2026, it's time to vote. As a Development Fund member, you can help us choose the best of the best. Join the Fund fund.godotengine.org and cast your votes! 🗳️ Open until the 18th of October: showreel.godotengine.orgshowreel.godotengine.orgGodot Showreel VotingGodot's annual showreel voting platform. 213431
Reposted by EmiGodot Engine @godotengine.org · 01/10/2026Build issues have been officially resolved; downloads are once again functioning as expected! 🥳 113911
Reposted by EmiGodot Engine @godotengine.org · 30/09/2026There was an issue with the builds, so this is a great chance to learn how to compile Godot :) docs.godotengine.org/en/latest/en... Sorry for the trouble, and thank you everyone for participating in the dev builds, it really helps us out iron out the releases (when you get to try them, that is)docs.godotengine.orgBuilding from sourceGodot prides itself on being very easy to build, by C++ project standards. Godot uses the SCons build system, and after the initial setup compiling the engine for your current platform should be as... 216114
Emi @coppolaemilio.com · 30/09/2026there was an issue with the builds, they will be updated but it will be done when people go back to work in their timezones, so probably evening for us 110
Emi @coppolaemilio.com · 29/09/2026Got super tired of the game so I probably won't try this update, kinda meh that it is a moba after all, but the art team has been KILLING IT update after update. It is a feast for my eyes: www.playdeadlock.com/cityneversle...playdeadlock.comDeadlock - City Never SleepsThe Cursed Apple is ever changing, and these streets are nothing like you remember. A massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, ac... 2170
Emi @coppolaemilio.com · 29/09/2026damn, didn't know you started working on the release page already 😏 2280
Reposted by EmiAdriaan @adriaan.games · 29/09/2026PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine 713719
Reposted by EmiSandor Szigeti (SandorHQ) @sandorhq.bsky.social · 28/09/2026Hey, #GodotEngine users: how do you handle tooltips when porting from desktop to mobile? Long press? 142
Reposted by EmiVoylin @voylin.bsky.social · 27/09/2026The GoZen video editor finally reached beta! After 3.5 years of development! :D voylin.itch.io/gozenvoylin.itch.ioGoZen - Video editor by VoylinA video editor made with Godot and FFmpeg by Voylin's Gamedev Journey! 24010
Emi @coppolaemilio.com · 25/09/2026I love that you prefer to go though all this trouble to not update Unity versions 💀 060
Emi @coppolaemilio.com · 25/09/2026Watching the video: Oh nice! Moldrise, a Godot game! Oh nice! Pathogenic, another Godot game! Oh nice! Pathogenic is being compared to Slay the Spire 2, another Godot game! Is this what world domination looks like? 51439
Emi @coppolaemilio.com · 23/09/2026Godot has decided to step down from Ed Sheeran’s tour after his polarizing comments on game engines. 310210
Emi @coppolaemilio.com · 23/09/2026It really is the one and only factor that makes a company enshittify. I haven't seen it work for anyone yet. 1250
Reposted by EmiMike Bithell @mikebithell.bsky.social · 22/09/2026I saw Godot 5 kick a baby. It is of vital importance, from a national security perspective, that all major world governments move to subsidise its development. 119515
Emi @coppolaemilio.com · 22/09/2026any feedback for animation improvements welcome, we want to hire someone to improve it 130
Emi @coppolaemilio.com · 22/09/2026I would only give it a pass if it was the Godot plushy instead... smh 060
Emi @coppolaemilio.com · 22/09/2026we sent access to tech influencers for them to post about it on social media and say that Godot 5 is better than Godot 4 because the number is bigger. DDoS is imminent. 1120
Emi @coppolaemilio.com · 22/09/2026sorry, at this moment we only accept Godot pins as currency other than donations on the dev fund 020
Emi @coppolaemilio.com · 22/09/2026we are in talks with everyone about this, but if they release a new version we'll have no other choice... 010
Emi @coppolaemilio.com · 22/09/2026Tibo, don't leak it 😠 our lawyers will get in touch with you asap 090
Reposted by EmiKrackatoa @szego.ca · 21/09/2026I can do you 5 euros but in exchange I want it to be open source. 0141
Emi @coppolaemilio.com · 21/09/2026I've heard the government is going to prevent us from publishing it to avoid total chaos on steam 000
Emi @coppolaemilio.com · 21/09/2026You can send the money here: fund.godotengine.orgfund.godotengine.orgGodot Development FundJoin the Development Fund and support the Godot Foundation to work on Godot Engine. 0584
Emi @coppolaemilio.com · 21/09/2026We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸 30617104
Reposted by EmiAndy Touch @andytouch.bsky.social · 17/09/2026Support open source frameworks & tools! Especially ones maintained and improved by excellent people. :) (I've been a platinum monthly donor for 3+ years 😄) 1253
Emi @coppolaemilio.com · 17/09/2026to revert it, go to `about:config` and set `browser.nova.enabled` to false 0120
Emi @coppolaemilio.com · 17/09/2026firefox suddenly decided too look absolutely ugly ✨ you go girl 1250
Reposted by EmiMatt Massicotte @massicotte.org · 16/09/2026Something is wrong… somewhere… because the incorrect textures are being used. Possibly a shader problem, honestly there's a lot going on here. But I got somewhere with voxel painting! #Godot 0274
Reposted by EmiAdriaan @adriaan.games · 16/09/2026We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine 1351578