Myles McCoy @coolbug.bsky.social · 4htrying out a more 16-32 bit style for the enemy sprites for this hypothetical rpg. always hard to know when to draw the line on colors. #pixelart 0202
Myles McCoy @coolbug.bsky.social · 4hi'm taking adhd meds at the moment but ive never really found medication or tactics that really get around it. i didnt mind switching things a lot, its the genuine nausea and panic attacks though that are really starting to be a problem 110
Myles McCoy @coolbug.bsky.social · 6hI feel like I should start investing in vigor but at the same time it's like I made it this far, maybe I should keep pushing my luck 021
Myles McCoy @coolbug.bsky.social · 9hI wish it was as easy as "just stick to one" but so far that has been a shortcut to burnout. I don't know what precise mental illness is going on there but after years of this cycle I'm pretty convinced it's something neurological 230
Myles McCoy @coolbug.bsky.social · 9hI think partially it's also the fact that people get exasperated whenever I change projects, and mentally check out when I'm talking about what I'm working on because they know it's not going to be finished. As a people pleaser this is extremely difficult. 140
Myles McCoy @coolbug.bsky.social · 9hSometimes I wonder if the advice about making a game properly has turned into some weird trigger or something. I didn't used to freeze up and panic and feel sick when I was brainstorming games, and I used to get further into their development at least. 270
Myles McCoy @coolbug.bsky.social · 02/10/2026Do any of my gamedev mutuals have a basic rpg stat/calculation framework I can steal? Or is there like a generic one? Whenever I reach this point in the prototype I freeze with indecision 093
Myles McCoy @coolbug.bsky.social · 02/10/2026Inverse of the ice cream one where her frown keeps getting deeper 000
Myles McCoy @coolbug.bsky.social · 02/10/2026every single thing here utilizes nice repeatable style scripts, so these ui boxes are as easy to set up as can be 100
Myles McCoy @coolbug.bsky.social · 02/10/2026hooking up the basic shell, also known as my favorite part. seriously someone should pay me to program their ui, I'm one of those freaks who likes it. #gamedev 2152
Myles McCoy @coolbug.bsky.social · 30/09/2026I love that sort of thing, it gives each arc a mythic quality and makes them easy to discuss 020
Myles McCoy @coolbug.bsky.social · 30/09/2026God the name actually makes it so much funnier, when this goes to print it needs a title page 121
Myles McCoy @coolbug.bsky.social · 29/09/2026Obtuse and inaccessible art is beautiful and I think games would be stunted creatively if they all decided to prioritize accessibility. It takes all kinds. There's a bigger deficit of accessible games right now so the push for more is good, but I don't think it should be aiming for the whole pie. 030
Myles McCoy @coolbug.bsky.social · 29/09/2026I support accessibility initiatives but I'll aways also support the existence of games that don't bother. The accessibility conversation relies too heavily on the unspoken idea that games are a product, and that more people playing them is the singular goal and merit. 150
Myles McCoy @coolbug.bsky.social · 29/09/2026To me it's the most elegant solution, and it's why I tend to enjoy immersive sims. They give you a huge toy box that meaningfully shifts the difficulty. Even games like Halo so rarely truly control how you approach and accomplish a task, the large levels become accessibility wiggle room. 010
Myles McCoy @coolbug.bsky.social · 29/09/2026This is my favorite example of it being done well, because it leads you down a narrative path informed by the friction and the solution. The solutions become personal and meaningful 120
Myles McCoy @coolbug.bsky.social · 29/09/2026Wait is there random encounter discourse? That's so weird, I'm specifically daydreaming about making a random encounter game right now because I love them so much. 120
Myles McCoy @coolbug.bsky.social · 28/09/2026nah, this right here. actions should remain a sub-menu because i dont know how many there will be. i'm picturing the cursor starts on items, so you can press up to get to actions quickly and down to get to everything else. 010
Myles McCoy @coolbug.bsky.social · 28/09/2026maybe this instead? trim down the stats and keep all the actions player-facing? 110
Myles McCoy @coolbug.bsky.social · 28/09/2026decided i wanted gba size and put together this version. the stats are a bit much but at the same time i can make the case for them so maybe its okay for it to be overwhelming. also on the fence about the top bit; i like the idea of the location and time always being visible, but we'll see. 194
Myles McCoy @coolbug.bsky.social · 28/09/2026invisible random encounters 90% of the time but with special wandering encounters and even field damage opportunities depending on what the scene calls for 010
Myles McCoy @coolbug.bsky.social · 28/09/2026I'm imagining traditional FF1 turn-based combat, but with gameplay slightly more akin to Baldur's Gate 1 outside of combat. 110
Myles McCoy @coolbug.bsky.social · 28/09/2026another day, another hypothetical game framework that's stuck in my head. this time it's "what if FFI but with a dash of crpg flavor" 160
Myles McCoy @coolbug.bsky.social · 28/09/2026this goes both ways; there should also be a rare and delightful encounter, which gives each "interruption" the specter of opportunity. this is what pokemon shinies got right in the context of invisible random encounters 010
Myles McCoy @coolbug.bsky.social · 27/09/2026Not that I think one way or the other is right, mind you, mostly i just support the coexistence of both 110
Myles McCoy @coolbug.bsky.social · 27/09/2026Eventually swapping back to default ended up being the answer for me because I realized thinking about it was the problem 120
Myles McCoy @coolbug.bsky.social · 27/09/2026This is big for me, I spend the entire playthrough questioning whether I did the settings right. And it's not a matter of "then don't touch them". Knowing they can be changed is like pandoras box, I can't forget it. I restarted mina the hollower 3 times because of this. 120
Myles McCoy @coolbug.bsky.social · 27/09/2026I think about it more akin to a physical puzzle or challenging environment, or even a book. What you're asking for is valid, but it's an expense and as such needs to be balanced against the goals and the means of the creator. 010
Myles McCoy @coolbug.bsky.social · 27/09/2026God I'm sorry that bunny mob is like baby's first mod shit what on earth 010
Myles McCoy @coolbug.bsky.social · 25/09/2026This song is out of this world wowow youtu.be/PTi1d1x9Mlk?...youtu.beThe Donor (Remastered)YouTube video by Judee Sill - Topic 000
Myles McCoy @coolbug.bsky.social · 25/09/2026I'm like "damn judee sills is giving huge Ben Folds vibes, I wonder if he's ever talked about her" and then immediately discover it's one if his top two albums 000
Myles McCoy @coolbug.bsky.social · 25/09/2026Obsessed with this song today youtu.be/z6SCXcbmuAw?...youtu.beHaunts of Ancient PeaceYouTube video by Van Morrison - Topic 110
Myles McCoy @coolbug.bsky.social · 24/09/2026Their relationship with the community is bafflingly bad, even given how toxic the fans can be. Absolutely zero pr sense 021
Myles McCoy @coolbug.bsky.social · 23/09/2026Unfortunately yugioh is so complicated it would take nothing less than that to organize it 010
Myles McCoy @coolbug.bsky.social · 23/09/2026Imagine a giant wall of apothecary drawers but it's all immaculately sorted yugioh cards 140
Myles McCoy @coolbug.bsky.social · 22/09/2026It's so discouraging to get burned out despite not accomplishing anything. 2181
Reposted by Myles McCoyFloH @flowlightgames.bsky.social · 22/09/2026early wip of cliffon enemy #pixelart #indiedev #gamedev 25810
Myles McCoy @coolbug.bsky.social · 22/09/2026this channel has quickly become one of my favorites lately www.youtube.com/watch?v=TYuR...youtube.comBad Therapist Vol. 1YouTube video by Bad Therapist 030