Sign in

Myles McCoy

@coolbug.bsky.social
1.7K followers 308 following 6.5K posts

Game dev and pixel artist. I make many games but rarely finish them, here are the exceptions: cool-bug-games.itch.io Wait those aren't finished either...

PostsRepliesMedia
Myles McCoy @coolbug.bsky.social · 4h
trying out a more 16-32 bit style for the enemy sprites for this hypothetical rpg. always hard to know when to draw the line on colors. #pixelart
0202
Myles McCoy @coolbug.bsky.social · 4h
i'm taking adhd meds at the moment but ive never really found medication or tactics that really get around it. i didnt mind switching things a lot, its the genuine nausea and panic attacks though that are really starting to be a problem
110
Myles McCoy @coolbug.bsky.social · 6h
I feel like I should start investing in vigor but at the same time it's like I made it this far, maybe I should keep pushing my luck
021
Myles McCoy @coolbug.bsky.social · 9h
I wish it was as easy as "just stick to one" but so far that has been a shortcut to burnout. I don't know what precise mental illness is going on there but after years of this cycle I'm pretty convinced it's something neurological
230
Myles McCoy @coolbug.bsky.social · 9h
I think partially it's also the fact that people get exasperated whenever I change projects, and mentally check out when I'm talking about what I'm working on because they know it's not going to be finished. As a people pleaser this is extremely difficult.
140
Myles McCoy @coolbug.bsky.social · 9h
Sometimes I wonder if the advice about making a game properly has turned into some weird trigger or something. I didn't used to freeze up and panic and feel sick when I was brainstorming games, and I used to get further into their development at least.
270
Myles McCoy @coolbug.bsky.social · 17h
This sends me every time
010
Myles McCoy @coolbug.bsky.social · 03/10/2026
Might just steal the FF1 GBA stats/calculations tbh
020
Myles McCoy @coolbug.bsky.social · 02/10/2026
Do any of my gamedev mutuals have a basic rpg stat/calculation framework I can steal? Or is there like a generic one? Whenever I reach this point in the prototype I freeze with indecision
093
Myles McCoy @coolbug.bsky.social · 02/10/2026
Mr show would nail this sketch
140
Myles McCoy @coolbug.bsky.social · 02/10/2026
Inverse of the ice cream one where her frown keeps getting deeper
000
Myles McCoy @coolbug.bsky.social · 02/10/2026
my beautiful scripts
000
Myles McCoy @coolbug.bsky.social · 02/10/2026
every single thing here utilizes nice repeatable style scripts, so these ui boxes are as easy to set up as can be
100
Myles McCoy @coolbug.bsky.social · 02/10/2026
hooking up the basic shell, also known as my favorite part. seriously someone should pay me to program their ui, I'm one of those freaks who likes it. #gamedev
2152
Myles McCoy @coolbug.bsky.social · 30/09/2026
Omg queens domain release date finally
030
Myles McCoy @coolbug.bsky.social · 30/09/2026
I love that sort of thing, it gives each arc a mythic quality and makes them easy to discuss
020
Myles McCoy @coolbug.bsky.social · 30/09/2026
God the name actually makes it so much funnier, when this goes to print it needs a title page
121
Myles McCoy @coolbug.bsky.social · 29/09/2026
Where is the 9 games template
010
Myles McCoy @coolbug.bsky.social · 29/09/2026
Obtuse and inaccessible art is beautiful and I think games would be stunted creatively if they all decided to prioritize accessibility. It takes all kinds. There's a bigger deficit of accessible games right now so the push for more is good, but I don't think it should be aiming for the whole pie.
030
Myles McCoy @coolbug.bsky.social · 29/09/2026
I support accessibility initiatives but I'll aways also support the existence of games that don't bother. The accessibility conversation relies too heavily on the unspoken idea that games are a product, and that more people playing them is the singular goal and merit.
150
Myles McCoy @coolbug.bsky.social · 29/09/2026
To me it's the most elegant solution, and it's why I tend to enjoy immersive sims. They give you a huge toy box that meaningfully shifts the difficulty. Even games like Halo so rarely truly control how you approach and accomplish a task, the large levels become accessibility wiggle room.
010
Myles McCoy @coolbug.bsky.social · 29/09/2026
This is my favorite example of it being done well, because it leads you down a narrative path informed by the friction and the solution. The solutions become personal and meaningful
120
Myles McCoy @coolbug.bsky.social · 29/09/2026
Wait is there random encounter discourse? That's so weird, I'm specifically daydreaming about making a random encounter game right now because I love them so much.
120
Myles McCoy @coolbug.bsky.social · 28/09/2026
nah, this right here. actions should remain a sub-menu because i dont know how many there will be. i'm picturing the cursor starts on items, so you can press up to get to actions quickly and down to get to everything else.
010
Myles McCoy @coolbug.bsky.social · 28/09/2026
maybe this instead? trim down the stats and keep all the actions player-facing?
110
Myles McCoy @coolbug.bsky.social · 28/09/2026
SP might end up on the chopping block tbh
100
Myles McCoy @coolbug.bsky.social · 28/09/2026
decided i wanted gba size and put together this version. the stats are a bit much but at the same time i can make the case for them so maybe its okay for it to be overwhelming. also on the fence about the top bit; i like the idea of the location and time always being visible, but we'll see.
194
Myles McCoy @coolbug.bsky.social · 28/09/2026
invisible random encounters 90% of the time but with special wandering encounters and even field damage opportunities depending on what the scene calls for
010
Myles McCoy @coolbug.bsky.social · 28/09/2026
I'm imagining traditional FF1 turn-based combat, but with gameplay slightly more akin to Baldur's Gate 1 outside of combat.
110
Myles McCoy @coolbug.bsky.social · 28/09/2026
another day, another hypothetical game framework that's stuck in my head. this time it's "what if FFI but with a dash of crpg flavor"
160
Myles McCoy @coolbug.bsky.social · 28/09/2026
this goes both ways; there should also be a rare and delightful encounter, which gives each "interruption" the specter of opportunity. this is what pokemon shinies got right in the context of invisible random encounters
010
Myles McCoy @coolbug.bsky.social · 28/09/2026
mega feel that
000
Myles McCoy @coolbug.bsky.social · 27/09/2026
Not that I think one way or the other is right, mind you, mostly i just support the coexistence of both
110
Myles McCoy @coolbug.bsky.social · 27/09/2026
Eventually swapping back to default ended up being the answer for me because I realized thinking about it was the problem
120
Myles McCoy @coolbug.bsky.social · 27/09/2026
This is big for me, I spend the entire playthrough questioning whether I did the settings right. And it's not a matter of "then don't touch them". Knowing they can be changed is like pandoras box, I can't forget it. I restarted mina the hollower 3 times because of this.
120
Myles McCoy @coolbug.bsky.social · 27/09/2026
I think about it more akin to a physical puzzle or challenging environment, or even a book. What you're asking for is valid, but it's an expense and as such needs to be balanced against the goals and the means of the creator.
010
Myles McCoy @coolbug.bsky.social · 27/09/2026
God I'm sorry that bunny mob is like baby's first mod shit what on earth
010
Myles McCoy @coolbug.bsky.social · 26/09/2026
One of the best right here
1130
Myles McCoy @coolbug.bsky.social · 25/09/2026
This song is out of this world wowow youtu.be/PTi1d1x9Mlk?...
youtu.be
The Donor (Remastered)
YouTube video by Judee Sill - Topic
000
Myles McCoy @coolbug.bsky.social · 25/09/2026
I'm like "damn judee sills is giving huge Ben Folds vibes, I wonder if he's ever talked about her" and then immediately discover it's one if his top two albums
000
Myles McCoy @coolbug.bsky.social · 25/09/2026
Obsessed with this song today youtu.be/z6SCXcbmuAw?...
youtu.be
Haunts of Ancient Peace
YouTube video by Van Morrison - Topic
110
Myles McCoy @coolbug.bsky.social · 24/09/2026
Their relationship with the community is bafflingly bad, even given how toxic the fans can be. Absolutely zero pr sense
021
Myles McCoy @coolbug.bsky.social · 24/09/2026
I have something I kinda want to prototype I think
060
Myles McCoy @coolbug.bsky.social · 24/09/2026
I don't want /to/, I just /want/
000
Myles McCoy @coolbug.bsky.social · 24/09/2026
Today is a Judee Sill day
000
Myles McCoy @coolbug.bsky.social · 23/09/2026
Unfortunately yugioh is so complicated it would take nothing less than that to organize it
010
Myles McCoy @coolbug.bsky.social · 23/09/2026
Imagine a giant wall of apothecary drawers but it's all immaculately sorted yugioh cards
140
Myles McCoy @coolbug.bsky.social · 22/09/2026
It's so discouraging to get burned out despite not accomplishing anything.
2181
Reposted by Myles McCoy
FloH @flowlightgames.bsky.social · 22/09/2026
early wip of cliffon enemy #pixelart #indiedev #gamedev
25810
Myles McCoy @coolbug.bsky.social · 22/09/2026
this channel has quickly become one of my favorites lately www.youtube.com/watch?v=TYuR...
youtube.com
Bad Therapist Vol. 1
YouTube video by Bad Therapist
030