Myles McCoy @coolbug.bsky.social · 4hHush... Hush, Sweet Charlotte (1964) Really really great 60's era psychological thriller with some surprisingly bold scenes that I still think about a lot. 000
Myles McCoy @coolbug.bsky.social · 04/10/2026item icons for hypothetical witch's warren reboot #pixelart 1404
Myles McCoy @coolbug.bsky.social · 04/10/2026trying out some new bunny sprites. toying with the idea that this rpg prototype could be The Witch's Warren. #pixelart 1367
Myles McCoy @coolbug.bsky.social · 04/10/2026might sort of low-key do #monstober, I'm not sure. Definitely don't want to stress myself out. #pixelart 0131
Myles McCoy @coolbug.bsky.social · 04/10/2026trying out a more 16-32 bit style for the enemy sprites for this hypothetical rpg. always hard to know when to draw the line on colors. #pixelart 1343
Myles McCoy @coolbug.bsky.social · 03/10/2026I feel like I should start investing in vigor but at the same time it's like I made it this far, maybe I should keep pushing my luck 031
Myles McCoy @coolbug.bsky.social · 02/10/2026hooking up the basic shell, also known as my favorite part. seriously someone should pay me to program their ui, I'm one of those freaks who likes it. #gamedev 2162
Myles McCoy @coolbug.bsky.social · 28/09/2026nah, this right here. actions should remain a sub-menu because i dont know how many there will be. i'm picturing the cursor starts on items, so you can press up to get to actions quickly and down to get to everything else. 010
Myles McCoy @coolbug.bsky.social · 28/09/2026maybe this instead? trim down the stats and keep all the actions player-facing? 110
Myles McCoy @coolbug.bsky.social · 28/09/2026decided i wanted gba size and put together this version. the stats are a bit much but at the same time i can make the case for them so maybe its okay for it to be overwhelming. also on the fence about the top bit; i like the idea of the location and time always being visible, but we'll see. 194
Myles McCoy @coolbug.bsky.social · 28/09/2026another day, another hypothetical game framework that's stuck in my head. this time it's "what if FFI but with a dash of crpg flavor" 160
Myles McCoy @coolbug.bsky.social · 21/09/2026didnt quite nail the thumbnail tho, i'm probably going to redo this a few times 100
Myles McCoy @coolbug.bsky.social · 20/09/2026card artwork experiment. i've always had a hard time pushing high-res art to a "finished-looking" state, but that's an important element of tcg art imo. in this case i'm emulating the early ygo treatment. 1170
Myles McCoy @coolbug.bsky.social · 13/09/2026now i'm debating whether i want to go for something closer to this old prototype's color and icon treatment... 150
Myles McCoy @coolbug.bsky.social · 13/09/2026now that all the ui elements have dynamic color palettes, i'm able to use that to implement a nice reactive mouse hover effect. which palette is used for the default vs the hover is all data-driven and eventually will be configurable in the settings. #gamedev #screenshotsaturday 1306
Myles McCoy @coolbug.bsky.social · 10/09/2026feeling a little better so i threw together the mockup from a few days ago in-engine. This time the boxes are all vectors, which makes the color scheme easy to tweak later. #gamedev 1191
Myles McCoy @coolbug.bsky.social · 07/09/2026whenever i'm wireframing a game's ui i always go with win95 style, and then after i'm done i'm so in love with it that i decide to keep it, even if it doesn't really have anything to do with the game's theme. #gamedev #pixelart 1324
Myles McCoy @coolbug.bsky.social · 07/09/2026Fell into a period of intense focus as I tried to find an ideal layout for a more explicit rpg version of what I'm making right now (possibly that weird living furniture game would use this?) I'm actually really happy with this, I think the balance and legibility is pretty good despite the ui bloat 160
Myles McCoy @coolbug.bsky.social · 06/09/2026progress has been slow today, bad brain day I think. the hub level is the castle itself, and each of these large doors is unlocked by completing a crystal globe, with the shards scattered across levels. you'll begin in the foyer and the butler will sort of explain things. #gamedev #pixelart 3325
Myles McCoy @coolbug.bsky.social · 06/09/2026Okay I got an extremely bare-bones page going, here's the demo I promised! Its very short, but see if you can get all 10 coins that are hidden in the level, and let me know what you think! #gamedev #pixelart #screenshotsaturday cool-bug-games.itch.io/bingos-crazy... 2245
Myles McCoy @coolbug.bsky.social · 05/09/2026polishing up some of the other special cases with the ui. I'm going to try and make a big push to get this demo level playable tomorrow. #gamedev #pixelart 2377
Myles McCoy @coolbug.bsky.social · 04/09/2026I really like hand-writing code, I think you should try it. I feel like I catch opportunities for optimization easier. 2131
Myles McCoy @coolbug.bsky.social · 04/09/2026Orange County so pretty much, despite all the midwest-isms I've picked up too 030
Myles McCoy @coolbug.bsky.social · 02/09/2026set up the talking visualization, and included a way to think the text instead. #gamedev #pixelart 2303
Myles McCoy @coolbug.bsky.social · 31/08/2026If you drop a penny on the ground it will choose a random face to land on. It remembers the face, so it wont have an opportunity to change again unless you pick it up and drop it again. #gamedev #pixelart 3263
Myles McCoy @coolbug.bsky.social · 30/08/2026polishing things up a bit. the monitor now displays the name of the level and has a short reset timer. if you want to go the extra mile, you can also physically use a key on a door to open it, instead of just waltzing through like usual. #gamedev #pixelart 1233
Myles McCoy @coolbug.bsky.social · 30/08/2026okay the level is pretty much done, now I'll either upload it as-is or possibly add a tiny bit more polish; I'll decide tomorrow. Also, food for thought; every coin in this level is 100% obtainable. #gamedev #pixelart #screenshotsaturday #indiedev 3276
Myles McCoy @coolbug.bsky.social · 29/08/2026this freak has been lurking in the corner of the canvas for 3 years, i wonder if he'll ever get promoted to a real thing. #pixelart 191
Myles McCoy @coolbug.bsky.social · 29/08/2026its simple but i think small things like this rug and these (very) abstract pillars are a good bridge to ease the player out of the expected aesthetic and into something more detailed, without utterly compromising the chips challenge vibe. #screenshotsaturday #pixelart #gamedev 0193
Myles McCoy @coolbug.bsky.social · 29/08/2026Working really hard to make the world's saddest guy. 160
Myles McCoy @coolbug.bsky.social · 28/08/2026the mysterious coin operation interface is unmasked! as you explore levels, you may find coins; drop them into the slot to give yourself more time! but beware, if you put invalid currency into the slot, it will get jammed. #gamedev #pixelart 1214
Myles McCoy @coolbug.bsky.social · 27/08/2026A lot of ideas from this game I abandoned a year ago will likely resurface in this new game, just with the rpg and roguelike elements obfuscated heavily to trick you into thinking it's a sokoban game. 2182
Myles McCoy @coolbug.bsky.social · 27/08/2026Got text processing working on the monitor properly! I still need better visual feedback for when your character speaks (i'm dreading figuring out a dynamic formatting system for that), but everything else is working pretty well. #gamedev #pixelart 190
Myles McCoy @coolbug.bsky.social · 27/08/2026ok before bed i added a proper drowning animation, made it so crates can bridge water, and also made it so you can't push blocks while standing on ice (even with skates, which makes sense to me from an immersion standpoint but what do you think?) #gamedev #pixelart 2111
Myles McCoy @coolbug.bsky.social · 26/08/2026added a bunch more stuff. keyboard buttons are now reactive, but i havent handled typing yet. the inspect option is also starting to take shape, but somewhat relies on some of the typing stuff to actually get working. #gamedev #pixelart 1264
Myles McCoy @coolbug.bsky.social · 26/08/2026mistletoe /really/ benefits from this resource pack, it really feels like its tucked in among the foliage 040
Myles McCoy @coolbug.bsky.social · 26/08/2026super hasty attempt to make thicket trees work with rainbow's improved foliage resource pack. 170
Myles McCoy @coolbug.bsky.social · 26/08/2026set up pixuf by @erytau.bsky.social for when the monitor needs to be more verbose. #pixelart #gamedev erytau.itch.io/pixuf 1183
Myles McCoy @coolbug.bsky.social · 26/08/2026Bingo's Crazy Castle expands on the traditional Sokoban formula by adding "investigate", "speak", "shut eyes", "hold breath", and "read bible" action buttons! #gamedev #pixelart #indiedev 1315