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Myles McCoy

@coolbug.bsky.social
1.7K followers 308 following 6.5K posts

Game dev and pixel artist. I make many games but rarely finish them, here are the exceptions: cool-bug-games.itch.io Wait those aren't finished either...

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Myles McCoy @coolbug.bsky.social · 4h
Hush... Hush, Sweet Charlotte (1964) Really really great 60's era psychological thriller with some surprisingly bold scenes that I still think about a lot.
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Myles McCoy @coolbug.bsky.social · 22h
might go with this for the inventory. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 04/10/2026
item icons for hypothetical witch's warren reboot #pixelart
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Myles McCoy @coolbug.bsky.social · 04/10/2026
trying out some new bunny sprites. toying with the idea that this rpg prototype could be The Witch's Warren. #pixelart
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Myles McCoy @coolbug.bsky.social · 04/10/2026
might sort of low-key do #monstober, I'm not sure. Definitely don't want to stress myself out. #pixelart
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Myles McCoy @coolbug.bsky.social · 04/10/2026
trying out a more 16-32 bit style for the enemy sprites for this hypothetical rpg. always hard to know when to draw the line on colors. #pixelart
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Myles McCoy @coolbug.bsky.social · 03/10/2026
I feel like I should start investing in vigor but at the same time it's like I made it this far, maybe I should keep pushing my luck
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Myles McCoy @coolbug.bsky.social · 02/10/2026
my beautiful scripts
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Myles McCoy @coolbug.bsky.social · 02/10/2026
hooking up the basic shell, also known as my favorite part. seriously someone should pay me to program their ui, I'm one of those freaks who likes it. #gamedev
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Myles McCoy @coolbug.bsky.social · 28/09/2026
nah, this right here. actions should remain a sub-menu because i dont know how many there will be. i'm picturing the cursor starts on items, so you can press up to get to actions quickly and down to get to everything else.
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Myles McCoy @coolbug.bsky.social · 28/09/2026
maybe this instead? trim down the stats and keep all the actions player-facing?
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Myles McCoy @coolbug.bsky.social · 28/09/2026
decided i wanted gba size and put together this version. the stats are a bit much but at the same time i can make the case for them so maybe its okay for it to be overwhelming. also on the fence about the top bit; i like the idea of the location and time always being visible, but we'll see.
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Myles McCoy @coolbug.bsky.social · 28/09/2026
another day, another hypothetical game framework that's stuck in my head. this time it's "what if FFI but with a dash of crpg flavor"
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Myles McCoy @coolbug.bsky.social · 26/09/2026
One of the best right here
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Myles McCoy @coolbug.bsky.social · 21/09/2026
didnt quite nail the thumbnail tho, i'm probably going to redo this a few times
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Myles McCoy @coolbug.bsky.social · 20/09/2026
extremely hasty gba sprite test for fun
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Myles McCoy @coolbug.bsky.social · 20/09/2026
card artwork experiment. i've always had a hard time pushing high-res art to a "finished-looking" state, but that's an important element of tcg art imo. in this case i'm emulating the early ygo treatment.
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Myles McCoy @coolbug.bsky.social · 18/09/2026
Testing to see if I can fish for critterposting
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Myles McCoy @coolbug.bsky.social · 13/09/2026
now i'm debating whether i want to go for something closer to this old prototype's color and icon treatment...
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Myles McCoy @coolbug.bsky.social · 13/09/2026
now that all the ui elements have dynamic color palettes, i'm able to use that to implement a nice reactive mouse hover effect. which palette is used for the default vs the hover is all data-driven and eventually will be configurable in the settings. #gamedev #screenshotsaturday
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Myles McCoy @coolbug.bsky.social · 12/09/2026
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Myles McCoy @coolbug.bsky.social · 11/09/2026
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Myles McCoy @coolbug.bsky.social · 10/09/2026
feeling a little better so i threw together the mockup from a few days ago in-engine. This time the boxes are all vectors, which makes the color scheme easy to tweak later. #gamedev
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Myles McCoy @coolbug.bsky.social · 07/09/2026
whenever i'm wireframing a game's ui i always go with win95 style, and then after i'm done i'm so in love with it that i decide to keep it, even if it doesn't really have anything to do with the game's theme. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 07/09/2026
Fell into a period of intense focus as I tried to find an ideal layout for a more explicit rpg version of what I'm making right now (possibly that weird living furniture game would use this?) I'm actually really happy with this, I think the balance and legibility is pretty good despite the ui bloat
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Myles McCoy @coolbug.bsky.social · 06/09/2026
progress has been slow today, bad brain day I think. the hub level is the castle itself, and each of these large doors is unlocked by completing a crystal globe, with the shards scattered across levels. you'll begin in the foyer and the butler will sort of explain things. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 06/09/2026
ok time to start designing the hub level #pixelart
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Myles McCoy @coolbug.bsky.social · 06/09/2026
Okay I got an extremely bare-bones page going, here's the demo I promised! Its very short, but see if you can get all 10 coins that are hidden in the level, and let me know what you think! #gamedev #pixelart #screenshotsaturday cool-bug-games.itch.io/bingos-crazy...
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Myles McCoy @coolbug.bsky.social · 05/09/2026
polishing up some of the other special cases with the ui. I'm going to try and make a big push to get this demo level playable tomorrow. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 04/09/2026
I really like hand-writing code, I think you should try it. I feel like I catch opportunities for optimization easier.
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Myles McCoy @coolbug.bsky.social · 04/09/2026
Orange County so pretty much, despite all the midwest-isms I've picked up too
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Myles McCoy @coolbug.bsky.social · 02/09/2026
set up the talking visualization, and included a way to think the text instead. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 31/08/2026
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Myles McCoy @coolbug.bsky.social · 31/08/2026
If you drop a penny on the ground it will choose a random face to land on. It remembers the face, so it wont have an opportunity to change again unless you pick it up and drop it again. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 30/08/2026
polishing things up a bit. the monitor now displays the name of the level and has a short reset timer. if you want to go the extra mile, you can also physically use a key on a door to open it, instead of just waltzing through like usual. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 30/08/2026
okay the level is pretty much done, now I'll either upload it as-is or possibly add a tiny bit more polish; I'll decide tomorrow. Also, food for thought; every coin in this level is 100% obtainable. #gamedev #pixelart #screenshotsaturday #indiedev
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Myles McCoy @coolbug.bsky.social · 29/08/2026
this freak has been lurking in the corner of the canvas for 3 years, i wonder if he'll ever get promoted to a real thing. #pixelart
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Myles McCoy @coolbug.bsky.social · 29/08/2026
its simple but i think small things like this rug and these (very) abstract pillars are a good bridge to ease the player out of the expected aesthetic and into something more detailed, without utterly compromising the chips challenge vibe. #screenshotsaturday #pixelart #gamedev
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Myles McCoy @coolbug.bsky.social · 29/08/2026
Working really hard to make the world's saddest guy.
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Myles McCoy @coolbug.bsky.social · 28/08/2026
Ok, I think level 1 is ready to build. #gamedev
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Myles McCoy @coolbug.bsky.social · 28/08/2026
the mysterious coin operation interface is unmasked! as you explore levels, you may find coins; drop them into the slot to give yourself more time! but beware, if you put invalid currency into the slot, it will get jammed. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 27/08/2026
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Myles McCoy @coolbug.bsky.social · 27/08/2026
A lot of ideas from this game I abandoned a year ago will likely resurface in this new game, just with the rpg and roguelike elements obfuscated heavily to trick you into thinking it's a sokoban game.
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Myles McCoy @coolbug.bsky.social · 27/08/2026
Got text processing working on the monitor properly! I still need better visual feedback for when your character speaks (i'm dreading figuring out a dynamic formatting system for that), but everything else is working pretty well. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 27/08/2026
ok before bed i added a proper drowning animation, made it so crates can bridge water, and also made it so you can't push blocks while standing on ice (even with skates, which makes sense to me from an immersion standpoint but what do you think?) #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 26/08/2026
added a bunch more stuff. keyboard buttons are now reactive, but i havent handled typing yet. the inspect option is also starting to take shape, but somewhat relies on some of the typing stuff to actually get working. #gamedev #pixelart
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Myles McCoy @coolbug.bsky.social · 26/08/2026
mistletoe /really/ benefits from this resource pack, it really feels like its tucked in among the foliage
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Myles McCoy @coolbug.bsky.social · 26/08/2026
super hasty attempt to make thicket trees work with rainbow's improved foliage resource pack.
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Myles McCoy @coolbug.bsky.social · 26/08/2026
set up pixuf by @erytau.bsky.social for when the monitor needs to be more verbose. #pixelart #gamedev erytau.itch.io/pixuf
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Myles McCoy @coolbug.bsky.social · 26/08/2026
Bingo's Crazy Castle expands on the traditional Sokoban formula by adding "investigate", "speak", "shut eyes", "hold breath", and "read bible" action buttons! #gamedev #pixelart #indiedev
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