Matthew Hocker @coo.games · 9hMultivictor games can provide a good bit of this. Bread by @xoe.gay is one of my favorite examples of this. 040
Reposted by Matthew HockerLunarpunk Games @lunarpunk.games · 28/09/2026Color Jam has funded! We're so, so excited about making this coloring game a reality. Thanks to everyone for sharing, supporting, and helping this exist! And a major thanks to the incredible game designers Gene Koo and Joe Kell, as well as artist Erin Laue. You all made this something truly special. 02011
Reposted by Matthew HockerMarceline Leiman is Racing Dinos @marcelineleiman.bsky.social · 22/09/2026Color Jam is live—and it looks fantastic!🖍️ I love seeing the thoughtful design innovations happening over at @lunarpunk.games. What might look like a simple coloring game has real quality of design behind it! @stickydoodler.bsky.social The incredible people there is half the joy of supporting! 😊 2286
Reposted by Matthew HockerSticky Doodler 🖍️ Color Jam @stickydoodler.bsky.social · 11/09/2026Color Jam goes live on Kickstarter in just 11 days! Find your next creative cozy game that you can play with friends or by yourself. It's a surprisingly challenging, authentic coloring experience. Link after the jump... 23212
Reposted by Matthew HockerAlways Awake Games (Connor) 🔜 PaxU @connor.alwaysawake.games · 21/09/2026Only two days left to back Out of Sorts! www.kickstarter.com/projects/alw...kickstarter.comOut of Sorts - Second EditionWork together to sort the strange books in an alien's library 0128
Reposted by Matthew HockerLunarpunk Games @lunarpunk.games · 18/09/2026It's almost time to Color Jam! This cozy, puzzle-y coloring game by @stickydoodler.bsky.social and Joe Kell launches on September 22nd. Trying to get your favorite colors in the right spots is harder than it looks! We can't wait to see your cool art. 🎨 www.kickstarter.com/projects/lun... 1159
Reposted by Matthew HockerManda Shafer @mandashafer.bsky.social · 15/09/2026Some info on how I plan to produce 50+ copies of my game at home (Yes, I may be a little bananas). 382
Reposted by Matthew HockerHawk and Dove Games @hawkanddovegames.bsky.social · 15/09/2026This month, we're pleased to announce another game we've brought into our pipeline. Small Steps to Fight Fascism is a codesign by @goatgruff.bsky.social and Joe Kell about the ICE occupation of Minneapolis in late 2025 and early 2026. Read more about it here: www.hawkanddovegames.com/blog/small-s...hawkanddovegames.comsmall steps to fight fascism — Hawk and DoveHow our third board game fits with Hawk & Dove. 1346
Reposted by Matthew HockerA Man Possessed is Kickstarting Rune Rite! 🔮 @amanpossessed.bsky.social · 14/09/2026Over four years in the making. That's a bit of a dramatic intro; I wasn't working on it every day for four years. I was figuring out *games* for four years. But it's finally here. 💎 Rune Rite is coming to crowdfunding on October 13th. Follow this prelaunch page for a notification then. #boardgameskickstarter.comComing soon: Rune Rite Flip-and-Write GameSharpen your quill and unstopper your inkwell! In this flip-and-write game for 1-5 players, you'll conjure your own polyominoes to win. 1257
Reposted by Matthew HockerAlways Awake Games (Connor) 🔜 PaxU @connor.alwaysawake.games · 08/09/2026Almost there!! 041
Reposted by Matthew HockerSoucy Games @soucy.games · 02/09/2026Today feels like a good day to announce it! I'm preparing for my first crowd funding campaign! Bot Builders is an engine building game about robots and the people who make them, inspired by real life robotics competitions.kickstarter.comComing soon: Bot BuildersRecruit your team, build your robots, and complete objectives to win in this game inspired by real-life robotics competitions. 1146
Reposted by Matthew HockerTabletop Game Designers Association @ttgda.bsky.social · 11/08/2026Today TTGDA released what we believe is our most important effort so far - our Licensing Contract Rubric. This is an objective scoring metric that can be used to partially evaluate the quality of a contract. We applied it to a huge swath of the industry, and this chart shows how they scored. 🧵 🎲✂️ 68228
Reposted by Matthew HockerElizabeth Hargrave @elizhargrave.bsky.social · 11/08/2026One major purpose of TTGDA is to help tabletop game designers negotiate better publishing contracts. We just released the rubric of what we look for -- and info on how different publishers scored on the rubric. Soon we will also release a model contract. More at www.ttgda.org/contract-bas... 920574
Reposted by Matthew HockerLunarpunk Games @lunarpunk.games · 10/08/2026Games can be games without a hierarchical result. We must broaden traditional definitions of tabletop games to give designers the agency and opportunity to express themselves in new, exciting, and challenging ways. We should be creating new ways to explore artistic mediums, not shutting them down. 03714
Reposted by Matthew HockerDavid Masnato 🔜 PAX U @davidmasnato.com · 09/08/2026After almost 2 months waiting in the pending queue and a contentious submission process, Pax Playground is finally on BoardGameGeek. Despite having a ruleset and player objectives, BGG didn’t want to list the game because the ending doesn’t explicitly identify players as winners or losers. 127519
Reposted by Matthew HockerBoard Game Blitz @boardgameblitz.bsky.social · 06/08/2026Here it is, our final podcast episode! We recorded it live at Crystal’s in Vegas since Ambie and her family went there for vacation! We talk about Color Jam and Rosetta: Second Edition and reminisce about the podcast and our friendship. @lunarpunk.games @dvcgames.bsky.social youtu.be/-PO5fsoKyiAoyoutu.beEpisode 267 - The Final EpisodeYouTube video by Board Game Blitz Podcast 4205
Reposted by Matthew HockerDan Thurot @danthurot.bsky.social · 28/07/2026Houdini's Last Act is a magic trick of an indie game, an investigation of medium hucksters and wavering teammates. It isn't often that we get a small game this handsome or intriguing. My review: spacebiff.com/2026/07/28/h...spacebiff.comRevealing the Medium’s SecretHoudini’s Last Act feels like a magic trick. And not only because designers Chris Zinsli and Suzanne Zinsli (no relation) (okay, maybe there’s some relation, but it’s rude to assu… 3284
Reposted by Matthew HockerChris | Junk Food Games @junkfoodgames.bsky.social · 24/07/2026Just uploaded 5 games to @rpgtrader.bsky.social ! All of my main games are now available there too! rpg-trader.com/creator/259/...rpg-trader.comJunk Food Games on RPG TraderHello! My name is Chris (he/him)! I make tabletop games, often with friends, as Junk Food Games. Everything we make is human made. This means no AI used in any of our games. I also have a d... 0156
Reposted by Matthew HockerDan Thurot @danthurot.bsky.social · 24/07/2026Today I discuss three paper games: one about origami, another with coins, and a third that's all about coloring by numbers. Read about them here: spacebiff.com/2026/07/24/o...spacebiff.comPlaying with Cellulose FiberPaper! Despite the meddling of the internet, it’s still everywhere. There’s a good chance you have some in your very own home. In fact, it’s probably within arm’s reach righ… 56416
Reposted by Matthew HockerSen-Foong Lim @senfoonglim.bsky.social · 24/07/2026More to what I was talking about re: proper attribution. The @ttgda.bsky.social is working to reduce instances where publishers, media outlets, and content creators fail to acknowledge the creatives behind the games. irp.cdn-website.com/2b6905d0/fil... 010839
Reposted by Matthew HockerLunarpunk Games @lunarpunk.games · 22/07/2026Excited for our first book club on July 28th at 8pm EST! We'll discuss C. Thi Nguyen's "Games: Agency as Art", an excellent text about how games convey agential experiences, and the risk of losing our values to scoring systems. Hosted by @ericdittmore.bsky.social ! discord.gg/NrqwRTm4?eve... 0165
Matthew Hocker @coo.games · 10/07/2026store.steampowered.com/app/2610650/... This doesn't answer your question but I'm sharing it anyway.store.steampowered.comDon't Stop, Girlypop! on SteamSpread the love! Don’t Stop, Girlypop! is a Y2K arena movement shooter where standing still is not an option. ❤ Just ❤ Don’t ❤ Stop ❤ Moving! ❤ 110
Reposted by Matthew HockerDavid Masnato 🔜 PAX U @davidmasnato.com · 08/07/2026There's tons of tabletop game design advice out there now. Some is valuable. Much of it is well intentioned but unhelpful "best practices" served as gospel. The most recent video from @beyondsolitaire.bsky.social feels vital in a way this space rarely sees. www.youtube.com/watch?v=TRFY...youtube.comThis is What Separates Great Games from the RestYouTube video by Beyond Solitaire 13811
Reposted by Matthew HockerHawk and Dove Games @hawkanddovegames.bsky.social · 07/07/2026Another Hawk & Dove update went out today via our newsletter! Progress on Painkillers and announcing our attendance at several conventions across the EU this fall. As always, if you're interested in what we're up to, please share and subscribe! www.hawkanddovegames.comhawkanddovegames.comHawk and DoveHawk & Dove is a historical board game studio focused on delivering challenging player experiences. 0102
Reposted by Matthew HockerAlways Awake Games (Connor) 🔜 PaxU @connor.alwaysawake.games · 06/07/2026These kinds of reviews make me very happy : ) And if you’re into this sort of thing as well, make sure to follow the KS! www.kickstarter.com/projects/alw... 1152
Reposted by Matthew HockerLunarpunk Games @lunarpunk.games · 06/07/2026One of our favorite things about Color Jam is seeing how people build a story around their coloring choices. Due to the game's puzzle, we stylized some spaces to be interpreted in different ways. In the photos below, the spaces in the middle right either be a hot air balloon or a part of a cactus! 1102
Reposted by Matthew HockerSticky Doodler 🖍️ Color Jam @stickydoodler.bsky.social · 01/07/2026I'm so excited that the ColorJam Kickstarter page is LIVE! 🖍️ The goal is simple: "Color a nice picture." 🧩 The puzzle is elegant: satisfying for gamers, easy enough for kids. 🤔 But the experience is deep: What, really, is a "nice picture?" I would love if you followed along to learn more! 🩷💚🤎🩵💜💛 1157
Reposted by Matthew HockerLunarpunk Games @lunarpunk.games · 01/07/2026Make your next work of art in Color Jam, a cozy, print-and-puzzle coloring game launching on Kickstarter later this year. Grab your favorite crayons and play solo or with friends. Follow along here for when the project goes live: www.kickstarter.com/projects/lun... The night is for creativity. 🖍️kickstarter.comComing soon: Color Jam: A Print-and-Puzzle Coloring GameEnjoy cozy and clever coloring at your next game night. Craft the story of each hand-illustrated picture with creative color choices! 24423
Reposted by Matthew HockerXo3 (it/its) 🐰🔪 @xoe.gay · 01/07/2026Happy pride youtu.be/uAkNYJsL3wAyoutu.beWhy are its pronouns like that?YouTube video by Knife Bunny 182
Matthew Hocker @coo.games · 30/06/2026Beastieball, Abiotic Factor, Horizon's Gate, Bobo Bay, Wargroove 2, Core Keeper, Wildfrost, Friends vs Friends. 010
Matthew Hocker @coo.games · 29/06/2026In general I'm all for exciting and interesting outcomes to games, but my play experience with tie breakers and what they end up suggesting narratively has swung wildly for different games. 000
Matthew Hocker @coo.games · 29/06/2026I think that could be cool if the game articulated that and provided that context, but I also would wonder why the game was about having the most as opposed to having enough, if we leaned into the theming metaphor used here. It can be a kinda capitalist framing in a way I'm personally not a fan. 120
Matthew Hocker @coo.games · 29/06/2026But in general I want to see games provide victory conditions or outcomes that match the narrative framework of the game. Most things in life aren't single victor, even in competitive settings, so I naturally want more games to reflect that. 000
Matthew Hocker @coo.games · 29/06/2026Whoops meant to say "I find this to not pair well." My fingers somehow created a double negative. 200
Matthew Hocker @coo.games · 29/06/2026Feels like maybe we should have more games not promising one winner then. 💅 052
Matthew Hocker @coo.games · 29/06/2026Totally get it for some games, though I think that valuation can come with a strange cost for some games. "I got all apples and you got all bananas and we tied, but the rules say me getting all apples makes me the winner and you the loser." I often don't find this to not pair well with cozier themes 120
Matthew Hocker @coo.games · 29/06/2026A lot of classic design philosophy focuses on single-victor/zero-sum placement for competitive games and I'm not a fan. At least in my player group, ties tend to be loathed because they're often unexpected or incentivize players away from creative choices, because they're sub-optimal due to rules. 150
Reposted by Matthew HockerKyle Cushman @goatgruff.bsky.social · 15/06/2026Oh hey, I was on a board game podcast talking about my one of my games about community resilience and collective action. Incredibly exciting to talk about two of my favorite things!buildingthegamepodcast.comEpisode 733: Fighting Unchecked Corruption Keeps Institutions Compassionately Equitable – Building the Game 083
Reposted by Matthew HockerCardboard Time @cardboardtime.bsky.social · 05/06/2026Yes, it was an incredible honor to be featured on the @boardgamegeek.com Podcast, but it was even more fun just to chat with my friend @panda8ngel.bsky.social about some of my favorite food-themed games and color vision accessibility! Check it out here: boardgamegeek.com/blog/12153/b...boardgamegeek.comEpisode 96: Arwen Kathke - Vision Accessibility in Board Games - Top 5 Food-Themed Board Games - Hanging out with loved ones and friends | The BoardGameGeek Podcast 0163
Matthew Hocker @coo.games · 02/06/2026You know, when you think about it, a designer had to playtest Jumanji. 0102
Matthew Hocker @coo.games · 28/05/2026Yes! It genuinely has never been easier to playtest your game if you're willing to engage in this space on Discord. You can build your own network too, but this is always available and has more peer-to-peer playtesting than any space on the internet. 1133