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Michael

@confettimage.bsky.social
201 followers 23 following 575 posts

💻 Gamedev, Designer, UIX lover. 🎮 Current project: Wandwick: Tournament of Witches

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Michael @confettimage.bsky.social · 04/10/2026
Good morning, #Gamedev and happy monday! WOO! Fresh week means fresh vfx! Today I am working on banishing audio and visuals, get those spells outta here! 🔊✨ #Indiegame #WIP #TCG
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Michael @confettimage.bsky.social · 03/10/2026
✨🎶VFX + AUDIO! 🎶✨ #WIP #GameMaker #Gamedev
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Michael @confettimage.bsky.social · 03/10/2026
Good morning #gamedev! Turns out I *do* have time for #ScreenshotSaturday! Working on a bit of projectile vfx today. I am thinking a nice magical firework sound would go well here! #Indiegame #GameMaker #WIP
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Michael @confettimage.bsky.social · 02/10/2026
Happy Friday, #Gamedev! Hard at work on visuals/UX and NPC AI today, then out of town so here is my screenshot for tomorrow! #Indiegame #WIP #ScreenshotSaturday
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Michael @confettimage.bsky.social · 01/10/2026
Hello, #Gamedev! If you're up late like me - it's almost the witching hour! 🎃🧙‍♀️ 🎃 Best time to create! So, today I build new animations for 2D cards. #GameMaker #WIP
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Michael @confettimage.bsky.social · 24/09/2026
Wandwick update: 1) Paper playtest was very successful today! Excellent feedback from players. 2) In #Gamedev news, I have added proper lazy loading and search to the library of spells. Doesn't make for a very exciting clip, but it's important! #Indiegame #WIP
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Michael @confettimage.bsky.social · 23/09/2026
Blessed Wednesday to you all! I hope today is treating you well! Today I am touching up fonts/UI/colors and added lore text for spells. Lore text will help players get a closer look at the whimsical world of wandwick. Thanks for stopping by! #Gamedev #IndieGame #WIP
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Michael @confettimage.bsky.social · 19/09/2026
Happy #ScreenShotSaturday my fellow gamers! Not a lot to show today, except the 1st pass of the game log. It's still rough but it is functional! Have a wonderful weekend! #Gamedev #GameMaker #WIP
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Michael @confettimage.bsky.social · 19/09/2026
My game officially has more audio control than Mario Kart World, which only allows "Normal" and "Loud." Wish I was kidding. #Indiegame #WIP
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Michael @confettimage.bsky.social · 18/09/2026
Good morning and happy Friday, #Gamers! Wandwick’s alpha playtest is rapidly approaching! I’m currently working through the tutorial, so here’s a quick look at how easy the spellcards are to read a glance. #Gamedev #CCG #WIP
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Michael @confettimage.bsky.social · 17/09/2026
Good morning, #Gamdev. Today I've been working on the new title screen for the alpha playtest coming. It's not close to finished but the bones are there! The more we get done this week the better the weekend will be! Let's get it! #Indiegame #WIP
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Michael @confettimage.bsky.social · 16/09/2026
Wandwick devlog: Cards you will see in the upcoming alpha test include this new one, Familiar. Familiar has AT YOUR SIDE which gives early Spelldecks a reliable first-turn play. #Videogame #Indiegame #WIP
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Michael @confettimage.bsky.social · 16/09/2026
Wandwick update: Spells may be played over existing spells, doing this is called Weaving and will consume the bottom card, banishing it. The woven card's spellpower will become the highest of the two cards. #Gamedev #GameMaker #Indiegame #WIP
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Michael @confettimage.bsky.social · 14/09/2026
In a mirror match my NPCs are destroying me. It's fantastic. #Indiegame #WIP #TCG
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Michael @confettimage.bsky.social · 13/09/2026
Wandwick update: Some experimenting with hover borders. Wiggle jiggle magic ooooooo. #Gamedev #Indiegame #WIP
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Michael @confettimage.bsky.social · 11/09/2026
Wandwick NPC AI: This may be unexciting, but I want my NPCs to play cards in a way the player expects. Just using RNG strips the player from a crucial interaction. My NPCs play cards the way you expect the cards to be played. #Gamedev #Indiegame
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Michael @confettimage.bsky.social · 11/09/2026
Studying up on NPC AI for PVE and I couldn't help myself. #Gamedev #Programming
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Michael @confettimage.bsky.social · 10/09/2026
✨Wandwick update: First pass of wands added! 🪄 The witch chooses their wand along with 20 cards in their spelldeck. Wands have effects & triggers and acts as a base to build around - if you want. The NPC's have wands too... and they are nasty bits of work. 💀 #Gamedev #Indiegame #wip
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Michael @confettimage.bsky.social · 10/09/2026
A digital Ocarina you say? #Zelda #OoT
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Michael @confettimage.bsky.social · 09/09/2026
Wandwick: When players inspect cards, tooltips show definitions of keywords as well as all sources modifying the cards stats. This makes it much easier to track the game state. #Gamedev #Indiegame #WIP
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Michael @confettimage.bsky.social · 09/09/2026
In order to save time on art production I am introducing a revolutionary new NPC to the lineup: Invisible Wizard. #Gamedev #Indiegame
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Michael @confettimage.bsky.social · 06/09/2026
More and more witches have been using phones while flying and I think we need to remind our magical friends this is dangerous! Don't text and fly!
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Michael @confettimage.bsky.social · 05/09/2026
I wanted to do something silly for #ScreenshotSaturday so I added inertia to my cards and gave them Googly Eyes. Just for you. Enjoy! #Gamedev #WIP #IndieGame
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Michael @confettimage.bsky.social · 05/09/2026
It's not super flashy yet, but enough of the systems are in place to start playtesting the general vibe of the game. Next week I plan on releasing a private web build so people can easily playtest in their browser. Exciting times! #GameMaker #Gamedev #Indiegame
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Michael @confettimage.bsky.social · 04/09/2026
Good morning #Gamedev and happy Friday! Today I am working concept art for dialog boxes for and blocking out general idea of how the NPCs will look and interact with the player during gameplay. The plan is that they talk smack a lot. ;) #WIP #Indiegame
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Michael @confettimage.bsky.social · 03/09/2026
First draft of the spellbook/spelldeck editor. Needs visual polish but the architecture is there! #Indiegame #Gamedev #GameMaker
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Michael @confettimage.bsky.social · 02/09/2026
Super early look initial card designs. #Gamedev #Indiegame #GameMaker
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Michael @confettimage.bsky.social · 02/09/2026
Cooking up something... #Gamedev
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Michael @confettimage.bsky.social · 25/08/2026
Lorcana book came in! It's really nice!
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Michael @confettimage.bsky.social · 15/08/2026
Woke up to this. Samsung told me just buy a new one. Today just became expensive. :(
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Michael @confettimage.bsky.social · 12/08/2026
Good morning #gamedev and happy Wednesday to you! New Skill: Dripline. Hookshot yourself to walls/objects, and even yank enemies! (Also a little time rewinding at the end for fun!) ⌛ #GameMaker #WIP
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Michael @confettimage.bsky.social · 11/08/2026
Inkwell #Gamedev: Today I added the ability to rewind time. TIME TRAVEL! Enjoy. #GameMaker #WIP
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Michael @confettimage.bsky.social · 11/08/2026
Not been tracking #Lorcana in a while, when did they do this!? Maaaaan, this game is so pretty. Wish I could afford to play lol.
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Michael @confettimage.bsky.social · 10/08/2026
Good morning, #gamedev and happy Monday! Hope your weekend was refreshing! Heavy art for Inkwell this week, very excited! Today: Enemy concept art and building out 'coverage' game mode! #WIP
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Michael @confettimage.bsky.social · 08/08/2026
Good morning and happy #ScreenshotSaturday! Today I am experimenting with Ink Dash knockback and damage. BONK! #Gamedev #WIP
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Michael @confettimage.bsky.social · 07/08/2026
Splat. #Gamedev
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Michael @confettimage.bsky.social · 04/08/2026
5 hours later.... First draft for title screen. Should look really awesome once I do another pass and start animating. #Gamedev
Video game title screen, bento menu overtop night time moonlight view of magical well in rolling hills.
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Michael @confettimage.bsky.social · 04/08/2026
Good morning, #Gamedev! Today is art day, specifically title screen day! Working on the foundations, hoping to have it finished by dinner!
Vector illustration of video game title screen background, purples and violet rolling hills with cute flowers and trees.
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Michael @confettimage.bsky.social · 02/08/2026
"Thinking about hats..." #Gamedev #Indiegame
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Michael @confettimage.bsky.social · 01/08/2026
This weekend I'll be enjoying all of the 3 food groups:
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Michael @confettimage.bsky.social · 31/07/2026
Milk.
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Michael @confettimage.bsky.social · 28/07/2026
Inkwell: Working on visuals today, here are some test enemies, moving to an outline style, helps keep things... cleaner. Also makes color variation easier. #Gamedev #WIP
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Michael @confettimage.bsky.social · 27/07/2026
Inkwell: Got some HUD in today. Moves out of the way if you're firing in it's direction. Warns if you're out of ink while firing. Player's have a passive ink gain but can skill into soaking up ink + ink pickups mobs drop. #Gamedev #Indiegame #WIP
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Michael @confettimage.bsky.social · 27/07/2026
Happy Monday to you all! Not much new to show for Inkwell today, just a lot of coding going on. New enemies and art this week! Yay! 🎶 I hope this week treats you well, so treat yourself well and have a great day! #Gamedev #Gaming
Cute top down view of video game island, covered in pink ink.
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Michael @confettimage.bsky.social · 27/07/2026
Sometimes things go wrong in #gamedev.....
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Michael @confettimage.bsky.social · 26/07/2026
Now we're getting somewhere...💦 Second pass at ink visuals today. Particles + particle splatter. Still need to work out contour shaping for the shader pass. #Gamedev #WIP
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Michael @confettimage.bsky.social · 26/07/2026
Inkwell: Added some motion to the ink placement. Particle effects for the splash and 'drips' are up next. Not looking too bad! #Gamedev #GameMaker #WIP
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Michael @confettimage.bsky.social · 25/07/2026
Good morning and happy #ScreenshotSaturday! Today I am working on fine tuning (twin-stick) reticle movement and behavior. Currently reticle is tethered to the player and will vanish once in idle. #Gamedev #GameMaker #WIP
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Michael @confettimage.bsky.social · 25/07/2026
Imagine a world without scalpers....
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Michael @confettimage.bsky.social · 21/07/2026
Hear me out, an ink blob with ears isn't a mouse.
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