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Michael

@confettimage.bsky.social
200 followers 23 following 572 posts

💻 Gamedev, Designer, UIX lover. 🎮 Current project: Wandwick

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Michael @confettimage.bsky.social · 24/09/2026
Wandwick update: 1) Paper playtest was very successful today! Excellent feedback from players. 2) In #Gamedev news, I have added proper lazy loading and search to the library of spells. Doesn't make for a very exciting clip, but it's important! #Indiegame #WIP
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Michael @confettimage.bsky.social · 23/09/2026
Blessed Wednesday to you all! I hope today is treating you well! Today I am touching up fonts/UI/colors and added lore text for spells. Lore text will help players get a closer look at the whimsical world of wandwick. Thanks for stopping by! #Gamedev #IndieGame #WIP
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Michael @confettimage.bsky.social · 22/09/2026
Hi #Gamedev! Hope your day is going well. Real quick advice, you're not going to always be motivated and that doesn't mean your ideas are bad. You're just low on dopamine. Stay disciplined and it will pass quickly! Remember, good work is highs and lows. Stay focused! Good luck!
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Michael @confettimage.bsky.social · 19/09/2026
Happy #ScreenShotSaturday my fellow gamers! Not a lot to show today, except the 1st pass of the game log. It's still rough but it is functional! Have a wonderful weekend! #Gamedev #GameMaker #WIP
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Michael @confettimage.bsky.social · 19/09/2026
My game officially has more audio control than Mario Kart World, which only allows "Normal" and "Loud." Wish I was kidding. #Indiegame #WIP
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Michael @confettimage.bsky.social · 18/09/2026
Good morning and happy Friday, #Gamers! Wandwick’s alpha playtest is rapidly approaching! I’m currently working through the tutorial, so here’s a quick look at how easy the spellcards are to read a glance. #Gamedev #CCG #WIP
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Michael @confettimage.bsky.social · 17/09/2026
Good morning, #Gamdev. Today I've been working on the new title screen for the alpha playtest coming. It's not close to finished but the bones are there! The more we get done this week the better the weekend will be! Let's get it! #Indiegame #WIP
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Michael @confettimage.bsky.social · 16/09/2026
Wandwick devlog: Cards you will see in the upcoming alpha test include this new one, Familiar. Familiar has AT YOUR SIDE which gives early Spelldecks a reliable first-turn play. #Videogame #Indiegame #WIP
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Michael @confettimage.bsky.social · 16/09/2026
Wandwick update: Spells may be played over existing spells, doing this is called Weaving and will consume the bottom card, banishing it. The woven card's spellpower will become the highest of the two cards. #Gamedev #GameMaker #Indiegame #WIP
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Michael @confettimage.bsky.social · 14/09/2026
In a mirror match my NPCs are destroying me. It's fantastic. #Indiegame #WIP #TCG
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Michael @confettimage.bsky.social · 13/09/2026
Wandwick update: Some experimenting with hover borders. Wiggle jiggle magic ooooooo. #Gamedev #Indiegame #WIP
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Michael @confettimage.bsky.social · 11/09/2026
Wandwick NPC AI: This may be unexciting, but I want my NPCs to play cards in a way the player expects. Just using RNG strips the player from a crucial interaction. My NPCs play cards the way you expect the cards to be played. #Gamedev #Indiegame
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Michael @confettimage.bsky.social · 11/09/2026
Studying up on NPC AI for PVE and I couldn't help myself. #Gamedev #Programming
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Michael @confettimage.bsky.social · 10/09/2026
✨Wandwick update: First pass of wands added! 🪄 The witch chooses their wand along with 20 cards in their spelldeck. Wands have effects & triggers and acts as a base to build around - if you want. The NPC's have wands too... and they are nasty bits of work. 💀 #Gamedev #Indiegame #wip
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Michael @confettimage.bsky.social · 10/09/2026
A digital Ocarina you say? #Zelda #OoT
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Michael @confettimage.bsky.social · 09/09/2026
Wandwick: When players inspect cards, tooltips show definitions of keywords as well as all sources modifying the cards stats. This makes it much easier to track the game state. #Gamedev #Indiegame #WIP
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Michael @confettimage.bsky.social · 09/09/2026
Was thinking about #Zelda today and how the music has been remixed so many times it must be difficult for the composers of the game to come up with something new but stay true to the original. I don't envy that task!
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Michael @confettimage.bsky.social · 09/09/2026
In order to save time on art production I am introducing a revolutionary new NPC to the lineup: Invisible Wizard. #Gamedev #Indiegame
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Michael @confettimage.bsky.social · 08/09/2026
2 of 30 NPCs done for game. Now that I am locked-in to the aesthetic and styling rules, this can go a bit faster. #WIP #Art #Gamedev
A vector style drawing of 2 storybook style witches, one wearing forest green with a magic wooden staff and one wearing dark blue and gold with stars and long silver hair.
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Michael @confettimage.bsky.social · 08/09/2026
Nintendo is literally giving me my dream game with The Ocarina of Time. Everything about it looks exactly how I wanted. The mood, the setting, the gritty earthy look to everything. Perfection.
static.klipy.com
Pacha's Perfect OK Gesture
ALT: Pacha's Perfect OK Gesture
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Michael @confettimage.bsky.social · 08/09/2026
I ate too much macaroni salad and now I can't move. Happy day-off day everyone! #LaborDay #FoodComa
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Michael @confettimage.bsky.social · 08/09/2026
She's not finished yet but I like her! #WIP #Art #Gamedev
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Michael @confettimage.bsky.social · 07/09/2026
Struggling to draw faces? Me too. Takes forever. Solution: Just put giant hats on everyone!
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Michael @confettimage.bsky.social · 07/09/2026
Starting work on a ginger forrest potions witch. 🧙‍♀️ Little peek behind the scenes, they all look like sweet potatoes at first. #Art #WIP #Indiegame
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Michael @confettimage.bsky.social · 06/09/2026
This is the side of humanity I adore. www.youtube.com/watch?v=T9_7...
youtube.com
THE CROWD HAD ONE MISSION… GET THE HOT DOG IN THE BUN! 😂🌭🔥
YouTube video by RELEVANT SPORTS
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Michael @confettimage.bsky.social · 06/09/2026
Life is hard. No question. However, life is extra hard for people who refuse to take responsibility for themselves and prefer to play a victim. You can either sit online and feel sorry for yourself or you can get to work. Choice is yours. Always has been.
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Michael @confettimage.bsky.social · 06/09/2026
More and more witches have been using phones while flying and I think we need to remind our magical friends this is dangerous! Don't text and fly!
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Michael @confettimage.bsky.social · 05/09/2026
I wanted to do something silly for #ScreenshotSaturday so I added inertia to my cards and gave them Googly Eyes. Just for you. Enjoy! #Gamedev #WIP #IndieGame
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Michael @confettimage.bsky.social · 05/09/2026
Two Nintendo directs next week. TWO! Then a Treehouse Live! Ahhhhhhhhh yes!!!
static.klipy.com
Drew: Not One, But Two!
ALT: Drew: Not One, But Two!
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Michael @confettimage.bsky.social · 05/09/2026
I need to find a way to make my CCG more 'screenshottable' - rows of cards isn't very exciting!
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Michael @confettimage.bsky.social · 05/09/2026
It's not super flashy yet, but enough of the systems are in place to start playtesting the general vibe of the game. Next week I plan on releasing a private web build so people can easily playtest in their browser. Exciting times! #GameMaker #Gamedev #Indiegame
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Michael @confettimage.bsky.social · 04/09/2026
Good morning #Gamedev and happy Friday! Today I am working concept art for dialog boxes for and blocking out general idea of how the NPCs will look and interact with the player during gameplay. The plan is that they talk smack a lot. ;) #WIP #Indiegame
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Michael @confettimage.bsky.social · 03/09/2026
First draft of the spellbook/spelldeck editor. Needs visual polish but the architecture is there! #Indiegame #Gamedev #GameMaker
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Michael @confettimage.bsky.social · 02/09/2026
Super early look initial card designs. #Gamedev #Indiegame #GameMaker
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Michael @confettimage.bsky.social · 02/09/2026
Cooking up something... #Gamedev
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Michael @confettimage.bsky.social · 25/08/2026
Lorcana book came in! It's really nice!
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Michael @confettimage.bsky.social · 15/08/2026
Woke up to this. Samsung told me just buy a new one. Today just became expensive. :(
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Michael @confettimage.bsky.social · 12/08/2026
Good morning #gamedev and happy Wednesday to you! New Skill: Dripline. Hookshot yourself to walls/objects, and even yank enemies! (Also a little time rewinding at the end for fun!) ⌛ #GameMaker #WIP
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Michael @confettimage.bsky.social · 11/08/2026
Inkwell #Gamedev: Today I added the ability to rewind time. TIME TRAVEL! Enjoy. #GameMaker #WIP
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Michael @confettimage.bsky.social · 11/08/2026
Not been tracking #Lorcana in a while, when did they do this!? Maaaaan, this game is so pretty. Wish I could afford to play lol.
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Michael @confettimage.bsky.social · 11/08/2026
Where do I put the CD in my Switch 2?
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Michael @confettimage.bsky.social · 10/08/2026
Good morning, #gamedev and happy Monday! Hope your weekend was refreshing! Heavy art for Inkwell this week, very excited! Today: Enemy concept art and building out 'coverage' game mode! #WIP
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Michael @confettimage.bsky.social · 08/08/2026
Good morning and happy #ScreenshotSaturday! Today I am experimenting with Ink Dash knockback and damage. BONK! #Gamedev #WIP
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Michael @confettimage.bsky.social · 07/08/2026
Splat. #Gamedev
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Michael @confettimage.bsky.social · 04/08/2026
5 hours later.... First draft for title screen. Should look really awesome once I do another pass and start animating. #Gamedev
Video game title screen, bento menu overtop night time moonlight view of magical well in rolling hills.
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Michael @confettimage.bsky.social · 04/08/2026
Good morning, #Gamedev! Today is art day, specifically title screen day! Working on the foundations, hoping to have it finished by dinner!
Vector illustration of video game title screen background, purples and violet rolling hills with cute flowers and trees.
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Michael @confettimage.bsky.social · 02/08/2026
"Thinking about hats..." #Gamedev #Indiegame
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Michael @confettimage.bsky.social · 01/08/2026
This weekend I'll be enjoying all of the 3 food groups:
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Michael @confettimage.bsky.social · 31/07/2026
Milk.
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Michael @confettimage.bsky.social · 28/07/2026
Inkwell: Working on visuals today, here are some test enemies, moving to an outline style, helps keep things... cleaner. Also makes color variation easier. #Gamedev #WIP
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