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AI and Games Conference

@conference.aiandgames.com
130 followers 22 following 114 posts

Bringing together the leading experts in AI for the video games industry. www.aiandgamesconference.com AI and Games Conference is organised by Game AI Events CIC: a UK-based non-profit that hosts events for game AI developers in Europe.

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AI and Games Conference @conference.aiandgames.com · 13/10/2026
Shipping a Real-Time Strategic Bot Recommender in World of Tanks: HEAT by Dmitriy Matveev from Wargaming. This talk covers how they built and shipped the strategic decision layer for World of Tanks: HEAT. Expect the full pipeline: model design, calibration, the solver and its constraints. #GameDev
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AI and Games Conference @conference.aiandgames.com · 13/10/2026
Climbing Up The Walls: Building a Navigation System for Characters That Defy Gravity by Chris Brown from @kythera.ai. This talk walks through how Kythera built a fully 3D surface navigation system that allows you to walk/climb/crawl over any surface. #GameAI #GameDev #NavMesh #AIandGamesConference
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AI and Games Conference @conference.aiandgames.com · 13/10/2026
From Prompt to Character: Copyright Risks in AI-Assisted Game Development by Fernanda Soler, Sr. Independent Legal Consultant. This talk will discuss the legal issues arising when AI is used to generate content and propose a workflow to be followed by designers when using AI tools. #gamedev #GameAI
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AI and Games Conference @conference.aiandgames.com · 09/10/2026
Giving NPCs a Voice: Expressing Behavior Through Barks by @philipdunstan.com, Katapult Ridge This presentation will show a practical approach for a barks system that can be used on adopted by both small indie and massive AAA projects #AIandGames #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 09/10/2026
Unpredictable Encounters: Designing Glitchy NPC Animation and Behaviour for Horror by Tania Dales, University of York (iGGi) About the talk: This talk explores how visual, mechanical, and systemic glitches in NPCs elevate horror in video games. #AIandGames #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 09/10/2026
From Multiplayer to Single Player: Shipping Generative AI Temps in Dimensional Double Shift by Brian Tanner and Alex Kearney, Artificial Agency About the talk: Dimensional Double Shift was designed as a cooperative VR game. #AIandGames #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 06/10/2026
Cheat Codes and Compliance Codes: The Legal Playbook for AI and Games in 2026 by Rupam Davé, Lewis Silkin LLP About the talk: This talk explores the evolving legal landscape surrounding the use of artificial intelligence in the video games industry. #AIandGames #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 06/10/2026
From Utility AI to Computational Cognition: Building Believable NPCs with Cognitive Models by Shammi Seth, Heriot-watt University About the talk: Many modern NPC systems combine behaviour trees, utility AI, planners, and increasingly large language models. #AIandGames #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 06/10/2026
How We Taught the Robots in Arc Raiders to Move (Eventually) by Simona Petravić, Embark Studios About the talk: Physics-based, ML-driven locomotion promises robots that feel alive instead of rigidly cycling through hand-authored clips. #AIandGames #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 30/09/2026
The Making of SCUM's Wildlife: Scaling AI for a Live Multiplayer Game by Jayanth Erode Mani, Splash Damage About the talk: A wildlife overhaul that transformed hunting from scripted encounters into a persistent wildlife ecosystem in a live 80-player survival game. #AIandGames #GameAI #GameDev #SCUM
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AI and Games Conference @conference.aiandgames.com · 30/09/2026
Your LLM Badly Needs a DM: How Player Research Taught us the Perils of Unlimited Freedom by Richard Cole, University of Bristol and Thomas Keane, @meaningmachine.bsky.social About the talk: When players are the intelligent agents, how can the game keep up? #AIandGames #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 30/09/2026
QA Without Playing the Game: Using LLMs to Generate Solvers for Game Rules by Joris van de Donk, @awscloud.bsky.social About the talk: What has always been missing is a way to get the rules out of the source code without a specialist writing them out by hand. #AIandGames #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 24/09/2026
From Announcement to Implementation: Building an AI Research Partnership in Games Hilmar Veigar Pétursson, CEO, Fenris Creations Fenris Creations and Google DeepMind explore AI research using EVE Online systems. AI and Games Conference, 10-11 Nov, London. Get tickets: aiandgamesconference.com
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AI and Games Conference @conference.aiandgames.com · 24/09/2026
Navigation in Kingdom Come: Deliverance games Matej Marko, @warhorsestudios.bsky.social Optimizing navigation mesh memory for a 4km x 4km level, and combining navigation mesh and navigation graph for efficient pathfinding. AI and Games Conference, 10-11 Nov, London. Get tickets. #GameDev #GameAI
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AI and Games Conference @conference.aiandgames.com · 24/09/2026
TALOS: Building Adaptive Enemy AI with On-Device LLMs Matthew Crouch and Ben Clark, Arm An LLM-driven director adapts traditional behaviour trees to adjust enemy strategies and tactics at run time. AI and Games Conference, 10-11 Nov, London. Get tickets: aiandgamesconference.com #GameDev #GameAI
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AI and Games Conference @conference.aiandgames.com · 29/07/2026
Gamescom Dev AI Track: @philipdunstan.com (Katapult Ridge) on combat AI problems that surface after basic NPCs, and fixes for Unreal or any engine. 24-25 Aug, Cologne. Tickets: dev.gamescom.global/tickets/ @gamescomdev.bsky.social #GameConference #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 28/07/2026
Gamescom Dev AI Track: Jing-Wen Yang (Tencent Games) on building an FPS combat AI agent - a "dual-brain" LLM+RL architecture for autonomous tactics. 24-25 Aug, Cologne. Tickets: dev.gamescom.global/tickets/ @gamescomdev.bsky.social #GameConference #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 01/07/2026
If you're sending more than one person from your studio, now's the time to get your tickets. The industry passes are £250 during early bird, rising to £350 after July 31. For group booking, email us at contact@aiandgamesconference.com. www.tickettailor.com/events/gamea...
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AI and Games Conference @conference.aiandgames.com · 08/06/2026
Talk submissions for the conference are now open If you have solved a hard problem, built something that works, or learned something the community needs to hear, we want to hear from you. Deadline: 23:59 BST Sunday August 2. www.aiandgamesconference.com/talk-submiss...
Promotional graphic for AI and Games Conference 2026. Text reads: Talk Submissions Now Open. Event dates: 10th–11th November. Venue: Here East, Olympic Park, London. Background shows a conference hall with a projected slide displaying a cartoon of a hand unplugging a computer, captioned "Kasparov beats Deep Blue in one move."
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AI and Games Conference @conference.aiandgames.com · 05/06/2026
The AI and Games Conference is back for 2026. November 10th-11th at Here East, Olympic Park, London. www.aiandgamesconference.com With special thanks to our sponsors @havokbuzz.bsky.social, @riotgames.com, Qualcomm, @creative-assembly.com, @kythera.ai, Raw Power Labs and @bitpartai.bsky.social
AI and Games Conference 2026
10th - 11th November
Here East, London
Sponsored by
Havok, Riot Games, Qualcomm/Snapdragon Game Studios
Creative Assembly, Kythera AI, Raw Power Labs, Bitpart.ai
In association with
University of Staffordshire, Here East, Women in Games
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AI and Games Conference @conference.aiandgames.com · 04/11/2025
Day2 all wrapped up! This was amazing!
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AI and Games Conference @conference.aiandgames.com · 04/11/2025
This was bananas! @tommy.aiandgames.com
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AI and Games Conference @conference.aiandgames.com · 03/11/2025
Welcome to day 1 of AI and Games conference.
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AI and Games Conference @conference.aiandgames.com · 29/10/2025
With our event just days away, it's time to announce a special surprise! We made an @aiandgames.com plushie! Grab yours at the AI and Games Conference next week, or sign up to the waitlist (plushie.aiandgames.com) to be the first to know when we release a batch for sale online in early 2026.
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AI and Games Conference @conference.aiandgames.com · 27/10/2025
Only one more week until the AI and Games Conference returns to #London ! Speakers from CD Projekt RED, Warhorse, Ubisoft, EA, Riot, Creative Assembly, Sports Interactive, Unknown World's and more! Check the full list and grab tickets at: aiandgamesconference.com #AI #gamedev #gameAI #indiedev
Only one week to go until AI and Games Conference 2025
3rd and 4th November, Goldsmiths University of London
www.aiandgamesconference.com
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AI and Games Conference @conference.aiandgames.com · 20/10/2025
Only two weeks to go until the AI and Games Conference returns to London! Back with an even bigger programme spread over two days, bringing together the leading experts in #gameAI for #gamedev including #indiedev, #research and AAA. Grab your ticket now at: www.aiandgamesconference.com
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AI and Games Conference @conference.aiandgames.com · 11/10/2025
Predicting Combat Outcomes in Total War Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab. 🎟️ www.tickettailor.com/events/gamea... #GameAI
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AI and Games Conference @conference.aiandgames.com · 10/10/2025
🎮 When Research Meets Release Dates: Production-Grade RL for Games Wesley Kerr (Riot Games) shares real-world lessons on making reinforcement learning work at production scale—beyond the hype. 🗓️ Nov 3–4 | 📍 Goldsmiths, London 🎟️ Get tickets: www.tickettailor.com/events/gamea... #GameAI #AIDevelopment
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AI and Games Conference @conference.aiandgames.com · 09/10/2025
From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding by Yetunde Longe-Folajimi (Wentworth Institute of Technology), shows how AI can help decode level difficulty & design smarter procedural content. 🎟️ Nov 3–4: www.tickettailor.com/events/gamea... #GameAI #GameDev
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AI and Games Conference @conference.aiandgames.com · 08/10/2025
Elevating Mobile Game Experiences With On-Device ML Inference by Yusuf Duman (Arm) dives into local LLMs, smart NPCs & neural graphics in mobile games. Practical, powerful & device-ready. 🎟️ www.tickettailor.com/events/gamea...
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AI and Games Conference @conference.aiandgames.com · 07/10/2025
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks). 🎟️ www.tickettailor.com/events/gamea... #AIandGames #GameDev #Databricks #ReinforcementLearning
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AI and Games Conference @conference.aiandgames.com · 06/10/2025
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost. 🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea... #AIandGames #GameDev #AI #NPCs #GenerativeAI
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AI and Games Conference @conference.aiandgames.com · 05/10/2025
Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs. 🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea... #AIandGames #GameDev #AI #KingdomComeDeliverance2
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AI and Games Conference @conference.aiandgames.com · 04/10/2025
Build Your Own Navigation Stack! @bramridder.bsky.social (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more to outperform Unreal. 🗓 Nov 3–4, London 🎟 www.tickettailor.com/events/gamea... #AIandGames #GameDev #NavigationAI
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AI and Games Conference @conference.aiandgames.com · 03/10/2025
AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making. 📅 Nov 3–4, London 🎟 Tickets: www.tickettailor.com/events/gamea... #AIandGames #GameDev #NPC #GOAP
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AI and Games Conference @conference.aiandgames.com · 02/10/2025
Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI. 📍 Nov 3–4, London 🎟️ Tickets: www.tickettailor.com/events/gamea... #AIandGames #GameDev
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AI and Games Conference @conference.aiandgames.com · 01/10/2025
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google). Discover how multimodal AI streamlines workflows & powers new gameplay. 📍 Nov 3–4, London 🎟️ Tickets: www.tickettailor.com/events/gamea... #AIandGames #UnrealEngine
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AI and Games Conference @conference.aiandgames.com · 30/09/2025
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive). Learn how smart, pragmatic AI design delivers memorable player experiences. 🎟️ www.tickettailor.com/events/gamea... #AIandGames #GameDev #AI
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AI and Games Conference @conference.aiandgames.com · 29/09/2025
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok). Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC. 🎟️ www.tickettailor.com/events/gamea... #AIandGames #GameDev #Determinism
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AI and Games Conference @conference.aiandgames.com · 28/09/2025
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs). Learn how to turn unpredictable LLM agents into reliable, player-ready bots. 🎟️ www.tickettailor.com/events/gamea... #AIandGames #GameDev
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AI and Games Conference @conference.aiandgames.com · 27/09/2025
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs). Learn how to embed LLMs directly into games.And do it fast, private, and API-free. 🎟️ www.tickettailor.com/events/gamea... #AIandGames #GameDev #LLM
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AI and Games Conference @conference.aiandgames.com · 26/09/2025
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios). Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds. 🗓️ Nov 3–4 | London 🎟️ www.tickettailor.com/events/gamea... #AIandGames #KCD2 #GameDev
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AI and Games Conference @conference.aiandgames.com · 25/09/2025
How to bully AI into delivering meaningful gameplay by Thomas Keane & Ben Ackland (Meaning Machine). GenAI isn’t magic—but with the right “bully layer” it can create meaningful gameplay. 🗓️ Nov 3–4 | London 🎟️ www.tickettailor.com/events/gamea... #AIandGames #GameDev #GenerativeAI
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AI and Games Conference @conference.aiandgames.com · 24/09/2025
Navigating Legal Frontiers: How the Law Applies to AI in 2025 by Rupam Davé (Lewis Silkin LLP) explores IP, data, liability & regulation shaping AI in games. Practical insights for devs & publishers. 🗓️ Nov 3–4, London 🎟️ Tickets: www.tickettailor.com/events/gamea... #AIandGames #GameDev #AI #Law
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AI and Games Conference @conference.aiandgames.com · 23/09/2025
Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid. 🗓️ Nov 3–4, London 🎟️ Tickets: www.tickettailor.com/events/gamea... #AIandGames #GameDev #AI #PCG
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AI and Games Conference @conference.aiandgames.com · 22/09/2025
How to Power-Up Unreal Engine Behavior Trees by Antonio Muñoz Gallego (Unknown Worlds) shows how Utility AI & the Gameplay Ability System make NPCs more adaptive, modular & multiplayer-ready. 🗓️ Nov 3–4, London 🎟️ Tickets: www.tickettailor.com/events/gamea... #AIandGames #UnrealEngine #AI #GameDev
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AI and Games Conference @conference.aiandgames.com · 21/09/2025
Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data by Vincent Martineau (Ubisoft) shows how Assassin’s Creed used gameplay data & data science to scale fair, reliable combat AI. 🗓️ Nov 3–4, London 🎟️ Tickets: www.tickettailor.com/events/gamea... #AIandGames #GameDev #AI #Ubisoft
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AI and Games Conference @conference.aiandgames.com · 20/09/2025
The Living World AI Recipe Book: Practical Insights for Ambient Character Simulation by Pablo Rodríguez (Avalanche Studios) explores practical, scalable techniques for believable ambient NPCs that make open worlds feel alive. 🎟️ Tickets: www.tickettailor.com/events/gamea... #AIandGames #GameDev #AI
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AI and Games Conference @conference.aiandgames.com · 19/09/2025
From Cloud to Edge: Optimising Small Language Models for Game Applications on AWS by Patrick Palmer & Andrei Muratov shows how to fine-tune, distil & run LLMs on devices for responsive, private AI. 🗓️ Nov 3–4, London 🎟️ Tickets: www.tickettailor.com/events/gamea... #AIandGames #GameDev #AI #AWS
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AI and Games Conference @conference.aiandgames.com · 18/09/2025
Bringing Research to Life in AAA Game Production by Alessandro Sestini (EA SEED). From RL & LLM prototypes to tools in Battlefield & Plants vs. Zombies, learn how research moves from academia to AAA studios. 🗓️ Nov 3–4, London 🎟️ www.tickettailor.com/events/gamea... #AIandGames #GameDev #GameAI
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