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Chumba Wumba

@chumba.dev
952 followers 289 following 106 posts

Founder and Game Developer - @dadmadethings.com Released: To The Trenches - 📱 Available on iOS and Android 📱 www.dadmadethings.com/download Currently using #GameMaker , #Godot and #Aseprite for all my #GameDev needs. chumba.dev

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Chumba Wumba @chumba.dev · 04/09/2026
Prepare for the storms ahead… we have trenches to take! Here’s a look at an enhancement made to the storm system coming in Update 1.9 #indieDev #gameDev #GameMaker #ToTheTrenches
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Chumba Wumba @chumba.dev · 23/04/2026
Playing TTT on the Steam Deck has been really satisfying. Felt like it was a perfect opportunity to continue play testing while getting my car serviced 😎 #indieDev #gameDev #SteamDeck
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Chumba Wumba @chumba.dev · 19/04/2026
#OZPlay2026 was incredible! Thank you everyone who came, and to those who played To The Trenches on PC/Steam Deck #rts #ww1 #indiedev #gameDev
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Chumba Wumba @chumba.dev · 13/03/2026
@dadmadethings.com at GDC 2026! #JetBrainsForGameDev
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Chumba Wumba @chumba.dev · 09/10/2025
It's been a while since I last posted. It's only because the @dadmadethings.com team and I have been VERY busy working on Update 1.7 and our 🎃 2nd Halloween Event 🎃 for #ToTheTrenches! Here's a little photo dump of what's to come. #indieDev #gameDev #GameMaker #Halloween #mobileGaming #gaming #WW1
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Chumba Wumba @chumba.dev · 24/07/2025
Some incredible progress made to our lighting system in To The Trenches. @foxyofjungle.bsky.social has been a valuable resource and everyone at @dadmadethings.com appreciates all that he has done for our game. #indieDev #gameDev #GameMaker #mobileGaming #ww1
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Chumba Wumba @chumba.dev · 23/07/2025
First thing I had to do was load Debug++ onto my @debugmag.com mobile app prototype. Can't wait to kick back, relax and read through all of the new content! #indieDev #mobileDev @flutter.dev
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Chumba Wumba @chumba.dev · 15/07/2025
Here's a working gif of the Drag-n-Drop system I posted about yesterday. #indieDev #gameDev
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Chumba Wumba @chumba.dev · 15/07/2025
Replaced the spawner buttons with a Drag-n-Drop system. Was able to remove 5 objects with a much more maintainable and interactive process. #gameDev #indieDev #GameMaker
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Chumba Wumba @chumba.dev · 28/06/2025
Here’s a few screenshots of my game, To The Trenches. #screenshotsaturday
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Chumba Wumba @chumba.dev · 26/06/2025
Made a first iteration mana + mana regen system. Now units cost per summon as well. I only had 30 minutes to work on this today, so it ain’t much, but it’s an honest feature 😅 #gameDev #indieDev #mobileDev
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Chumba Wumba @chumba.dev · 21/06/2025
A little update to the goofy placeholders, and how I’m using them. 🧟 💀 #indieDev #gameDev #GameMaker #mobileGame #mobileDev
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Chumba Wumba @chumba.dev · 21/06/2025
Little mobile prototype I made today to read #indieDev magazines by @debugmag.com Made with @flutter.dev #mobileDev #gameDev
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Chumba Wumba @chumba.dev · 19/06/2025
Spent too much time making the Abomination placeholder and ran out of time in the day. I think the other placeholders will do for now as well 😅 #indieDev #gameDev
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Chumba Wumba @chumba.dev · 14/06/2025
The beginning stages of something amazing? 🤔 #indieDev #GameDev @gamemaker.io @dadmadethings.com
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Chumba Wumba @chumba.dev · 30/05/2025
Here is a preview of Character Creation, coming to #ToTheTrenches! Over 3.1 million different feature combinations and 2500 randomly generated names for each faction to choose from! (You’ll also be able to give custom names if you’d like 😎) #indieDev #gameDev #ww1 #GameMaker #mobileGaming
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Chumba Wumba @chumba.dev · 25/04/2025
Wanted to see how my game #ToTheTrenches would do on a Steam Deck and I was pleasantly surprised. If I configure the controls for gamepad, I think I might have something pretty cool! #indieDev #gameDev #mobileGaming
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Chumba Wumba @chumba.dev · 03/04/2025
I woke up this morning to find my game on Apple’s front page for games! To be considered a Popular Game among so many other incredible games is such an honor and a dream come true. I’m so thankful for my incredible team at Dad Made for making #ToTheTrenches an amazing game. #IndieDev #GameDev
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Chumba Wumba @chumba.dev · 06/03/2025
Today has been bug fixes, added our new Landing Page music and implementing our new Desert battlefield assets. Getting ever so closer to finishing Update 1.6 for #ToTheTrenches #IndieDev #GameDev #WW1
Desert Battlefield with destroyed vehicles, vegetation and a lot of sand.
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Chumba Wumba @chumba.dev · 28/02/2025
I think I can end the week happy with the VFX added for vehicles in #ToTheTrenches. I just wrapped today up by adding tread marks on the battlefield to give that extra level of detail. Have a great weekend everyone! #IndieDev #GameDev #WW1 #RTS #Tanks
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Chumba Wumba @chumba.dev · 25/02/2025
Spent a majority of the day learning about Spatial Audio Emissions and Particle Systems in @gamemaker.io . I feel like it's been extremely helpful learning day as I am now able to greatly enhance the immersion within #ToTheTrenches Here is a small clip of a German A7Z Tank. #IndieDev #GameDev
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Chumba Wumba @chumba.dev · 06/02/2025
As a #Godot Junior 👶 I was extremely proud to create a working #Football team system. I found myself with 10 scenes, each with 5 nodes with the only difference being attribute values. Today, after applying inheritance I was able to significantly clean up the project. #GameDev #IndieDev
657 Additions and 4989 Deletions from a GitHub Pull Request
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Chumba Wumba @chumba.dev · 04/02/2025
Added some camera effects to really bring out the depth of the stadium. Found out earlier that I needed to import my 3D assets uncompressed, or else everything looks completely off. Can't wait to continue dialing in the atmospheric elements. #Godot #IndieDev #GameDev #Football
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Chumba Wumba @chumba.dev · 03/02/2025
Implemented a stadium into the game. While there are some scaling and texture issues, it's much nicer to see than a green plane. #Godot #GameDev #IndieDev #Football
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Chumba Wumba @chumba.dev · 29/01/2025
My first attempt at creating route lines in #Godot. I have a scene for the specific Offensive play that has several Node3D nodes for each route-runner. Within those nodes I have a Path3D and CSGPolygon3D node that draws the route. Not sure if its efficient, but it's definitely a start! #GameDev
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Chumba Wumba @chumba.dev · 27/01/2025
Implemented the Phantom Camera plugin into my #Godot project. I've set it to stay with the football. This also allowed me to start playing with different camera angles to dial in what I think will work best for this game. I ain't much but it's honest #GameDev #IndieDev #Football
View of players on a Football field.
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Chumba Wumba @chumba.dev · 17/01/2025
Started the process of making a functional field with yardage and a line of scrimmage. Not only that, formations are finally connected with the line of scrimmage for proper positioning between offense and defense. #IndieDev #GameDev #Football
3D football field
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Chumba Wumba @chumba.dev · 16/01/2025
We have quite a bit of work to do to get #ToTheTrenches ready for a PC launch, but it's pretty cool to see the game on a 49" monitor. Next step would be to have the camera span the entire battlefield on ultra-wide monitors. Will post updates on that soon! #indieDev #GameDev #WW1 #PCGaming #mobile
A view of To The Trenches' battlefield on a 49-inch monitor.
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Chumba Wumba @chumba.dev · 14/01/2025
My cursive definitely needs some work 😅 #IndieDev #GameDev #Godot #Football
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Chumba Wumba @chumba.dev · 09/01/2025
First time using #Blender today! I haven’t made a 3D model of anything in over 5 years, so this has been a real treat. I have lots more to do to make this scene look incredible, but I’m very happy with one day’s achievement. #IndieDev #GameDev #Football
3D render of an end zone to a football stadium.
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Chumba Wumba @chumba.dev · 06/01/2025
Got my hands dirty with some #Godot today. Created resources that hold formation positioning as well as finished up defining team structures. #IndieDev #GameDev #Football
A simple showcase of player formations
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Chumba Wumba @chumba.dev · 03/01/2025
Here is an updated version of what a Medic could look like in #ToTheTrenches. Thank you @pumpkingames.bsky.social for sharing information about the use of the Red Cross in videogames without permission being a violation of the Geneva Convention. The more you know! #IndieDev #GameDev #WW1 #Aseprite
Pixel Art WW1 Medic
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Chumba Wumba @chumba.dev · 03/01/2025
During my lunch break, I created some concept art for how a Medic Soldier could look in #ToTheTrenches. #IndieDev #GameDev #PixelArt #Aseprite #WW1
Pixel Art WW1 Medic Soldier
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Chumba Wumba @chumba.dev · 01/01/2025
When I’m not developing games, I’m making mead. Finally bottled my strawberry and blueberry meads. Going to let the blueberry age for about 6 months and the strawberry ones for a year. #Mead #HomeBrew #GameDev
Bottles of Strawberry and Blueberry mead.
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Chumba Wumba @chumba.dev · 25/12/2024
I’m something of a GameMaker dev myself
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Chumba Wumba @chumba.dev · 22/12/2024
I’m right there with ya! Getting ready for Google Play Games on PC, and maybe more 😎
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Chumba Wumba @chumba.dev · 14/12/2024
I've used @gamemaker.io for almost 5 years now, and I just now realized there's a feature in Tools called Generate Project Images that automatically creates all of the icons for your game... I'm annoyed with myself, but so excited I found this feature. #GameMaker #indieDev #GameDev
GameMaker Studio's built in tool that automatically generates Project images and icons for all platforms.
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Chumba Wumba @chumba.dev · 14/12/2024
Something about adding @bsky.app to my game makes me really happy. #ToTheTrenches #IndieDev #GameDev
Photo showcasing the addition of BlueSky to my game, To The Trenches.
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Chumba Wumba @chumba.dev · 18/11/2024
Does anyone else develop with ergo-keyboards? #GameDev #IndieDev #ErgoKeyboard
Split keyboard with wrist pads on a Pillars of Creation mousepad. All space themed items.
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Chumba Wumba @chumba.dev · 08/11/2024
It's the simple things, like successfully adding lighting to a scene that can really get you pumped up! Godot makes it so easy to add lighting. I love it so much. Can't wait to continue learning and making features/improvements to our GameJam submission. #Godot #GameOff2024 #GameDev #indieDev
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Chumba Wumba @chumba.dev · 04/11/2024
Here's an updated version of my last post. Going for a Sherlock Holmes vibe. #GameOff2024 #Aseprite #PixelArt
Pixel art version of Sherlock Holmes
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Chumba Wumba @chumba.dev · 02/11/2024
It ain’t much, but it’s an honest start. Created a segmented player sprite for my #GameOff2024 submission. This will be a fun game jam as I’ll be focusing on the art side of things while my buddy does the development. I feel like this is a good way for me to improve in an area that I feel weak in.
A baseline game sprite that is segmented into several pieces for easier identification of each part. The colors are bold and distinguishable to help in identifying what is what.
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