Christophe Sauveur @chsxf.dev · 28/09/2026Watched the finale last night. I really hope there will be a second season. But a long has already been told in For All Mankind, from the Sergei point-of-view of course. But that would be interesting to explore the other characters more obviously. 010
Christophe Sauveur @chsxf.dev · 27/09/2026The #vgtunes of the week is... 🥁 ✨ Star Wars: Zero Company ✨ by @bitreactor.com A very faithful soundtrack by @gordyhaab.bsky.social Check it out: vgtunes.chsxf.dev/albums/wbgk4... #vgm #gamemusic #videogamemusic 000
Christophe Sauveur @chsxf.dev · 21/09/2026Not release in the last 2 years (I've only played it in the last 2 years), but Sea of Stars has some gorgeous pixel art imho 110
Reposted by Christophe SauveurAlt Shift - Indie Game Studio @altshiftgames.bsky.social · 20/09/2026🎂Our game Crying Suns just turned 7, and ironically, it’s becoming more relevant than ever. (I can almost hear Kaliban gloating about the latest news about AI development and “the risks of misalignment.” "Boo!") As for updates: new languages are coming soon! store.steampowered.com/app/873940/C... 1116
Christophe Sauveur @chsxf.dev · 20/09/2026The #vgtunes of the week is... 🥁 ✨ Unbeatable ✨ by @dcellgames.com Numerous artists contributed to this very rhythmic soundtrack. Check it out: vgtunes.chsxf.dev/albums/26ige... #vgm #gamemusic #videogamemusic 020
Reposted by Christophe Sauveur✪ Gray Skies Ahead ✪ @jongraywb.blacksky.app · 19/09/2026He just like me fr 81580598
Christophe Sauveur @chsxf.dev · 19/09/2026I joined in 2016 to work specifically on the game, but the team started in 2014, with some off periods on other work-for-hire projects in order for the studio to survive at the time. 110
Christophe Sauveur @chsxf.dev · 19/09/2026As for many games, it's been a long walk to make this happen. And the game has evolved a lot since the studio started working on it more than a decade ago (sigh), before my tenure. It's far from a perfect game, but I'm very proud of what we accomplished at the time. 340
Reposted by Christophe SauveurDavid Kuhne @davidkuhne.bsky.social · 17/09/2026The man who saved freedom of speech doesn’t want anyone to see the 4-hr doc about what an asshole he ishollywoodreporter.comUniversal Is Getting Cold Feet on Releasing the Elon Musk Documentary (Exclusive)The Comcast-owned studio is not yet committing to rolling out Alex Gibney's movie that it paid millions to acquire for non-North American release before the political winds shifted. 03417
Christophe Sauveur @chsxf.dev · 16/09/2026I found something odd in Apple Maps. If you click on the lower part of the weather widget (at the bottom right of the window), it opens the Google Maps Platform web page. Is Apple secretly using Google data for Maps? 000
Reposted by Christophe SauveurTohu Bohu Games @tohubohu.games · 14/09/2026Exactly 10 years ago we released our first game Event[0]. In this game you end up in a lonely retro-futuristic spaceship, where your only chance of survival is to convince the AI of the ship to help you. You type what you want to say, years before generative AI thank to our custom made system.store.steampowered.comEvent[0] on SteamEvent[0] is a sci-fi narrative exploration game where you build a relationship with a lonely spaceship computer to get home to Earth. 162
Christophe Sauveur @chsxf.dev · 14/09/2026Now that CiderKit.Macros is published, and has seen several revisions, it is time for me to put together a post-mortem of the experience of writing #Swift macros. Very interesting and powerful once it clicks, but it has a very steep curve at the start. chsxf.dev/2026/09/14/1...chsxf.devWriting Swift MacrosHaving the ability to generate code when needed by manipulating attribute-like elements in your code is almost too good to be true. However, as you’ll see in this post, Swift macros are not all sunshi... 010
Reposted by Christophe SauveurTom Francis @pentadact.com · 11/09/2026Continuing to quietly beat the drum of "Designing without testing is like painting with your eyes shut." 216015
Reposted by Christophe Sauveurdannyodwyer @dannyodwyer.bsky.social · 12/09/2026I am overwhelmed with gratitude for everyone who helped us survive a decade. We have a cool month of new retrospective docs, returning series, patron exclusives, archive tapes and much more coming over the next month. A small thank you. Thank you all so much. The mission continues. 1762128
Christophe Sauveur @chsxf.dev · 10/09/2026Je n’avais pas suivi l’actualité de ce projet. N’étant pas du tout fan de jeu d’horreur. 000
Christophe Sauveur @chsxf.dev · 08/09/2026I'm not sure why, but the game seems to have difficulties with the way nVidia virtualizes GPUs. Before that, I played A Plague Tale: Innocence without problems. I don't now if this is a Caravan SandWitch or a GeForce Now problem. Either way, the game is great and you should play it.store.steampowered.comSave 65% on Caravan SandWitch on SteamEmbark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure. 120
Christophe Sauveur @chsxf.dev · 08/09/2026But I moved to crossover because of the very regular session losses. After having played for 1h for example, losing your current session results in the remove VM closing before Steam has the time to properly upload the current save to its cloud infrastructure. Therefore, this hour is lost. 100
Christophe Sauveur @chsxf.dev · 08/09/2026For some time, I've used GeForce Now to play some games that are not natively available on the Mac. It works generally great, but it has a major flaw: persistence in case of a game crash or a network error. I'm currently playing Caravan SandWitch. I started with GeForce Now. 100
Christophe Sauveur @chsxf.dev · 07/09/2026Did you try this one too? store.steampowered.com/app/1085040/...store.steampowered.comRaider Kid and the Ruby Chest on SteamSneak away from your boring family vacation and delve into ANCIENT RUINS! Borrow equipment from dead explorers and uncover the secrets of a lost civilization as you leave your parents worried sick. WA... 011
Reposted by Christophe SauveurHatshepsout @hatchepsout.eurosky.social · 07/09/2026Vous allez entendre en continue que LFI et le RN votent contre la loi #VSS. Alors voilà les explications de @gabriellecthl.bsky.social dont l'intervention de ce matin est curieusement introuvable sur le site de Franceinfo. 14593361
Christophe Sauveur @chsxf.dev · 06/09/2026The season 3 of #Silo was really good. Can’t wait to watch season 4! 010
Reposted by Christophe SauveurGauthier 'Gautoz' Andres // Origami-ami @gautoz.cool · 04/09/2026Les détails du plan de licenciements chez #DontNod Paris sont tombés, c'est ultraviolent 💀 - 90 postes visés (sur 150 restants) - Retour à une seule ligne de production - Montréal protégé par son contrat Netflix www.dontnod-bourse.com/fr/informati... 12177117
Reposted by Christophe SauveurStephane Rappeneau @stephanerappeneau.bsky.social · 02/09/2026Grandaddy of metrics SteamDB is sold to Nexus Mods. Current data "should" remain free, with obviously future monetisation plans (thru API or whatnot) steamdb.info/blog/steamdb...steamdb.infoSteamDB Joins Nexus ModsSteamDB will continue to be SteamDB, now with the resources it needs. 001
Christophe Sauveur @chsxf.dev · 02/09/2026License agreements should include clauses that guarantee refunds for unlisted games to players that have played less than a certain amount of time (for example, below half the median played time for all players). Or like Steam does. These clauses should extend to digital store closures too. 3/3 010
Christophe Sauveur @chsxf.dev · 02/09/2026However, it worked like this for many years and it helped PlayStation immensely anyway. Microsoft tried to tie the games to the a specific console / account with the Xbox One, which would have killed the second hand market, and it did not go well. 2/3 100
Christophe Sauveur @chsxf.dev · 02/09/2026This is technically true. When we buy a game on a physical medium (disks or cartridges), we only own the medium. The software is still only licensed to us. Still technically, the second hand market is not exactly "legal", as the license agreement says the software license is not transferable. 1/3 100
Reposted by Christophe Sauveur☀️ @stel.energy · 01/09/2026i want games made by people who get to keep their jobs 30114724252
Reposted by Christophe SauveurNaughty Dog @naughtydog.com · 31/08/2026"See you, space cowboy..." That is a wrap on the very ambitious Intergalactic cinematic shoot! This cast killed it! Cannot wait to show you their incredible work when the time is right! 39892101
Christophe Sauveur @chsxf.dev · 31/08/2026D'autant qu'il n'en reste qu'une après ça www.youtube.com/watch?v=w6G-...youtube.comSilo — Season 4 Announcement | Apple TVYouTube video by Apple TV 100
Reposted by Christophe SauveurLGR @lgr-yt.bsky.social · 29/08/2026This is amazing! SimCopter had a great soundtrack by Jerry Martin but the game’s files were highly compressed. So LucasVB got in touch with Mr. Martin and he was able to find most of the original high quality tracks! Awesome to hear “Hangar” in such clarity after 30 years archive.org/details/SimC...archive.orgSimCopter original soundtrack (high quality)SimCopter is a somewhat obscure game released in 1996 by Maxis, the studio behind the SimCity and The Sims franchises.In the game, the player controls a helicopter pilot in various missions across a c... 21743242
Christophe Sauveur @chsxf.dev · 23/08/2026The #vgtunes of the week is... 🥁 ✨ @mixtapegame.bsky.social ✨ by Beethoven and Dinosaur A love letter to the 90's composed by Josh Abrahams and Johnny Galvatron. Check it out: vgtunes.chsxf.dev/albums/5bbll... #vgm #gamemusic #videogamemusic 000
Reposted by Christophe SauveurThis Week in Videogames @thisweekinvideogames.com · 21/08/2026Compulsion Games CEO Guillaume Provost has confirmed that the studio has become independent and regained ownership of its intellectual property. Provost told GamesBeat that “buying the games is supporting the studio” and that Compulsion is continuing to work on an existing project and seek funding.thisweekinvideogames.comCompulsion Games CEO Confirms Studio Independence, IP and Publishing Rights“Compared to all of us losing our jobs on July 6, this is a pretty good deal. I would say the exit was gracious on Microsoft’s part," said CEO Guillaume Provost 09825
Reposted by Christophe SauveurGween Doe (France Trans) @gwendoline.bzh · 18/08/2026Rappel pour celleux du fond qui se bouchent les oreilles ou qui juste n'écoutaient pas Quand vous achetez/consommez des livres HP et/ou des produits dérivés vous donnez des sous pour que les transphobes puissent légalement s'en prendre aux personnes transtelerama.frJ.K. Rowling poursuit sa croisade transphobe avec un fonds privé financé par les profits de “Harry Potter”La créatrice de la saga à succès vient d’annoncer la création d’un fonds privé destiné à soutenir les initiatives juridiques transphobes. Celui-ci sera directement financé par sa fortune, issue de ses... 10366306
Reposted by Christophe SauveurAdriaan @adriaan.games · 17/08/2026I just helped pinpoint an editor bug using the excellent "Godot Editor Debugger" plugin. It shows all the live Godot editor nodes & lets me inspect and modify them – all in real time 🫣🫣🫣 also great for when you want to mod the editor with a plugin. github.com/Zylann/godot... #godotengine 4776
Reposted by Christophe SauveurTodd Vaziri @tvaziri.com · 16/07/2026“A.I. Movies” www.tiktok.com/@americanbar... 5653742441
Christophe Sauveur @chsxf.dev · 06/08/2026At least that seems to confirm that code-in-a-box like GTA6 will become a thing for brick-and-mortar retailers. 000
Reposted by Christophe SauveurRock Paper Shotgun @rockpapershotgun.bsky.social · 03/08/2026Got a spare $10? Net yourself almost 150 games and help support laid off game devs with the game industry hardship fund bundle. bit.ly/4wGDzDk 1195118
Christophe Sauveur @chsxf.dev · 04/08/2026I tried Qwant once more and I mostly ditched Google now. Thanks for the recommendation. It's not significantly better in any way (if we exclude the AI / US company discourse), but at least it's not worse. 010
Reposted by Christophe SauveurParis Marx @parismarx.com · 04/08/2026getting tired of people on the left still launching substack newsletters after all the reporting on that company in recent years 122127391
Christophe Sauveur @chsxf.dev · 02/08/2026The #vgtunes of the week is... 🥁 ✨ @deerandboy.com ✨ by Lifeline Games Another nice soundtrack by @73touches.bsky.social for this atmospheric adventure game. Check it out: vgtunes.chsxf.dev/albums/3csh8... #vgm #gamemusic #videogamemusic 131
Christophe Sauveur @chsxf.dev · 02/08/2026Over the week-end, I've been experimenting with #Swift macros. I have to admit it has been the most frustrating journey I've had in a long time. And the lack of proper documentation and debugging capabilities isn't helping. But, still, I managed to write my first macro: github.com/chsxf/CiderK...github.comGitHub - chsxf/CiderKit.Macros: A collection of Swift macros.A collection of Swift macros. Contribute to chsxf/CiderKit.Macros development by creating an account on GitHub. 020
Reposted by Christophe SauveurAftermath @aftermath.site · 29/07/2026All the video game studios that refuse to use generative AI aftermath.site/video-games-no... 6255992446