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Christophe Sauveur

@chsxf.dev
697 followers 195 following 537 posts

Senior Dev at @altshiftgames.bsky.social, BSG: Scattered Hopes and Crying Suns., Not Not. Apple user. If our games run on Mac, it's because of me. Creator of vgtunes.chsxf.dev
 He/him. Personal account. Views are my own. No AI chsxf.dev

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Christophe Sauveur @chsxf.dev · 29/09/2026
@martinrgt.bsky.social
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Christophe Sauveur @chsxf.dev · 28/09/2026
QTP with a game that has a 10/10 soundtrack
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Christophe Sauveur @chsxf.dev · 28/09/2026
Watched the finale last night. I really hope there will be a second season. But a long has already been told in For All Mankind, from the Sergei point-of-view of course. But that would be interesting to explore the other characters more obviously.
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Christophe Sauveur @chsxf.dev · 27/09/2026
The #vgtunes of the week is... 🥁 ✨ Star Wars: Zero Company ✨ by @bitreactor.com A very faithful soundtrack by @gordyhaab.bsky.social Check it out: vgtunes.chsxf.dev/albums/wbgk4... #vgm #gamemusic #videogamemusic
Cover art for the original soundtrack of the game "Star Wars: Zero Company" composed by Gordy Haab
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Christophe Sauveur @chsxf.dev · 22/09/2026
@buffer.com
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Christophe Sauveur @chsxf.dev · 21/09/2026
Not release in the last 2 years (I've only played it in the last 2 years), but Sea of Stars has some gorgeous pixel art imho
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Alt Shift - Indie Game Studio @altshiftgames.bsky.social · 20/09/2026
🎂Our game Crying Suns just turned 7, and ironically, it’s becoming more relevant than ever. (I can almost hear Kaliban gloating about the latest news about AI development and “the risks of misalignment.” "Boo!") As for updates: new languages are coming soon! store.steampowered.com/app/873940/C...
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Christophe Sauveur @chsxf.dev · 20/09/2026
The #vgtunes of the week is... 🥁 ✨ Unbeatable ✨ by @dcellgames.com Numerous artists contributed to this very rhythmic soundtrack. Check it out: vgtunes.chsxf.dev/albums/26ige... #vgm #gamemusic #videogamemusic
Cover art for the original soundtrack of the game "Unbeatable" by various artists
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✪ Gray Skies Ahead ✪ @jongraywb.blacksky.app · 19/09/2026
He just like me fr
Vivi from Final Fantasy 9 standing on a tough mountain path thats been roped off saying:

"I tried to stop worrying about things, but I just can't."
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Christophe Sauveur @chsxf.dev · 19/09/2026
I joined in 2016 to work specifically on the game, but the team started in 2014, with some off periods on other work-for-hire projects in order for the studio to survive at the time.
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Christophe Sauveur @chsxf.dev · 19/09/2026
As for many games, it's been a long walk to make this happen. And the game has evolved a lot since the studio started working on it more than a decade ago (sigh), before my tenure. It's far from a perfect game, but I'm very proud of what we accomplished at the time.
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David Kuhne @davidkuhne.bsky.social · 17/09/2026
The man who saved freedom of speech doesn’t want anyone to see the 4-hr doc about what an asshole he is
hollywoodreporter.com
Universal Is Getting Cold Feet on Releasing the Elon Musk Documentary (Exclusive)
The Comcast-owned studio is not yet committing to rolling out Alex Gibney's movie that it paid millions to acquire for non-North American release before the political winds shifted.
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Christophe Sauveur @chsxf.dev · 16/09/2026
I found something odd in Apple Maps. If you click on the lower part of the weather widget (at the bottom right of the window), it opens the Google Maps Platform web page. Is Apple secretly using Google data for Maps?
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Tohu Bohu Games @tohubohu.games · 14/09/2026
Exactly 10 years ago we released our first game Event[0]. In this game you end up in a lonely retro-futuristic spaceship, where your only chance of survival is to convince the AI of the ship to help you. You type what you want to say, years before generative AI thank to our custom made system.
store.steampowered.com
Event[0] on Steam
Event[0] is a sci-fi narrative exploration game where you build a relationship with a lonely spaceship computer to get home to Earth.
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Christophe Sauveur @chsxf.dev · 14/09/2026
Now that CiderKit.Macros is published, and has seen several revisions, it is time for me to put together a post-mortem of the experience of writing #Swift macros. Very interesting and powerful once it clicks, but it has a very steep curve at the start. chsxf.dev/2026/09/14/1...
chsxf.dev
Writing Swift Macros
Having the ability to generate code when needed by manipulating attribute-like elements in your code is almost too good to be true. However, as you’ll see in this post, Swift macros are not all sunshi...
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Tom Francis @pentadact.com · 11/09/2026
Continuing to quietly beat the drum of "Designing without testing is like painting with your eyes shut."
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dannyodwyer @dannyodwyer.bsky.social · 12/09/2026
I am overwhelmed with gratitude for everyone who helped us survive a decade. We have a cool month of new retrospective docs, returning series, patron exclusives, archive tapes and much more coming over the next month. A small thank you. Thank you all so much. The mission continues.
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KM @sudox.bsky.social · 09/09/2026
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Christophe Sauveur @chsxf.dev · 10/09/2026
Je n’avais pas suivi l’actualité de ce projet. N’étant pas du tout fan de jeu d’horreur.
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Christophe Sauveur @chsxf.dev · 10/09/2026
OD ?
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Christophe Sauveur @chsxf.dev · 10/09/2026
Vont-ils continuer à utiliser Decima ?
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Christophe Sauveur @chsxf.dev · 08/09/2026
I'm not sure why, but the game seems to have difficulties with the way nVidia virtualizes GPUs. Before that, I played A Plague Tale: Innocence without problems. I don't now if this is a Caravan SandWitch or a GeForce Now problem. Either way, the game is great and you should play it.
store.steampowered.com
Save 65% on Caravan SandWitch on Steam
Embark on a journey across vast landscapes in Caravan SandWitch, a captivating narrative-driven exploration adventure.
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Christophe Sauveur @chsxf.dev · 08/09/2026
But I moved to crossover because of the very regular session losses. After having played for 1h for example, losing your current session results in the remove VM closing before Steam has the time to properly upload the current save to its cloud infrastructure. Therefore, this hour is lost.
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Christophe Sauveur @chsxf.dev · 08/09/2026
For some time, I've used GeForce Now to play some games that are not natively available on the Mac. It works generally great, but it has a major flaw: persistence in case of a game crash or a network error. I'm currently playing Caravan SandWitch. I started with GeForce Now.
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Christophe Sauveur @chsxf.dev · 07/09/2026
Did you try this one too? store.steampowered.com/app/1085040/...
store.steampowered.com
Raider Kid and the Ruby Chest on Steam
Sneak away from your boring family vacation and delve into ANCIENT RUINS! Borrow equipment from dead explorers and uncover the secrets of a lost civilization as you leave your parents worried sick. WA...
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Hatshepsout @hatchepsout.eurosky.social · 07/09/2026
Vous allez entendre en continue que LFI et le RN votent contre la loi #VSS. Alors voilà les explications de @gabriellecthl.bsky.social dont l'intervention de ce matin est curieusement introuvable sur le site de Franceinfo.
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Christophe Sauveur @chsxf.dev · 06/09/2026
The season 3 of #Silo was really good. Can’t wait to watch season 4!
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Gauthier 'Gautoz' Andres // Origami-ami @gautoz.cool · 04/09/2026
Les détails du plan de licenciements chez #DontNod Paris sont tombés, c'est ultraviolent 💀 - 90 postes visés (sur 150 restants) - Retour à une seule ligne de production - Montréal protégé par son contrat Netflix www.dontnod-bourse.com/fr/informati...
Dans ce contexte, la profonde évolution des conditions économiques de l'industrie du jeu vidéo et de son financement, conjuguée à la dégradation des principaux indicateurs économiques de DON'T NOD, affecte significativement sa compétitivité. La Société estime, en conséquence, nécessaire de faire évoluer son modèle opérationnel.

Dans cette perspective, DON'T NOD recentre son activité en France autour d'une ligne de production unique qui inclut les compétences nécessaires pour initier de nouveaux projets avant l'achèvement de la production en cours. Ce projet d'organisation devrait permettre de maintenir un pipeline continu de projets et de soutenir le développement de l'activité à long terme.Il vise à renforcer l'efficacité opérationnelle du Groupe en permettant une allocation plus efficiente des ressources, une clarification des responsabilités et une concentration accrue des expertises sur les projets prioritaires.

Dans ce cadre, le projet de transformation actuellement envisagé pourrait conduire à un ajustement des effectifs en France pouvant concerner jusqu'à une suppression de 90 postes.

L'initiation de ce projet a été validée ce jour par le Conseil d'administration et les premières réunions préalables à la mise en œuvre éventuelle d'un plan de sauvegarde de l'emploi se sont tenues avec les Instances Représentatives du Personnel, c'est-à-dire le Comité Social et Economique et sa Commission Santé Sécurité Conditions de Travail. Parallèlement, la Direction a ouvert des négociations avec l'organisation syndicale représentative au sein de la Société.
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Stephane Rappeneau @stephanerappeneau.bsky.social · 02/09/2026
Grandaddy of metrics SteamDB is sold to Nexus Mods. Current data "should" remain free, with obviously future monetisation plans (thru API or whatnot) steamdb.info/blog/steamdb...
steamdb.info
SteamDB Joins Nexus Mods
SteamDB will continue to be SteamDB, now with the resources it needs.
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Christophe Sauveur @chsxf.dev · 02/09/2026
License agreements should include clauses that guarantee refunds for unlisted games to players that have played less than a certain amount of time (for example, below half the median played time for all players). Or like Steam does. These clauses should extend to digital store closures too. 3/3
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Christophe Sauveur @chsxf.dev · 02/09/2026
However, it worked like this for many years and it helped PlayStation immensely anyway. Microsoft tried to tie the games to the a specific console / account with the Xbox One, which would have killed the second hand market, and it did not go well. 2/3
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Christophe Sauveur @chsxf.dev · 02/09/2026
This is technically true. When we buy a game on a physical medium (disks or cartridges), we only own the medium. The software is still only licensed to us. Still technically, the second hand market is not exactly "legal", as the license agreement says the software license is not transferable. 1/3
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☀️ @stel.energy · 01/09/2026
i want games made by people who get to keep their jobs
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Naughty Dog @naughtydog.com · 31/08/2026
"See you, space cowboy..." That is a wrap on the very ambitious Intergalactic cinematic shoot! This cast killed it! Cannot wait to show you their incredible work when the time is right!
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Christophe Sauveur @chsxf.dev · 31/08/2026
D'autant qu'il n'en reste qu'une après ça www.youtube.com/watch?v=w6G-...
youtube.com
Silo — Season 4 Announcement | Apple TV
YouTube video by Apple TV
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Christophe Sauveur @chsxf.dev · 31/08/2026
Hâte de voir comment la saison va finir
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LGR @lgr-yt.bsky.social · 29/08/2026
This is amazing! SimCopter had a great soundtrack by Jerry Martin but the game’s files were highly compressed. So LucasVB got in touch with Mr. Martin and he was able to find most of the original high quality tracks! Awesome to hear “Hangar” in such clarity after 30 years archive.org/details/SimC...
archive.org
SimCopter original soundtrack (high quality)
SimCopter is a somewhat obscure game released in 1996 by Maxis, the studio behind the SimCity and The Sims franchises.In the game, the player controls a helicopter pilot in various missions across a c...
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Christophe Sauveur @chsxf.dev · 23/08/2026
The #vgtunes of the week is... 🥁 ✨ @mixtapegame.bsky.social ✨ by Beethoven and Dinosaur A love letter to the 90's composed by Josh Abrahams and Johnny Galvatron. Check it out: vgtunes.chsxf.dev/albums/5bbll... #vgm #gamemusic #videogamemusic
Cover art for the original soundtrack of the game "Mixtape" composed by Josh Abrahams and Johnny Galvatron
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This Week in Videogames @thisweekinvideogames.com · 21/08/2026
Compulsion Games CEO Guillaume Provost has confirmed that the studio has become independent and regained ownership of its intellectual property. Provost told GamesBeat that “buying the games is supporting the studio” and that Compulsion is continuing to work on an existing project and seek funding.
thisweekinvideogames.com
Compulsion Games CEO Confirms Studio Independence, IP and Publishing Rights
“Compared to all of us losing our jobs on July 6, this is a pretty good deal. I would say the exit was gracious on Microsoft’s part," said CEO Guillaume Provost
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Gween Doe (France Trans) @gwendoline.bzh · 18/08/2026
Rappel pour celleux du fond qui se bouchent les oreilles ou qui juste n'écoutaient pas Quand vous achetez/consommez des livres HP et/ou des produits dérivés vous donnez des sous pour que les transphobes puissent légalement s'en prendre aux personnes trans
telerama.fr
J.K. Rowling poursuit sa croisade transphobe avec un fonds privé financé par les profits de “Harry Potter”
La créatrice de la saga à succès vient d’annoncer la création d’un fonds privé destiné à soutenir les initiatives juridiques transphobes. Celui-ci sera directement financé par sa fortune, issue de ses...
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Adriaan @adriaan.games · 17/08/2026
I just helped pinpoint an editor bug using the excellent "Godot Editor Debugger" plugin. It shows all the live Godot editor nodes & lets me inspect and modify them – all in real time 🫣🫣🫣 also great for when you want to mod the editor with a plugin. github.com/Zylann/godot... #godotengine
screenshot of the Godot editor with the EditorDebugger dock open. the EditorRunBar is both highlighted in it's place in the screenshot as well as in the editor tree hierarchy.
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Todd Vaziri @tvaziri.com · 16/07/2026
“A.I. Movies” www.tiktok.com/@americanbar...
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Christophe Sauveur @chsxf.dev · 06/08/2026
At least that seems to confirm that code-in-a-box like GTA6 will become a thing for brick-and-mortar retailers.
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Christophe Sauveur @chsxf.dev · 06/08/2026
Same
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Rock Paper Shotgun @rockpapershotgun.bsky.social · 03/08/2026
Got a spare $10? Net yourself almost 150 games and help support laid off game devs with the game industry hardship fund bundle. bit.ly/4wGDzDk
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Christophe Sauveur @chsxf.dev · 04/08/2026
I tried Qwant once more and I mostly ditched Google now. Thanks for the recommendation. It's not significantly better in any way (if we exclude the AI / US company discourse), but at least it's not worse.
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Paris Marx @parismarx.com · 04/08/2026
getting tired of people on the left still launching substack newsletters after all the reporting on that company in recent years
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Christophe Sauveur @chsxf.dev · 02/08/2026
The #vgtunes of the week is... 🥁 ✨ @deerandboy.com ✨ by Lifeline Games Another nice soundtrack by @73touches.bsky.social for this atmospheric adventure game. Check it out: vgtunes.chsxf.dev/albums/3csh8... #vgm #gamemusic #videogamemusic
Cover art for the original soundtrack of the game "Deer & Boy" composed by Corentin Brasart
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Christophe Sauveur @chsxf.dev · 02/08/2026
Over the week-end, I've been experimenting with #Swift macros. I have to admit it has been the most frustrating journey I've had in a long time. And the lack of proper documentation and debugging capabilities isn't helping. But, still, I managed to write my first macro: github.com/chsxf/CiderK...
github.com
GitHub - chsxf/CiderKit.Macros: A collection of Swift macros.
A collection of Swift macros. Contribute to chsxf/CiderKit.Macros development by creating an account on GitHub.
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Aftermath @aftermath.site · 29/07/2026
All the video game studios that refuse to use generative AI aftermath.site/video-games-no...
someone holding up a sign that AI crossed out
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