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doug | 蔡家樂

@choi.work
408 followers 961 following 280 posts

Game animator 🏃🕹️ based in Guildford - born in Hong Kong I don't use GenAI in my work he/him __ choi.work

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Reposted by doug | 蔡家樂
/noclip @noclipvideo.bsky.social · 28/09/2026
🚨Hades: Developing Hell RETURNS🕹️ In the first episode of our second season we talk to the team @supergiantgames.bsky.social about the decision to finally make a sequel to one of their games. WATCH: youtu.be/UWFfmD8n-xA
youtu.be
Why Supergiant Games Chose to Make a Sequel to Hades - Developing Hell II
YouTube video by /noclip
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hunter (comms open!) @hrpixelart.com · 08/01/2026
Boy, I tell ya. #pixelart
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doug | 蔡家樂 @choi.work · 26/09/2026
This is excellent! www.youtube.com/watch?v=_fLA...
youtube.com
Lake Street Dive - "I Want You Back" [Live from Newport Jazz Festival] (The Jackson 5 cover)
YouTube video by Lake Street Dive
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doug | 蔡家樂 @choi.work · 26/09/2026
Added some photos from a recent trip to Scotland to my website! choi.work/photography/...
somewhere in Edinburgh. there are plants blurred out in the foreground, and brick buildings on the mid and far planes.a loch in the highlands in Scotland
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Debjit Dutta @debjitduttaart.bsky.social · 10/09/2026
Random painting study....experiment with color and brushes
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doug | 蔡家樂 @choi.work · 10/09/2026
I feel like you only know if you try!
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Javier Guerrero🦉 @xaviergd.bsky.social · 07/09/2026
Happy HollowKnight Silksong Anniversary! #pixelartㅤㅤ been cooking this for a few months ✨
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doug | 蔡家樂 @choi.work · 07/09/2026
www.youtube.com/watch?v=p2Ea... this is a great video
youtube.com
Ezra Koenig Breaks Down "Step" by Vampire Weekend - Time Crisis 17
YouTube video by Joe White
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doug | 蔡家樂 @choi.work · 06/09/2026
the clavicles are potentially the coolest bones we have. tiny and mighty
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doug | 蔡家樂 @choi.work · 03/09/2026
Aleksandr Rostov, of Disco Elysium fame!
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Jonathan Cooper @jonathan.gameanim.com · 01/09/2026
It influenced our clocktower bell collapse sequence in Uncharted 4...
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NOP @noppixels.bsky.social · 26/08/2026
Cactus Boy
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Davis Bickford @davis.social · 29/08/2026
Digital illustration with a traditional appearance with iridescent coloring. The setting is Clocktown, from The Legend of Zelda: Majora's Mask. A low view of Link stepping away cautiously while looking up past the clocktower at the massive and menacing moon that will soon crash down on Termina.
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Alariko @alariko.bsky.social · 30/08/2026
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doug | 蔡家樂 @choi.work · 29/08/2026
www.youtube.com/watch?v=0YEP... this is so good! @pierrick-picaut.bsky.social more animation from one of the greats, can't wait for whatever this course is (I'm hoping for something specific to stylised combat)
youtube.com
The Chase : Animated short movie, made in Blender
YouTube video by Pierrick Picaut
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ShouXin手訫 @shouxin.bsky.social · 29/08/2026
It’s the weekend! Let’s stretch a little with these cats. Cats seem to know better than we do how to truly relax. Stretch your legs, loosen up, and let go of the week’s tiredness. I hope these little cats bring a bit of ease and a good mood to your weekend😊 #shouxinsketch #cat #sketch #sketchdaily
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Christian Sparks @hippowombat.bsky.social · 28/08/2026
lil watermelon shader doodle
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ShawnTheMiller | PlayTiltshift.com @shawnthemiller.bsky.social · 24/08/2026
During early prototyping I was focused on authenticity and game feel driven by the character controllers and of course the #Animation If you want to see more Tiltshift or even better, PLAY Tiltshift I'll be at #Gamescom and #GamescomDev all this week! #IndieDev #GameDev
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doug | 蔡家樂 @choi.work · 23/08/2026
the animation in this is amazing, obviously, but the camera work is incredible! www.youtube.com/watch?v=1FWz...
youtube.com
Stepped Animation Gameplay Test
YouTube video by Martin
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doug | 蔡家樂 @choi.work · 22/08/2026
Cool blog post on assessing risk from @mossmouth.bsky.social www.derekyu.com/makegames/ri...
derekyu.com
INDIE GAME DEV: ASSESSING RISK
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Design Reviewed @designreviewed.com · 14/08/2026
A continuation of my last article: 50 tickets from Japan spanning nearly 50 years (1956–2004). This time it’s another 50, spanning 50 years, 1956–2006. designreviewed.com/another-50-j...
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Pita @pita-m.com · 19/08/2026
Water...! Five frame loop. Migraine-inducing nightmare to draw, massive regrets halfway through. Next: rivers (and associated features), lakes?, and some impassable rocky coast/ocean tiles.
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Aron Durkin @arondurkin.bsky.social · 18/08/2026
How to do 4 day work weeks: www.linkedin.com/feed/update/...
linkedin.com
At Develop Conference I was approached multiple times about Super Splines 4 day work week. Those conversations quickly turned into "we'd love to do it at our studio but how do you manage X, Y...
At Develop Conference I was approached multiple times about Super Splines 4 day work week. Those conversations quickly turned into "we'd love to do it at our studio but how do you manage X, Y, Z" and ...
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Animation Obsessive @ani-obsessive.bsky.social · 15/08/2026
Character design work by Yoichi Kotabe for Heidi, Girl of the Alps (1974), dir. Isao Takahata, Zuiyo Eizo
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Marshall @artbymarsh.neocities.org · 14/08/2026
Watercolour portrait referencing one of @trueref.bsky.social's photos 🗡️ #watercolour #watercolor #painting #art
watercolour painting of a red headed woman in a white flowy dress. her back is to the viewer and she is glancing over her shoulder, in her hand is a dagger pointing up
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doug | 蔡家樂 @choi.work · 13/08/2026
3!
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passivestar @passivestar.bsky.social · 12/08/2026
manifold
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doug | 蔡家樂 @choi.work · 12/08/2026
Just rolled credits on Poinpy from @moppin.bsky.social. What a lovely and well-made game, I love that it has an ending! It makes me hopeful for the future of mobile games.
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Wikipedia @wikipedia.org · 12/08/2026
Would you change your legal name for free sushi? 🍣 🎨 Greg Nussbaum
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nyte-tyde.bsky.social @nyte-tyde.bsky.social · 10/08/2026
🪩
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Rural Indexing Project @ruralindexing.bsky.social · 08/08/2026
Fun • Fun • Fun Connell, WA
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doug | 蔡家樂 @choi.work · 06/08/2026
congrats on 700!
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Zik (Commissions open!) @zikoure.me · 06/08/2026
Day 700: i'm still alive #pixelart #ドット絵 #art #dailies
A pixel art drawing of me (my persona) sitting on a hill and looking at the sunset. The scene is viewed from the back of the character, looking into the horizon.
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Saveau ✨️ Open for work @esaveau.bsky.social · 04/08/2026
49/100 "What do you call two kombuchas that are about to detonate?" "Bombuchas?" "No, silly. We call it Tea-N-Tea!" #100DayChallenge #conceptart #gameart
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Simon Hintermann @aurumek.bsky.social · 31/07/2026
Today is my birthday (turning 30), which is the only time each year when I ask you for a repost should you like my art. Have a good day! 🦦🌿✨️ - Simon
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Stephen Ddungu @stephenddungu.bsky.social · 05/04/2026
Fighting with the power of text… ⚔️💬▫️
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𝕂𝕣𝕪𝕡𝕡𝕖𝕣𝕤 @kryppers.bsky.social · 29/07/2026
I put this together as a little side project so now you can all watch this idiot tank waddle about. #Godot #Blender #Gamedev
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doug | 蔡家樂 @choi.work · 29/07/2026
pure mastery and flow! incredible www.youtube.com/watch?v=1U-c...
youtube.com
Best Of Rodney Mullen
YouTube video by Andorod
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Game Maker's Toolkit @gamemakerstoolkit.com · 27/07/2026
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.
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CGGlode @cgglode.bsky.social · 26/07/2026
Spent some time yesterday (and I will be working on it again later today) on my new environment in Unreal Engine 5, still in the block out phase whilst I work on the Trim textures and the Tile sheets. Decided to do 2 different lighting setups for this one!
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doug | 蔡家樂 @choi.work · 26/07/2026
Game is done! What a rush. Play it here! #GMTKJam2026 douuggggg.itch.io/asortedquiz
douuggggg.itch.io
A Sorted Quiz by douuggggg
Play in your browser
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doug | 蔡家樂 @choi.work · 26/07/2026
End of day 2! Added two more sections. Gotta add more tomorrow, then do music and bug fixing.
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doug | 蔡家樂 @choi.work · 25/07/2026
Some more #GMTKJam progress. Main loop is essentially there, which means I get to focus on content now!
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doug | 蔡家樂 @choi.work · 25/07/2026
Some more #GMTKJam progress. Main loop is essentially there, which means I get to focus on content now!
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Daniel Fedor @dcfedor.bsky.social · 24/07/2026
Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12
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Jarvs | Indie Insights 🎮♿🏳️‍🌈 @jarvdusa.bsky.social · 24/07/2026
I've just published my first article on LinkedIn about my experience as a disabled speaker at Develop. "The only wheelchair using speaker gets the stage without a ramp." www.linkedin.com/pulse/only-w...
linkedin.com
The only wheelchair using speaker gets the stage without a ramp.
I've sat with this for a week, calming down before I felt ready to post about it, but I want to talk about Develop not having a ramp for the stage I gave my talk on. Those that know me will know just ...
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Ojiro Fumoto @moppin.bsky.social · 25/07/2026
To celebrate the rerelease I'm going to post some videos from early development! This is the earliest recorded footage with just the controls / movement idea for mobile
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doug | 蔡家樂 @choi.work · 25/07/2026
End of the first day! Drastically rescoping the game, but really enjoying the process. Trying to reduce the amount of things I second guess.
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Video Game History Foundation @gamehistoryorg.bsky.social · 24/07/2026
It's easy to take Super Mario 64 for granted, but back when it came out, people were still wrapping their heads around concepts like 3D cameras! Watch this clip of someone learning how to use the C Buttons at E3 1996. "Whoa."
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