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CGGlode

@cgglode.bsky.social
1.8K followers 858 following 359 posts

Senior Artist @ Psiclone. Environment Artist, with an interest in stylized game art Previously: Strawdog Studios | Eurocom Views & opinions are my own :) #gameart #art #unrealengine

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Reposted by CGGlode
CGGlode @cgglode.bsky.social · 28/08/2026
Some progress on my Unreal Engine 5 environment block out from today. Fixed the aggressive LOD issue on the cables. Added more cables!! Started adding background building kit sections. Expanded the scene a little bit more. Next I need to work on the ground level props/details
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CGGlode @cgglode.bsky.social · 28/08/2026
Some progress on my Unreal Engine 5 environment block out from today. Fixed the aggressive LOD issue on the cables. Added more cables!! Started adding background building kit sections. Expanded the scene a little bit more. Next I need to work on the ground level props/details
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CGGlode @cgglode.bsky.social · 14/08/2026
Some more work from my environment block out from this afternoon Worked on some Blueprints to handle cables. Only using one mesh for that at the moment until I make some more variations over the weekend. Feels empty as I need a lot of props for this environment Render in UE5
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CGGlode @cgglode.bsky.social · 14/08/2026
Some more work from my environment block out from this afternoon Worked on some Blueprints to handle cables. Only using one mesh for that at the moment until I make some more variations over the weekend. Feels empty as I need a lot of props for this environment Render in UE5
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CGGlode @cgglode.bsky.social · 26/07/2026
Spent some time yesterday (and I will be working on it again later today) on my new environment in Unreal Engine 5, still in the block out phase whilst I work on the Trim textures and the Tile sheets. Decided to do 2 different lighting setups for this one!
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CGGlode @cgglode.bsky.social · 14/06/2026
Small update to my Blockout in Unreal Engine 5 I've worked on the blockout for the stairs, walls, and vending machine. Block out made in Blender Render from UE5
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CGGlode @cgglode.bsky.social · 06/06/2026
Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5
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CGGlode @cgglode.bsky.social · 06/06/2026
Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5
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CGGlode @cgglode.bsky.social · 05/06/2026
The weekend is almost here! Nothing planned for this one so I want to start prep work on my next game art piece. Thinking something Sci-fi/Cyberpunk this time. Possibly a prop, small diorama or maybe a small environment corridor of some kind. Will start moodboarding tonight after the gym!
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CGGlode @cgglode.bsky.social · 04/06/2026
Some Renders from my latest Portfolio project. You can find the link in the comments below Tools used: Blender Zbrush Substance painter Substance Designer 3DCoat Marmoset Toolbag
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CGGlode @cgglode.bsky.social · 04/06/2026
Another project completed on uploaded to Artstation: www.artstation.com/artwork/a0K8WL Such a fun project taking a concept from Darksiders Genesis (by Baldi Konijn) and bringing it to life! Check out the link for more renders, Wireframes, Material previews and Zbrush Sculpt renders!
artstation.com
Demon Rock - Darksiders Genesis Fan Art, Nathan Alderson
This project is roughly based on a small concept for Demon Props by Baldi Konijn for Darksiders Genesis. Made using: Blender Zbrush Substance Painter Substance Designer 3DCoat Marmoset Toolbag I wan...
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Nic Cresswell. @tw0fish.bsky.social · 25/05/2026
A traveller’s sword and sheath. It is designed to be worn against the lower back/waist, often underslung beneath a backpack. The sheath also has a small rail slot that allows for the attachment of useful items, in this case a whetstone. #b3d #substancepainter #gamedev #gameart #indiedev
A short sword is stored within its sheath. The sword has a metal blade and wooden hilt trimmed in a golden metal. The sheath is trimmed in that same metal and clad in leather panels that are stitched together. At either corner atop the sheath are two metal loops that allow it to be affixed to clothing or gear. In the center of the sheath is a slot that allows items to be latched to it. From a metal loop hangs a large stone block, a whetstone used for sharpening the blade on the go.A series of images showing variations of the blade as well as two close up shots of the metal and wooden detail of the blade and hilt. The blade is split down the middle into two pieces. An engraved line runs along the flat face up to screws that fix them together. The left has a completely curved 'tip'. The middle has a curved forward edge and a notched rear. The right is a rectangular blade with two notched corners. A wooden box with a metal interior that contains five whetstones when full. It is painted in yellow, blue, black and cream coloured paints. The edges are worn and the paint chipped and faded to show its long usage and frequent handling. Two whetstones shown from varying angles. They are made of a grey stone with subtle areas of green, red and blue mixed into the palette. Each has a paper label wrapped around them that is marked in black symbols and text. Embedded in the upper area of the whetstone is a recessed golden metal frame with an opening through it.
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CGGlode @cgglode.bsky.social · 29/05/2026
RIP to my PC speakers. Had them 11 years. They finally stopped working.
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CGGlode @cgglode.bsky.social · 27/05/2026
Been chatting to some game art friends and Im blown away about the job market right now. Some are still out of work with incredible portfolios and technical knowledge. But they aren't getting interviews. Waiting weeks to a month for a rejection email (if at all). It makes me worried for the future.
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CGGlode @cgglode.bsky.social · 24/05/2026
Small progress on my Darksiders rock. Working a bit in 3DCoat to add some handpainted style to it. I need to finish painting and combine both maps in Substance Painter. Then I can move on to some magma texture work. Based on a concept by Baldi Konijn.
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CGGlode @cgglode.bsky.social · 22/05/2026
Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details.
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CGGlode @cgglode.bsky.social · 22/05/2026
Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details.
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CGGlode @cgglode.bsky.social · 15/05/2026
Been having issues with Artstation. I just found out the links for my portfolio and projects haven't been working on my CV or Linkedin. If I click them they don't work (404), but if I search them on Artstation the pages are there and I can click on them. If I copy the link it works... 1/2
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CGGlode @cgglode.bsky.social · 10/05/2026
Me - chilling doing retopolgy. Pc - I'm going to go ahead and freeze, okay? Me - Yeah cool bro, go for it, fk my shit up.
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CGGlode @cgglode.bsky.social · 01/05/2026
Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush.
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CGGlode @cgglode.bsky.social · 01/05/2026
Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush.
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CGGlode @cgglode.bsky.social · 28/04/2026
sweep em up
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CGGlode @cgglode.bsky.social · 14/04/2026
Hi #Portfolioday I'm Nathan, A stylized environment Artist. I love creating all ranges of environments from Fantasy to Sci-fi. You can see some examples below and you can check out my portfolio here: www.artstation.com/glode
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Richard @rihkessler.bsky.social · 14/04/2026
Happy #portfolioday I am Richard. I am focusing on environments and architectures. #digitalart #environmentartist #concepart
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CGGlode @cgglode.bsky.social · 14/04/2026
Hi #Portfolioday I'm Nathan, A stylized environment Artist. I love creating all ranges of environments from Fantasy to Sci-fi. You can see some examples below and you can check out my portfolio here: www.artstation.com/glode
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CGGlode @cgglode.bsky.social · 13/04/2026
I'm tempted to start creating YouTube tutorials for game art. Similar to my old Vimeo videos. Wondering if anyone would be interested? These would be long creation step by step guides. Rather than quick to the point videos.
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Hallie @halliebear.bsky.social · 26/03/2026
Still wip. Might add some more stuff to show what kind of shop it is but almost done with this one! #conceptart #environmentart
Painted wip concept of an alien shop with vines and a large plant. An alien in the bottom right for scale and a call out to the wind chime on the left.
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Des Walsh @deswalsh.bsky.social · 12/11/2024
The coffee may have aged a bit but still happy with this coffee shop set still. #3dart #props #hardsurface
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Des Walsh @deswalsh.bsky.social · 12/11/2024
Second set of cups and jugs from my coffee shop set still. #3dart #props #hardsurface
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CGGlode @cgglode.bsky.social · 13/04/2026
I found an old project sculpt based on a Darksiders Genesis concept by Baldi Konijn. Going to finish it into a little diorama Rendered in Zbrush
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CGGlode @cgglode.bsky.social · 13/04/2026
Nic is one of the best artists I've known. This unique style he has created really pulls me into this world. Its honestly one of the best styles I've seen in game art. Please check Nic out and see the incredible art he creates! Drop him a follow!
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CGGlode @cgglode.bsky.social · 06/04/2026
www.artstation.com/artwork/nJAwnX Link to the Artstation Project - Containing Renders, Videos, Breakdowns, Textures and more!
artstation.com
Unreal Engine 5 - Hillside Ruins, Nathan Alderson
Hillside Ruins This project was a long time in the making. The original project idea was to have a castle or monastery type structure in ruins on the top of a hill. The project evolved over time to w...
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CGGlode @cgglode.bsky.social · 06/04/2026
My latest project using Unreal Engine 5: Hillside Ruins - is now complete and uploaded on Artstation! Thank you for all the feedback and support on this project! I will leave a link in the comments/replies.
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CGGlode @cgglode.bsky.social · 05/04/2026
Happy to say my environment is complete! I will be doing all the presentation work and rendering tomorrow before I upload it :)
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CGGlode @cgglode.bsky.social · 05/04/2026
Looking at my task list left on this environment, I might be able to finish it today. Let's see!
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CGGlode @cgglode.bsky.social · 04/04/2026
Update for the day on my Unreal Engine environment. Almost finished now, excited to get this done! Next up is: Some ground details for the path Custom clouds Finish up some smaller details Finish background mountains Then its done!
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CGGlode @cgglode.bsky.social · 03/04/2026
Progress update from today on my Unreal Engine 5 environment. Reworked the tree materials (still needs some adjusting) remade the grass planes + some shader work Optimized the environment a bit more for better performance. Tomorrow I will finish the ivy models and shader.
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CGGlode @cgglode.bsky.social · 03/04/2026
Progress update from today on my Unreal Engine 5 environment. Reworked the tree materials (still needs some adjusting) remade the grass planes + some shader work Optimized the environment a bit more for better performance. Tomorrow I will finish the ivy models and shader.
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CGGlode @cgglode.bsky.social · 02/04/2026
Today I've been working on pushing my Unreal Engine 5 environment towards completion. Idea is to finish it sometime over the weekend/Start of next week. Ivy is a WIP and should be finished tomorrow. Currently its a single mesh I'm using as a placeholder as I figure it out.
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CGGlode @cgglode.bsky.social · 02/04/2026
Early Start today in Substance 3D Designer. Working on the tile set for the rocks and ground blending. Heading out for a short bit in an hour so one I get back its full steam ahead with finishing this project. I will be posting updates as the day goes on if things go well :)
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CGGlode @cgglode.bsky.social · 01/04/2026
6 days off work starting tomorrow. I might try and see if I can get this environment done...
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CGGlode @cgglode.bsky.social · 29/03/2026
Trying to avoid doing too much work on my project today. I want to save it for the 4 day weekend thats coming up. BUT! I do plan on doing some additional work to the trees today before heading to the gym tonight.
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Des Walsh @deswalsh.bsky.social · 25/03/2026
Currently taking this kind of energy and movement to the ideas I’m trying to concept right now.
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Nic Cresswell. @tw0fish.bsky.social · 12/03/2026
A large clay jar designed for storing a variety of dry goods and those suspended in liquid, as well as a ladle and strainer for dispensing them. The ladle also features a rear spout so that when tilted backwards it can pour more accurately. #gameart #substancepainter #indiedev #gamedev #b3d
A large clay jar that features a narrow, rectangular opening that is sealed with a wooden lid with golden knobs. It is painted a sandy yellow, with blue accents and cream coloured detailing.A wooden handled set of utensils. A ladle and a strainer designed for use within the clay jar. The ladle features a wooden end guard so as to avoid damaging the clay and a rear facing spout for accurate pouring. The strainer has cross shaped openings that will allow liquid of varying viscosities to flow through while leaving larger objects in place. The wooden handles are painted in a scheme of teal, maroon and red.A series of shots from different angles of the clay jar. Some showing it with the lid removed and the inside cavity exposed.A collection of fine detail/up close renders. A number of them focus on the weathering of the asset, chipping off the clay as well as the paint flaking off of the edges and corners. The remainder showing closer looks at the 'stylised' effects of the textures themselves.
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CGGlode @cgglode.bsky.social · 21/03/2026
Spent time today updating my Unreal Engine 5 environment. Reworked some meshes, added the new substance designer materials I've worked on. Still playing with foliage and trying to do something different with it. Trees alpha cards will get updated soon as well. zbrushing Rocks tomorrow.
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CGGlode @cgglode.bsky.social · 21/03/2026
Today I'm importing all these new textures in to the engine, refining the meshes that use them. Starting Optimisation on the scene and working on some tech shader stuff for the environment. Tomorrow I can start planning out the remaining bits and push to completion. I cannot wait to finish this!
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CGGlode @cgglode.bsky.social · 19/03/2026
Posted a new material over on Artstation earlier today. Had the day off so got to work on this. This will be new new stone tile for the ruin structure in my Unreal Engine environment. Created using Substance 3D Designer
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CGGlode @cgglode.bsky.social · 15/03/2026
www.artstation.com/artwork/L4qz3w
artstation.com
Stylized Dirt Texture - Tile - Substance designer, Nathan Alderson
This material was created using Substance Designer for an upcoming environment project: https://www.artstation.com/blogs/glode/n73ED/project-update-ruins-hillside It will be utilized for the ground d...
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CGGlode @cgglode.bsky.social · 15/03/2026
New Dirt Material I made in Substance Designer: Link to Artstation in the comments
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CGGlode @cgglode.bsky.social · 15/03/2026
New Dirt Material I made in Substance Designer: Link to Artstation in the comments
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