Reposted by CGGlodeCGGlode @cgglode.bsky.social · 28/08/2026Some progress on my Unreal Engine 5 environment block out from today. Fixed the aggressive LOD issue on the cables. Added more cables!! Started adding background building kit sections. Expanded the scene a little bit more. Next I need to work on the ground level props/details 0388
CGGlode @cgglode.bsky.social · 28/08/2026Some progress on my Unreal Engine 5 environment block out from today. Fixed the aggressive LOD issue on the cables. Added more cables!! Started adding background building kit sections. Expanded the scene a little bit more. Next I need to work on the ground level props/details 0388
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 14/08/2026Some more work from my environment block out from this afternoon Worked on some Blueprints to handle cables. Only using one mesh for that at the moment until I make some more variations over the weekend. Feels empty as I need a lot of props for this environment Render in UE5 0298
CGGlode @cgglode.bsky.social · 14/08/2026Some more work from my environment block out from this afternoon Worked on some Blueprints to handle cables. Only using one mesh for that at the moment until I make some more variations over the weekend. Feels empty as I need a lot of props for this environment Render in UE5 0298
CGGlode @cgglode.bsky.social · 26/07/2026Spent some time yesterday (and I will be working on it again later today) on my new environment in Unreal Engine 5, still in the block out phase whilst I work on the Trim textures and the Tile sheets. Decided to do 2 different lighting setups for this one! 26814
CGGlode @cgglode.bsky.social · 14/06/2026Small update to my Blockout in Unreal Engine 5 I've worked on the blockout for the stairs, walls, and vending machine. Block out made in Blender Render from UE5 23811
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 06/06/2026Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5 1567
CGGlode @cgglode.bsky.social · 06/06/2026Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5 1567
CGGlode @cgglode.bsky.social · 05/06/2026The weekend is almost here! Nothing planned for this one so I want to start prep work on my next game art piece. Thinking something Sci-fi/Cyberpunk this time. Possibly a prop, small diorama or maybe a small environment corridor of some kind. Will start moodboarding tonight after the gym! 110
CGGlode @cgglode.bsky.social · 04/06/2026Some Renders from my latest Portfolio project. You can find the link in the comments below Tools used: Blender Zbrush Substance painter Substance Designer 3DCoat Marmoset Toolbag 3359
CGGlode @cgglode.bsky.social · 04/06/2026Another project completed on uploaded to Artstation: www.artstation.com/artwork/a0K8WL Such a fun project taking a concept from Darksiders Genesis (by Baldi Konijn) and bringing it to life! Check out the link for more renders, Wireframes, Material previews and Zbrush Sculpt renders!artstation.comDemon Rock - Darksiders Genesis Fan Art, Nathan AldersonThis project is roughly based on a small concept for Demon Props by Baldi Konijn for Darksiders Genesis. Made using: Blender Zbrush Substance Painter Substance Designer 3DCoat Marmoset Toolbag I wan... 062
Reposted by CGGlodeNic Cresswell. @tw0fish.bsky.social · 25/05/2026A traveller’s sword and sheath. It is designed to be worn against the lower back/waist, often underslung beneath a backpack. The sheath also has a small rail slot that allows for the attachment of useful items, in this case a whetstone. #b3d #substancepainter #gamedev #gameart #indiedev 311632
CGGlode @cgglode.bsky.social · 29/05/2026RIP to my PC speakers. Had them 11 years. They finally stopped working. 020
CGGlode @cgglode.bsky.social · 27/05/2026Been chatting to some game art friends and Im blown away about the job market right now. Some are still out of work with incredible portfolios and technical knowledge. But they aren't getting interviews. Waiting weeks to a month for a rejection email (if at all). It makes me worried for the future. 040
CGGlode @cgglode.bsky.social · 24/05/2026Small progress on my Darksiders rock. Working a bit in 3DCoat to add some handpainted style to it. I need to finish painting and combine both maps in Substance Painter. Then I can move on to some magma texture work. Based on a concept by Baldi Konijn. 150
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 22/05/2026Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details. 04713
CGGlode @cgglode.bsky.social · 22/05/2026Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details. 04713
CGGlode @cgglode.bsky.social · 15/05/2026Been having issues with Artstation. I just found out the links for my portfolio and projects haven't been working on my CV or Linkedin. If I click them they don't work (404), but if I search them on Artstation the pages are there and I can click on them. If I copy the link it works... 1/2 120
CGGlode @cgglode.bsky.social · 10/05/2026Me - chilling doing retopolgy. Pc - I'm going to go ahead and freeze, okay? Me - Yeah cool bro, go for it, fk my shit up. 060
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 01/05/2026Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush. 02910
CGGlode @cgglode.bsky.social · 01/05/2026Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush. 02910
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 14/04/2026Hi #Portfolioday I'm Nathan, A stylized environment Artist. I love creating all ranges of environments from Fantasy to Sci-fi. You can see some examples below and you can check out my portfolio here: www.artstation.com/glode 18439
Reposted by CGGlodeRichard @rihkessler.bsky.social · 14/04/2026Happy #portfolioday I am Richard. I am focusing on environments and architectures. #digitalart #environmentartist #concepart 23112
CGGlode @cgglode.bsky.social · 14/04/2026Hi #Portfolioday I'm Nathan, A stylized environment Artist. I love creating all ranges of environments from Fantasy to Sci-fi. You can see some examples below and you can check out my portfolio here: www.artstation.com/glode 18439
CGGlode @cgglode.bsky.social · 13/04/2026I'm tempted to start creating YouTube tutorials for game art. Similar to my old Vimeo videos. Wondering if anyone would be interested? These would be long creation step by step guides. Rather than quick to the point videos. 2111
Reposted by CGGlodeHallie @halliebear.bsky.social · 26/03/2026Still wip. Might add some more stuff to show what kind of shop it is but almost done with this one! #conceptart #environmentart 04011
Reposted by CGGlodeDes Walsh @deswalsh.bsky.social · 12/11/2024The coffee may have aged a bit but still happy with this coffee shop set still. #3dart #props #hardsurface 8462106
Reposted by CGGlodeDes Walsh @deswalsh.bsky.social · 12/11/2024Second set of cups and jugs from my coffee shop set still. #3dart #props #hardsurface 731469
CGGlode @cgglode.bsky.social · 13/04/2026I found an old project sculpt based on a Darksiders Genesis concept by Baldi Konijn. Going to finish it into a little diorama Rendered in Zbrush 0144
CGGlode @cgglode.bsky.social · 13/04/2026Nic is one of the best artists I've known. This unique style he has created really pulls me into this world. Its honestly one of the best styles I've seen in game art. Please check Nic out and see the incredible art he creates! Drop him a follow! 1173
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 06/04/2026www.artstation.com/artwork/nJAwnX Link to the Artstation Project - Containing Renders, Videos, Breakdowns, Textures and more!artstation.comUnreal Engine 5 - Hillside Ruins, Nathan AldersonHillside Ruins This project was a long time in the making. The original project idea was to have a castle or monastery type structure in ruins on the top of a hill. The project evolved over time to w... 0145
CGGlode @cgglode.bsky.social · 06/04/2026My latest project using Unreal Engine 5: Hillside Ruins - is now complete and uploaded on Artstation! Thank you for all the feedback and support on this project! I will leave a link in the comments/replies. 39139
CGGlode @cgglode.bsky.social · 05/04/2026Happy to say my environment is complete! I will be doing all the presentation work and rendering tomorrow before I upload it :) 1140
CGGlode @cgglode.bsky.social · 05/04/2026Looking at my task list left on this environment, I might be able to finish it today. Let's see! 140
CGGlode @cgglode.bsky.social · 04/04/2026Update for the day on my Unreal Engine environment. Almost finished now, excited to get this done! Next up is: Some ground details for the path Custom clouds Finish up some smaller details Finish background mountains Then its done! 0225
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 03/04/2026Progress update from today on my Unreal Engine 5 environment. Reworked the tree materials (still needs some adjusting) remade the grass planes + some shader work Optimized the environment a bit more for better performance. Tomorrow I will finish the ivy models and shader. 14317
CGGlode @cgglode.bsky.social · 03/04/2026Progress update from today on my Unreal Engine 5 environment. Reworked the tree materials (still needs some adjusting) remade the grass planes + some shader work Optimized the environment a bit more for better performance. Tomorrow I will finish the ivy models and shader. 14317
CGGlode @cgglode.bsky.social · 02/04/2026Today I've been working on pushing my Unreal Engine 5 environment towards completion. Idea is to finish it sometime over the weekend/Start of next week. Ivy is a WIP and should be finished tomorrow. Currently its a single mesh I'm using as a placeholder as I figure it out. 2216
CGGlode @cgglode.bsky.social · 02/04/2026Early Start today in Substance 3D Designer. Working on the tile set for the rocks and ground blending. Heading out for a short bit in an hour so one I get back its full steam ahead with finishing this project. I will be posting updates as the day goes on if things go well :) 060
CGGlode @cgglode.bsky.social · 01/04/20266 days off work starting tomorrow. I might try and see if I can get this environment done... 010
CGGlode @cgglode.bsky.social · 29/03/2026Trying to avoid doing too much work on my project today. I want to save it for the 4 day weekend thats coming up. BUT! I do plan on doing some additional work to the trees today before heading to the gym tonight. 010
Reposted by CGGlodeDes Walsh @deswalsh.bsky.social · 25/03/2026Currently taking this kind of energy and movement to the ideas I’m trying to concept right now. 614527
Reposted by CGGlodeNic Cresswell. @tw0fish.bsky.social · 12/03/2026A large clay jar designed for storing a variety of dry goods and those suspended in liquid, as well as a ladle and strainer for dispensing them. The ladle also features a rear spout so that when tilted backwards it can pour more accurately. #gameart #substancepainter #indiedev #gamedev #b3d 310829
CGGlode @cgglode.bsky.social · 21/03/2026Spent time today updating my Unreal Engine 5 environment. Reworked some meshes, added the new substance designer materials I've worked on. Still playing with foliage and trying to do something different with it. Trees alpha cards will get updated soon as well. zbrushing Rocks tomorrow. 1224
CGGlode @cgglode.bsky.social · 21/03/2026Today I'm importing all these new textures in to the engine, refining the meshes that use them. Starting Optimisation on the scene and working on some tech shader stuff for the environment. Tomorrow I can start planning out the remaining bits and push to completion. I cannot wait to finish this! 010
CGGlode @cgglode.bsky.social · 19/03/2026Posted a new material over on Artstation earlier today. Had the day off so got to work on this. This will be new new stone tile for the ruin structure in my Unreal Engine environment. Created using Substance 3D Designer 083
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 15/03/2026www.artstation.com/artwork/L4qz3wartstation.comStylized Dirt Texture - Tile - Substance designer, Nathan AldersonThis material was created using Substance Designer for an upcoming environment project: https://www.artstation.com/blogs/glode/n73ED/project-update-ruins-hillside It will be utilized for the ground d... 021
Reposted by CGGlodeCGGlode @cgglode.bsky.social · 15/03/2026New Dirt Material I made in Substance Designer: Link to Artstation in the comments 1186
CGGlode @cgglode.bsky.social · 15/03/2026New Dirt Material I made in Substance Designer: Link to Artstation in the comments 1186