Chase @chasehunter.dev · 09/05/2026Playing a bit of catch up on my #31MayFlowers drawing challenge. I was supposed to draw a lilly on Thursday, but here it is two days late #textmode 021
Chase @chasehunter.dev · 07/05/2026Day 06 of #31MayFlowers was a bit of a rush job. I made a patch of Lavender #textmode 082
Chase @chasehunter.dev · 06/05/2026Daisies seemed like they would be a good candidate to make another tiling pattern for day 05 of #31MayFlowers #textmode 1145
Chase @chasehunter.dev · 04/05/2026For day 04 of my #31MayFlowers challenge I drew some sunflowers #textmode 051
Chase @chasehunter.dev · 03/05/2026May 03 is for orchids. I tried leaning into the repetition that orchids tend to have along their stem #textmode #31MayFlowers 0124
Chase @chasehunter.dev · 03/05/2026May 02 I wanted to pay a bit of homage to my recent trip the The Netherlands for #GodotCon. Here is a field of tulips #textmode #31MayFlowers 1103
Chase @chasehunter.dev · 03/05/2026I'm playing a bit of catch up since it is already May 03. For the 1st I due some roses... #textmode #31MayFlowers 1144
Chase @chasehunter.dev · 02/05/2026I made a 88x31 badge and added it to my website! If you aren't familiar, @polyducks.bsky.social did a nice write up about there polyducks.neocities.org/shrines/butt... #pixelart 061
Chase @chasehunter.dev · 02/05/2026Well I certainly have been offline for awhile...been working on a textmode editor lately. It has the ability to export time lapses as a GIFs #textmode 05010
Chase @chasehunter.dev · 06/01/2025In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post. chasehunter.substack.com/p/under-the-... #tombstep #pixelart #gamedev 1496
Chase @chasehunter.dev · 30/12/2024So the problem was because the script was attached to a Control node. Control nodes get culled when they are a certain distance from the origin. Changing the node type to Node2D makes this debug gizmo work like a charm! #godot 0171
Chase @chasehunter.dev · 30/12/2024Anyone have experience with using the _draw() function in #godotengine? I am having an issue where the shapes I am drawing are randomly appearing/disappearing as the player and camera move around. I've got no idea why this would be happening... 2233
Chase @chasehunter.dev · 26/12/2024Merry Christmas and Happy holidays to everyone! Day late because I was finishing this up... #pixelart 738690
Chase @chasehunter.dev · 16/12/2024I would not want to get in this lil guy's way. #tombstep #gamedev 427335
Chase @chasehunter.dev · 13/12/2024Smackin' turrets...reminds me of something 🤔 #tombstep #gamedev 3212
Chase @chasehunter.dev · 12/12/2024woahhh blew past the 100 follower mark! thanks for all the follows. 0111
Chase @chasehunter.dev · 12/12/2024Organizing some ceramics this morning... #tombstep #gamedev 615726
Chase @chasehunter.dev · 10/12/2024There’s pots everywhere, not sure where to set down this crate… #tombstep #gamedev 0222
Chase @chasehunter.dev · 08/12/2024Was away traveling for a bit. Should have planned a bit better to post from the archive while away. I'm back now and here's one from the archive. #pixelart 0233
Chase @chasehunter.dev · 20/11/2024There is something about westerns and retro graphics that strike a cord #textmode 1215
Chase @chasehunter.dev · 18/11/2024Post your most popular art from Twitter. I’m a slithery snake. 1416
Chase @chasehunter.dev · 14/11/2024Back to exploring macOS app icons today. Using @thkaspar.bsky.social Aseprite 95 theme icon as the base. Going to continue exploring this one. #aseprite #macOS 131
Chase @chasehunter.dev · 13/11/2024Doing some explorations into alternative Godot app icons on macOS this week. Taking inspiration from Xcode and Apple's suite of developer app icons. #godot #macOS 021
Chase @chasehunter.dev · 10/11/2024Gonna start dumping some random old pieces to populate my account a bit more #pixelart 062