Sign in

Charles Horwood

@charleshgamedev.bsky.social
192 followers 135 following 208 posts

Game Developer - Animus Interactive | (Unreal/Unity) | Meridian Divide RTS (Unreal) | Learning 3D, VFX & Chaos Destruction and sketching, discord.com/invite/mdjBBEjqK3

PostsRepliesMedia
Charles Horwood @charleshgamedev.bsky.social · 03/05/2025
Hey folks, it's been quiet for a while as have been cooking on multiple games, firstly progress is really good with Avalon Lords and I will be posting progress reports, dev clips and update logs, Meridian Divide has got new content which I will be posting very soon with devlogs 💪💪💪💪
060
Reposted by Charles Horwood
Avalon Lords: Dawn Rising @playavalonlords.bsky.social · 07/02/2025
The team has been grinding this week, and I’ve finally gotten time to test the latest dev build. The next patch for the live game is just around the corner. 👀🏰 #GameDev #RTS #AvalonLords
041
Reposted by Charles Horwood
Avalon Lords: Dawn Rising @playavalonlords.bsky.social · 11/02/2025
Aaaand its done! The next Patch is out and we worked hard on fixing / improving a ton of content. We might have also sneaked in the first naval units and more... Read the full patch notes here: avalonlords.wiki.gg/wiki/Patch_1... #GameDev #RTSGame #AvalonLords
avalonlords.wiki.gg
Patch 1.9.9.2
Patch 1.9.9.2 was released on 11.02.2025 and introduces several new features, including UI sound effects, a loading screen for Skirmish mode, a random name chooser for bot players, and a revamped UI r...
061
Reposted by Charles Horwood
Avalon Lords: Dawn Rising @playavalonlords.bsky.social · 13/02/2025
Our UI/UX designer is reimagining the campaign menu to make every chapter feel like an epic journey! Here are three design concepts - each with a unique vibe. Which one is your favorite? Let us know! 👇 #GameDev #IndieGame #UIUX
3114
Reposted by Charles Horwood
Meg Owenson @megowenson.bsky.social · 30/11/2024
Architectural design from Jumanji Next level. Working out how to depict the different animals in the stonework. #conceptart #jumanji
0254
Reposted by Charles Horwood
Han 🦝 @haneliz.bsky.social · 16/11/2024
Hey everyone! Im a 3D environment artist from the UK who worked on Zombie Army 4 & Sniper Elite 5. Excited to post some game art content on here (and some life stuffss) and connect with fellow game devs ✌️👀 hdickson.artstation.com
hdickson.artstation.com
Hannah Dickson
3D Environment Artist
35311
Charles Horwood @charleshgamedev.bsky.social · 06/01/2025
Next part of the detailing done, walkway is complete and adding beams, frames, vents and other juicy details
0324
Charles Horwood @charleshgamedev.bsky.social · 04/01/2025
Adding ladders and walkways to the exterior of the building
040
Reposted by Charles Horwood
Justin Frazee @justin-frazee.bsky.social · 04/01/2025
I've been sketching out an original pistol design in plasticity. Getting all the curved connecting surfaces has been a fun challenge.
0111
Charles Horwood @charleshgamedev.bsky.social · 04/01/2025
Happy First Weekend of 2025 folks, got a question for all you Unity coders, when fetching the RectTransform of a Game Object which of these methods do you use (if you have any others I'm keen to see them 😉) So do you A: use GetComponent directly. or B: recast Transform as RectTransform
010
Reposted by Charles Horwood
Kirk @kirkwoodes.bsky.social · 01/01/2025
Finally implemented texture blending on the terrain. The tile textures still need some work but it looks much better up close and gives me a lot more options than the giant single texture I was using for so long
3225
Charles Horwood @charleshgamedev.bsky.social · 02/01/2025
Had to test a little unpack animation
2253
Charles Horwood @charleshgamedev.bsky.social · 01/01/2025
Bit of work on my game today, subject is the command centre that can deploy/pack-up like the traditional MCV from the C&C games, here is the current building block out and a quick door animation test
161
Charles Horwood @charleshgamedev.bsky.social · 01/01/2025
Happy New Year to one and all, I hope you all have an amazing day with family and friends, 2025 is going to be a very good year, full of gun, learning and progress across the board 💪💪💪🥳🥳🥳🥳🫶🫶🫶🫶🙏🙏
110
Charles Horwood @charleshgamedev.bsky.social · 25/12/2024
I've been working on a model for a Medieval Siege tower, I wanted to test my abilities on something different, it drops in at just over 3k tris and wheels can be instanced, so here it is so far
151
Reposted by Charles Horwood
Olivia Just Wants Tech To Be Fun Again @kingdomfantasy6.bsky.social · 18/12/2024
I don't know who needs to hear this, but go ahead. Get that treat. Get that overpriced thing of oreos. Get a pint of ice cream. Spend an extra half hour in bed curled up with a pet. There's a lot of shit going on right now, and while treats won't fix it, you also won't survive without dopamine hits
16113
Reposted by Charles Horwood
Avalon Lords: Dawn Rising @playavalonlords.bsky.social · 19/12/2024
The dawn is rising! ⚔️✨ Watch King Arthur’s call to reclaim Camelot in our first Avalon Lords: Dawn Rises teaser. Re-launch preview at the Steam RTS Fest on Jan 20th! #AvalonLords #RTSReborn #SteamRTS #MedievalFantasy
youtube.com
Avalon Lords: Dawn Rises ⚔️ Teaser Trailer | Reclaim the Throne of Avalon!
YouTube video by Animus Interactive
021
Reposted by Charles Horwood
Des Walsh @deswalsh.bsky.social · 19/12/2024
Now that’s what I call a pub night with that premise.
LEGLESS
LEGO
AT THE SKULL BAR
EVERY WEDNESDAY
FROM 6PM
BRING SOME LEGO HAVE SOME BEERS
SMASH SOME COCKTAILS
MAKE SOME FRIENDS
EVERYTHING IS ALESOME
2183
Charles Horwood @charleshgamedev.bsky.social · 19/12/2024
I have been so excited to share more details about what I have been cooking since joining Animus Interactive nearly 5 months ago, I am happy to share that Avalon Lords will be going Early Access in the Steam Strategy fest, the game is set in Medievil times where the clash of light versus dark rages!
110
Reposted by Charles Horwood
Jessica Plowman (she/her) @designjunkie010.bsky.social · 17/12/2024
The Why of Level Design Part 6 Player Motivations and the Player Economy The 6th installment of my ongoing #leveldesign theory tutorial series is here! #gamedev #IndieGameDev #UEFN You can also find it on the Epic Dev site: dev.epicgames.com/community/le...
dev.epicgames.com
Level Design Fundamentals | Community tutorial
Level Design encompasses a wide variety of skills. The average level designer thinks about the overall game design, tone, narrative, gameplay goals, lev...
55613
Reposted by Charles Horwood
✂️ Alex - Fold Up Toys ✂️ @folduptoys.bsky.social · 16/12/2024
download your very own Box Elf and leave it out for Santa alongside the milk and cookies folduptoys.com/product/chri... #papercraft #illustration #crafts
a photo of a papercraft depicting an elf, inside of a Christmas present a photo of a papercraft depicting an elf, inside of a Christmas present
0244
Reposted by Charles Horwood
Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 14/12/2024
I love Unreal Engine also because there is a Modeling Mode that allows you to create a Grayboxing of even such forms in a few clicks
2304
Reposted by Charles Horwood
Mohit Malik🔸 @mohit3dart.bsky.social · 14/12/2024
carved wood material #b3d #procedural
27411
Charles Horwood @charleshgamedev.bsky.social · 11/12/2024
I am so excited to get the go ahead to share what I've been cooking, have loved every minute of it so far and I have put every bit of my gained experience to use, from coding to 3D modeling and texturing, to shader graph, even making tools to improve production time 🙏🫶🫡
030
Reposted by Charles Horwood
Riley Brown (rileyb3d) @rileyb3d.bsky.social · 10/12/2024
In today's video I redo my first rendering, 17 years later. Pick up a few modeling and procedural texturing tricks along the way.
1162
Charles Horwood @charleshgamedev.bsky.social · 11/12/2024
Just got my rts squad system running, selection of the squad is triggered by any member of the squad, hold ctrl to select a single squad member to move or retarget manually, more squad features coming, stay tuned!
010
Charles Horwood @charleshgamedev.bsky.social · 10/12/2024
On the road to get my score up higher on Warzone Mobile, reached 26 kills and the win today, now on to 30 kills 😆💪💪
020
Reposted by Charles Horwood
Matt | DEMO OUT NOW! @pmrd.net · 06/12/2024
🥰 My first original character for the game 🤩 📣📣📣 I am currently looking for a voice actress with an american/canadian accent, so if you think you can bring Astrid to life, just leave your portfolio in the replies and I might get in touch! 👀
2221
Charles Horwood @charleshgamedev.bsky.social · 05/12/2024
Yesterday was a very productive day, not quite 100% yet but improving steadily. Working on matchmaking UI and a mixture of other things including a custom squad system, did some substance painting and working on making the Bulldozer APV usable in Unreal inc weapon system 💪💪🫶
020
Charles Horwood @charleshgamedev.bsky.social · 04/12/2024
Good Morning to all who venture in the blue side, I've got a busy day doing RTS things in Unity (can't share more yet but will as soon as I can 🙏 then it's on to Substance and Unreal after work! What a day lined up, happy creating everyone 🙏💪 🫵 go and be incredible!!
030
Reposted by Charles Horwood
Des Walsh @deswalsh.bsky.social · 02/12/2024
I like this site a lot but the drop from when the big move happened from artists willing to share other artists is extremely noticeable the past 40 days and it’s just a shame that energy evaporated so quickly. No one gets a chance without everyone doing some and everyone sharing others a little.
0298
Reposted by Charles Horwood
Starlit Snow @starlitsnow.bsky.social · 02/12/2024
Rebuilt my trim sheet material to utilize material layer attributes. Now, I can stack and tune all the attributes I want, and add extra tiled details on top of the trim bakes for a little extra character, as I've done here for both the stone and gold layers.
182
Reposted by Charles Horwood
ThunderOwl @thunderowl.one · 02/12/2024
Looking for a break from crap "AAA" games? Nostalgia for railroads models of your childhood? Well... 😉🌞☃️🚂 #Trains #Trainspotting #ModelRailroads #ChooChoo #SteamEngine #Railroad www.3d-modellbahn.de
173
Reposted by Charles Horwood
Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 02/12/2024
Today I finished designing the scheme of the space station. Next I will do it in Unreal Engine. I decided to show you one more location that will be in the demo (17 locations and several elevators). This is a schema of a two-story hangar location
2573
Charles Horwood @charleshgamedev.bsky.social · 02/12/2024
Not sure Bluesky is working out for me, not sure I'm good enough to be noticed 🤷‍♂️ either way interactions are all time low even less than I get on Twitter 😔
230
Charles Horwood @charleshgamedev.bsky.social · 01/12/2024
Just about to head to bed but had a play with Substance and my Bulldozer APV, let me know your thoughts..... but please be kind 🙏
231
Reposted by Charles Horwood
ThunderOwl @thunderowl.one · 01/12/2024
in "Vol.3 Flyable Starfighters Constructor" there is a "showcase - launch - pad", you can choose from pre-constructed Starfighters, and fly it. There are a LOT of prefabs included, all of them did not in this 1 minute video.
153
Charles Horwood @charleshgamedev.bsky.social · 01/12/2024
Next stage of the vehicle sensor system is in, mapped all 6 sensors to trigger on overlap start and end, this modifies the units detection position priority, no tick, just an event timer with a very slight delay, also using the systems interface for checking if the overlapped actor is a vehicle
020
Charles Horwood @charleshgamedev.bsky.social · 01/12/2024
After spending a little time unwrapping and rigging my Bulldozer APV, it is now loaded and ready to use in Unreal, and started mapping out the overlap avoidance sensor system
050
Reposted by Charles Horwood
Saffron & Her Majestic Floof @saffronsfloof.bsky.social · 29/11/2024
Bluesky, looking for a home for an adorable bonded brother and sister born in the same litter in Northern VA. Kitties are 16 MO and need a loving home. These are 2 super affectionate and adorable furballs. Help me amplify this message to find these little ones a home this holiday season.
Long-haired tan and black tabby cat perched on a blue ledge of a cat tree.Long-haired, gray and black tabby, cat standing and looking straight at the camera from the inside of a cubby. There’s a gray blanket on the ground.
144157134848
Charles Horwood @charleshgamedev.bsky.social · 29/11/2024
Good Morning Creators of all, been a bit quiet, had my 12 week injection yesterday so should start bouncing back within the next few days and will be more active again with all that I work on 💪 I have lots of plans to put in motion and finish models, see you all soon 🫶🙏
020
Reposted by Charles Horwood
Alien 👽 Max | gamedev 🇺🇦 @alienmax.bsky.social · 25/11/2024
I created this prototype a month ago. This will be part of the demo. Visual backup fast loading mode of the protagonist's AI neuromemory #scifi #games #gamedev #UnrealEngine
0332
Reposted by Charles Horwood
MI Pixel @mipixel.co.uk · 25/11/2024
Good morning all. I'm in my Monday morning #Costa office, doing some work on Little Devil. What's everyone else up to? #IndieGame #IndieDev
121
Reposted by Charles Horwood
MI Pixel @mipixel.co.uk · 23/11/2024
After listening to your feedback, I have made another attempt at this wall made of Skulls. What do you think? Any further feedback would be greatly appreciated! #PixelArt #PixelArtist #Feedback
2111
Reposted by Charles Horwood
Des Walsh @deswalsh.bsky.social · 23/11/2024
High poly I made for the Jurassic world Evolution Gyrosphere. #3dart #vehicleart #hardsurface #gamedev
High poly I made for the Jurassic world Evolution Gyrosphere. Showing front and back of the model.
116727
Reposted by Charles Horwood
Juhana Myllys @juhanamyllys.bsky.social · 22/11/2024
Prototyping with exaggerated zooming to give Bionic Bay a greater sense of depth and scale. It's also quite cinematic.
3754
Reposted by Charles Horwood
Amalia Liakonis @aliakonisart.bsky.social · 21/11/2024
Working on tiling textures and trim sheets! Making my own tiling textures in ZBrush has been a ton of fun so far. Plus it’s been a fun challenge figuring out the ultimate trim sheet method. Can’t wait to get these polished and textured! Yup yup yup 🙂‍↕️🙂‍↕️🙂‍↕️
0285
Reposted by Charles Horwood
MI Pixel @mipixel.co.uk · 22/11/2024
Here is a "finished" version of the bone walls from yesterday. Any feedback would be greatly appreciated as I am sure it can be improved! #PixelArt #PixelArtist #PixelArtists
261
Reposted by Charles Horwood
MI Pixel @mipixel.co.uk · 20/11/2024
After improving the doors for Little Devil, I had a crack at re-drawing the walls. What do you all think? #PixelArt #IndieGame #IndieDev
2191
Charles Horwood @charleshgamedev.bsky.social · 21/11/2024
I treated myself to a Gamesir G8 Galileo Type-C as my hands getting cramp playing cod, well I'm not disappointed, 3 BR's no wins but 15 kills on each game, my usual is 5-10 kills avg 💪💪
030