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Marcus | Chaosmeister

@chaosmeister.bsky.social
1.2K followers 468 following 1.1K posts

Neurodivergent TTRPG and video game enthusiast. Connoisseur of VTTs. He/They chaosmeister.games

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Marcus | Chaosmeister @chaosmeister.bsky.social · 12h
This looks cool and just makes my favourite VTT Role even better. #ttrpg
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Marcus | Chaosmeister @chaosmeister.bsky.social · 08/10/2026
I can't check this out right now, but if it is legit and works? That would be amazing. #opensource Crafting Apps: seven open-source creative apps from ArtCraft getartcraft.com/apps
getartcraft.com
Crafting Apps: open-source creative tools
Image editing, vector illustration, video, photography, PDFs, motion graphics and page layout: seven native, open-source apps from the ArtCraft team, built in Rust and free to use.
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Marcus | Chaosmeister @chaosmeister.bsky.social · 08/10/2026
I had no idea one could collect dragons with OD&D. AD&D was our first game in that ruleset.
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Explorers Design @index.www.explorersdesign.com.ap.brid.gy · 30/09/2026
3 pricing models for freelance graphic designers and artists in rpgs.
explorersdesign.com
Design Hireling: Pricing Models
# Filthy lucre. A designer's life. What do you charge for your work? How do you get paid? What's your rate? These are the questions I whisper to myself while exporting files and writing emails. The answer? Not enough, too late, and too low. I criminally undervalue my work. The perk and curse of having a full-time job—I treat Freelance Me like a miserable little homunculi. You will do the work for dirt cheap and _you will like it._ Massive caveat going in—today's article is for me. Follow along if you like. Do as I say, not as I do. You know the drill. ## What's my goal for pricing? Allow me to don my mercenary persona. The most important thing for pricing is to make my life better. Ideally better than the average coder, insurance salesman, and—if possible—consultant. It's a tall order, but thankfully with a meager pay and a clean soul, I think we can scrape it. The goal of pricing is to: * **_Make enough to live._** Not survive. I can survive with a shopping cart and tarp. I want to live in a house with book shelves and a fridge redundancy. * **_Live more than I work._** No more than 50 hours a week. Ideally, I'm working so few hours, my neighbors start to wonder if I'm Stephen King's kid. * **_Design cooler stuff._** It's unintuitive, but the really cool clients and projects pay a premium for people that cost an arm and leg. They hate having limbs! These things mean one thing—value pricing. Do not charge people for the cost of your time and tools, but the value it brings to their project, business, game, clout, soul, etc. Frankly, whatever the famous designers say about value to clients is kayfabe. It's about value _to_ _you._ Clients either pay or kick rocks. * * * # What are the different pricing models? They keep inventing new ways to get paid (most of them to get paid less). There are at least three worth knowing as a freelance designer in games: hourly pricing, unit pricing, and flat rate pricing. ### Hourly Pricing Hourly pricing is when you charge people for your time. The most common increment is hourly, but in advertising I know people with day rates. It depends on the company and business. In creative advertising, you spend a lot of time sitting on your hands waiting for client feedback, so agencies buy out your day. Thankfully, we're focused on rpgs, where the illogical and mad spend their energy on monsters and collecting new blackletter fonts. It's a good method when the project scope (what you're being paid to do) is fuzzy. A common predicament in bigger offices. If it's going to happen anywhere in rpgs, it'll be in the Isengard Orc Pits of Hasbro. When working with smaller companies and creators, the pricing method is usually flexible. **Pros:** * **_Every hour is golden, baby._ **It doesn't matter if the client changes their mind, the project runs over budget, or the game never materializes. The hours you work are the hours you charge and get paid for. * **_Everyone understands hourly._ **It's what the guys and gals working at the Ford Motor Company are doing right now (while singing, surely). No one is going to be confused by a contract with an hourly rate in it. **Cons:** * **_Speed is incentivized._ **Clients want their art, logos, and layout yesterday. When you charge hourly, you're pouring gasoline on a fire that's already crisping your doorstep. I hate negotiating timelines with coupon clippers. * **_Payment chasing is more frequent_. **Charging hourly doesn't mean billing hourly, which means you're vulnerable to getting stiffed. The good news: most clients, especially rpg clients, are sweethearts. It's the no-good-dirty-rotten-pig-stealing clients who see hourly rates as a license to steal. * **_Forecasting hours can be awkward._** You constantly have to update the client so they're not surprised by the bill. And then they're surprised by it anyway. Especially when all they did was change everything last minute—why should that change the time you need? ### Unit Pricing This is the one everyone in rpgs knows. Being charged by the word or page. It's a great way to get paid for your work and not your time—so if you're efficient, you can re-invest your time completing other jobs or doing nothing at all. Not bad! Unit pricing is super common, too. Publishers like MCDM and others use it. **Pros:** * **_Easy to quote and charge._ **Clients do a lot of the leg work on unit pricing, which means your job is mostly to ask questions and check their estimates. In well-oiled operations, they already know how much they're expecting and have the money set aside. It's your job to say yes or no. * **_Efficiency is rewarded._ **The faster you work the faster you get paid. If you finish an 8-hour job in 2 hours, it's good news for everyone. You can re-invest that time into another gig or assembling the new Downton Abbey lego set. **Cons:** * **_Negotiations are slim._** Most publishers have a rate and that's it. There's no wiggle room or opportunity to haggle. Maybe you'll get an advance, bonus, or a small bump—but most of the time 15¢/word is the ceiling. Some shops pay as high as 25¢/word. Unit pricing treats the creative like a commodity—nameless. * **_Thinking isn't accounted for._ **Complexity, craft, and perspective will get you repeat work, but they won't necessarily factor into your rate. That makes unit pricing clumsy for rpgs, where projects of few words and pages often hide a mountain of labor. This was always true of publishing—but game mechanics are another level of complexity on top of pacing, structure, and editing. ### Flat-Rate Pricing Let me spoil my position on pricing. I think creatives, especially graphic designers and artists, should opt for flat-rate pricing. This is the model where you put a price on the final result or set of deliverables. That's what the client wants and that's what they buy (usually with a deposit up front). Flat-rate pricing is the perfect model for well-defined projects and scopes. Think: logos, book covers, art, and finished books. The better you get at designing, the easier it will be for you to estimate the time and resources to make it, then you charge the client what it costs to get that thing _made by you_. Value-based pricing. **Pros:** * **_Everyone knows the price._** The client knows what they paid for, and you know what you have to deliver to get paid. There might be some bugbears along the way, but you know the way out of the dungeon. * **_Efficiency is rewarded._ **Clients are explicitly paying for a result, not the hours, which means you can be efficient without it impacting your income. This is the secret to working fewer hours for more money. * **_Value-filled pricing._** Flat-rate pricing doesn't have a ceiling or throttle the way unit pricing does. If you can prove your value to the clients that can afford it, you can charge that value. **Cons:** * _**The scope must be protected.**_ Your flat-rate lives and dies by what you quoted in the project scope. Any work you do that wasn't quoted is work you're doing for free. When clients add deliverables to the project without paying for it, that's called "scope creep." When _you_ add deliverables to a project (because you're such a nice fella), that's called "scope seep." * **_You get paid the rate no matter what._** If a project takes longer than you expected or costs more than you quoted—you eat that time and money. Clients like flat-rates because they're predictable. With flat-rate pricing, you're betting on yourself to get the job done. You assume the risk. * **_Clients might suffer from sticker shock_** A price tag is a double-edged sword. On one hand, it's predictable. On the other, it hides nothing. A lot of designers complain of clients getting cold feet. Personally, I think the sticker shock is good. The client that backs out of a flat-rate project was likely to dine-and-dash on the hourly model, too. ## What about royalties? Royalties are unreliable in tabletop games. I'd avoid them. The market is too volatile, the audience too small, and the companies too lean to manage them. Hollywood studios and book publishers are outliers. They have accountants and infrastructure for managing royalties—and it's still not seamless. I think its better to negotiate other benefits, like bonuses for reaching certain benchmarks in crowdfunding campaigns, merchandising rights, or the ability to own the work and renegotiate after an allotted time has passed. These terms don't tie your income to the long-term success of your clients (which is largely outside of your control, anyway). * * * ## The next question about pricing models... What do we charge? That's where things get complicated. It will depend on where you live, how experienced you are, and what kind of work you're doing. Certain industries pay more. Others (like rpgs) pay a lot less. Regardless, I think everyone's rate should be competitive, which is why I have a follow-up in the hopper for later. In the meantime, here's what we have to think about: * What does an average income look like in our area? * What are our current expenses? What do we need to get by? * How many hours do we want to work a day, week, and year? * What do we charge per hour to meet our goals? The secret to being a design hireling is decoding your rate. That gives us a baseline to build everything on top of. Even flat rates—which free us from hourly pricing—still need an hourly rate to make rough estimates. But more on that later. If you have any thoughts or ideas about pricing, sound off in the comments below. * * * ## Paying my Joesky Taxes Talking business is a violation of the Joesky Tax. Here are some hirelings. **Gunter Kindle.**_An uncommon but harmless puppet of Lusterdale_. Grows his nose when yelled at. An endless supply of torches. "Need a torch, sir? Is this the right spot, sir? Am I talking too much, sir? Have I been a bad boy, sir?" _Free._ **Barkus.**_A common but hardy porter of The Oakfens._ Ox stare at him open-mouthed when he passes. When he crests hills, people see the backpack first. Clinking. Groaning. Like ropes on a ship. 2 crowns a day plus meals (10 total). **Golda Scribner.**_A common and mostly harmless limner of Sunsound._ Can create a near-perfect likeness of anyone, even people she hasn't met. Costs 2 coros. Always accentuates whatever feature the subject is most sensitive about. "Perfect." **Barny Sees-It.**_An uncommon but harmless wererat of Sunsound._ He keeps a lookout for anything "fucky." Only two-feet tall. Should be discrete. Wishes he never got bitten by that guy. "Shit's pits. I miss being a rat. Fucking pants..." **Freda Mücker.**_A common but hardy stablehand of Buttershire._ Gentle like a rock slide. A horse once kicked Freda. That horse broke its legs. When she walks into stables, horses tell themselves they'll never complain again. 1 coro a night per steed. **Mario de Pinette IV.**_A common and harmless naturalist of Bogford Guild._ He's excited to pay you brutes a crown a day for the opportunity to study slimes in the Hollers of Infinite Pain. Expert in monstrosities. Hobbyist in surgery. Worried parents. **Mister Barber.**_A legendary and dangerous intellect devourer of Pikeaux._ His white gloves tickle the air in front of him. "300 crowns and I'll unlock his memories over a nice dinner. 200, if you bring a bottle of port." * * * ## Additional Reading How to Promote Your WorkHow to reach out to blogs, pods, and media outlets, and the 5 things creators can do to promote their work in a more community-minded way.Explorers DesignClayton NotestineHome - The Graphic Artist GuildSince 1967, we’ve advocated for the Graphic Arts industry and offered robust resources for graphic artists intent on growing their businesses.The Graphic Artist GuildFreelance, and Business, and Stuff (Ebook Only) - HoodzpahA freelance business book for all you creatives looking to start your own business! Contracts, pricing, invoicing, etc. by Amy Hood and Jen HoodHoodzpah * * * Explorers Design_is a production of Clayton Notestine. If you liked this article, please consider liking, sharing, and subscribing._
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Marcus | Chaosmeister @chaosmeister.bsky.social · 27/09/2026
If A-Team vs Cthulhu sounds like your jam, this could be for you! #ttrpg
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Richard Woolcock @zadmar.bsky.social · 27/09/2026
My latest Tricube Tales one-page RPG is a Cthulhu Mythos parody of The A-Team (it also draws inspiration from R’lyehwatch by my friends at Hedgemaze Press). www.drivethrurpg.com/en/product/5...
Shows a spread of the one-page RPG, with the front page overlaying the back page.
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RP @rpdeshaies.farirpgs.com · 22/09/2026
There's been a post going around on Reddit about the reality of using platforms like Kickstarter and BackerKit. And I think it's very important for independent creators to realize a couple of things before they get started with those platforms. So here is a free post on my patreon about those.
patreon.farirpgs.com
The Reality of Crowdfunding | Fari RPGs ⋅ Tabletop Blueprint
There's a post on Reddit talking about the point of Kickstarter. It went pretty viral and got very popular. A lot of upvotes, a lot of comme
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PVincent (Table Cat Games) @tablecatgames.com · 19/09/2026
I was able to work a bit more on the layout for the Street Wolves: Zero Hour quick start. Really hoping to get it out soon. In the meantime, check out some more details on @backerkit.com www.backerkit.com/c/projects/t...
backerkit.com
Street Wolves: Zero Hour
Get notified when Street Wolves: Zero Hour launches on BackerKit!
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Ghoula RPGs @gilarpgs.bsky.social · 19/09/2026
Running a KS with a toddler will certainly be super easy, barely an inconvenience. It means I won't be able to do as much promo myself, which means I'm relying on all of you to spread the word. We go NOVA next week! www.kickstarter.com/projects/the...
kickstarter.com
Coming soon: NOVA 2
Pilot mechs in a sunless world in this exciting second edition of the NOVA TTRPG!
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Roberto "Sunglar" Micheri @sunglar.bsky.social · 18/09/2026
My new Tabletop Sentinel column is a 90s Damnation Double Feature: Event Horizon & In the Mouth of Madness. The reality-bending dread of these movies influenced how I run cosmic horror and build tension behind the GM screen today. www.tabletopsentinel.com/columns/tabl...
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Marcus | Chaosmeister @chaosmeister.bsky.social · 17/09/2026
I finally finished a #ttrpg I am writing to 80% after years of struggling. Now comes the hard part, wrangling my ADHD to actually get those last damn 20% done.
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TTRPGkids ➡️ Gamehole Con @ttrpgkids.com · 17/09/2026
Hello! I'm Steph, and I've been running TTRPGkids for 5+ years! I'm a bit camera shy, but this also kind of felt like the right time to do a video hello. I'm looking forward to sharing more with you soon (like StoryGuider readalouds for kids) so stay tuned, and, as always, happy gaming!
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Muskrat 8647 @muskratjohn.bsky.social · 17/09/2026
$850 AWAY FROM OUR GOAL! (Please repost - the Socials make it EXTRAORDINARILY difficult to spread fundraising links…unless they get a cut). Tinyurl.com/DuckRide26
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PVincent (Table Cat Games) @tablecatgames.com · 17/09/2026
Take on the role of a starfighter pilot on a mission of destruction in Shadow of the Stars. Featuring deadly combat, tough choices, wild discoveries, and a dash of cosmic and existential horror. Powered by your mind with graphics in your imagination that are so intense, it's almost too real!
Graphic of a pixel ship flying out of a tv screen at you. Shadow in the Stars, it's almost too real!
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Scott M | Haunted Edition 🎃 @voxparlour.bsky.social · 17/09/2026
My Dragonbane solo adventure The Light of Evanor is a Gold bestseller. Get your copy for a stinkin dollar legacy.drivethrurpg.com/product/4491...
legacy.drivethrurpg.com
The Light of Evanor: A Dragonbane Solo Campaign - Trollish Delver Games | DriveThruRPG.com
An unnatural darkness has enveloped Misty Vale’s north-most reaches, covering the Magna Woods and its surrounding area
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R.E. Davis aka "The ChaosGrenade" @chaosgrenade.com · 17/09/2026
Every year around my birthday I ask peeps to donate to @lgbtqsaves.bsky.social, an organization that provides safe spaces and resources to queer youth and fanilies. This year is special as someone has agreed to match donations raised today, up to $10K. www.northtexasgivingday.org/organization...
northtexasgivingday.org
Support LGBTQ SAVES on North Texas Giving Day
Every LGBTQ+ young person deserves to know they are valued, supported, and never alone.LGBTQ SAVES works to reduce the risk factors that contribute to LGBTQ+ youth suicide by creating safe, affirming ...
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EUphoria Actual Play @euphoriaap.bsky.social · 17/09/2026
Over the last two years, our Patreons have helped us to create high quality APs that prioritise marginalised creatives from geographical Europe. You can contribute to our mission from as little as $1 and help ensure the next two years are even bigger and better! buff.ly/jt3AbfW
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Ava's Adventures @avasadventures.bsky.social · 16/09/2026
Undead Paradise is launching Tuesday the 29th of September 2026! Follow on #Kickstarter and don’t forget to be there on Sept 29th so we can make this indie #ttrpg a reality! youtu.be/SwVPxjYlpJo
youtu.be
Undead Paradise Trailer
YouTube video by Ava's Adventures
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RP @rpdeshaies.farirpgs.com · 16/09/2026
Tell me what you think youtu.be/RnVjZWRqm08?...
youtu.be
You can download Boundless today (yes, for real!)
YouTube video by Fari RPGs ⋅ Tabletop Blueprint
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Marcus | Chaosmeister @chaosmeister.bsky.social · 12/09/2026
Ich Frage mich ob hier außer mir noch andere Fans von #geisterjäger #johnsinclair sind? #bastei Heftchen habe ich früher viel gelesen und gerade mit Band 2500 wieder eingestiegen. Tolle Alternative zum Doomscrolling! 😉
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RPG Trader @rpgtrader.com · 08/09/2026
Our Solo September Games Bundle, in partnership with @solorpglist.com, is still going strong! It is jam-packed with 134 absolutely awesome Solo TTRPG’s and is available for the entire month of September. Go check it out here ⬇️ rpg-trader.com/products/835...
rpg-trader.com
Solo September Games Bundle on RPG Trader
A collection of 134 games to play on your own. In partnership with Solo RPG List.
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Marcus | Chaosmeister @chaosmeister.bsky.social · 04/09/2026
Since I have stopped working on games directly in layout, around when Affinity came out, I haven't published anything I have really done myself. Only when a template that I could use was available. I have a graveyard on my drive that I can't finish.
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PVincent (Table Cat Games) @tablecatgames.com · 03/09/2026
It's not too late to secure your copy by pre-ordering it: www.kickstarter.com/projects/tab...
kickstarter.com
Shadow in the Stars: A Solo Tabletop Roleplaying Game
Battle the enemy and the limits of your own mind.
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Grant Howitt @gshowitt.bsky.social · 03/09/2026
Art by @hulkhoquinn.bsky.social from the RRD server. I like how actionable this one is
Image of a seven-fingered hand that’s become a sort of hydra creature. It has been run through with pencils. Text reads “DEATH TO AI, KILL IT WITH HUMAN HANDS”
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Marcus | Chaosmeister @chaosmeister.bsky.social · 01/09/2026
This looks like somewhat quirky and fun #ttrpg. Gameplay seems very traditional. Using Memories as HP is intersting as a concept to me. youtu.be/LKOufjqd9G0?...
youtu.be
How to Play Undead Paradise
YouTube video by Ava's Adventures
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Penflower Ink @penflower-ink.bsky.social · 22/08/2026
New blogpost! In this issue of the Penflower Post: - new art video, in which I use my burgeoning number of roll tables to generate some RPG characters, - the finished art of those aforementioned characters, - a deluxe-sized list of cool links you should check out! penflower-ink.com/124-post-hea...
penflower-ink.com
#124: Post-Heatwave Clarity - penflower-ink.com
In this issue: a new art process video, fantasy RPG character art, and a deluxe edition of the usual media showcase.
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Marcus | Chaosmeister @chaosmeister.bsky.social · 21/08/2026
Oh dang I just dicovered an Actual Play for @perilplanet.bsky.social Star Scoundrels! Episode one was already fun. #ttrpg #actualplay youtu.be/Pw6YwFtp7js?...
youtu.be
Blacklisted: A Star Wars Story | EP 1
YouTube video by Looking For Mom
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Marcus | Chaosmeister @chaosmeister.bsky.social · 21/08/2026
I finally got all my currently available games up at @rpgtrader.bsky.social . I must say the process was really smooth and easy. I was really worried it would take a lot of time. But all I had to do is create new cover images, the import from itch worked great. #ttrpg
rpg-trader.com
Chaosmeister Games on RPG Trader
Hi there, I am Marcus from Germany, a TTRPG player since 1988, indie RPG enthusiast, designer, and publisher. I love creating fun, light games with quirky but simple mechanics that work great both onl...
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Óskar Ghoti @oskarghoti.bsky.social · 20/08/2026
Check this out!
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PVincent (Table Cat Games) @tablecatgames.com · 20/08/2026
Shadow in the Stars is nearing completion! Oh also it's available for pre-order: shadow-in-the-stars-a-solo-tabletop-roleplaying-game.backerkit.com/hosted_preor...
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RPG Trader @rpgtrader.com · 20/08/2026
Our d6-only Games Bundle is officially LIVE! 108 games. Worth over $800. Just $25 - or PWYW! That’s a lot of tiny dice-powered adventures and new games to discover. 🩵 This one is definitely worth a look. 👉 Go grab it and support 100+ amazing creators! 🎲✨ rpg-trader.com/products/834...
rpg-trader.com
d6-only Games Bundle on RPG Trader
A collection of 108 games that use the humble six-sided die
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Marcus | Chaosmeister @chaosmeister.bsky.social · 17/08/2026
Gods, the AI Clowncar is so infuriating and it feels like we can't stop it at all. F these clowns. youtu.be/F33Ohjufi9k?...
youtu.be
There Are No Non-Clowns in the Clown Car
YouTube video by Gamers Nexus
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David Flor @brainclouds.net · 15/08/2026
I was laid off from work about a week ago. That combined with having been in the hospital for five days makes my situation extremely hard to to manage. Still have a goal for the co-pays I need for treatment, but any and all help is appreciated right now. www.ko-fi.com/brainclouds
ko-fi.com
Buy David Flor a Coffee
Software architect, game designer/developer, and ENnie-nominated RPG publisher! Your support is appreciated!
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Marcus | Chaosmeister @chaosmeister.bsky.social · 15/08/2026
Rascal is a great website for the #TTRPG scene. They have some free subs to give out rn! And if you can spare the cash maybe consider subscribing yourself for Independent RPG journalism.
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Marcus | Chaosmeister @chaosmeister.bsky.social · 14/08/2026
I don't have a paid D6 game rn, but maybe you do? #ttrpg
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Óskar Ghoti @oskarghoti.bsky.social · 14/08/2026
You can trust Expeditioners will be there 💪
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OneBGS - Bethesda Game Studios Union @bethesdaunion.bsky.social · 13/08/2026
These 1,600 layoffs aren't just a number; they represent 1,600 real people who were on the ground supporting your favorite games. Stories like Becky's are commonplace in the modern games industry - but they don't have. Tell Microsoft to #SaveGameWorkers by going to the link in our bio!
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Marcus | Chaosmeister @chaosmeister.bsky.social · 11/08/2026
Do you like dwarfs ? Give this a look! I haven't had a chance to give it a proper whirl but it looks fun. #ttrpg
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Marcus | Chaosmeister @chaosmeister.bsky.social · 11/08/2026
Lately I have been thinking a lot about cultural appropriation and misrepresentation. E.g. I do like the Magnum PI reboot that tries to be much better about it all. However I still only see my white dude perspective, I don't know how the people from Hawaii feel. What if I made a TTRPG like it?
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Marcus | Chaosmeister @chaosmeister.bsky.social · 16/07/2026
Just discovered this Artlang. What do we think of using material like this as a source for TTRPG settings? #ttrpg troypress.itch.io/muna-lingi
troypress.itch.io
Muna Lingi by TroyPress
A Polynesian Artlang
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Clayton @explorersdesign.bsky.social · 15/07/2026
Public Domain Art is the lifeblood of small tabletop rpgs, but it can be a nightmare trying to find the right art and license. This week, I’ve re-uploaded my old list from 2020 (with updates) of public domain websites. That's 500,000+ public domain paintings, photos, maps, and film. Link below 🔗👇
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TTRPGkids ➡️ Gamehole Con @ttrpgkids.com · 16/07/2026
Kiwi Acres is a Mausritter TTRPG setting and adventure guide from @hlashbrooke.bsky.social full of awesome stories for your mouse characters. Find my review here for more details! www.ttrpgkids.com/2023/07/03/review…
Review Revisit!

Kiwi Acres

Visit TTRPGkids.com ➡️ search “kiwi”
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SlyFlourish.com @slyflourish.com · 16/07/2026
Our campaign for Rise of the Lazy Gamemaster is doing great! Join in and help our book become a reality! *Rise* captures the best GM advice, tips, tricks, and tools I've gathered to help GMs run great games! Check it out and share it with your friends! www.kickstarter.com/projects/sly... #ttrpg
kickstarter.com
Rise of the Lazy Gamemaster
Run great tabletop RPGs by preparing less.
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RPG Trader @rpgtrader.com · 10/07/2026
🎲 No GM? No problem. Our GM-less Games Bundle launches next Friday! Whether you're after solo journaling, collaborative storytelling, or games where everyone shares the spotlight, there's something for everyone. 💙 Wishlist it now to get a reminder when it's live! rpg-trader.com/products/670...
rpg-trader.com
GM-less Games Bundle on RPG Trader
106 games from 106 creators all across the RPG Trader community
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PVincent (Table Cat Games) @tablecatgames.com · 09/07/2026
Warning! Shadow in the Stars is ending soon! Time is running out to hop into a starfighter and blow up the enemy home world. www.kickstarter.com/projects/tab...
Shadow in the Stars graphic featuring the cover of the book that looks like a vintage video game.
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RP @rpdeshaies.farirpgs.com · 06/07/2026
Alright here’s a new TTRPG layout tutorial along with some updates regarding what’s next for Boundless! I had a lot of fun recording this video and I hope you’ll find it useful! open.substack.com/pub/farirpgs...
open.substack.com
Boundless is done! (sort of?)
And a layout tutorial to make grungy looking ttrpg spreads
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PVincent (Table Cat Games) @tablecatgames.com · 03/07/2026
Only seven days left to back! Get the high score and try not to fry your brain or get blown up in this solo ttrpg where you're a starighter pilot with a mission of destruction. www.kickstarter.com/projects/tab...
Shadow in the stars ad featuring the cover, art of the pilot, and the text "Destroy the enemy. Get the High score. Try not to fry your brain."
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Reposted by Marcus | Chaosmeister
Star Anvil Studios @staranvil.bsky.social · 20/06/2026
Launching soon!
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Marcus | Chaosmeister @chaosmeister.bsky.social · 20/06/2026
This is a great deal for a huge amount of #ttrpg #savageworlds
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Marcus | Chaosmeister @chaosmeister.bsky.social · 18/06/2026
Just realised this year is the first year I didn't get my usual April "I must write an RPG" boost/focus. That's bad. It seems the hobby is slipping away from me and I am not a fan. I haven't played in over a year now. Haven't written one in longer. Fuck my depression and ADHD.
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