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CGGlode

@cgglode.bsky.social
1.8K followers 858 following 359 posts

Senior Artist @ Psiclone. Environment Artist, with an interest in stylized game art Previously: Strawdog Studios | Eurocom Views & opinions are my own :) #gameart #art #unrealengine

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CGGlode @cgglode.bsky.social · 28/08/2026
Some progress on my Unreal Engine 5 environment block out from today. Fixed the aggressive LOD issue on the cables. Added more cables!! Started adding background building kit sections. Expanded the scene a little bit more. Next I need to work on the ground level props/details
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CGGlode @cgglode.bsky.social · 14/08/2026
Some more work from my environment block out from this afternoon Worked on some Blueprints to handle cables. Only using one mesh for that at the moment until I make some more variations over the weekend. Feels empty as I need a lot of props for this environment Render in UE5
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CGGlode @cgglode.bsky.social · 26/07/2026
Spent some time yesterday (and I will be working on it again later today) on my new environment in Unreal Engine 5, still in the block out phase whilst I work on the Trim textures and the Tile sheets. Decided to do 2 different lighting setups for this one!
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CGGlode @cgglode.bsky.social · 14/06/2026
Small update to my Blockout in Unreal Engine 5 I've worked on the blockout for the stairs, walls, and vending machine. Block out made in Blender Render from UE5
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CGGlode @cgglode.bsky.social · 06/06/2026
Started my new environment today. Small little backstreet alley. Blocked out the basics. Tomorrow I will be doing more details and finishing the blockout first pass before I move on to a paint over sketch. Blockout made in Blender Render from Unreal Engine 5
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CGGlode @cgglode.bsky.social · 04/06/2026
Some Renders from my latest Portfolio project. You can find the link in the comments below Tools used: Blender Zbrush Substance painter Substance Designer 3DCoat Marmoset Toolbag
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CGGlode @cgglode.bsky.social · 24/05/2026
Small progress on my Darksiders rock. Working a bit in 3DCoat to add some handpainted style to it. I need to finish painting and combine both maps in Substance Painter. Then I can move on to some magma texture work. Based on a concept by Baldi Konijn.
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CGGlode @cgglode.bsky.social · 22/05/2026
Some texture progress from this morning on my Rock model which is based on Baldi Konijn's concept work for Darksiders Genesis. This base texture is built in Substance Painter and I will be moving on to a 3D coat pass shortly once I've worked more on some roughness details.
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CGGlode @cgglode.bsky.social · 01/05/2026
Very excited to say I should be starting the retopology for this sculpt this weekend! I need to finish some little bits of detail in the sculpt. Then its off to Topogun! Based on a concept by Baldi Konijn. Sculpted in Zbrush.
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CGGlode @cgglode.bsky.social · 14/04/2026
Hi #Portfolioday I'm Nathan, A stylized environment Artist. I love creating all ranges of environments from Fantasy to Sci-fi. You can see some examples below and you can check out my portfolio here: www.artstation.com/glode
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CGGlode @cgglode.bsky.social · 13/04/2026
I found an old project sculpt based on a Darksiders Genesis concept by Baldi Konijn. Going to finish it into a little diorama Rendered in Zbrush
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CGGlode @cgglode.bsky.social · 06/04/2026
My latest project using Unreal Engine 5: Hillside Ruins - is now complete and uploaded on Artstation! Thank you for all the feedback and support on this project! I will leave a link in the comments/replies.
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CGGlode @cgglode.bsky.social · 04/04/2026
Update for the day on my Unreal Engine environment. Almost finished now, excited to get this done! Next up is: Some ground details for the path Custom clouds Finish up some smaller details Finish background mountains Then its done!
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CGGlode @cgglode.bsky.social · 03/04/2026
Progress update from today on my Unreal Engine 5 environment. Reworked the tree materials (still needs some adjusting) remade the grass planes + some shader work Optimized the environment a bit more for better performance. Tomorrow I will finish the ivy models and shader.
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CGGlode @cgglode.bsky.social · 02/04/2026
Today I've been working on pushing my Unreal Engine 5 environment towards completion. Idea is to finish it sometime over the weekend/Start of next week. Ivy is a WIP and should be finished tomorrow. Currently its a single mesh I'm using as a placeholder as I figure it out.
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CGGlode @cgglode.bsky.social · 21/03/2026
Spent time today updating my Unreal Engine 5 environment. Reworked some meshes, added the new substance designer materials I've worked on. Still playing with foliage and trying to do something different with it. Trees alpha cards will get updated soon as well. zbrushing Rocks tomorrow.
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CGGlode @cgglode.bsky.social · 19/03/2026
Posted a new material over on Artstation earlier today. Had the day off so got to work on this. This will be new new stone tile for the ruin structure in my Unreal Engine environment. Created using Substance 3D Designer
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CGGlode @cgglode.bsky.social · 15/03/2026
New Dirt Material I made in Substance Designer: Link to Artstation in the comments
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CGGlode @cgglode.bsky.social · 14/03/2026
Some Substance Designer materials I've been working on for my Environment project. Need to work on the first one some more before moving on to the next set.
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CGGlode @cgglode.bsky.social · 08/03/2026
Some work from this afternoon. Will be using this as the new roof tiles for my environment. WIP render from Substance Designer.
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CGGlode @cgglode.bsky.social · 07/03/2026
Dropping in some of the new trees in Unreal Engine 5. I need to work on bits for them and improve some things. Taking the rest of the day off now. Back at it tomorrow.
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CGGlode @cgglode.bsky.social · 07/03/2026
Some morning work inside Substance Designer. Put together a tilling wood material for the tree blend I'm working on for my environment. Bringing into engine next to work on the shader some more. Larger project renders coming soon!
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CGGlode @cgglode.bsky.social · 09/02/2026
Spent sometime tonight working on the lighting for my Unreal Engine 5 environment. Really liking the focal lighting now, still need to make adjustments and push more of it. but the balance feels nice now.
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CGGlode @cgglode.bsky.social · 08/02/2026
Here are some WIP shots from Unreal Engine 5 from this weekends progress Ive been focusing on shaders for the foliage and reworking some of the lighting and doing some Designer work on the Birch bark I will be taking the trees into Zbrush and sculpting some detail onto the trees
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CGGlode @cgglode.bsky.social · 17/01/2026
Some more progress on my latest environment piece inside Unreal Engine 5. I started bringing in the wooden barriers/spikes in to engine. I need to finish them tomorro with some ropes to tie them up. Also started on some debris meshes to scatter around. More updates tomorrow!
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CGGlode @cgglode.bsky.social · 11/01/2026
Had some time to continue my environment work this morning. I started work on the wooden barricade kit. Will finish this next weekend with the retopology, UV and Bake. Renders from Zbrush
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CGGlode @cgglode.bsky.social · 29/12/2025
How it started vs How its going:
Unreal Engine 5 BlockoutUnreal Engine 5 progress
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CGGlode @cgglode.bsky.social · 29/12/2025
During lunch I started to adjust the lighting to push the focal point a bit. Back to the gate area modeling now :)
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CGGlode @cgglode.bsky.social · 29/12/2025
Started working on the entrance gate area and continuing with the ruined walls this morning. Going to hopefully have the arch meshes done later today. Renders from Unreal Engine 5. All WIP.
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CGGlode @cgglode.bsky.social · 26/12/2025
A small Low Poly modeling and texture project today, an afternoon fun session after Christmas day: Tech Priest - Warhammer 40,000 730 Tris Programs used: Blender 3DCoat
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CGGlode @cgglode.bsky.social · 24/12/2025
Small test on the damaged wall section on the left side of the tower. Going to work on the front of the structure later today after some lunch.
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CGGlode @cgglode.bsky.social · 24/12/2025
Reworking the composition and reblocking out the sides. Feeling this! I need to damage up the left tower and work on the walls. Trees going on the right side I think. More updates soon.
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CGGlode @cgglode.bsky.social · 22/12/2025
Small update from this morning: Worked on some rocks, placeholder tile sheet for it right now. Next up: Wood Trim sheet Roof work Grass + Foliage Rock Tile Sheet + Unique bake ------------------- Firstly - Lunch! Renders from UE5
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CGGlode @cgglode.bsky.social · 21/12/2025
I'm back from my holiday! (First one in 24 years!) Back working on my latest environment in Unreal Engine 5. Working on some of the grass. Early iteration of it. I have until Jan 5 to get a lot done on this. Its all very WIP.
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CGGlode @cgglode.bsky.social · 15/11/2025
Little bit more work on my environment. I should have more blocked out tomorrow as I didn't get a huge amount of time to work on it today. Rendered screenshots from Unreal Engine 5
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CGGlode @cgglode.bsky.social · 13/11/2025
Little after work blocking out in Unreal Engine 5. Planning out the bell tower and some more work on the composition
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CGGlode @cgglode.bsky.social · 09/11/2025
Starting to layer in some more of the blockout. Figuring a direction of the layout, texture usage before working on the models (decimated right now with basic UVs). Landscape will be build using spline meshes, blending the base landscape with the spline meshes similar to my SW environment
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CGGlode @cgglode.bsky.social · 08/11/2025
Some damaged walls, archway and some displaced meshes from todays Tile sheet. Going to call it for the day. Go to the gym then game for the rest of the night. more tomorrow!
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CGGlode @cgglode.bsky.social · 08/11/2025
Just noodling away on a new tile sheet for my environment. Detailing it now before I set it up for baking. Render and sculpt done in #Zbrush
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CGGlode @cgglode.bsky.social · 01/11/2025
Finishing up some sculpting for the day. Some wall sections for a kit for my environment project. Got a few more sections to sculpt tomorrow.
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CGGlode @cgglode.bsky.social · 18/10/2025
Some morning progress for my environment. Need to work on the glass design, entrance way and walk way over the next few weekends. Going to continue blocking out the walk way and halls now. Screenshots from Unreal Engine 5 All Work in progress for now :)
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CGGlode @cgglode.bsky.social · 14/10/2025
Hi #PortfolioDay I'm Nathan, A game artist with an interest in stylized art work. I've worked roles in UI, Environment and Prop work over my career as well as working heavily with Unreal Engine since UE3 & UDK. Examples attached! You can find more of my work here: glode.artstation.com
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CGGlode @cgglode.bsky.social · 12/10/2025
Some more work on the environment. Its changed a lot since the last time I posted it. had a busy and hectic few weeks. Hope to progress this more soon. Screenshots from Unreal Engine 5
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CGGlode @cgglode.bsky.social · 05/10/2025
Quick in engine test in Unreal Engine 5 Theres a small error between the window frames but I will fix that later today.
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CGGlode @cgglode.bsky.social · 05/10/2025
Todays WIP in Blender:
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CGGlode @cgglode.bsky.social · 01/10/2025
Been hard at work over the weekend on my environmment. Pillars and supports are coming along Resized the wall tiles Updated lighting a bit more Started on the wall details - more to come! Sketched out the window ideas Started exploring new pattern ideas for the gold (Not in engine yet) More soon!
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CGGlode @cgglode.bsky.social · 21/09/2025
Sunday #Zbrush sketch: Diablo Demon Hunter Class Icon Still a WIP. Nice bit of practise!
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CGGlode @cgglode.bsky.social · 19/09/2025
Switching back to some blockout work of the throne area. Small break from Trim sheets. Will be working on this more tomorrow. Feeling good about this now. Just need to push my detail design work and focus on small details on larger props. More gilded designs needed. Practice required! :D
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CGGlode @cgglode.bsky.social · 19/09/2025
Starting to add the trim sheets to some meshes. I need to work on some of the models to add details. changed the lighting a bit to push the focus onto the throne area. Starting to feel better about this environment but still a ways to go! #UnrealEngine
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CGGlode @cgglode.bsky.social · 07/09/2025
Just need to sculpt the final bit before doing some additional details. Its been interesting keeping the detail sharp and smaller than usually. Fun challenge. Even if it does mess with my head a bit! #Zbrush
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